Open Source Tomb Raider Engine
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TextureManager.cpp 7.3KB

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  1. /*!
  2. * \file src/TextureManager.cpp
  3. * \brief Texture registry
  4. *
  5. * \author Mongoose
  6. * \author xythobuz
  7. */
  8. #include <string.h>
  9. #include <stdlib.h>
  10. #include <stdio.h>
  11. #include <stdarg.h>
  12. #include "global.h"
  13. #include "OpenRaider.h"
  14. #include "utils/pcx.h"
  15. #include "utils/pixel.h"
  16. #include "utils/strings.h"
  17. #include "utils/tga.h"
  18. #include "TextureManager.h"
  19. #ifdef USING_PNG
  20. #include "utils/png.h"
  21. #endif
  22. TextureManager::TextureManager() {
  23. mFlags = 0;
  24. }
  25. TextureManager::~TextureManager() {
  26. reset();
  27. }
  28. void TextureManager::reset() {
  29. while (mTextureIds.size() > 0) {
  30. unsigned int id = mTextureIds.at(mTextureIds.size() - 1);
  31. glDeleteTextures(1, &id);
  32. mTextureIds.pop_back();
  33. }
  34. }
  35. int TextureManager::initialize() {
  36. unsigned char *image = generateColorTexture(WHITE, 32, 32, 32);
  37. loadBufferSlot(image, 32, 32, RGBA, 32, mTextureIds.size());
  38. delete [] image;
  39. //! \fixme Temporary
  40. char *filename = bufferString("%s/tr2/TITLE.PCX", getOpenRaider().mPakDir);
  41. if (loadPCX(filename) < 0) {
  42. delete [] filename;
  43. //! \fixme Error Checking. Return negative error code, check in calling place too
  44. filename = bufferString("%s/%s", getOpenRaider().mDataDir, "splash.tga");
  45. loadTGA(filename);
  46. }
  47. delete [] filename;
  48. return (mTextureIds.size() == 0) ? -1 : 0;
  49. }
  50. void TextureManager::setFlag(TextureFlag flag) {
  51. mFlags |= flag;
  52. }
  53. void TextureManager::clearFlag(TextureFlag flag) {
  54. mFlags &= ~flag;
  55. }
  56. int TextureManager::getTextureCount() {
  57. return mTextureIds.size();
  58. }
  59. void TextureManager::disableMultiTexture() {
  60. mFlags &= ~fUseMultiTexture;
  61. #ifdef MULTITEXTURE
  62. glDisable(GL_TEXTURE_2D);
  63. glActiveTextureARB(GL_TEXTURE0_ARB);
  64. #endif
  65. }
  66. void TextureManager::useMultiTexture(float aU, float aV, float bU, float bV) {
  67. if (!(mFlags & fUseMultiTexture))
  68. return;
  69. #ifdef MULTITEXTURE
  70. glMultiTexCoord2fARB(GL_TEXTURE0_ARB, aU, aV);
  71. glMultiTexCoord2fARB(GL_TEXTURE1_ARB, bU, bV);
  72. #endif
  73. }
  74. void TextureManager::bindMultiTexture(int texture0, int texture1) {
  75. assert(texture0 >= 0);
  76. assert(texture1 >= 0);
  77. assert((unsigned int)texture0 < mTextureIds.size());
  78. assert((unsigned int)texture1 < mTextureIds.size());
  79. mFlags |= fUseMultiTexture;
  80. #ifdef MULTITEXTURE
  81. glActiveTextureARB(GL_TEXTURE0_ARB);
  82. glEnable(GL_TEXTURE_2D);
  83. glBindTexture(GL_TEXTURE_2D, mTextureIds.at(texture0));
  84. glActiveTextureARB(GL_TEXTURE1_ARB);
  85. glEnable(GL_TEXTURE_2D);
  86. glBindTexture(GL_TEXTURE_2D, mTextureIds.at(texture1));
  87. #endif
  88. }
  89. int TextureManager::loadBufferSlot(unsigned char *image,
  90. unsigned int width, unsigned int height,
  91. ColorMode mode, unsigned int bpp,
  92. unsigned int slot) {
  93. assert(image != NULL);
  94. assert(width > 0);
  95. assert(height > 0);
  96. assert((mode == GREYSCALE) || (mode == RGB)
  97. || (mode == BGR) || (mode == ARGB)
  98. || (mode == RGBA) || (mode == BGRA));
  99. assert((bpp == 8) || (bpp == 24) || (bpp == 32));
  100. while (mTextureIds.size() <= slot) {
  101. unsigned int id;
  102. glGenTextures(1, &id);
  103. mTextureIds.push_back(id);
  104. }
  105. unsigned int glcMode;
  106. switch (mode) {
  107. case GREYSCALE:
  108. glcMode = GL_LUMINANCE;
  109. break;
  110. case BGR:
  111. bgr2rgb24(image, width, height);
  112. glcMode = GL_RGB;
  113. break;
  114. case RGB:
  115. glcMode = GL_RGB;
  116. break;
  117. case ARGB:
  118. argb2rgba32(image, width, height);
  119. glcMode = GL_RGBA;
  120. break;
  121. case BGRA:
  122. bgra2rgba32(image, width, height);
  123. glcMode = GL_RGBA;
  124. break;
  125. case RGBA:
  126. glcMode = GL_RGBA;
  127. break;
  128. }
  129. glColor3ubv(WHITE);
  130. glClearColor(0.0, 0.0, 0.0, 0.0);
  131. glEnable(GL_DEPTH_TEST);
  132. glShadeModel(GL_SMOOTH);
  133. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  134. glBindTexture(GL_TEXTURE_2D, mTextureIds[slot]);
  135. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  136. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  137. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  138. //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  139. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
  140. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
  141. glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
  142. glTexImage2D(GL_TEXTURE_2D, 0, bpp / 8, width, height, 0, glcMode, GL_UNSIGNED_BYTE, image);
  143. //glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
  144. return slot;
  145. }
  146. void TextureManager::bindTextureId(unsigned int n) {
  147. assert(n < mTextureIds.size());
  148. glEnable(GL_TEXTURE_2D);
  149. //glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
  150. glBindTexture(GL_TEXTURE_2D, mTextureIds.at(n));
  151. }
  152. int TextureManager::loadImage(const char *filename) {
  153. if (stringEndsWith(filename, ".pcx") || stringEndsWith(filename, ".PCX")) {
  154. return loadPCX(filename);
  155. } else if (stringEndsWith(filename, ".png") || stringEndsWith(filename, ".PNG")) {
  156. return loadPNG(filename);
  157. } else if (stringEndsWith(filename, ".tga") || stringEndsWith(filename, ".TGA")) {
  158. return loadTGA(filename);
  159. } else {
  160. getConsole().print("No known image file type? (%s)", filename);
  161. }
  162. return -1;
  163. }
  164. int TextureManager::loadPCX(const char *filename) {
  165. assert(filename != NULL);
  166. assert(filename[0] != '\0');
  167. unsigned char *image;
  168. unsigned int w, h, bpp;
  169. ColorMode c;
  170. int id = -1;
  171. int error = pcxLoad(filename, &image, &w, &h, &c, &bpp);
  172. if (error == 0) {
  173. unsigned char *image2 = scaleBuffer(image, &w, &h, bpp);
  174. if (image2) {
  175. delete [] image;
  176. image = image2;
  177. }
  178. id = loadBufferSlot(image, w, h, c, bpp, mTextureIds.size());
  179. delete [] image;
  180. }
  181. return id;
  182. }
  183. int TextureManager::loadPNG(const char *filename) {
  184. #ifdef USING_PNG
  185. assert(filename != NULL);
  186. assert(filename[0] != '\0');
  187. if (pngCheck(filename) != 0) {
  188. return -1;
  189. }
  190. unsigned char *image;
  191. unsigned int w, h, bpp;
  192. ColorMode c;
  193. int id = -1;
  194. int error = pngLoad(filename, &image, &w, &h, &c, &bpp);
  195. if (error == 0) {
  196. unsigned char *image2 = scaleBuffer(image, &w, &h, bpp);
  197. if (image2) {
  198. delete [] image;
  199. image = image2;
  200. }
  201. id = loadBufferSlot(image, w, h, c, bpp, mTextureIds.size());
  202. delete [] image;
  203. }
  204. return id;
  205. #else
  206. getConsole().print("No PNG support available (%s)", filename);
  207. return -1;
  208. #endif
  209. }
  210. int TextureManager::loadTGA(const char *filename) {
  211. assert(filename != NULL);
  212. assert(filename[0] != '\0');
  213. unsigned char *image;
  214. unsigned int w, h;
  215. char type;
  216. int id = -1;
  217. if (!tgaCheck(filename)) {
  218. tgaLoad(filename, &image, &w, &h, &type);
  219. unsigned char *image2 = scaleBuffer(image, &w, &h, (type == 2) ? 32 : 24);
  220. if (image2) {
  221. delete [] image;
  222. image = image2;
  223. }
  224. if (image) {
  225. id = loadBufferSlot(image, w, h,
  226. (type == 2) ? RGBA : RGB,
  227. (type == 2) ? 32 : 24,
  228. mTextureIds.size());
  229. delete [] image;
  230. }
  231. }
  232. return id;
  233. }