Open Source Tomb Raider Engine
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CMakeLists.txt 12KB

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  1. # Options
  2. option (ENABLE_AUDIO "Enable Sound Output" YES)
  3. option (FORCE_GLFW "Use GLFW even if SDL2 was found" NO)
  4. # Add OpenGL Library
  5. find_package (OpenGL REQUIRED)
  6. include_directories (SYSTEM ${OPENGL_INCLUDE_DIRS})
  7. set (LIBS ${LIBS} ${OPENGL_LIBRARIES})
  8. # Add Z Library
  9. find_package (ZLIB REQUIRED)
  10. include_directories (SYSTEM ${ZLIB_INCLUDE_DIRS})
  11. set (LIBS ${LIBS} ${ZLIB_LIBRARIES})
  12. # Add SDL2 Library
  13. find_package (SDL2)
  14. if (SDL2_FOUND AND NOT FORCE_GLFW)
  15. include_directories (SYSTEM ${SDL2_INCLUDE_DIR})
  16. set (LIBS ${LIBS} ${SDL2_LIBRARY})
  17. # Add SDL2_ttf Library
  18. find_package (SDL2TTF)
  19. if (SDL2TTF_FOUND)
  20. include_directories (SYSTEM ${SDL2TTF_INCLUDE_DIR})
  21. set (LIBS ${LIBS} ${SDL2TTF_LIBRARY})
  22. endif (SDL2TTF_FOUND)
  23. else (SDL2_FOUND AND NOT FORCE_GLFW)
  24. find_package (GLFW)
  25. if (GLFW_FOUND)
  26. include_directories (SYSTEM ${GLFW_INCLUDE_DIRS})
  27. set (LIBS ${LIBS} ${GLFW_LIBRARIES})
  28. endif (GLFW_FOUND)
  29. endif (SDL2_FOUND AND NOT FORCE_GLFW)
  30. # Add OpenAL Library
  31. find_package (OpenAL)
  32. if (OPENAL_FOUND)
  33. include_directories (SYSTEM ${OPENAL_INCLUDE_DIRS})
  34. set (LIBS ${LIBS} ${OPENAL_LIBRARIES})
  35. # Add ALUT Library
  36. find_package (ALUT)
  37. if (ALUT_FOUND)
  38. include_directories (SYSTEM ${ALUT_INCLUDE_DIRS})
  39. set (LIBS ${LIBS} ${ALUT_LIBRARIES})
  40. endif (ALUT_FOUND)
  41. endif (OPENAL_FOUND)
  42. # Add PNG Library
  43. find_package (PNG)
  44. if (PNG_FOUND)
  45. include_directories (SYSTEM ${PNG_INCLUDE_DIRS})
  46. set (LIBS ${LIBS} ${PNG_LIBRARIES})
  47. add_definitions (${PNG_DEFINITIONS})
  48. endif (PNG_FOUND)
  49. # Add GLM Library
  50. find_package (GLM REQUIRED)
  51. if (GLM_FOUND)
  52. include_directories (SYSTEM ${GLM_INCLUDE_DIRS})
  53. endif (GLM_FOUND)
  54. #################################################################
  55. # Set Source files
  56. set (SRCS ${SRCS} "Camera.cpp" "../include/Camera.h")
  57. set (SRCS ${SRCS} "Console.cpp" "../include/Console.h")
  58. set (SRCS ${SRCS} "Entity.cpp" "../include/Entity.h")
  59. set (SRCS ${SRCS} "Exception.cpp" "../include/Exception.h")
  60. set (SRCS ${SRCS} "Game.cpp" "../include/Game.h")
  61. set (SRCS ${SRCS} "Log.cpp" "../include/Log.h")
  62. set (SRCS ${SRCS} "main.cpp")
  63. set (SRCS ${SRCS} "Menu.cpp" "../include/Menu.h")
  64. set (SRCS ${SRCS} "MenuFolder.cpp" "../include/MenuFolder.h")
  65. set (SRCS ${SRCS} "Mesh.cpp" "../include/Mesh.h")
  66. set (SRCS ${SRCS} "Render.cpp" "../include/Render.h")
  67. set (SRCS ${SRCS} "Room.cpp" "../include/Room.h")
  68. set (SRCS ${SRCS} "RoomData.cpp" "../include/RoomData.h")
  69. set (SRCS ${SRCS} "RoomMesh.cpp" "../include/RoomMesh.h")
  70. set (SRCS ${SRCS} "RunTime.cpp" "../include/RunTime.h")
  71. set (SRCS ${SRCS} "Script.cpp" "../include/Script.h")
  72. set (SRCS ${SRCS} "SkeletalModel.cpp" "../include/SkeletalModel.h")
  73. set (SRCS ${SRCS} "SoundManager.cpp" "../include/SoundManager.h")
  74. set (SRCS ${SRCS} "Sprite.cpp" "../include/Sprite.h")
  75. set (SRCS ${SRCS} "StaticMesh.cpp" "../include/StaticMesh.h")
  76. set (SRCS ${SRCS} "TextureManager.cpp" "../include/TextureManager.h")
  77. set (SRCS ${SRCS} "UI.cpp" "../include/UI.h")
  78. set (SRCS ${SRCS} "World.cpp" "../include/World.h")
  79. # Select available Sound library
  80. if (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  81. set (USING_AL TRUE)
  82. else (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  83. set (USING_AL FALSE)
  84. message (STATUS "Disabled Sound support (no OpenAL and ALUT)!")
  85. endif (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  86. # Select available Windowing library
  87. if (SDL2_FOUND AND NOT FORCE_GLFW)
  88. set (USING_GLFW FALSE)
  89. set (USING_SDL TRUE)
  90. if (SDL2TTF_FOUND)
  91. set (USING_SDL_FONT TRUE)
  92. else (SDL2TTF_FOUND)
  93. set (USING_SDL_FONT FALSE)
  94. endif (SDL2TTF_FOUND)
  95. else (SDL2_FOUND AND NOT FORCE_GLFW)
  96. set (USING_SDL FALSE)
  97. set (USING_SDL_FONT FALSE)
  98. if (GLFW_FOUND)
  99. set (USING_GLFW TRUE)
  100. else (GLFW_FOUND)
  101. set (USING_GLFW FALSE)
  102. message (FATAL_ERROR "SDL2 or GLFW are required!")
  103. endif (GLFW_FOUND)
  104. endif (SDL2_FOUND AND NOT FORCE_GLFW)
  105. if (PNG_FOUND)
  106. set (USING_PNG TRUE)
  107. else (PNG_FOUND)
  108. set (USING_PNG FALSE)
  109. endif (PNG_FOUND)
  110. #################################################################
  111. # Check for header/function presence
  112. include (CheckIncludeFiles)
  113. include (CheckFunctionExists)
  114. include (CheckSymbolExists)
  115. # backtrace() for assert with call stack output
  116. check_include_files (execinfo.h HAVE_EXECINFO_H)
  117. check_function_exists (backtrace HAVE_BACKTRACE)
  118. check_function_exists (backtrace_symbols HAVE_BACKTRACE_SYMBOLS)
  119. # readdir() for recursive folder traversal
  120. check_include_files (dirent.h HAVE_DIRENT_H)
  121. check_function_exists (opendir HAVE_OPENDIR)
  122. check_function_exists (readdir_r HAVE_READDIR_R)
  123. check_function_exists (closedir HAVE_CLOSEDIR)
  124. check_symbol_exists (DT_DIR "dirent.h" HAVE_DT_DIR)
  125. # getcwd() for the current working directory
  126. check_include_files (unistd.h HAVE_UNISTD_H)
  127. check_function_exists (getcwd HAVE_GETCWD)
  128. # getenv() for reading environment variables
  129. check_include_files (stdlib.h HAVE_STDLIB_H)
  130. check_function_exists (getenv HAVE_GETENV)
  131. #################################################################
  132. # Configuration Header file
  133. configure_file (
  134. "${PROJECT_SOURCE_DIR}/include/config.h.in"
  135. "${PROJECT_BINARY_DIR}/config.h"
  136. )
  137. # Configuration Source file
  138. configure_file (
  139. "${PROJECT_SOURCE_DIR}/src/config.cpp.in"
  140. "${PROJECT_BINARY_DIR}/config.cpp"
  141. )
  142. set (SRCS ${SRCS} "${PROJECT_BINARY_DIR}/config.cpp")
  143. #################################################################
  144. # Apple specific bundling
  145. if (APPLE)
  146. # Mac Bundle Data
  147. set (MACOSX_BUNDLE_INFO_STRING "OpenSource TombRaider Game Engine")
  148. set (MACOSX_BUNDLE_ICON_FILE "AppIcon")
  149. set (MACOSX_BUNDLE_GUI_IDENTIFIER "de.xythobuz.OpenRaider")
  150. set (MACOSX_BUNDLE_BUNDLE_NAME "OpenRaider")
  151. set (MACOSX_BUNDLE_SHORT_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE}")
  152. set (MACOSX_BUNDLE_LONG_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  153. set (MACOSX_BUNDLE_BUNDLE_VERSION "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  154. set (MACOSX_BUNDLE_COPYRIGHT "2001 - 2014")
  155. # Copy Icon
  156. set (MAC_ICON "../cmake/AppIcon.icns")
  157. set_source_files_properties (${MAC_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  158. set (RESRCS ${RESRCS} ${MAC_ICON})
  159. # Copy Data
  160. set (MAC_DATA "../data/font.pc" "../data/OpenRaider.ini" "../data/test.ttf" "../data/splash.tga")
  161. set_source_files_properties (${MAC_DATA} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/defaults)
  162. set (RESRCS ${RESRCS} ${MAC_DATA})
  163. endif (APPLE)
  164. #################################################################
  165. # Check for SSE, enable if available
  166. include (../cmake/FindSSE.cmake)
  167. if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  168. if (SSE_FOUND)
  169. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE")
  170. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse")
  171. endif (SSE_FOUND)
  172. if (SSE2_FOUND)
  173. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE2")
  174. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse2")
  175. endif (SSE2_FOUND)
  176. if (SSE3_FOUND)
  177. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE3")
  178. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse3")
  179. endif (SSE3_FOUND)
  180. if (SSSE3_FOUND)
  181. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSSE3")
  182. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -mssse3")
  183. endif (SSSE3_FOUND)
  184. if (SSE4_1_FOUND)
  185. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE4.1")
  186. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse4.1")
  187. endif (SSE4_1_FOUND)
  188. # Display message if something is enabled
  189. if (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  190. message (STATUS "Enabled${SSE_FOUND_MSG}...")
  191. endif (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  192. endif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  193. # Apply Flags
  194. set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenRaider_CXX_FLAGS}")
  195. set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_DEBUG}")
  196. set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_RELEASE}")
  197. # Add subdirectories
  198. add_subdirectory ("commands")
  199. add_subdirectory ("deps")
  200. add_subdirectory ("loader")
  201. add_subdirectory ("system")
  202. add_subdirectory ("utils")
  203. # Add Executable
  204. add_executable (OpenRaider MACOSX_BUNDLE ${RESRCS}
  205. ${SRCS} $<TARGET_OBJECTS:OpenRaider_commands>
  206. $<TARGET_OBJECTS:OpenRaider_deps> $<TARGET_OBJECTS:OpenRaider_loader>
  207. $<TARGET_OBJECTS:OpenRaider_utils> $<TARGET_OBJECTS:OpenRaider_system>
  208. )
  209. #################################################################
  210. if (APPLE)
  211. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  212. # Copy setup script
  213. add_custom_command (TARGET OpenRaider POST_BUILD
  214. COMMAND echo "Injecting setup script..."
  215. COMMAND cp "${PROJECT_SOURCE_DIR}/cmake/setup_mac.sh" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  216. COMMAND chmod "a+x" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  217. )
  218. # Fix executable name, so setup script will be called
  219. add_custom_command (TARGET OpenRaider POST_BUILD
  220. COMMAND echo "Changing executable name..."
  221. COMMAND /usr/libexec/PlistBuddy -c "Set :CFBundleExecutable OpenRaider.sh" Info.plist
  222. WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents
  223. )
  224. # Preparing the bundle on install
  225. # http://www.cmake.org/Wiki/BundleUtilitiesExample
  226. set (plugin_dest_dir OpenRaider.app/Contents/MacOS)
  227. set (APPS "${PROJECT_BINARY_DIR}/src/OpenRaider.app")
  228. install (CODE "
  229. file(GLOB_RECURSE PLUGINS
  230. \"\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/plugins/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
  231. include(BundleUtilities)
  232. fixup_bundle(\"${APPS}\" \"\${PLUGINS}\" \"\")
  233. " COMPONENT Runtime
  234. )
  235. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  236. endif (APPLE)
  237. #################################################################
  238. # Install rules
  239. if (APPLE)
  240. # We want to install to /Applications by default, not /usr
  241. set (OR_INSTALL_PREFIX "/" CACHE PATH "Prefix prepended to
  242. install directories")
  243. set (CMAKE_INSTALL_PREFIX "${OR_INSTALL_PREFIX}" CACHE INTERNAL "Prefix
  244. prepended to install directories" FORCE)
  245. # Only the App Bundle is required on OS X
  246. install (TARGETS OpenRaider BUNDLE DESTINATION Applications)
  247. elseif (NOT WIN32)
  248. # We need a special config file for this install method
  249. configure_file (
  250. "${PROJECT_SOURCE_DIR}/data/Unix.in"
  251. "${PROJECT_BINARY_DIR}/Unix.ini"
  252. )
  253. # Executable
  254. install (TARGETS OpenRaider RUNTIME DESTINATION bin)
  255. # Config file
  256. install (FILES "${PROJECT_BINARY_DIR}/Unix.ini"
  257. DESTINATION "share/OpenRaider"
  258. RENAME "OpenRaider.ini")
  259. # Data files
  260. install (FILES "${PROJECT_SOURCE_DIR}/data/font.pc"
  261. "${PROJECT_SOURCE_DIR}/data/splash.tga"
  262. "${PROJECT_SOURCE_DIR}/data/test.ttf"
  263. DESTINATION "share/OpenRaider")
  264. endif (APPLE)
  265. #################################################################
  266. # Add Math Library
  267. if (UNIX)
  268. set (LIBS ${LIBS} m)
  269. endif (UNIX)
  270. # Link to all found libs
  271. target_link_libraries (OpenRaider ${LIBS})
  272. #################################################################
  273. # Add target to run executable
  274. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles" OR ${CMAKE_GENERATOR} STREQUAL "MinGW Makefiles")
  275. add_custom_target(run COMMAND OpenRaider DEPENDS OpenRaider WORKING_DIRECTORY ${CMAKE_PROJECT_DIR})
  276. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles" OR ${CMAKE_GENERATOR} STREQUAL "MinGW Makefiles")