Open Source Tomb Raider Engine
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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  5. [ 20030713 ]
  6. * UTPackage class forked from PSKModel class
  7. * System class gets download, dir backports
  8. * libferit usage in public CVS
  9. * mtk_tga gets filename parm save and drops color swaping
  10. [ 20030704 ]
  11. * Tested PSKModel with models from:
  12. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  13. * On the fly resolution change like in unit tests
  14. * GLString obsoleted, undefining HAVE_SDL_TTF
  15. will cause OR to use font.tga texture fallback
  16. * Merged GLString and SDL_TTF utils Texture usage
  17. * TTF renderer replaces texture font system
  18. * Font system using new ortho projection
  19. * Requirements file now in cvs
  20. * Fixed all known level loading issues from new codebase
  21. * Loadlevel command using mapname string
  22. * Maps are validated on rc load
  23. * Experimental TTF support in OpenRaider, Look in RC file
  24. * Removed Console, MtkImage classes from private tree
  25. [ 20030701 ]
  26. * Removing OpenRaider Map use for level/music string storage
  27. ( This means if you set a map to a certain number in rc, then
  28. you can no longer call it by 'load #' )
  29. * Fixed PSKModel unit test build
  30. * Fixed Hel Simulation, Spring unit test builds
  31. [ 20030630 ]
  32. * EXPERIMENTAL on the fly colored -> textured polygon code
  33. ( It's not even funny how bad the colors match currently )
  34. * API changes in Texture class to make it easier to upgrade
  35. * Screeshots stored in ~/.OpenRaider/sshots/
  36. * Fixed broke new multitexture support in Texture class
  37. * Texture class gets color texture generator
  38. * Texture class gets SDL_TTF support from SDLSystem
  39. * Update to OR Texture class ( backports from UnRaider )
  40. * Fixed matrix multiplcation issues with fixed code generator
  41. * Reworking broken Matrix changes into rollback fix
  42. * Fixes for Matrix based math breakage ( just rolled it rollback )
  43. [ 20030618 ]
  44. * Redone a lot of hel and it's use, broke a lot of things
  45. * UTF-8 and TTF font texture generation support
  46. * Camera broken, Matrix broken, Quaternion broken?
  47. * About finished mtk3d and hel converging
  48. * Phyiscs system base work done
  49. [ 20030604 ]
  50. * Console/command rollover not finished, but working
  51. * BUG portals/walk block too often with current collision
  52. * BUG room sprites have wrong texture ID?
  53. * Unicode key support?
  54. * Some more user definable keys using 'bind' command
  55. * System gets old resource system, new resource system
  56. based on it with dynamic modes and command parsing
  57. [ 20030602 ]
  58. * Mouse grab command
  59. * New key input design, currently using ASCII to
  60. be compatible with old code
  61. * SDL mouse grab toggle back in SDLSystem
  62. * SDL_TTF support starts in SDLSystem
  63. * Made printf string buffering part of System
  64. * Simulation fixes, GL unit test
  65. * Removed main.* from CVS
  66. * Removed Raider.*, gl_util.* from local tree
  67. * Added Mass, ParticleMass, Simulation to CVS
  68. * More stat commands for debugging
  69. * Fix for console command marker strip
  70. * Updates to Hel, mass simulator, more vector operators
  71. [ 20030528 ]
  72. * RC file now allows imports of another RC file
  73. ( If you want to be a jackass you *can make it loop )
  74. * RC file now interprets spaces ( User request )
  75. * RC file allows trailing comments now
  76. * Room hopping disabled by default now
  77. ( command hop to enable )
  78. * Swimming movement added to stop-gap movement system
  79. [ 20030526 ]
  80. * Removed some test code from TombRaider
  81. * Fix for TR4 loading using TRC loader
  82. * Fix for solid mode rendering debug ( solid, r_light 1 )
  83. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  84. * Finished up element API, some TRC support for faces
  85. * Stopping work on array renderer until the element
  86. system is back up ( possible backport for 0.1.0? )
  87. * Cleaning up OpenGLMesh prototype API
  88. [ 20030524 ]
  89. * New OpenGLMesh array renderer
  90. * Fix for Vector collection empty handling
  91. * Fix for the 20030519 segfault/lock on exit bug
  92. * More API unification coding, and OpenRaider usage
  93. for room loading
  94. * Watch for a lot of new bugs, this is a lot of
  95. coding changing around
  96. [ 20030522 ]
  97. * More unification, including TRC room translation
  98. support starts ( convert from TRC to OR )
  99. * Handle TRC loading in OpenRaider CVS builds
  100. * TR5 loading tweaking to work for demo paks as well
  101. * Room sprite processing factored out
  102. [ 20030521 ]
  103. * TR5/TRC Sound ripping/in game loading finished
  104. * More TombRaider format unification
  105. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  106. * TR5/TRC loader finished - loads only nondemo map I have
  107. [ 20030519 ]
  108. * More work on TR5/TRC support now using doc std
  109. * Refactored skeletal class structure
  110. * BUG seems to be leak fix related world clear lock
  111. * Fix: Skeletal animation memory leak
  112. * New rendering routine for new temp mesh type
  113. ( Buggy and expensive, but it's a stop gap )
  114. ( Colored polygons aren't really rendered as such )
  115. * Fix: OpenRaider new mesh API stop-gap handling
  116. * Fix: TombRaider new mesh loader API
  117. [ 20030517 ]
  118. * BUG found in new mesh loader API
  119. ( Quad tess is broken in TombRaider for meshes )
  120. ( Vertex array translation from TombRaider broken )
  121. * Event system partially in place, needs glue as well
  122. * Console commands from RC hack/fix
  123. [ 20030516 ]
  124. * Mesh rendering temp disabled until mesh renderer
  125. is fully redone
  126. * Finally getting a lot of the more complex mesh
  127. building routines pushed behind clean API from
  128. the OpenRaider to the TombRaider class
  129. ( Could cause a lot of new bugs? )
  130. * Event system test structures introduced to World
  131. * Some major work on model_mesh rendering, also
  132. abstracting interface for their construction
  133. * Some minor work on OpenGLMesh renderer, with code
  134. in place to increase performance
  135. [ 20030513 ]
  136. * TombRaider engine abstraction for room
  137. vertex and color loading and parsing
  138. [ 20030512 ]
  139. * New external SFX use for TR2/TR3 paks -- now
  140. all versions load sound files into the game engine
  141. See README for help using external paks.
  142. * New external SFX pak loading support for TR2 and TR3
  143. * Documentation updates and user usability package tests
  144. ( thanks Josh )
  145. * Apt source in place ( see README )
  146. * Automated debian packaging in Makefile ( make debian )
  147. * Animation half ass restored in non lara models agian
  148. * BUG found in SkeletalModel::setFrame - quick disable to
  149. remove crash bug CLOSES 20030101 tmp filing
  150. [ 20030510 ]
  151. * Old TR4 sound support moved behind new interface
  152. * Sound support for TR1 using new interface - have to wait
  153. for external sound pak support for TR2 and TR3
  154. * New sound sample management/interface in TombRaider class
  155. [ 20030509 ]
  156. * Manually patched with JML's UNICODE support
  157. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  158. [ 20030101 ]
  159. * Seriously broken animation! =)
  160. * I wonder how much this breaks - hacks shoved in to
  161. keep it runnable until the new event system is started
  162. * Skeletal model refactoring
  163. * Seperating entity and animation states and it's ugly
  164. * Finer animation control starts
  165. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  166. [ 20021228 ]
  167. * Md3 refactoring
  168. * Many Md3 fixes and features out of unit test work
  169. * Huge Md3 unit, testing ground for future TR unit test
  170. [ 20021227 ]
  171. * Md3 easter egg in cvs
  172. * State system work and testing
  173. [ 20021224 ]
  174. * Wireframe color code doc in README
  175. * Minor compile fixes for gcc 3.x
  176. * Default portal display in wireframe mode now
  177. * New hop command to disable room hopping movement
  178. * New r_animate command to enable entity animation test
  179. * Fixed showfps fault on load screen
  180. * Review of System timer
  181. * Replaced FPS estimation with pure frame rate counter
  182. * SDLSystem uses SDL timer now
  183. * Removed some dupilcate console commands out documented
  184. * Depth sorted particles
  185. * Lots of minor depth sorting and vising work
  186. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  187. * Entity vis no longer considers rooms agian
  188. * New Vector replaces List as renderable container
  189. for a great deal of memory savings
  190. * Room mesh/sprites rendering in nontexture modes agian
  191. * Documentation updates
  192. * Fix entity out of room fix
  193. * New OGL mesh can render with multitexture
  194. * New all bumpmaps are now loaded into texture memory
  195. * New [Network.Server] RC support
  196. * Run console commands from RC file
  197. * Neat new multitexture logo effect
  198. * Hel only build from now on
  199. * "Shooting" test in cvs
  200. * Fixes for depth rendering
  201. * New wireframe mode color codes for renderable type
  202. * Entity sprites back
  203. * Time to move to beta versioning
  204. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  205. * New sshot upload script for my conv ;)
  206. * New entity rendering vising starts, primative depth sort
  207. * Static ( room models ) using sphere bounding volumes now
  208. * New enumeration coding style project wide starts
  209. * New room depth sorting code starts
  210. * Fix for version stamp in corner
  211. * New update room render list per frame command
  212. * Misc minor sound/animation updates
  213. * Hel vising fix in ViewVolume, hel enabled by default
  214. * Look for bugs caused by huge refactoring of codebase
  215. * Hel objects in all builds
  216. * World class temp keeps Light and OpenGLMesh deps for now
  217. * Refactoring: OpenRaider, Render, TombRaider classes
  218. * World class emerges in cvs ( Big refactoring job )
  219. * Texture use moved into Render class
  220. * Emitter use moved into Render class
  221. * Seperation of physical and rendered world starts
  222. * Hel clean up, unit testing fixes
  223. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  224. * New Camera API, clean up starting
  225. * Quaternion ( class ) in cvs
  226. * Toggle for hel use
  227. * Fix port reporting is expected host order agian
  228. * libHel starts creeping into cvs build starting with some vising
  229. * Netcode fix
  230. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  231. * Inactive text no longer rendered
  232. * More libhel work
  233. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  234. * Little manual route chaining test for the fun of it
  235. * Trace tests
  236. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  237. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  238. * Fix for console use before level load crash
  239. * TR4 hack to play footsteps when running
  240. * TR4 pak sounds loaded and playable - just not sourced yet
  241. * New play command
  242. * Improved sound support
  243. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  244. * TR4 pak sound reading and dumping
  245. ( I couldn't find any paks using compression - however
  246. my algorithm can handle those that may )
  247. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  248. * TR4 ponytail type guessing algorithm works with TR4 paks
  249. ( May not apply to all custom lara models )
  250. * TR4 pigtails rendering algorithm now too
  251. * In TR4 ponytail works great with default settings
  252. * Up key now gets last command entered
  253. * r_ponytail console command
  254. * All builds use same texture binds as former EXPERMENTAL builds
  255. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  256. in list and handling
  257. * TR4 GL light support ( pretty )
  258. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  259. * One room render command and changes for other old commands
  260. * Fix for crash using new room ->adJRoom vector
  261. * Fixed room vertex lighting
  262. * Documentation updates
  263. * New scripts for installing
  264. * New client/server kills
  265. * Thanks dan for tesing multiplayer - lots of bugs found
  266. * Started moving room struct into more of a class type of
  267. collections and what not
  268. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  269. * Hack to handle camera out of world - moves to like a FPS
  270. viewpoint -- needs quats and 'dragging' to make it smoother
  271. * Entities drawn in different order to handle large alpha
  272. polygon in rooms ( Hack until sorting algorithm is in place )
  273. * Little hack to force exit of threads w/o calling back
  274. * Lowered network traffic rate and disabled debugging to stdout
  275. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  276. * Code to handle bad texture ids, like in Nasa.tr2
  277. * Network multiplayer test Client/Server can now connect
  278. and pass data and generate clients on each end of game
  279. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  280. * Network code starts
  281. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  282. * Speed boost for entity room clipping
  283. * Fixed color lighting - still some polygons can go all white
  284. * Console commands for clipping and new fly mode
  285. * Getting ready to seperate world clipping and storage from Render
  286. * Cheap wall clipping hack ( works great however )
  287. Doesn't take into account adjoint rooms ( there is a reason )
  288. * EXPERIMENTAL Better GL light support for font/world interaction
  289. * EXPERIMENTAL new level texture loading
  290. * Switching maps in game should never cause crashs anymore
  291. * Found then fixed several memory leaks
  292. * Makefile rule just for memory profiling build ( make memory )
  293. * Vectors replacing Lists for most collection implementations in Render
  294. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  295. * Turn animation for fun
  296. * Room vertex lighting back in
  297. * Vertex color/normal support changes for model meshes
  298. * Skeletal model/mesh model collision _support_
  299. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  300. * Hop up/down to rooms when in void
  301. * Primative 3rd person camera
  302. * GL light support for TR1-TR3
  303. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  304. * Removed room mesh rendering from Render
  305. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  306. * OpenGLMesh and Light classes start
  307. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  308. * Ah, a little free time -- cleaning up Render class a little
  309. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  310. * Auto depends generation for certian people =p
  311. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  312. * Time based animation tracer
  313. * Rounded out mtk3d a little more with common func from
  314. other projects
  315. * New pathing subsystem
  316. * Relocatable data dir ( thanks joshua for idea )
  317. Set by using init var 'HomeDir'
  318. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  319. * Fixed room mesh cache tris texcoors
  320. * Changed room tracking code
  321. * Replaced old room cache mesh texcoor system for tris
  322. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  323. * New menu state for keys
  324. * Major OpenRaider class clean up, reducing, reformatting for
  325. use with picky compilers, etc
  326. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  327. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  328. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  329. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  330. * Wall detection ( no clipping yet )
  331. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  332. values b/c assigned to wrong structure )
  333. * More debugging for bad cache room mesh crash
  334. * New animation fix by making getNumAnimsForMoveable use signed
  335. values ( seems to make TR4 and other levels loadable agian )
  336. * Stopped flickering idle lara by only drawing 1 frame of idle
  337. * Better bad cache quad handling?
  338. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  339. * Fix for room quad's texture bug
  340. * Console print system prototype
  341. * Misc clean ups
  342. * Level load menu prototype active by default
  343. * New debug info in game room/sector/pos
  344. * Floor player clipping by sector ( yay )
  345. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  346. * Floor player clipping by box ( hhmmm... )
  347. * Backport of Camera
  348. * Backport of SDLSystem prototype to replace SDL wrapper
  349. * Backport of mtk3d with GL style matrices and etc
  350. * Hacky fix for texture ids for room polygons
  351. ( Caused by new fast cache room polygon builder )
  352. * Backport of UnRaider Texture handler
  353. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  354. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  355. * Bug found Texture ids broken on new room mesh translation
  356. * Texcoord fix for quads
  357. * Removed damned vertex arrays
  358. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  359. * Partially fixed new renderer/translator
  360. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  361. * New Makefile optional memeory_test.cpp OBJ injection
  362. * "Commit of Doom" to break cvs source, yay!
  363. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  364. * Render cleaned up a little more
  365. * New room mesh system using arrays
  366. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  367. * Fixed TR4 bone layering
  368. * Worked on finiding/rendering ponytail some more
  369. * Moved angle clac for tags back into TombRaider class
  370. * Screenshot TGA file fix
  371. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  372. * Ponytail hack
  373. * Better UV generation
  374. * Broke TR2 with the new animation framing
  375. * Animation frame 'safety valve' to prevent overflows
  376. until it can be fixed correctly
  377. * Animation translation fixes
  378. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  379. * More TR format notes
  380. * TR4 object header
  381. * Minor changes to OpenRaider for speed/calarity
  382. * Idle aframe test code in
  383. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  384. * Fix for Lara model picking in TR4
  385. * Fix for TR4 loading ( tr4_light )
  386. * Fix for TR4 loading ( tr4_ai_data )
  387. * Fog support
  388. * Fix for world geo ( room bbox adjust )
  389. * Fix for bad mem usage reporting for overhead
  390. * Fix for HUGE memory leaks in TombRaider class
  391. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  392. * Fix for memfile size reporting
  393. * Fix for GLString truncation
  394. * New audio dir support back in
  395. * Fix for insert of tree_insert for memeory
  396. * Iterative version of tree_insert for memeory togglable
  397. at compile time
  398. * Fix for m-string max accounting
  399. * RBTree fix for memeory ( must stop coding after 0200 )
  400. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  401. * Stability has degraded with aggressive feature prototyping
  402. * More information for zero allocs
  403. * Fix for some 0 byte allocatations found in project
  404. * Check for 0 byte allocatations
  405. * Old List back in for now - slower, smaller
  406. * Removed many unnessacary sleeps from older builds
  407. * New feature tracks memory usage by file
  408. * Print to screen while loading back
  409. * New GLString now has helper functions for speedy string
  410. updates to replace hacks
  411. * Fixed damn 'memeory' rbtree
  412. * More verbose fatal error reporting
  413. * Reworked memeory prototype into better code
  414. * Removed working list tracker from memeory
  415. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  416. * Memeory memory overhead reduction for filename storage
  417. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  418. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  419. * Back to dynamic C-strings to save 'memeory memory'
  420. * Wrote a RBTree implementation directly into Memeory util
  421. * TGA debug fix
  422. * Looking at writing RBTree directly into Memeory util
  423. * Fixed driver string memory leak in main found with Memeory
  424. * Fixed GLString memory leak just found with Memeory
  425. * Fixes for release build to avoid memeory debugger
  426. * Memeory changes to avoid new/delete calls internally
  427. affecting MEMEORY_ERROR reports ( much much slower list based )
  428. * New iostreams and memeory header guards
  429. * Doh, corerction on pointer 0 padding
  430. * New delete accounting hack
  431. * New Memeory unit test features/fixes
  432. * Printing addr with hexadecimal for obvious reasons
  433. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  434. * Fixed overlapped vars/data members
  435. * Dumps memeory report filename fix
  436. * Dumps memeory report for unfreed on exit now?
  437. * Console commands to debug 'memeory'
  438. * New c func printing option in Tree
  439. * Memeory profiling system starting
  440. * Font data fixes
  441. * Fixed sourceforge cvs tree
  442. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  443. * Fixed bug where ent draw didn't account for viewmodel
  444. in same room
  445. * New texture binding method for strict checking and
  446. to avoid prechecks on unsorted polygons
  447. * More rendering toggles for more testing
  448. * Draw room bbox with r_portal
  449. * Moved more commands to console only ( See README )
  450. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  451. * Fix rendering bug with r_portal
  452. * RC uses pakdir for strict path enforcement now
  453. * New RC commands for Map/Music that represent backend correctly
  454. ( It's a FIFO, not a sorter )
  455. * RC parser now uses console command parser helper too
  456. * Improvements to console command parser
  457. ( less memory, faster normal case, easier to add new commands )
  458. * Hack to try to unload level shows it's time to start a
  459. rewrite =)
  460. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  461. * Screenshot console command
  462. * View model render toggle console command
  463. * View model index fix for entity use
  464. * Console command naming clean up starting
  465. * Console fix for backspacing over prompt
  466. * Load command to load levels by index
  467. * Many more console commands, replacing some key commands
  468. * Sprites render after players now for more accurate scene
  469. * Collapsed some rendering gobals into temp LARA entity gobal
  470. * Portal visual debugging
  471. * Console fix for prompt display after command given
  472. * Fix for bad cvs sync
  473. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  474. * Portal (precompiled) use starts
  475. * Very basic console prototype in place
  476. * Render control flags ( Not same as mode flags )
  477. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  478. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  479. * Fix for RC loader
  480. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  481. * Temp resource redundency pruning solution
  482. * More string safety auditing and fixes
  483. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  484. * Hack to fix texture dumping
  485. * More string clean up
  486. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  487. * Minor TR support work
  488. * Texture dumping fix for new mtk_tga
  489. * New tristrip rendering sprites
  490. * Changed to snprint in all objects now
  491. * Clean up in texture use
  492. * Clean up in screenshot code
  493. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  494. * Animation frame testing hack back keys '[' and ']'
  495. * Reduction of room rendering top levels ( consistent speed? )
  496. * Improvments to texture handling and loading
  497. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  498. * Updated mtk_tga from my current mtk_image source
  499. fixes tga save bug and more stuff
  500. * New more correct FPS counter for alpha testers amusement
  501. DisplayFPS=true in init and key command 'f'
  502. * Refactoring and clean up in OpenRaider
  503. * TombRaider getting ready for testing new class based system
  504. * Got new specs for TR4 and TR5
  505. * Readying class based system for new physics and rendering
  506. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  507. * Fixes for fast texture cache for older tombraider data
  508. * Fixes for TombRaider unit test
  509. * Makefile changes for gcc 3.0
  510. * GLString use fix, forgot to disable culling - thanks dan
  511. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  512. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  513. * Tune up of Sound
  514. * Disable cusor show on switch to fullscreen also
  515. * GLString scaling
  516. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  517. * New Sound flags ( allows for easier expansion )
  518. * Start loadscreen before caching sound now
  519. * NOTE audio support is fine - just low memory condition kill
  520. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  521. * Broke audio support by switching around
  522. OpenRaider, LoadLevel/SetupAudio
  523. * README update
  524. * Texture caching while reading from diskfile in callback
  525. * New load screen percentage feedback via callback
  526. * Fix for Tombraider multiple Clear() bug
  527. * New load ordering, might break some things
  528. * More work on GLString use in OR
  529. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  530. * Speed set on Camera
  531. * Played with some refactoring in OpenRaider class
  532. and thread hacks for external texture use
  533. * New texture loading to make external textures
  534. id independent of TR texture id at load time
  535. * Changed 'load screen' layout and particle setup
  536. * Removed dependence of Emitter on Texture agent - calls
  537. GL texture bind directly now
  538. * Particle partial resync with freyja_particle tree
  539. * Emitter partial resync with freyja_particle tree
  540. * Render minor reduction/refactoring, breaking up some code
  541. * New GL font system for OpenRaider ( GLString )
  542. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  543. * GlGetString use 'correct' fix
  544. * Music list reimplemented for CVS
  545. * Emitter commited to CVS ( oopsie )
  546. * Changlog reformated
  547. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  548. * New Changlog format
  549. * Minor GL string use 'temp fix' in Render
  550. * ModelDebug option to RC to disable model load debugging
  551. * TODO update
  552. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  553. * Minor rendering changes
  554. * Particle test fix
  555. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  556. * Particle testing ( Using one of my freyja prototypes )
  557. * Fullscreen toggle - '9' key
  558. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  559. * Timer prototype starts, just using a time delay for now
  560. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  561. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  562. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  563. * Set up new box just for windows TR compatibility tests
  564. ( got old ppro out, bought a hdd for it - weee )
  565. * Testing exported meshes with Freyja
  566. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  567. * Mesh export test for TombRaider
  568. * Texel adjustment method rolled back into TombRaider
  569. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  570. * TR4 sky mesh?
  571. * Texture changes
  572. * Freyja work with ponytail graphing
  573. * New FPS counter uses larger frame samples and reset
  574. ( readings still off by a little )
  575. * Splash screen for threaded loads (shakes for fullscreen feedback)
  576. * Particle engine research ( no code )
  577. * Threading testing
  578. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  579. * Might wait to install X 4.0.1 to work on bump map rendering
  580. * Render check for multitexture
  581. * Fixed OpenRaider to use new TombRaider::Texture API
  582. * Bump map use with new TombRaider backend API
  583. * "TR3 objtexture alpha clip" back in for 32bit textiles
  584. * More testing features like texture dumping for all versions
  585. * Special texture loading default use in TR4/TR5
  586. * Zero padding on dumped textures - yes, it is about time
  587. * Fixed special texture loading/dumping
  588. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  589. * 32bit texture default use in TR4/TR5
  590. * 32bit texture testing in TR5
  591. * Make rule regression testing in cvs tree
  592. `make tombraider.test`
  593. * Better make rules for tombraider.test
  594. * TombRaider fixes for compression use and dellocation
  595. * New TombRaider::LoadTR5
  596. * Worked on TombRaider agent
  597. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  598. * Added *some of the TR5 spec to regression test build
  599. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  600. * Some minor checks for bad allocation of meshes?
  601. * Changed moveable code to assume nonanimated entity
  602. * Entity drawing tied to room drawing
  603. (For vising, later use an entity cache per room to avoid full cycle)
  604. * Screenshot name now based on VERSION string (better bugs reports)
  605. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  606. * Fixed Freyja tree's colored polygons
  607. * More debug output on animation building
  608. * Fixed Freyja's tree too
  609. * Fixed TR4 decompress bug
  610. ( silly me, it only worked because of opt, didn't clear a var )
  611. * Animation grouping prototype
  612. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  613. * Fixes for mesh rendering ambient light level
  614. * Fixes for animtion rendering
  615. * Fixes for animation loading
  616. (TR2+ lara has some animation problems still, with junk frames)
  617. (TR1 lara works because all the right indices = 0)
  618. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  619. * Fixed animations using steping fix I wrote for libfreyja_egg
  620. this breaks the old TR aniamtion hacks though =)
  621. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  622. * Back porting to Freyja to help figure out TR animation problems
  623. * Worked on TR5 and TR4 texture alpha flags
  624. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  625. * Fixed skeletal/moveable loading and animation
  626. * Starting entity mapping tracer
  627. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  628. * NOTE make enities list so dup models won't draw to same position
  629. * Caching caused segfault - so now emulate dumb smart pointers
  630. * Removed Free TR data, it caused to many segfaults,
  631. for some reason it frees twice even with Clear()
  632. * Caching for duplicate models ( saves tons of memory )
  633. * Fixed loading and animation for all models in level
  634. * Broke animation with new loader?! (caused by new moveable loading)
  635. * Free TR data after load ( May cause segfault on exit )
  636. * Simple vising for items back in
  637. * Oops, removed mesh draw from viewmodel renderer
  638. ( was debuging item meshes )
  639. * Fixed tr4 (2 layer tags) flag set on non lara models
  640. * Fixed moveable loading
  641. * Looking for moveable object drawing problems ( werid )
  642. * Fixed item positioning set on load
  643. * Fixed sprite/room amb lighting back to white ( heh, oops )
  644. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  645. * Void color only when outside world
  646. * Various minor renderer changes
  647. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  648. * Fixed lara's colored polygons index bug for TR1
  649. * Autoload lara as view model
  650. * Tr4 two mesh system use
  651. * Basic skeletal model animation (frame rate based)
  652. * Skeletal model rendering
  653. * Skeletal model loader finished
  654. * No quaterions generated in current skeletal loader
  655. It'll be easy to add bone lerping later, but first I want
  656. correct behavior ( ie animation and placement )
  657. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  658. * Planning rendering engine #3
  659. * Once skeletal models are in rendering engine #2
  660. physics code can start
  661. * EXPERIMENTAL moveable code starts
  662. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  663. * Moveable code finaling coming back in ( now with quats )
  664. * Bug fix to ignore bad meshes in some TR4 levels?
  665. * TombRaider class test
  666. * Some TR5 specs fell in my lap today =)
  667. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  668. * Mouse motion control fixes
  669. * Item sprite rendering ( TR1, TR2, and should work for others )
  670. * Item sprite loading ( TR1, TR2, and should work for others )
  671. * Fixed room sprite loading
  672. * Hack temp fixes for camera ( broke it bad last night )
  673. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  674. * Baisc strafing and better forward/backward movement on camera
  675. * More user documentation and bug tracking
  676. * Portal toggle
  677. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  678. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  679. * Mouse look code
  680. * The portal code is hindered by the old XZ vis check =(
  681. once it's replaced it should be 100% correct
  682. * Added portal code, and is almost fully working now
  683. * Worked on portal code (testing)
  684. * Since adding quaternion camera, segfault on exit... hhmmm...
  685. * Finished quaternion based camera and rendering
  686. * Planning to break mtk3d into base type classes and expand it as
  687. a library with learping functions for use in animation also =)
  688. * Started on quaternion camera and quaternion support in mtk3d
  689. * TR4 sound fx postioning loader starts
  690. * GL driver string from resource
  691. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  692. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  693. * SDL key code fixes
  694. * More SDL fixes for rendering
  695. * More SDL work, fixes
  696. * FPS counter prints to console every 100 frames
  697. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  698. * SDL is very slow atm ( drag ass )
  699. You can edit Makefile to set it to use it if you want
  700. * Finished basic test SDL interface
  701. * Started on item sprite loading (likes a little more, but not priority)
  702. * Aren't you all gald I ditched render engine #1 now? ;)
  703. * New sprite rendering code
  704. * Fixed bug that drew static room meshes twice
  705. * Fixed bug that drew alpha sorted tris 3 times
  706. (Fixes all known alpha rendering bugs)
  707. * Room sprite loading code
  708. * Cleaned code, fixed some documentation
  709. * Started work on Resource agent, not ready to replace old code yet
  710. * No longer dump textures, unless explictly set in rc file
  711. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  712. * Fixed XEmacs modes should have been 'Mode: C++'
  713. * Looked at portal design guide, was useless
  714. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  715. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  716. * SDL support starts back
  717. * Added my old linux joystick code
  718. * Basic sorted alpha poly render second pass with very small penalty
  719. ( An all new rendering feature never in engine before )
  720. * Figured out best way to sort alpha polys exp with rooms only for now
  721. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  722. * Static mesh rendering back ( doesn't use room lighting
  723. intensity for now )
  724. * Texel alignment
  725. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  726. * Static meshes
  727. * Model meshes
  728. * Mipmaps in Texture as option
  729. * Code clean up
  730. * Item sprite and room sprite loader code about finished
  731. * Finished adding my screenshot code from Freyja, and
  732. made it produce TGAs instead of PPMs ( cmd 'S' )
  733. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  734. * POublic CVS Release
  735. * Vertex lighting now functional and stable in new engine
  736. * Fix for TR4 water alpha via textile generator, but
  737. some light shards are still black - might be other
  738. alpha flags that are unknown
  739. * New level loader using _map_list
  740. * New Map list RC rule
  741. * Start of item sprite code in new engine
  742. * Leaving old Texture calls for compaiblity with obsolete
  743. * New textile loading by moving new code into Freyja's
  744. TombRaider module to handle *all pixmap generation
  745. * User documentation
  746. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  747. * Testing
  748. * Resource system back in
  749. * AL init threaded off
  750. * Switched order of AL and GL inits
  751. ( so you can have in game progess loader for loading )
  752. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  753. * Should have all the best of the engines merged by Monday!
  754. * Started model rendering code for engine #2
  755. * New mode control for WIREFRAME, SOLID, TEXTURE
  756. * Fixed texel index bug for rooms
  757. * New Camera methods for visibility and more accessors
  758. * Render engine #2 feature upgrade by merging with engine #1
  759. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  760. * Rendering engine #2 fixes
  761. * New Camera method for positioning
  762. * Rendering engine #2 update
  763. * Added documentation to Sound agent
  764. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  765. * Texture manager fixes
  766. * Tesselated quads
  767. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  768. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  769. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  770. * Render fixes
  771. * OpenAL fixes for /dev/dsp in use and _init guard
  772. * Added Sound manager, OpenAL support for groovy 3d audio =)
  773. * Dropped all OSS code
  774. * Fixed segfault by freeing _texture and _tombraider twice
  775. * TR4 texture fixes ported from gegg
  776. * Fixed segfault on texture handling
  777. * Removed splash screen code completely
  778. ( Will later use loader screens just like TR )
  779. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  780. * Splash screen as compile time support
  781. * PThread support as compile time option
  782. * TR4 texel loading fixes
  783. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  784. * OpenRaider request for sourceforge hosting
  785. * New Render class is now the new renderer
  786. * GLUT use abstracted and placed into openraider.cpp
  787. * Mtk Image manager
  788. * Mtk texture manager
  789. * Thread for Freyja loader
  790. * Freyja camera
  791. * OpenRaider RC system design
  792. * Freyja loader replaces yuri loader in test build
  793. * Splash screen
  794. * New engine starts
  795. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  796. * Removed drawing another lara as an error marker for movables
  797. * Removed level dumping and saving
  798. * Split up mesh rendering
  799. * New 3rd person lara camera rendering
  800. * New animation control
  801. * This project is based on trueview by yuri and some patches
  802. and porting to linux by Mongoose along with code from
  803. GooseEgg by Mongoose
  804. * Log started