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- /*!
- * \file include/utils/pcx.h
- * \brief PCX image reader
- *
- * Based on official technical documentation from ZSoft:
- * http://bespin.org/~qz/pc-gpe/pcx.txt
- *
- * \author xythobuz
- */
-
- #ifndef _UTILS_PCX_H_
- #define _UTILS_PCX_H_
-
- #include "TextureManager.h"
-
- /*!
- * \brief Check if a file is a valid PCX image
- * \param filename path of file to read
- * \returns 0 on success
- */
- int pcxCheck(const char* filename);
-
- /*!
- * \brief Load a PCX image file into a buffer
- * \param filename path of file to read
- * \param image place where allocated buffer of size (width * height * (bpp / 8)) will be allocated
- * \param width place where image width will be stored
- * \param height place where image height will be stored
- * \param mode place where Color Mode of image will be stored
- * \param bpp place where pixel width will be stored (8, 24, 32)
- * \returns 0 on success
- */
- int pcxLoad(const char* filename, unsigned char** image,
- unsigned int* width, unsigned int* height,
- TextureManager::ColorMode* mode, unsigned int* bpp);
-
- #endif
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