Open Source Tomb Raider Engine
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To-Do List
General
- Move to newer OpenGL (GL ES or 2.1 or 3.x or 4.x?)
- Don’t use C-Style code, try to replace with C++ lib
- Mesh has 2 different approaches of storing the same data (eg. mColors and mColorArray), but half of ‘em isn’t implemented. Unify this, probably even combining Mesh and StaticMesh…
- Don’t use float everywhere just because (eg. float colors)
- Add verbose command line flag for debug output also in release builds
- Don’t depend on setup: no data or config files should be necessary
- Be able to change configuration from within OpenRaider
Bugs
- Screenshots are sometimes not written, sometimes distorted?
- Seems to happen if OpenRaider.ini sets a resolution larger than the window can be
- When the freeGLUT windowing interface is used, the first pressed button seems to be repeated
Cmake
- Support SSE with other compilers than Clang (src/CMakeLists.txt)
- Visual C++ compiler flags? (CMakeLists.txt)
- Better test integration
Future Features
- Depend on physfs for easier file location management
- Depend on libcdio, use it to read original CDs or CUE/TOC/ISO images
- Add ability to play the FMVs. Format? VLC can play them!
- Cut TGA image reader, currently only used for menu background?!
- Need useful, always available image writer alternative for screenshots then