Open Source Tomb Raider Engine
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TextureManager.cpp 8.5KB

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  1. /*!
  2. * \file src/TextureManager.cpp
  3. * \brief Texture registry
  4. *
  5. * \author Mongoose
  6. * \author xythobuz
  7. */
  8. #include <string.h>
  9. #include <stdlib.h>
  10. #include <stdio.h>
  11. #include <stdarg.h>
  12. #include "global.h"
  13. #include "Log.h"
  14. #include "RunTime.h"
  15. #include "utils/pcx.h"
  16. #include "utils/pixel.h"
  17. #include "utils/strings.h"
  18. #include "utils/tga.h"
  19. #include "TextureManager.h"
  20. #ifdef USING_PNG
  21. #include "utils/png.h"
  22. #endif
  23. TextureTileVertex::TextureTileVertex(uint8_t xc, uint8_t xp, uint8_t yc, uint8_t yp)
  24. : xCoordinate(xc), xPixel(xp), yCoordinate(yc), yPixel(yp) { }
  25. // ----------------------------------------------------------------------------
  26. TextureTile::~TextureTile() {
  27. while (!vertices.empty()) {
  28. delete vertices.at(vertices.size() - 1);
  29. vertices.pop_back();
  30. }
  31. }
  32. void TextureTile::add(TextureTileVertex* t) {
  33. vertices.push_back(t);
  34. }
  35. void TextureTile::displayRectangle(float x, float y, float w, float h, float z) {
  36. assert(vertices.size() == 4);
  37. getTextureManager().bindTextureId(texture);
  38. //glBegin(GL_TRIANGLE_STRIP);
  39. glBegin(GL_QUADS);
  40. for (int i = 0; i < 4; i++) {
  41. glTexCoord2f(vertices.at(i)->xPixel / 256.0f,
  42. vertices.at(i)->yPixel / 256.0f);
  43. if (vertices.at(i)->xCoordinate == 255) {
  44. if (vertices.at(i)->yCoordinate == 255) {
  45. glVertex3f(x + w, y + h, z);
  46. } else {
  47. glVertex3f(x + w, y, z);
  48. }
  49. } else {
  50. if (vertices.at(i)->yCoordinate == 255) {
  51. glVertex3f(x, y + h, z);
  52. } else {
  53. glVertex3f(x, y, z);
  54. }
  55. }
  56. }
  57. glEnd();
  58. }
  59. // ----------------------------------------------------------------------------
  60. TextureManager::~TextureManager() {
  61. while (mTextureIdsSystem.size() > 0) {
  62. unsigned int id = mTextureIdsSystem.at(mTextureIdsSystem.size() - 1);
  63. glDeleteTextures(1, &id);
  64. mTextureIdsSystem.pop_back();
  65. }
  66. while (mTextureIdsGame.size() > 0) {
  67. unsigned int id = mTextureIdsGame.at(mTextureIdsGame.size() - 1);
  68. glDeleteTextures(1, &id);
  69. mTextureIdsGame.pop_back();
  70. }
  71. while (!tiles.empty()) {
  72. delete tiles.at(tiles.size() - 1);
  73. tiles.pop_back();
  74. }
  75. }
  76. void TextureManager::addTile(TextureTile* t) {
  77. tiles.push_back(t);
  78. }
  79. int TextureManager::numTiles() {
  80. return tiles.size();
  81. }
  82. TextureTile& TextureManager::getTile(int index) {
  83. assert(index >= 0);
  84. assert(index < tiles.size());
  85. return *tiles.at(index);
  86. }
  87. std::vector<unsigned int>& TextureManager::getIds(TextureStorage s) {
  88. if (s == TextureStorage::GAME)
  89. return mTextureIdsGame;
  90. else
  91. return mTextureIdsSystem;
  92. }
  93. int TextureManager::initialize() {
  94. unsigned char* image = generateColorTexture(WHITE, 32, 32, 32);
  95. int res = loadBufferSlot(image, 32, 32, RGBA, 32, TextureStorage::SYSTEM, TEXTURE_WHITE);
  96. delete [] image;
  97. if (res < 0) {
  98. return -1;
  99. }
  100. //! \fixme Temporary?
  101. std::string filename = getRunTime().getPakDir() + "/tr2/TITLE.PCX";
  102. if (loadPCX(filename.c_str(), TextureStorage::SYSTEM, TEXTURE_SPLASH) < 0) {
  103. filename = getRunTime().getDataDir() + "/splash.tga";
  104. if (loadTGA(filename.c_str(), TextureStorage::SYSTEM, TEXTURE_SPLASH) < 0) {
  105. return -2;
  106. }
  107. }
  108. return 0;
  109. }
  110. int TextureManager::loadBufferSlot(unsigned char* image,
  111. unsigned int width, unsigned int height,
  112. ColorMode mode, unsigned int bpp,
  113. TextureStorage s, int slot, bool filter) {
  114. assert(image != NULL);
  115. assert(width > 0);
  116. assert(height > 0);
  117. assert((mode == GREYSCALE) || (mode == RGB)
  118. || (mode == BGR) || (mode == ARGB)
  119. || (mode == RGBA) || (mode == BGRA));
  120. assert((bpp == 8) || (bpp == 24) || (bpp == 32));
  121. if (slot == -1)
  122. slot = getIds(s).size();
  123. while (getIds(s).size() <= slot) {
  124. unsigned int id;
  125. glGenTextures(1, &id);
  126. getIds(s).push_back(id);
  127. }
  128. unsigned int glcMode;
  129. switch (mode) {
  130. case GREYSCALE:
  131. glcMode = GL_LUMINANCE;
  132. break;
  133. case BGR:
  134. bgr2rgb24(image, width, height);
  135. glcMode = GL_RGB;
  136. break;
  137. case RGB:
  138. glcMode = GL_RGB;
  139. break;
  140. case ARGB:
  141. argb2rgba32(image, width, height);
  142. glcMode = GL_RGBA;
  143. break;
  144. case BGRA:
  145. bgra2rgba32(image, width, height);
  146. glcMode = GL_RGBA;
  147. break;
  148. case RGBA:
  149. glcMode = GL_RGBA;
  150. break;
  151. }
  152. glColor3ubv(WHITE);
  153. glEnable(GL_DEPTH_TEST);
  154. glShadeModel(GL_SMOOTH);
  155. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  156. glBindTexture(GL_TEXTURE_2D, getIds(s).at(slot));
  157. if (filter) {
  158. glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
  159. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
  160. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  161. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  162. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  163. } else {
  164. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  165. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  166. }
  167. glTexImage2D(GL_TEXTURE_2D, 0, bpp / 8, width, height, 0, glcMode, GL_UNSIGNED_BYTE, image);
  168. return slot;
  169. }
  170. int TextureManager::numTextures(TextureStorage s) {
  171. return getIds(s).size();
  172. }
  173. void TextureManager::bindTextureId(unsigned int n, TextureStorage s) {
  174. assert(n < getIds(s).size());
  175. glEnable(GL_TEXTURE_2D);
  176. glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
  177. glBindTexture(GL_TEXTURE_2D, getIds(s).at(n));
  178. }
  179. int TextureManager::loadImage(const char* filename, TextureStorage s, int slot) {
  180. if (stringEndsWith(filename, ".pcx") || stringEndsWith(filename, ".PCX")) {
  181. return loadPCX(filename, s, slot);
  182. } else if (stringEndsWith(filename, ".png") || stringEndsWith(filename, ".PNG")) {
  183. return loadPNG(filename, s, slot);
  184. } else if (stringEndsWith(filename, ".tga") || stringEndsWith(filename, ".TGA")) {
  185. return loadTGA(filename, s, slot);
  186. } else {
  187. getLog() << "No known image file type? (" << filename << ")" << Log::endl;
  188. }
  189. return -1;
  190. }
  191. int TextureManager::loadPCX(const char* filename, TextureStorage s, int slot) {
  192. assert(filename != NULL);
  193. assert(filename[0] != '\0');
  194. unsigned char* image;
  195. unsigned int w, h, bpp;
  196. ColorMode c;
  197. int id = -1;
  198. int error = pcxLoad(filename, &image, &w, &h, &c, &bpp);
  199. if (error == 0) {
  200. unsigned char* image2 = scaleBuffer(image, &w, &h, bpp);
  201. if (image2) {
  202. delete [] image;
  203. image = image2;
  204. }
  205. id = loadBufferSlot(image, w, h, c, bpp, s, slot);
  206. delete [] image;
  207. }
  208. return id;
  209. }
  210. int TextureManager::loadPNG(const char* filename, TextureStorage s, int slot) {
  211. #ifdef USING_PNG
  212. assert(filename != NULL);
  213. assert(filename[0] != '\0');
  214. if (pngCheck(filename) != 0) {
  215. return -1;
  216. }
  217. unsigned char* image;
  218. unsigned int w, h, bpp;
  219. ColorMode c;
  220. int id = -1;
  221. int error = pngLoad(filename, &image, &w, &h, &c, &bpp);
  222. if (error == 0) {
  223. unsigned char* image2 = scaleBuffer(image, &w, &h, bpp);
  224. if (image2) {
  225. delete [] image;
  226. image = image2;
  227. }
  228. id = loadBufferSlot(image, w, h, c, bpp, s, slot);
  229. delete [] image;
  230. }
  231. return id;
  232. #else
  233. getLog() << "No PNG support available (" << filename << ")" << Log::endl;
  234. return -1;
  235. #endif
  236. }
  237. int TextureManager::loadTGA(const char* filename, TextureStorage s, int slot) {
  238. assert(filename != NULL);
  239. assert(filename[0] != '\0');
  240. unsigned char* image;
  241. unsigned int w, h;
  242. char type;
  243. int id = -1;
  244. if (!tgaCheck(filename)) {
  245. tgaLoad(filename, &image, &w, &h, &type);
  246. unsigned char* image2 = scaleBuffer(image, &w, &h, (type == 2) ? 32 : 24);
  247. if (image2) {
  248. delete [] image;
  249. image = image2;
  250. }
  251. if (image) {
  252. id = loadBufferSlot(image, w, h,
  253. (type == 2) ? RGBA : RGB,
  254. (type == 2) ? 32 : 24,
  255. s, slot);
  256. delete [] image;
  257. }
  258. }
  259. return id;
  260. }