Open Source Tomb Raider Engine
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TextureManager.cpp 9.0KB

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  1. /*!
  2. * \file src/TextureManager.cpp
  3. * \brief Texture registry
  4. *
  5. * \author Mongoose
  6. * \author xythobuz
  7. */
  8. #include <string.h>
  9. #include <stdlib.h>
  10. #include <stdio.h>
  11. #include <stdarg.h>
  12. #include "global.h"
  13. #include "Log.h"
  14. #include "RunTime.h"
  15. #include "utils/pcx.h"
  16. #include "utils/pixel.h"
  17. #include "utils/strings.h"
  18. #include "utils/tga.h"
  19. #include "TextureManager.h"
  20. #ifdef USING_PNG
  21. #include "utils/png.h"
  22. #endif
  23. glm::vec2 TextureTile::getUV(unsigned int i) {
  24. glm::vec2 uv(vertices.at(i).xPixel,
  25. vertices.at(i).yPixel);
  26. /*! \fixme
  27. * This is my somewhat hacky approach to fixing
  28. * the bad texture-bleeding problems everywhere.
  29. * That's better, but makes the seams between
  30. * each sector much more visible!
  31. */
  32. if (vertices.at(i).xCoordinate == 1) {
  33. uv.x += 0.375f;
  34. }
  35. if (vertices.at(i).yCoordinate == 1) {
  36. uv.y += 0.375f;
  37. }
  38. return uv / 256.0f;
  39. }
  40. // ----------------------------------------------------------------------------
  41. TextureManager::~TextureManager() {
  42. while (mTextureIdsSystem.size() > 0) {
  43. unsigned int id = mTextureIdsSystem.at(mTextureIdsSystem.size() - 1);
  44. glDeleteTextures(1, &id);
  45. mTextureIdsSystem.pop_back();
  46. }
  47. clear();
  48. }
  49. void TextureManager::clear() {
  50. while (mTextureIdsGame.size() > 0) {
  51. unsigned int id = mTextureIdsGame.at(mTextureIdsGame.size() - 1);
  52. glDeleteTextures(1, &id);
  53. mTextureIdsGame.pop_back();
  54. }
  55. while (!tiles.empty()) {
  56. delete tiles.at(tiles.size() - 1);
  57. tiles.pop_back();
  58. }
  59. while (!animations.empty())
  60. animations.pop_back();
  61. }
  62. void TextureManager::addTile(TextureTile* t) {
  63. tiles.push_back(t);
  64. }
  65. int TextureManager::numTiles() {
  66. return tiles.size();
  67. }
  68. TextureTile& TextureManager::getTile(int index) {
  69. assert(index >= 0);
  70. assert(index < tiles.size());
  71. return *tiles.at(index);
  72. }
  73. void TextureManager::addAnimatedTile(int index, int tile) {
  74. while (index >= animations.size())
  75. animations.push_back(std::vector<int>());
  76. animations.at(index).push_back(tile);
  77. }
  78. int TextureManager::numAnimatedTiles() {
  79. return animations.size();
  80. }
  81. int TextureManager::getFirstTileAnimation(int index) {
  82. assert(index < animations.size());
  83. assert(animations.at(index).size() > 0);
  84. return animations.at(index).at(0);
  85. }
  86. int TextureManager::getNextTileAnimation(int tile) {
  87. for (int a = 0; a < animations.size(); a++) {
  88. for (int i = 0; i < animations.at(a).size(); i++) {
  89. if (animations.at(a).at(i) == tile) {
  90. if (i < (animations.at(a).size() - 1))
  91. return animations.at(a).at(i + 1);
  92. else
  93. return animations.at(a).at(0);
  94. }
  95. }
  96. }
  97. return -1;
  98. }
  99. std::vector<unsigned int>& TextureManager::getIds(TextureStorage s) {
  100. if (s == TextureStorage::GAME)
  101. return mTextureIdsGame;
  102. else
  103. return mTextureIdsSystem;
  104. }
  105. int TextureManager::initialize() {
  106. assert(mTextureIdsGame.size() == 0);
  107. assert(mTextureIdsSystem.size() == 0);
  108. while (mTextureIdsSystem.size() < 2) {
  109. unsigned int id;
  110. glGenTextures(1, &id);
  111. mTextureIdsSystem.push_back(id);
  112. }
  113. return 0;
  114. }
  115. int TextureManager::initializeSplash() {
  116. unsigned char* image = generateColorTexture(WHITE, 32, 32, 32);
  117. int res = loadBufferSlot(image, 32, 32, ColorMode::RGBA, 32, TextureStorage::SYSTEM, TEXTURE_WHITE,
  118. false);
  119. delete [] image;
  120. if (res < 0) {
  121. return -1;
  122. }
  123. //! \fixme Temporary?
  124. std::string filename = getRunTime().getPakDir() + "/tr2/TITLE.PCX";
  125. if (loadPCX(filename.c_str(), TextureStorage::SYSTEM, TEXTURE_SPLASH) < 0) {
  126. filename = getRunTime().getDataDir() + "/splash.tga";
  127. if (loadTGA(filename.c_str(), TextureStorage::SYSTEM, TEXTURE_SPLASH) < 0) {
  128. return -2;
  129. }
  130. }
  131. return 0;
  132. }
  133. int TextureManager::loadBufferSlot(unsigned char* image,
  134. unsigned int width, unsigned int height,
  135. ColorMode mode, unsigned int bpp,
  136. TextureStorage s, int slot, bool filter) {
  137. assert(width > 0);
  138. assert(height > 0);
  139. assert((mode == ColorMode::RGB)
  140. || (mode == ColorMode::BGR)
  141. || (mode == ColorMode::ARGB)
  142. || (mode == ColorMode::RGBA)
  143. || (mode == ColorMode::BGRA));
  144. assert((bpp == 8) || (bpp == 24) || (bpp == 32));
  145. if (slot == -1)
  146. slot = getIds(s).size();
  147. while (getIds(s).size() <= slot) {
  148. unsigned int id;
  149. glGenTextures(1, &id);
  150. getIds(s).push_back(id);
  151. }
  152. if (image == nullptr)
  153. return slot;
  154. unsigned int glcMode;
  155. switch (mode) {
  156. case ColorMode::BGR:
  157. glcMode = GL_BGR;
  158. break;
  159. case ColorMode::RGB:
  160. glcMode = GL_RGB;
  161. break;
  162. case ColorMode::ARGB:
  163. argb2rgba32(image, width, height);
  164. glcMode = GL_RGBA;
  165. break;
  166. case ColorMode::BGRA:
  167. glcMode = GL_BGRA;
  168. break;
  169. case ColorMode::RGBA:
  170. glcMode = GL_RGBA;
  171. break;
  172. }
  173. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  174. glBindTexture(GL_TEXTURE_2D, getIds(s).at(slot));
  175. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, glcMode, GL_UNSIGNED_BYTE, image);
  176. if (filter) {
  177. // Trilinear filtering
  178. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  179. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  180. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  181. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
  182. glGenerateMipmap(GL_TEXTURE_2D);
  183. } else {
  184. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  185. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  186. }
  187. return slot;
  188. }
  189. int TextureManager::numTextures(TextureStorage s) {
  190. return getIds(s).size();
  191. }
  192. void TextureManager::bindTextureId(unsigned int n, TextureStorage s, unsigned int unit) {
  193. assert(n < getIds(s).size());
  194. assert(unit < 80); //! \todo Query GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  195. glActiveTexture(GL_TEXTURE0 + unit);
  196. glBindTexture(GL_TEXTURE_2D, getIds(s).at(n));
  197. }
  198. int TextureManager::loadImage(const char* filename, TextureStorage s, int slot) {
  199. if (stringEndsWith(filename, ".pcx") || stringEndsWith(filename, ".PCX")) {
  200. return loadPCX(filename, s, slot);
  201. } else if (stringEndsWith(filename, ".png") || stringEndsWith(filename, ".PNG")) {
  202. return loadPNG(filename, s, slot);
  203. } else if (stringEndsWith(filename, ".tga") || stringEndsWith(filename, ".TGA")) {
  204. return loadTGA(filename, s, slot);
  205. } else {
  206. getLog() << "No known image file type? (" << filename << ")" << Log::endl;
  207. }
  208. return -1;
  209. }
  210. int TextureManager::loadPCX(const char* filename, TextureStorage s, int slot) {
  211. assert(filename != nullptr);
  212. assert(filename[0] != '\0');
  213. unsigned char* image;
  214. unsigned int w, h, bpp;
  215. ColorMode c;
  216. int id = -1;
  217. int error = pcxLoad(filename, &image, &w, &h, &c, &bpp);
  218. if (error == 0) {
  219. unsigned char* image2 = scaleBuffer(image, &w, &h, bpp);
  220. if (image2) {
  221. delete [] image;
  222. image = image2;
  223. }
  224. id = loadBufferSlot(image, w, h, c, bpp, s, slot);
  225. delete [] image;
  226. }
  227. return id;
  228. }
  229. int TextureManager::loadPNG(const char* filename, TextureStorage s, int slot) {
  230. #ifdef USING_PNG
  231. assert(filename != nullptr);
  232. assert(filename[0] != '\0');
  233. if (pngCheck(filename) != 0) {
  234. return -1;
  235. }
  236. unsigned char* image;
  237. unsigned int w, h, bpp;
  238. ColorMode c;
  239. int id = -1;
  240. int error = pngLoad(filename, &image, &w, &h, &c, &bpp);
  241. if (error == 0) {
  242. unsigned char* image2 = scaleBuffer(image, &w, &h, bpp);
  243. if (image2) {
  244. delete [] image;
  245. image = image2;
  246. }
  247. id = loadBufferSlot(image, w, h, c, bpp, s, slot);
  248. delete [] image;
  249. }
  250. return id;
  251. #else
  252. getLog() << "No PNG support available (" << filename << ")" << Log::endl;
  253. return -1;
  254. #endif
  255. }
  256. int TextureManager::loadTGA(const char* filename, TextureStorage s, int slot) {
  257. assert(filename != nullptr);
  258. assert(filename[0] != '\0');
  259. unsigned char* image;
  260. unsigned int w, h;
  261. char type;
  262. int id = -1;
  263. if (!tgaCheck(filename)) {
  264. tgaLoad(filename, &image, &w, &h, &type);
  265. unsigned char* image2 = scaleBuffer(image, &w, &h, (type == 2) ? 32 : 24);
  266. if (image2) {
  267. delete [] image;
  268. image = image2;
  269. }
  270. if (image) {
  271. id = loadBufferSlot(image, w, h,
  272. (type == 2) ? ColorMode::RGBA : ColorMode::RGB,
  273. (type == 2) ? 32 : 24,
  274. s, slot);
  275. delete [] image;
  276. }
  277. }
  278. return id;
  279. }