Open Source Tomb Raider Engine
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ChangeLog 42KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140201 ]
  6. * Rewrote Memory Unit Test using greatest
  7. * Used C++ static analysis tool cppcheck and tried to fix
  8. its warnings
  9. [ 20140131 ]
  10. * All unit tests buildable again and no more warnings
  11. [ 20140129 ]
  12. * Removed unused libferit stuff
  13. * Changed code to generate much less warnings
  14. * Using relative epsilon for float comparison
  15. [ 20140124 ]
  16. * Fixed some TombRaider.cpp warnings
  17. [ 20140120 ]
  18. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  19. * Converted all tabs to spaces (4 spaces per tab)
  20. * Auto indented all cpp files
  21. [ 20140119 ]
  22. * Enabled linear texture filtering for fonts, resulting in nicer
  23. looking down scaling
  24. * Removed unused TGA font parts of GLString with slight API changes
  25. * Modified GLString Unit Test to work with new GLString
  26. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  27. from SDLSystem
  28. * Silenced many more warnings
  29. [ 20140118 ]
  30. * Removed unused (and pretty empty) Entity class
  31. [ 20140117 ]
  32. * Reenabled room hopping on launch
  33. * Now using C++11 standard.
  34. * Turned on many more warnings and silenced some of them.
  35. * Removed empty Quaternion Unit Test
  36. [ 20140111 ]
  37. * Rewrote GLString Unit Test, now using TTF Font
  38. * Removed included TGA font and loading code
  39. * Rewrote Matrix Unit Test now using greatest
  40. * Documented MatMath, fixed bug in helRandomNum(),
  41. added better Unit Test
  42. * Only one way of conversion between Deg and Rad in MatMath
  43. * Use the same style of include guards in all headers
  44. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  45. a segfault on launch
  46. [ 20140110 ]
  47. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  48. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  49. * Removed empty Light.cpp
  50. * All Unit Tests build without warning
  51. * Converted many FIXME comments to be in the doxygen documentation
  52. * Removed hel & mstl folders, moved into parent directory
  53. * mtk_tga Unit Test uses greatest
  54. * Moved remaining Unit Tests (Network & TombRaider)
  55. * memory_test Unit Test no longer produces warnings
  56. * Building a memory test build no longer produces warnings
  57. [ 20140109 ]
  58. * Added greatest Test Framework, rewrote Sound Test
  59. * Renamed all memeory references to memory
  60. * Moved headers into include/
  61. * Put Unit Tests into test/
  62. [ 20140107 ]
  63. * Removed hel/Mass. There was an object of this class in World,
  64. but it was never used!
  65. * Removed even more unused files (mstl/Vector.cpp,
  66. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  67. mstl/Stack.h)
  68. * Completely removed hel/Simulation, as it depends on missing
  69. files (hel/CollisionObject)
  70. * Improved Makefile portability
  71. [ 20140106 ]
  72. * Hel Simulation Test builds, but doesn't work!
  73. [ 20140105 ]
  74. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  75. * Fixed strange Mouse Y-Axis Overflow bug
  76. * Cleanup of Makefile
  77. [ 20140104 ]
  78. * Hel Unit Test build & passes
  79. * Spring & Simulation Tests unbuildable, missing files?
  80. * GLString Unit Test builds, works not every time?
  81. * TombRaider Unit & Regression Test working
  82. [ 20140103 ]
  83. * Removed more (unused?) code, PSKModel & UTPackage
  84. * Removed unused MD3, mtk3d, MtkImage stuff!
  85. [ 20140102 ]
  86. * Improved the Mac build steps...
  87. Freealut now in /usr/local so we don't need to call
  88. install_name_tool on the built binary
  89. * Removed the old & unused GLUTSystem
  90. * Replaced the (unknown) included sample sound file
  91. * Removed some redundant build config defines
  92. [ 20140101 ]
  93. * Fixed Wavebuffer loading of Sound subsystem, as well as
  94. making the Sound Unit Test buildable on Mac.
  95. Added new argument to loadWav, length of buffer.
  96. * Changed (unknown) included Font to Droid Sans Mono
  97. * Fixed Render bug, now console is visible again
  98. * Implemented CMD + Q shortcut on Mac to quit
  99. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  100. the first received mouse event, because its faulty, thanks
  101. to an SDL bug:
  102. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  103. * Fixed incredibly slow mouse/camera movements
  104. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  105. invisible and grab it in windowed mode
  106. [ 20131231 ]
  107. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  108. mode on Mac, still not working correctly, but better :)
  109. [ 20131227 ]
  110. * Moved included documents into GitHub Repo wiki
  111. (https://github.com/xythobuz/OpenRaider/wiki)
  112. * Reduced start up time by increasing animation speed
  113. [ 20131221 ]
  114. * Reimplemented deprecated gluLookAt()
  115. * Reimplemented deprecated gluPerspective()
  116. * Reimplemented deprecated gluBuild2DMipmaps()
  117. * Reimplemented alutLoadWAVFile(), seems not to be working
  118. * Moved mac distribution logic from makefile into scripts
  119. [ 20131219 ]
  120. * Bundle now contains dynamic libraries not included with Mac OS X
  121. * Bundle now runs setup if needed
  122. * Fixed memory test builds not running on OS X
  123. [ 20131218 ]
  124. * Enabled ALUT on Mac OS X
  125. * Silenced many warnings regarding non-writable string constants
  126. * Fixed issues with linked libraries on Mac OS X
  127. * Implemented support for bundling OpenRaider as Mac App
  128. * Removed Microsoft Visual Studio Project files
  129. * Removed Screenshot Script
  130. [ 20131217 ]
  131. * No longer segfaults on launch in Mac OS X
  132. [ 20131215 ]
  133. * Wrote new README file
  134. * Added stub for missing hel/CollisionObject
  135. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  136. [ 20030713 ]
  137. * UTPackage class forked from PSKModel class
  138. * System class gets download, dir backports
  139. * libferit usage in public CVS
  140. * mtk_tga gets filename parm save and drops color swaping
  141. [ 20030704 ]
  142. * Tested PSKModel with models from:
  143. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  144. * On the fly resolution change like in unit tests
  145. * GLString obsoleted, undefining HAVE_SDL_TTF
  146. will cause OR to use font.tga texture fallback
  147. * Merged GLString and SDL_TTF utils Texture usage
  148. * TTF renderer replaces texture font system
  149. * Font system using new ortho projection
  150. * Requirements file now in cvs
  151. * Fixed all known level loading issues from new codebase
  152. * Loadlevel command using mapname string
  153. * Maps are validated on rc load
  154. * Experimental TTF support in OpenRaider, Look in RC file
  155. * Removed Console, MtkImage classes from private tree
  156. [ 20030701 ]
  157. * Removing OpenRaider Map use for level/music string storage
  158. ( This means if you set a map to a certain number in rc, then
  159. you can no longer call it by 'load #' )
  160. * Fixed PSKModel unit test build
  161. * Fixed Hel Simulation, Spring unit test builds
  162. [ 20030630 ]
  163. * EXPERIMENTAL on the fly colored -> textured polygon code
  164. ( It's not even funny how bad the colors match currently )
  165. * API changes in Texture class to make it easier to upgrade
  166. * Screeshots stored in ~/.OpenRaider/sshots/
  167. * Fixed broke new multitexture support in Texture class
  168. * Texture class gets color texture generator
  169. * Texture class gets SDL_TTF support from SDLSystem
  170. * Update to OR Texture class ( backports from UnRaider )
  171. * Fixed matrix multiplcation issues with fixed code generator
  172. * Reworking broken Matrix changes into rollback fix
  173. * Fixes for Matrix based math breakage ( just rolled it rollback )
  174. [ 20030618 ]
  175. * Redone a lot of hel and it's use, broke a lot of things
  176. * UTF-8 and TTF font texture generation support
  177. * Camera broken, Matrix broken, Quaternion broken?
  178. * About finished mtk3d and hel converging
  179. * Phyiscs system base work done
  180. [ 20030604 ]
  181. * Console/command rollover not finished, but working
  182. * BUG portals/walk block too often with current collision
  183. * BUG room sprites have wrong texture ID?
  184. * Unicode key support?
  185. * Some more user definable keys using 'bind' command
  186. * System gets old resource system, new resource system
  187. based on it with dynamic modes and command parsing
  188. [ 20030602 ]
  189. * Mouse grab command
  190. * New key input design, currently using ASCII to
  191. be compatible with old code
  192. * SDL mouse grab toggle back in SDLSystem
  193. * SDL_TTF support starts in SDLSystem
  194. * Made printf string buffering part of System
  195. * Simulation fixes, GL unit test
  196. * Removed main.* from CVS
  197. * Removed Raider.*, gl_util.* from local tree
  198. * Added Mass, ParticleMass, Simulation to CVS
  199. * More stat commands for debugging
  200. * Fix for console command marker strip
  201. * Updates to Hel, mass simulator, more vector operators
  202. [ 20030528 ]
  203. * RC file now allows imports of another RC file
  204. ( If you want to be a jackass you *can make it loop )
  205. * RC file now interprets spaces ( User request )
  206. * RC file allows trailing comments now
  207. * Room hopping disabled by default now
  208. ( command hop to enable )
  209. * Swimming movement added to stop-gap movement system
  210. [ 20030526 ]
  211. * Removed some test code from TombRaider
  212. * Fix for TR4 loading using TRC loader
  213. * Fix for solid mode rendering debug ( solid, r_light 1 )
  214. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  215. * Finished up element API, some TRC support for faces
  216. * Stopping work on array renderer until the element
  217. system is back up ( possible backport for 0.1.0? )
  218. * Cleaning up OpenGLMesh prototype API
  219. [ 20030524 ]
  220. * New OpenGLMesh array renderer
  221. * Fix for Vector collection empty handling
  222. * Fix for the 20030519 segfault/lock on exit bug
  223. * More API unification coding, and OpenRaider usage
  224. for room loading
  225. * Watch for a lot of new bugs, this is a lot of
  226. coding changing around
  227. [ 20030522 ]
  228. * More unification, including TRC room translation
  229. support starts ( convert from TRC to OR )
  230. * Handle TRC loading in OpenRaider CVS builds
  231. * TR5 loading tweaking to work for demo paks as well
  232. * Room sprite processing factored out
  233. [ 20030521 ]
  234. * TR5/TRC Sound ripping/in game loading finished
  235. * More TombRaider format unification
  236. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  237. * TR5/TRC loader finished - loads only nondemo map I have
  238. [ 20030519 ]
  239. * More work on TR5/TRC support now using doc std
  240. * Refactored skeletal class structure
  241. * BUG seems to be leak fix related world clear lock
  242. * Fix: Skeletal animation memory leak
  243. * New rendering routine for new temp mesh type
  244. ( Buggy and expensive, but it's a stop gap )
  245. ( Colored polygons aren't really rendered as such )
  246. * Fix: OpenRaider new mesh API stop-gap handling
  247. * Fix: TombRaider new mesh loader API
  248. [ 20030517 ]
  249. * BUG found in new mesh loader API
  250. ( Quad tess is broken in TombRaider for meshes )
  251. ( Vertex array translation from TombRaider broken )
  252. * Event system partially in place, needs glue as well
  253. * Console commands from RC hack/fix
  254. [ 20030516 ]
  255. * Mesh rendering temp disabled until mesh renderer
  256. is fully redone
  257. * Finally getting a lot of the more complex mesh
  258. building routines pushed behind clean API from
  259. the OpenRaider to the TombRaider class
  260. ( Could cause a lot of new bugs? )
  261. * Event system test structures introduced to World
  262. * Some major work on model_mesh rendering, also
  263. abstracting interface for their construction
  264. * Some minor work on OpenGLMesh renderer, with code
  265. in place to increase performance
  266. [ 20030513 ]
  267. * TombRaider engine abstraction for room
  268. vertex and color loading and parsing
  269. [ 20030512 ]
  270. * New external SFX use for TR2/TR3 paks -- now
  271. all versions load sound files into the game engine
  272. See README for help using external paks.
  273. * New external SFX pak loading support for TR2 and TR3
  274. * Documentation updates and user usability package tests
  275. ( thanks Josh )
  276. * Apt source in place ( see README )
  277. * Automated debian packaging in Makefile ( make debian )
  278. * Animation half ass restored in non lara models agian
  279. * BUG found in SkeletalModel::setFrame - quick disable to
  280. remove crash bug CLOSES 20030101 tmp filing
  281. [ 20030510 ]
  282. * Old TR4 sound support moved behind new interface
  283. * Sound support for TR1 using new interface - have to wait
  284. for external sound pak support for TR2 and TR3
  285. * New sound sample management/interface in TombRaider class
  286. [ 20030509 ]
  287. * Manually patched with JML's UNICODE support
  288. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  289. [ 20030101 ]
  290. * Seriously broken animation! =)
  291. * I wonder how much this breaks - hacks shoved in to
  292. keep it runnable until the new event system is started
  293. * Skeletal model refactoring
  294. * Seperating entity and animation states and it's ugly
  295. * Finer animation control starts
  296. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  297. [ 20021228 ]
  298. * Md3 refactoring
  299. * Many Md3 fixes and features out of unit test work
  300. * Huge Md3 unit, testing ground for future TR unit test
  301. [ 20021227 ]
  302. * Md3 easter egg in cvs
  303. * State system work and testing
  304. [ 20021224 ]
  305. * Wireframe color code doc in README
  306. * Minor compile fixes for gcc 3.x
  307. * Default portal display in wireframe mode now
  308. * New hop command to disable room hopping movement
  309. * New r_animate command to enable entity animation test
  310. * Fixed showfps fault on load screen
  311. * Review of System timer
  312. * Replaced FPS estimation with pure frame rate counter
  313. * SDLSystem uses SDL timer now
  314. * Removed some dupilcate console commands out documented
  315. * Depth sorted particles
  316. * Lots of minor depth sorting and vising work
  317. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  318. * Entity vis no longer considers rooms agian
  319. * New Vector replaces List as renderable container
  320. for a great deal of memory savings
  321. * Room mesh/sprites rendering in nontexture modes agian
  322. * Documentation updates
  323. * Fix entity out of room fix
  324. * New OGL mesh can render with multitexture
  325. * New all bumpmaps are now loaded into texture memory
  326. * New [Network.Server] RC support
  327. * Run console commands from RC file
  328. * Neat new multitexture logo effect
  329. * Hel only build from now on
  330. * "Shooting" test in cvs
  331. * Fixes for depth rendering
  332. * New wireframe mode color codes for renderable type
  333. * Entity sprites back
  334. * Time to move to beta versioning
  335. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  336. * New sshot upload script for my conv ;)
  337. * New entity rendering vising starts, primative depth sort
  338. * Static ( room models ) using sphere bounding volumes now
  339. * New enumeration coding style project wide starts
  340. * New room depth sorting code starts
  341. * Fix for version stamp in corner
  342. * New update room render list per frame command
  343. * Misc minor sound/animation updates
  344. * Hel vising fix in ViewVolume, hel enabled by default
  345. * Look for bugs caused by huge refactoring of codebase
  346. * Hel objects in all builds
  347. * World class temp keeps Light and OpenGLMesh deps for now
  348. * Refactoring: OpenRaider, Render, TombRaider classes
  349. * World class emerges in cvs ( Big refactoring job )
  350. * Texture use moved into Render class
  351. * Emitter use moved into Render class
  352. * Seperation of physical and rendered world starts
  353. * Hel clean up, unit testing fixes
  354. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  355. * New Camera API, clean up starting
  356. * Quaternion ( class ) in cvs
  357. * Toggle for hel use
  358. * Fix port reporting is expected host order agian
  359. * libHel starts creeping into cvs build starting with some vising
  360. * Netcode fix
  361. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  362. * Inactive text no longer rendered
  363. * More libhel work
  364. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  365. * Little manual route chaining test for the fun of it
  366. * Trace tests
  367. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  368. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  369. * Fix for console use before level load crash
  370. * TR4 hack to play footsteps when running
  371. * TR4 pak sounds loaded and playable - just not sourced yet
  372. * New play command
  373. * Improved sound support
  374. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  375. * TR4 pak sound reading and dumping
  376. ( I couldn't find any paks using compression - however
  377. my algorithm can handle those that may )
  378. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  379. * TR4 ponytail type guessing algorithm works with TR4 paks
  380. ( May not apply to all custom lara models )
  381. * TR4 pigtails rendering algorithm now too
  382. * In TR4 ponytail works great with default settings
  383. * Up key now gets last command entered
  384. * r_ponytail console command
  385. * All builds use same texture binds as former EXPERMENTAL builds
  386. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  387. in list and handling
  388. * TR4 GL light support ( pretty )
  389. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  390. * One room render command and changes for other old commands
  391. * Fix for crash using new room ->adJRoom vector
  392. * Fixed room vertex lighting
  393. * Documentation updates
  394. * New scripts for installing
  395. * New client/server kills
  396. * Thanks dan for tesing multiplayer - lots of bugs found
  397. * Started moving room struct into more of a class type of
  398. collections and what not
  399. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  400. * Hack to handle camera out of world - moves to like a FPS
  401. viewpoint -- needs quats and 'dragging' to make it smoother
  402. * Entities drawn in different order to handle large alpha
  403. polygon in rooms ( Hack until sorting algorithm is in place )
  404. * Little hack to force exit of threads w/o calling back
  405. * Lowered network traffic rate and disabled debugging to stdout
  406. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  407. * Code to handle bad texture ids, like in Nasa.tr2
  408. * Network multiplayer test Client/Server can now connect
  409. and pass data and generate clients on each end of game
  410. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  411. * Network code starts
  412. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  413. * Speed boost for entity room clipping
  414. * Fixed color lighting - still some polygons can go all white
  415. * Console commands for clipping and new fly mode
  416. * Getting ready to seperate world clipping and storage from Render
  417. * Cheap wall clipping hack ( works great however )
  418. Doesn't take into account adjoint rooms ( there is a reason )
  419. * EXPERIMENTAL Better GL light support for font/world interaction
  420. * EXPERIMENTAL new level texture loading
  421. * Switching maps in game should never cause crashs anymore
  422. * Found then fixed several memory leaks
  423. * Makefile rule just for memory profiling build ( make memory )
  424. * Vectors replacing Lists for most collection implementations in Render
  425. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  426. * Turn animation for fun
  427. * Room vertex lighting back in
  428. * Vertex color/normal support changes for model meshes
  429. * Skeletal model/mesh model collision _support_
  430. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  431. * Hop up/down to rooms when in void
  432. * Primative 3rd person camera
  433. * GL light support for TR1-TR3
  434. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  435. * Removed room mesh rendering from Render
  436. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  437. * OpenGLMesh and Light classes start
  438. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  439. * Ah, a little free time -- cleaning up Render class a little
  440. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  441. * Auto depends generation for certian people =p
  442. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  443. * Time based animation tracer
  444. * Rounded out mtk3d a little more with common func from
  445. other projects
  446. * New pathing subsystem
  447. * Relocatable data dir ( thanks joshua for idea )
  448. Set by using init var 'HomeDir'
  449. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  450. * Fixed room mesh cache tris texcoors
  451. * Changed room tracking code
  452. * Replaced old room cache mesh texcoor system for tris
  453. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  454. * New menu state for keys
  455. * Major OpenRaider class clean up, reducing, reformatting for
  456. use with picky compilers, etc
  457. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  458. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  459. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  460. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  461. * Wall detection ( no clipping yet )
  462. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  463. values b/c assigned to wrong structure )
  464. * More debugging for bad cache room mesh crash
  465. * New animation fix by making getNumAnimsForMoveable use signed
  466. values ( seems to make TR4 and other levels loadable agian )
  467. * Stopped flickering idle lara by only drawing 1 frame of idle
  468. * Better bad cache quad handling?
  469. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  470. * Fix for room quad's texture bug
  471. * Console print system prototype
  472. * Misc clean ups
  473. * Level load menu prototype active by default
  474. * New debug info in game room/sector/pos
  475. * Floor player clipping by sector ( yay )
  476. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  477. * Floor player clipping by box ( hhmmm... )
  478. * Backport of Camera
  479. * Backport of SDLSystem prototype to replace SDL wrapper
  480. * Backport of mtk3d with GL style matrices and etc
  481. * Hacky fix for texture ids for room polygons
  482. ( Caused by new fast cache room polygon builder )
  483. * Backport of UnRaider Texture handler
  484. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  485. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  486. * Bug found Texture ids broken on new room mesh translation
  487. * Texcoord fix for quads
  488. * Removed damned vertex arrays
  489. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  490. * Partially fixed new renderer/translator
  491. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  492. * New Makefile optional memeory_test.cpp OBJ injection
  493. * "Commit of Doom" to break cvs source, yay!
  494. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  495. * Render cleaned up a little more
  496. * New room mesh system using arrays
  497. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  498. * Fixed TR4 bone layering
  499. * Worked on finiding/rendering ponytail some more
  500. * Moved angle clac for tags back into TombRaider class
  501. * Screenshot TGA file fix
  502. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  503. * Ponytail hack
  504. * Better UV generation
  505. * Broke TR2 with the new animation framing
  506. * Animation frame 'safety valve' to prevent overflows
  507. until it can be fixed correctly
  508. * Animation translation fixes
  509. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  510. * More TR format notes
  511. * TR4 object header
  512. * Minor changes to OpenRaider for speed/calarity
  513. * Idle aframe test code in
  514. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  515. * Fix for Lara model picking in TR4
  516. * Fix for TR4 loading ( tr4_light )
  517. * Fix for TR4 loading ( tr4_ai_data )
  518. * Fog support
  519. * Fix for world geo ( room bbox adjust )
  520. * Fix for bad mem usage reporting for overhead
  521. * Fix for HUGE memory leaks in TombRaider class
  522. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  523. * Fix for memfile size reporting
  524. * Fix for GLString truncation
  525. * New audio dir support back in
  526. * Fix for insert of tree_insert for memeory
  527. * Iterative version of tree_insert for memeory togglable
  528. at compile time
  529. * Fix for m-string max accounting
  530. * RBTree fix for memeory ( must stop coding after 0200 )
  531. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  532. * Stability has degraded with aggressive feature prototyping
  533. * More information for zero allocs
  534. * Fix for some 0 byte allocatations found in project
  535. * Check for 0 byte allocatations
  536. * Old List back in for now - slower, smaller
  537. * Removed many unnessacary sleeps from older builds
  538. * New feature tracks memory usage by file
  539. * Print to screen while loading back
  540. * New GLString now has helper functions for speedy string
  541. updates to replace hacks
  542. * Fixed damn 'memeory' rbtree
  543. * More verbose fatal error reporting
  544. * Reworked memeory prototype into better code
  545. * Removed working list tracker from memeory
  546. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  547. * Memeory memory overhead reduction for filename storage
  548. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  549. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  550. * Back to dynamic C-strings to save 'memeory memory'
  551. * Wrote a RBTree implementation directly into Memeory util
  552. * TGA debug fix
  553. * Looking at writing RBTree directly into Memeory util
  554. * Fixed driver string memory leak in main found with Memeory
  555. * Fixed GLString memory leak just found with Memeory
  556. * Fixes for release build to avoid memeory debugger
  557. * Memeory changes to avoid new/delete calls internally
  558. affecting MEMEORY_ERROR reports ( much much slower list based )
  559. * New iostreams and memeory header guards
  560. * Doh, corerction on pointer 0 padding
  561. * New delete accounting hack
  562. * New Memeory unit test features/fixes
  563. * Printing addr with hexadecimal for obvious reasons
  564. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  565. * Fixed overlapped vars/data members
  566. * Dumps memeory report filename fix
  567. * Dumps memeory report for unfreed on exit now?
  568. * Console commands to debug 'memeory'
  569. * New c func printing option in Tree
  570. * Memeory profiling system starting
  571. * Font data fixes
  572. * Fixed sourceforge cvs tree
  573. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  574. * Fixed bug where ent draw didn't account for viewmodel
  575. in same room
  576. * New texture binding method for strict checking and
  577. to avoid prechecks on unsorted polygons
  578. * More rendering toggles for more testing
  579. * Draw room bbox with r_portal
  580. * Moved more commands to console only ( See README )
  581. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  582. * Fix rendering bug with r_portal
  583. * RC uses pakdir for strict path enforcement now
  584. * New RC commands for Map/Music that represent backend correctly
  585. ( It's a FIFO, not a sorter )
  586. * RC parser now uses console command parser helper too
  587. * Improvements to console command parser
  588. ( less memory, faster normal case, easier to add new commands )
  589. * Hack to try to unload level shows it's time to start a
  590. rewrite =)
  591. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  592. * Screenshot console command
  593. * View model render toggle console command
  594. * View model index fix for entity use
  595. * Console command naming clean up starting
  596. * Console fix for backspacing over prompt
  597. * Load command to load levels by index
  598. * Many more console commands, replacing some key commands
  599. * Sprites render after players now for more accurate scene
  600. * Collapsed some rendering gobals into temp LARA entity gobal
  601. * Portal visual debugging
  602. * Console fix for prompt display after command given
  603. * Fix for bad cvs sync
  604. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  605. * Portal (precompiled) use starts
  606. * Very basic console prototype in place
  607. * Render control flags ( Not same as mode flags )
  608. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  609. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  610. * Fix for RC loader
  611. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  612. * Temp resource redundency pruning solution
  613. * More string safety auditing and fixes
  614. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  615. * Hack to fix texture dumping
  616. * More string clean up
  617. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  618. * Minor TR support work
  619. * Texture dumping fix for new mtk_tga
  620. * New tristrip rendering sprites
  621. * Changed to snprint in all objects now
  622. * Clean up in texture use
  623. * Clean up in screenshot code
  624. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  625. * Animation frame testing hack back keys '[' and ']'
  626. * Reduction of room rendering top levels ( consistent speed? )
  627. * Improvments to texture handling and loading
  628. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  629. * Updated mtk_tga from my current mtk_image source
  630. fixes tga save bug and more stuff
  631. * New more correct FPS counter for alpha testers amusement
  632. DisplayFPS=true in init and key command 'f'
  633. * Refactoring and clean up in OpenRaider
  634. * TombRaider getting ready for testing new class based system
  635. * Got new specs for TR4 and TR5
  636. * Readying class based system for new physics and rendering
  637. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  638. * Fixes for fast texture cache for older tombraider data
  639. * Fixes for TombRaider unit test
  640. * Makefile changes for gcc 3.0
  641. * GLString use fix, forgot to disable culling - thanks dan
  642. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  643. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  644. * Tune up of Sound
  645. * Disable cusor show on switch to fullscreen also
  646. * GLString scaling
  647. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  648. * New Sound flags ( allows for easier expansion )
  649. * Start loadscreen before caching sound now
  650. * NOTE audio support is fine - just low memory condition kill
  651. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  652. * Broke audio support by switching around
  653. OpenRaider, LoadLevel/SetupAudio
  654. * README update
  655. * Texture caching while reading from diskfile in callback
  656. * New load screen percentage feedback via callback
  657. * Fix for Tombraider multiple Clear() bug
  658. * New load ordering, might break some things
  659. * More work on GLString use in OR
  660. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  661. * Speed set on Camera
  662. * Played with some refactoring in OpenRaider class
  663. and thread hacks for external texture use
  664. * New texture loading to make external textures
  665. id independent of TR texture id at load time
  666. * Changed 'load screen' layout and particle setup
  667. * Removed dependence of Emitter on Texture agent - calls
  668. GL texture bind directly now
  669. * Particle partial resync with freyja_particle tree
  670. * Emitter partial resync with freyja_particle tree
  671. * Render minor reduction/refactoring, breaking up some code
  672. * New GL font system for OpenRaider ( GLString )
  673. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  674. * GlGetString use 'correct' fix
  675. * Music list reimplemented for CVS
  676. * Emitter commited to CVS ( oopsie )
  677. * Changlog reformated
  678. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  679. * New Changlog format
  680. * Minor GL string use 'temp fix' in Render
  681. * ModelDebug option to RC to disable model load debugging
  682. * TODO update
  683. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  684. * Minor rendering changes
  685. * Particle test fix
  686. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  687. * Particle testing ( Using one of my freyja prototypes )
  688. * Fullscreen toggle - '9' key
  689. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  690. * Timer prototype starts, just using a time delay for now
  691. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  692. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  693. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  694. * Set up new box just for windows TR compatibility tests
  695. ( got old ppro out, bought a hdd for it - weee )
  696. * Testing exported meshes with Freyja
  697. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  698. * Mesh export test for TombRaider
  699. * Texel adjustment method rolled back into TombRaider
  700. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  701. * TR4 sky mesh?
  702. * Texture changes
  703. * Freyja work with ponytail graphing
  704. * New FPS counter uses larger frame samples and reset
  705. ( readings still off by a little )
  706. * Splash screen for threaded loads (shakes for fullscreen feedback)
  707. * Particle engine research ( no code )
  708. * Threading testing
  709. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  710. * Might wait to install X 4.0.1 to work on bump map rendering
  711. * Render check for multitexture
  712. * Fixed OpenRaider to use new TombRaider::Texture API
  713. * Bump map use with new TombRaider backend API
  714. * "TR3 objtexture alpha clip" back in for 32bit textiles
  715. * More testing features like texture dumping for all versions
  716. * Special texture loading default use in TR4/TR5
  717. * Zero padding on dumped textures - yes, it is about time
  718. * Fixed special texture loading/dumping
  719. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  720. * 32bit texture default use in TR4/TR5
  721. * 32bit texture testing in TR5
  722. * Make rule regression testing in cvs tree
  723. `make tombraider.test`
  724. * Better make rules for tombraider.test
  725. * TombRaider fixes for compression use and dellocation
  726. * New TombRaider::LoadTR5
  727. * Worked on TombRaider agent
  728. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  729. * Added *some of the TR5 spec to regression test build
  730. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  731. * Some minor checks for bad allocation of meshes?
  732. * Changed moveable code to assume nonanimated entity
  733. * Entity drawing tied to room drawing
  734. (For vising, later use an entity cache per room to avoid full cycle)
  735. * Screenshot name now based on VERSION string (better bugs reports)
  736. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  737. * Fixed Freyja tree's colored polygons
  738. * More debug output on animation building
  739. * Fixed Freyja's tree too
  740. * Fixed TR4 decompress bug
  741. ( silly me, it only worked because of opt, didn't clear a var )
  742. * Animation grouping prototype
  743. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  744. * Fixes for mesh rendering ambient light level
  745. * Fixes for animtion rendering
  746. * Fixes for animation loading
  747. (TR2+ lara has some animation problems still, with junk frames)
  748. (TR1 lara works because all the right indices = 0)
  749. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  750. * Fixed animations using steping fix I wrote for libfreyja_egg
  751. this breaks the old TR aniamtion hacks though =)
  752. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  753. * Back porting to Freyja to help figure out TR animation problems
  754. * Worked on TR5 and TR4 texture alpha flags
  755. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  756. * Fixed skeletal/moveable loading and animation
  757. * Starting entity mapping tracer
  758. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  759. * NOTE make enities list so dup models won't draw to same position
  760. * Caching caused segfault - so now emulate dumb smart pointers
  761. * Removed Free TR data, it caused to many segfaults,
  762. for some reason it frees twice even with Clear()
  763. * Caching for duplicate models ( saves tons of memory )
  764. * Fixed loading and animation for all models in level
  765. * Broke animation with new loader?! (caused by new moveable loading)
  766. * Free TR data after load ( May cause segfault on exit )
  767. * Simple vising for items back in
  768. * Oops, removed mesh draw from viewmodel renderer
  769. ( was debuging item meshes )
  770. * Fixed tr4 (2 layer tags) flag set on non lara models
  771. * Fixed moveable loading
  772. * Looking for moveable object drawing problems ( werid )
  773. * Fixed item positioning set on load
  774. * Fixed sprite/room amb lighting back to white ( heh, oops )
  775. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  776. * Void color only when outside world
  777. * Various minor renderer changes
  778. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  779. * Fixed lara's colored polygons index bug for TR1
  780. * Autoload lara as view model
  781. * Tr4 two mesh system use
  782. * Basic skeletal model animation (frame rate based)
  783. * Skeletal model rendering
  784. * Skeletal model loader finished
  785. * No quaterions generated in current skeletal loader
  786. It'll be easy to add bone lerping later, but first I want
  787. correct behavior ( ie animation and placement )
  788. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  789. * Planning rendering engine #3
  790. * Once skeletal models are in rendering engine #2
  791. physics code can start
  792. * EXPERIMENTAL moveable code starts
  793. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  794. * Moveable code finaling coming back in ( now with quats )
  795. * Bug fix to ignore bad meshes in some TR4 levels?
  796. * TombRaider class test
  797. * Some TR5 specs fell in my lap today =)
  798. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  799. * Mouse motion control fixes
  800. * Item sprite rendering ( TR1, TR2, and should work for others )
  801. * Item sprite loading ( TR1, TR2, and should work for others )
  802. * Fixed room sprite loading
  803. * Hack temp fixes for camera ( broke it bad last night )
  804. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  805. * Baisc strafing and better forward/backward movement on camera
  806. * More user documentation and bug tracking
  807. * Portal toggle
  808. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  809. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  810. * Mouse look code
  811. * The portal code is hindered by the old XZ vis check =(
  812. once it's replaced it should be 100% correct
  813. * Added portal code, and is almost fully working now
  814. * Worked on portal code (testing)
  815. * Since adding quaternion camera, segfault on exit... hhmmm...
  816. * Finished quaternion based camera and rendering
  817. * Planning to break mtk3d into base type classes and expand it as
  818. a library with learping functions for use in animation also =)
  819. * Started on quaternion camera and quaternion support in mtk3d
  820. * TR4 sound fx postioning loader starts
  821. * GL driver string from resource
  822. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  823. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  824. * SDL key code fixes
  825. * More SDL fixes for rendering
  826. * More SDL work, fixes
  827. * FPS counter prints to console every 100 frames
  828. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  829. * SDL is very slow atm ( drag ass )
  830. You can edit Makefile to set it to use it if you want
  831. * Finished basic test SDL interface
  832. * Started on item sprite loading (likes a little more, but not priority)
  833. * Aren't you all gald I ditched render engine #1 now? ;)
  834. * New sprite rendering code
  835. * Fixed bug that drew static room meshes twice
  836. * Fixed bug that drew alpha sorted tris 3 times
  837. (Fixes all known alpha rendering bugs)
  838. * Room sprite loading code
  839. * Cleaned code, fixed some documentation
  840. * Started work on Resource agent, not ready to replace old code yet
  841. * No longer dump textures, unless explictly set in rc file
  842. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  843. * Fixed XEmacs modes should have been 'Mode: C++'
  844. * Looked at portal design guide, was useless
  845. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  846. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  847. * SDL support starts back
  848. * Added my old linux joystick code
  849. * Basic sorted alpha poly render second pass with very small penalty
  850. ( An all new rendering feature never in engine before )
  851. * Figured out best way to sort alpha polys exp with rooms only for now
  852. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  853. * Static mesh rendering back ( doesn't use room lighting
  854. intensity for now )
  855. * Texel alignment
  856. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  857. * Static meshes
  858. * Model meshes
  859. * Mipmaps in Texture as option
  860. * Code clean up
  861. * Item sprite and room sprite loader code about finished
  862. * Finished adding my screenshot code from Freyja, and
  863. made it produce TGAs instead of PPMs ( cmd 'S' )
  864. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  865. * POublic CVS Release
  866. * Vertex lighting now functional and stable in new engine
  867. * Fix for TR4 water alpha via textile generator, but
  868. some light shards are still black - might be other
  869. alpha flags that are unknown
  870. * New level loader using _map_list
  871. * New Map list RC rule
  872. * Start of item sprite code in new engine
  873. * Leaving old Texture calls for compaiblity with obsolete
  874. * New textile loading by moving new code into Freyja's
  875. TombRaider module to handle *all pixmap generation
  876. * User documentation
  877. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  878. * Testing
  879. * Resource system back in
  880. * AL init threaded off
  881. * Switched order of AL and GL inits
  882. ( so you can have in game progess loader for loading )
  883. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  884. * Should have all the best of the engines merged by Monday!
  885. * Started model rendering code for engine #2
  886. * New mode control for WIREFRAME, SOLID, TEXTURE
  887. * Fixed texel index bug for rooms
  888. * New Camera methods for visibility and more accessors
  889. * Render engine #2 feature upgrade by merging with engine #1
  890. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  891. * Rendering engine #2 fixes
  892. * New Camera method for positioning
  893. * Rendering engine #2 update
  894. * Added documentation to Sound agent
  895. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  896. * Texture manager fixes
  897. * Tesselated quads
  898. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  899. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  900. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  901. * Render fixes
  902. * OpenAL fixes for /dev/dsp in use and _init guard
  903. * Added Sound manager, OpenAL support for groovy 3d audio =)
  904. * Dropped all OSS code
  905. * Fixed segfault by freeing _texture and _tombraider twice
  906. * TR4 texture fixes ported from gegg
  907. * Fixed segfault on texture handling
  908. * Removed splash screen code completely
  909. ( Will later use loader screens just like TR )
  910. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  911. * Splash screen as compile time support
  912. * PThread support as compile time option
  913. * TR4 texel loading fixes
  914. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  915. * OpenRaider request for sourceforge hosting
  916. * New Render class is now the new renderer
  917. * GLUT use abstracted and placed into openraider.cpp
  918. * Mtk Image manager
  919. * Mtk texture manager
  920. * Thread for Freyja loader
  921. * Freyja camera
  922. * OpenRaider RC system design
  923. * Freyja loader replaces yuri loader in test build
  924. * Splash screen
  925. * New engine starts
  926. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  927. * Removed drawing another lara as an error marker for movables
  928. * Removed level dumping and saving
  929. * Split up mesh rendering
  930. * New 3rd person lara camera rendering
  931. * New animation control
  932. * This project is based on trueview by yuri and some patches
  933. and porting to linux by Mongoose along with code from
  934. GooseEgg by Mongoose
  935. * Log started