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- /*!
- * \file include/WindowGLFW.h
- * \brief GLFW windowing implementation
- *
- * \author xythobuz
- */
-
- #ifndef _WINDOW_GLFW_H_
- #define _WINDOW_GLFW_H_
-
- #include <GLFW/glfw3.h>
-
- #include "system/Window.h"
-
- class WindowGLFW : public Window {
- public:
-
- WindowGLFW();
- virtual ~WindowGLFW();
-
- virtual void setSize(unsigned int width, unsigned int height);
-
- virtual void setFullscreen(bool fullscreen);
-
- virtual void setMousegrab(bool grab);
-
- virtual int initialize();
-
- virtual void eventHandling();
-
- virtual void setTextInput(bool on);
-
- virtual void swapBuffersGL();
-
- private:
- static void errorCallback(int error, const char* desc);
- static void sizeCallback(GLFWwindow* w, int width, int height);
- static void cursorCallback(GLFWwindow* w, double xpos, double ypos);
- static void keyCallback(GLFWwindow* w, int key, int scancode, int action, int mods);
- static void buttonCallback(GLFWwindow* w, int button, int action, int mods);
- static void scrollCallback(GLFWwindow* w, double xoffset, double yoffset);
-
- static KeyboardButton convertAsciiButton(int key);
-
- GLFWwindow* mWindow;
- };
-
- #endif
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