Open Source Tomb Raider Engine
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

World.h 2.3KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596
  1. /*!
  2. * \file include/World.h
  3. * \brief The game world (model)
  4. *
  5. * \author Mongoose
  6. * \author xythobuz
  7. */
  8. #ifndef _WORLD_H_
  9. #define _WORLD_H_
  10. #include <memory>
  11. #include <vector>
  12. #include "Entity.h"
  13. #include "Mesh.h"
  14. #include "Room.h"
  15. #include "SkeletalModel.h"
  16. #include "Sprite.h"
  17. #include "StaticMesh.h"
  18. /*!
  19. * \brief The game world (model)
  20. */
  21. class World {
  22. public:
  23. /*!
  24. * \brief Deconstructs an object of World
  25. */
  26. ~World();
  27. /*!
  28. * \brief Clears all data in world
  29. */
  30. void destroy();
  31. void addRoom(Room* room);
  32. unsigned long sizeRoom();
  33. Room& getRoom(unsigned long index);
  34. void addSprite(SpriteSequence* sprite);
  35. unsigned long sizeSprite();
  36. SpriteSequence& getSprite(unsigned long index);
  37. void addEntity(Entity* entity);
  38. unsigned long sizeEntity();
  39. Entity& getEntity(unsigned long index);
  40. void addSkeletalModel(SkeletalModel* model);
  41. unsigned long sizeSkeletalModel();
  42. SkeletalModel& getSkeletalModel(unsigned long index);
  43. void addStaticMesh(StaticMesh* model);
  44. unsigned long sizeStaticMesh();
  45. StaticMesh& getStaticMesh(unsigned long index);
  46. void addMesh(Mesh* mesh);
  47. unsigned long sizeMesh();
  48. Mesh& getMesh(unsigned long index);
  49. /*!
  50. * \brief Find room a location is in.
  51. *
  52. * If it fails to be in a room it gives closest overlapping room.
  53. * \param index Guessed room index
  54. * \param x X coordinate
  55. * \param y Y coordinate
  56. * \param z Z coordinate
  57. * \returns correct room index or -1 for unknown
  58. */
  59. long getRoomByLocation(long index, float x, float y, float z);
  60. /*!
  61. * \brief Find room a location is in.
  62. *
  63. * If it fails to be in a room it gives closest overlapping room.
  64. * \param x X coordinate
  65. * \param y Y coordinate
  66. * \param z Z coordinate
  67. * \returns correct room index or -1 for unknown
  68. */
  69. long getRoomByLocation(float x, float y, float z);
  70. private:
  71. std::vector<std::unique_ptr<Room>> mRooms;
  72. std::vector<std::unique_ptr<SpriteSequence>> mSprites;
  73. std::vector<std::unique_ptr<Entity>> mEntities;
  74. std::vector<std::unique_ptr<SkeletalModel>> mModels;
  75. std::vector<std::unique_ptr<StaticMesh>> mStaticMeshes;
  76. std::vector<std::unique_ptr<Mesh>> mMeshes;
  77. };
  78. World& getWorld();
  79. #endif