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- /*!
- * \file include/Script.h
- * \brief Tomb Raider 2/3 Script Loader
- *
- * \author xythobuz
- */
-
- #ifndef _SCRIPT_H_
- #define _SCRIPT_H_
-
- #include "utils/binary.h"
-
- #include <cstdint>
- #include <functional>
- #include <string>
- #include <vector>
-
- /*!
- * \brief Game script loader
- */
- class Script {
- public:
-
- typedef enum {
- S_English = 0,
- S_French = 1,
- S_German = 2,
- S_American = 3,
- S_Japanese = 4
- } ScriptLanguage;
-
- typedef enum {
- OP_PICTURE = 0, //!< Unused in TR2. Or PSX? Used in TR3.
- OP_PSX_TRACK = 1, //!< Does not compile. PSX?
- OP_PSX_FMV = 2, //!< Does not compile. PSX?
- OP_FMV = 3, //!< Display FMV
- OP_GAME = 4, //!< Start a playable level
- OP_CUT = 5, //!< Display a cutscene
- OP_COMPLETE = 6, //!< Display level-completion stats
- OP_DEMO = 7, //!< Display demo sequence
- OP_PSX_DEMO = 8, //!< Does not compile. PSX?
- OP_END = 9, //!< Closes script sequence
- OP_TRACK = 10, //!< Play soundtrack (precedes level opcode)
- OP_SUNSET = 11, //!< Unknown, nothing changes in TR2. Start in Motorboat?
- OP_LOAD_PIC = 12, //!< Does not compile. PSX? Used in TR3.
- OP_DEADLY_WATER = 13, //!< Unknown, nothing changes in TR2.
- OP_REMOVE_WEAPONS = 14, //!< Start level without weapons
- OP_GAMECOMPLETE = 15, //!< End of game. Show stats, start credits sequence, music ID 52 in TR2.
- OP_CUTANGLE = 16, //!< Match N-S orientation of Room and animated characters.
- OP_NOFLOOR = 17, //!< Lara dies when her feet reach given depth.
- OP_STARTINV = 18, //!< Items given to Lara at level start (+1000), or at all secrets found (+0)
- OP_STARTANIM = 19, //!< Special animation of Lara when level starts
- OP_SECRETS = 20, //!< If zero, level does not account for secrets
- OP_KILLTOCOMPLETE = 21, //!< Kill all enemies to finish the level
- OP_REMOVE_AMMO = 22, //!< Lara starts level without ammo or medi packs
- OP_UNKNOWN = 23
- } ScriptOpCode;
-
- // Items for all-secrets-found go from 0 to 26,
- // for start-inventory add 1000, so 1000 - 1026
- // Atleast in TR2
- typedef enum {
- OP_WEAPON_PISTOLS = 0, //!< Add standard pistols (2)
- OP_WEAPON_SHOTGUN = 1, //!< Add shotgun (1)
- OP_WEAPON_AUTOPISTOLS = 2, //!< Add automatic pistols (2)
- OP_WEAPON_UZIS = 3, //!< Add uzis (2)
- OP_WEAPON_HARPOON = 4, //!< Add harpoon gun (1)
- OP_WEAPON_M16 = 5, //!< Add M16 (1)
- OP_WEAPON_ROCKET = 6, //!< Add grenade launcher (1)
- OP_AMMO_PISTOLS = 7, //!< No effect, infinite ammo
- OP_AMMO_SHOTGUN = 8, //!< Add 2 shells
- OP_AMMO_AUTOPISTOLS = 9, //!< Add 2 shells
- OP_AMMO_UZIS = 10, //!< Add 2 shells
- OP_AMMO_HARPOON = 11, //!< Add 2 harpoons
- OP_AMMO_M16 = 12, //!< Add 2 shells
- OP_AMMO_ROCKET = 13, //!< Add 1 grenade
- OP_ITEM_FLARE = 14, //!< Add 1 flare
- OP_ITEM_MEDI = 15, //!< Add 1 small MediPack
- OP_ITEM_BIGMEDI = 16, //!< Add 1 big MediPack
- OP_ITEM_PICKUP1 = 17, //!< Add Pickup Item 1
- OP_ITEM_PICKUP2 = 18, //!< Add Pickup Item 2
- OP_ITEM_PUZZLE1 = 19, //!< Add Puzzle Item 1
- OP_ITEM_PUZZLE2 = 20, //!< Add Puzzle Item 2
- OP_ITEM_PUZZLE3 = 21, //!< Add Puzzle Item 3
- OP_ITEM_PUZZLE4 = 22, //!< Add Puzzle Item 4
- OP_ITEM_KEY1 = 23, //!< Add Key Item 1
- OP_ITEM_KEY2 = 24, //!< Add Key Item 2
- OP_ITEM_KEY3 = 25, //!< Add Key Item 3
- OP_ITEM_KEY4 = 26, //!< Add Key Item 4
- OP_ITEM_UNKNOWN = 27
- } ScriptItem;
-
- Script();
-
- int load(std::string file);
-
- unsigned int levelCount();
- std::string getLevelName(unsigned int i);
- std::string getLevelFilename(unsigned int i);
-
- unsigned int pictureCount();
- std::string getPictureFilename(unsigned int i);
-
- unsigned int cutsceneCount();
- std::string getCutsceneFilename(unsigned int i);
-
- unsigned int titleCount();
- std::string getTitleFilename(unsigned int i);
-
- unsigned int videoCount();
- std::string getVideoFilename(unsigned int i);
-
- unsigned int gameStringCount();
- std::string getGameString(unsigned int i);
-
- unsigned int pcStringCount();
- std::string getPCString(unsigned int i);
-
- std::string getPuzzleString(unsigned int i, unsigned int j);
- std::string getPickupString(unsigned int i, unsigned int j);
- std::string getKeyString(unsigned int i, unsigned int j);
-
- void registerScriptHandler(ScriptOpCode op, std::function<int (bool, uint16_t)> func);
- int runScript(unsigned int level);
-
- std::string getDescription() { return description; }
- std::string getLanguage();
-
- private:
-
- typedef enum {
- S_DemoVersion = (1 << 0), //!< Don't load a MAIN.SFX
- S_TitleDisabled = (1 << 1), //!< If set, game has no title screen
- S_CheatModeCheckDisabled = (1 << 2), //!< Disable flare/step/rotate/jump sequence
- S_NoInputTimeout = (1 << 3), //!< If set don't timeout input to start demo
- S_LoadSaveDisabled = (1 << 4), //!< Don't allow load/save
- S_ScreenSizingDisabled = (1 << 5), //!< Don't change screen resolution
- S_LockOutOptionRing = (1 << 6), //!< No option ring while in level
- S_DOZYCheatEnabled = (1 << 7), //!< DOZY flying cheat
- S_UseSecurityTag = (1 << 8), //!< Strings XORed with cypherCode
- S_Unknown = (1 << 9), //!< Usually set, no known effect
- S_SelectAnyLevel = (1 << 10), //!< Level selectable in Title
- S_EnableCheatCode = (1 << 11) //!< No known effect
- } ScriptFlag;
-
- void readStringPackage(BinaryFile& f, std::vector<std::string>& v, unsigned int n);
- void readScriptPackage(BinaryFile& f, std::vector<std::vector<uint16_t>>& v, unsigned int n);
-
- const static bool opcodeHasOperand[OP_UNKNOWN];
-
- // Header
- uint32_t version; // Always 3, for TR2/3 on PC and PSX
- std::string description;
-
- // Gameflow data
- uint32_t firstOption;
- int32_t titleReplace;
- uint32_t onDeathDemoMode;
- uint32_t onDeathInGame;
- uint32_t noInputTime;
- uint32_t onDemoInterrupt;
- uint32_t onDemoEnd;
- uint16_t numLevels;
- uint16_t numPictures;
- uint16_t numTitles;
- uint16_t numFMVs;
- uint16_t numCutscenes;
- uint16_t numDemos;
- uint16_t titleTrack;
- int16_t singleLevel;
- uint16_t flags; // See ScriptFlag enum
- uint8_t cypherCode;
- uint8_t language; // See ScriptLanguage enum
- uint16_t secretTrack;
-
- uint16_t numPCStrings;
- uint16_t numGameStrings;
-
- // Strings
- std::vector<std::string> levelNames; // numLevels
- std::vector<std::string> pictureFilenames; // numPictures
- std::vector<std::string> titleFilenames; // numTitles
- std::vector<std::string> fmvFilenames; // numFMVs
- std::vector<std::string> levelFilenames; // numLevels
- std::vector<std::string> cutsceneFilenames; // numCutscenes
- std::vector<std::vector<uint16_t>> script; // numLevels + 1
- std::vector<std::string> gameStrings; // numGameStrings
- std::vector<std::string> pcStrings; // 41 for TR2/3 on PC; 80 for TR2 on PSX
- std::vector<std::vector<std::string>> puzzles; // 4 * numLevels
- std::vector<std::vector<std::string>> pickups; // 2 * numLevels
- std::vector<std::vector<std::string>> keys; // 4 * numLevels
-
- std::function<int (bool, uint16_t)> scriptHandlers[OP_UNKNOWN];
- };
-
- #endif
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