Open Source Tomb Raider Engine
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

ChangeLog 41KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140111 ]
  6. * Rewrote Matrix Unit Test now using greatest
  7. * Documented MatMath, fixed bug in helRandomNum(),
  8. added better Unit Test
  9. * Only one way of conversion between Deg and Rad in MatMath
  10. * Use the same style of include guards in all headers
  11. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  12. a segfault on launch
  13. [ 20140110 ]
  14. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  15. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  16. * Removed empty Light.cpp
  17. * All Unit Tests build without warning
  18. * Converted many FIXME comments to be in the doxygen documentation
  19. * Removed hel & mstl folders, moved into parent directory
  20. * mtk_tga Unit Test uses greatest
  21. * Moved remaining Unit Tests (Network & TombRaider)
  22. * memory_test Unit Test no longer produces warnings
  23. * Building a memory test build no longer produces warnings
  24. [ 20140109 ]
  25. * Added greatest Test Framework, rewrote Sound Test
  26. * Renamed all memeory references to memory
  27. * Moved headers into include/
  28. * Put Unit Tests into test/
  29. [ 20140107 ]
  30. * Removed hel/Mass. There was an object of this class in World,
  31. but it was never used!
  32. * Removed even more unused files (mstl/Vector.cpp,
  33. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  34. mstl/Stack.h)
  35. * Completely removed hel/Simulation, as it depends on missing
  36. files (hel/CollisionObject)
  37. * Improved Makefile portability
  38. [ 20140106 ]
  39. * Hel Simulation Test builds, but doesn't work!
  40. [ 20140105 ]
  41. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  42. * Fixed strange Mouse Y-Axis Overflow bug
  43. * Cleanup of Makefile
  44. [ 20140104 ]
  45. * Hel Unit Test build & passes
  46. * Spring & Simulation Tests unbuildable, missing files?
  47. * GLString Unit Test builds, works not every time?
  48. * TombRaider Unit & Regression Test working
  49. [ 20140103 ]
  50. * Removed more (unused?) code, PSKModel & UTPackage
  51. * Removed unused MD3, mtk3d, MtkImage stuff!
  52. [ 20140102 ]
  53. * Improved the Mac build steps...
  54. Freealut now in /usr/local so we don't need to call
  55. install_name_tool on the built binary
  56. * Removed the old & unused GLUTSystem
  57. * Replaced the (unknown) included sample sound file
  58. * Removed some redundant build config defines
  59. [ 20140101 ]
  60. * Fixed Wavebuffer loading of Sound subsystem, as well as
  61. making the Sound Unit Test buildable on Mac.
  62. Added new argument to loadWav, length of buffer.
  63. * Changed (unknown) included Font to Droid Sans Mono
  64. * Fixed Render bug, now console is visible again
  65. * Implemented CMD + Q shortcut on Mac to quit
  66. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  67. the first received mouse event, because its faulty, thanks
  68. to an SDL bug:
  69. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  70. * Fixed incredibly slow mouse/camera movements
  71. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  72. invisible and grab it in windowed mode
  73. [ 20131231 ]
  74. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  75. mode on Mac, still not working correctly, but better :)
  76. [ 20131227 ]
  77. * Moved included documents into GitHub Repo wiki
  78. (https://github.com/xythobuz/OpenRaider/wiki)
  79. * Reduced start up time by increasing animation speed
  80. [ 20131221 ]
  81. * Reimplemented deprecated gluLookAt()
  82. * Reimplemented deprecated gluPerspective()
  83. * Reimplemented deprecated gluBuild2DMipmaps()
  84. * Reimplemented alutLoadWAVFile(), seems not to be working
  85. * Moved mac distribution logic from makefile into scripts
  86. [ 20131219 ]
  87. * Bundle now contains dynamic libraries not included with Mac OS X
  88. * Bundle now runs setup if needed
  89. * Fixed memory test builds not running on OS X
  90. [ 20131218 ]
  91. * Enabled ALUT on Mac OS X
  92. * Silenced many warnings regarding non-writable string constants
  93. * Fixed issues with linked libraries on Mac OS X
  94. * Implemented support for bundling OpenRaider as Mac App
  95. * Removed Microsoft Visual Studio Project files
  96. * Removed Screenshot Script
  97. [ 20131217 ]
  98. * No longer segfaults on launch in Mac OS X
  99. [ 20131215 ]
  100. * Wrote new README file
  101. * Added stub for missing hel/CollisionObject
  102. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  103. [ 20030713 ]
  104. * UTPackage class forked from PSKModel class
  105. * System class gets download, dir backports
  106. * libferit usage in public CVS
  107. * mtk_tga gets filename parm save and drops color swaping
  108. [ 20030704 ]
  109. * Tested PSKModel with models from:
  110. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  111. * On the fly resolution change like in unit tests
  112. * GLString obsoleted, undefining HAVE_SDL_TTF
  113. will cause OR to use font.tga texture fallback
  114. * Merged GLString and SDL_TTF utils Texture usage
  115. * TTF renderer replaces texture font system
  116. * Font system using new ortho projection
  117. * Requirements file now in cvs
  118. * Fixed all known level loading issues from new codebase
  119. * Loadlevel command using mapname string
  120. * Maps are validated on rc load
  121. * Experimental TTF support in OpenRaider, Look in RC file
  122. * Removed Console, MtkImage classes from private tree
  123. [ 20030701 ]
  124. * Removing OpenRaider Map use for level/music string storage
  125. ( This means if you set a map to a certain number in rc, then
  126. you can no longer call it by 'load #' )
  127. * Fixed PSKModel unit test build
  128. * Fixed Hel Simulation, Spring unit test builds
  129. [ 20030630 ]
  130. * EXPERIMENTAL on the fly colored -> textured polygon code
  131. ( It's not even funny how bad the colors match currently )
  132. * API changes in Texture class to make it easier to upgrade
  133. * Screeshots stored in ~/.OpenRaider/sshots/
  134. * Fixed broke new multitexture support in Texture class
  135. * Texture class gets color texture generator
  136. * Texture class gets SDL_TTF support from SDLSystem
  137. * Update to OR Texture class ( backports from UnRaider )
  138. * Fixed matrix multiplcation issues with fixed code generator
  139. * Reworking broken Matrix changes into rollback fix
  140. * Fixes for Matrix based math breakage ( just rolled it rollback )
  141. [ 20030618 ]
  142. * Redone a lot of hel and it's use, broke a lot of things
  143. * UTF-8 and TTF font texture generation support
  144. * Camera broken, Matrix broken, Quaternion broken?
  145. * About finished mtk3d and hel converging
  146. * Phyiscs system base work done
  147. [ 20030604 ]
  148. * Console/command rollover not finished, but working
  149. * BUG portals/walk block too often with current collision
  150. * BUG room sprites have wrong texture ID?
  151. * Unicode key support?
  152. * Some more user definable keys using 'bind' command
  153. * System gets old resource system, new resource system
  154. based on it with dynamic modes and command parsing
  155. [ 20030602 ]
  156. * Mouse grab command
  157. * New key input design, currently using ASCII to
  158. be compatible with old code
  159. * SDL mouse grab toggle back in SDLSystem
  160. * SDL_TTF support starts in SDLSystem
  161. * Made printf string buffering part of System
  162. * Simulation fixes, GL unit test
  163. * Removed main.* from CVS
  164. * Removed Raider.*, gl_util.* from local tree
  165. * Added Mass, ParticleMass, Simulation to CVS
  166. * More stat commands for debugging
  167. * Fix for console command marker strip
  168. * Updates to Hel, mass simulator, more vector operators
  169. [ 20030528 ]
  170. * RC file now allows imports of another RC file
  171. ( If you want to be a jackass you *can make it loop )
  172. * RC file now interprets spaces ( User request )
  173. * RC file allows trailing comments now
  174. * Room hopping disabled by default now
  175. ( command hop to enable )
  176. * Swimming movement added to stop-gap movement system
  177. [ 20030526 ]
  178. * Removed some test code from TombRaider
  179. * Fix for TR4 loading using TRC loader
  180. * Fix for solid mode rendering debug ( solid, r_light 1 )
  181. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  182. * Finished up element API, some TRC support for faces
  183. * Stopping work on array renderer until the element
  184. system is back up ( possible backport for 0.1.0? )
  185. * Cleaning up OpenGLMesh prototype API
  186. [ 20030524 ]
  187. * New OpenGLMesh array renderer
  188. * Fix for Vector collection empty handling
  189. * Fix for the 20030519 segfault/lock on exit bug
  190. * More API unification coding, and OpenRaider usage
  191. for room loading
  192. * Watch for a lot of new bugs, this is a lot of
  193. coding changing around
  194. [ 20030522 ]
  195. * More unification, including TRC room translation
  196. support starts ( convert from TRC to OR )
  197. * Handle TRC loading in OpenRaider CVS builds
  198. * TR5 loading tweaking to work for demo paks as well
  199. * Room sprite processing factored out
  200. [ 20030521 ]
  201. * TR5/TRC Sound ripping/in game loading finished
  202. * More TombRaider format unification
  203. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  204. * TR5/TRC loader finished - loads only nondemo map I have
  205. [ 20030519 ]
  206. * More work on TR5/TRC support now using doc std
  207. * Refactored skeletal class structure
  208. * BUG seems to be leak fix related world clear lock
  209. * Fix: Skeletal animation memory leak
  210. * New rendering routine for new temp mesh type
  211. ( Buggy and expensive, but it's a stop gap )
  212. ( Colored polygons aren't really rendered as such )
  213. * Fix: OpenRaider new mesh API stop-gap handling
  214. * Fix: TombRaider new mesh loader API
  215. [ 20030517 ]
  216. * BUG found in new mesh loader API
  217. ( Quad tess is broken in TombRaider for meshes )
  218. ( Vertex array translation from TombRaider broken )
  219. * Event system partially in place, needs glue as well
  220. * Console commands from RC hack/fix
  221. [ 20030516 ]
  222. * Mesh rendering temp disabled until mesh renderer
  223. is fully redone
  224. * Finally getting a lot of the more complex mesh
  225. building routines pushed behind clean API from
  226. the OpenRaider to the TombRaider class
  227. ( Could cause a lot of new bugs? )
  228. * Event system test structures introduced to World
  229. * Some major work on model_mesh rendering, also
  230. abstracting interface for their construction
  231. * Some minor work on OpenGLMesh renderer, with code
  232. in place to increase performance
  233. [ 20030513 ]
  234. * TombRaider engine abstraction for room
  235. vertex and color loading and parsing
  236. [ 20030512 ]
  237. * New external SFX use for TR2/TR3 paks -- now
  238. all versions load sound files into the game engine
  239. See README for help using external paks.
  240. * New external SFX pak loading support for TR2 and TR3
  241. * Documentation updates and user usability package tests
  242. ( thanks Josh )
  243. * Apt source in place ( see README )
  244. * Automated debian packaging in Makefile ( make debian )
  245. * Animation half ass restored in non lara models agian
  246. * BUG found in SkeletalModel::setFrame - quick disable to
  247. remove crash bug CLOSES 20030101 tmp filing
  248. [ 20030510 ]
  249. * Old TR4 sound support moved behind new interface
  250. * Sound support for TR1 using new interface - have to wait
  251. for external sound pak support for TR2 and TR3
  252. * New sound sample management/interface in TombRaider class
  253. [ 20030509 ]
  254. * Manually patched with JML's UNICODE support
  255. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  256. [ 20030101 ]
  257. * Seriously broken animation! =)
  258. * I wonder how much this breaks - hacks shoved in to
  259. keep it runnable until the new event system is started
  260. * Skeletal model refactoring
  261. * Seperating entity and animation states and it's ugly
  262. * Finer animation control starts
  263. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  264. [ 20021228 ]
  265. * Md3 refactoring
  266. * Many Md3 fixes and features out of unit test work
  267. * Huge Md3 unit, testing ground for future TR unit test
  268. [ 20021227 ]
  269. * Md3 easter egg in cvs
  270. * State system work and testing
  271. [ 20021224 ]
  272. * Wireframe color code doc in README
  273. * Minor compile fixes for gcc 3.x
  274. * Default portal display in wireframe mode now
  275. * New hop command to disable room hopping movement
  276. * New r_animate command to enable entity animation test
  277. * Fixed showfps fault on load screen
  278. * Review of System timer
  279. * Replaced FPS estimation with pure frame rate counter
  280. * SDLSystem uses SDL timer now
  281. * Removed some dupilcate console commands out documented
  282. * Depth sorted particles
  283. * Lots of minor depth sorting and vising work
  284. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  285. * Entity vis no longer considers rooms agian
  286. * New Vector replaces List as renderable container
  287. for a great deal of memory savings
  288. * Room mesh/sprites rendering in nontexture modes agian
  289. * Documentation updates
  290. * Fix entity out of room fix
  291. * New OGL mesh can render with multitexture
  292. * New all bumpmaps are now loaded into texture memory
  293. * New [Network.Server] RC support
  294. * Run console commands from RC file
  295. * Neat new multitexture logo effect
  296. * Hel only build from now on
  297. * "Shooting" test in cvs
  298. * Fixes for depth rendering
  299. * New wireframe mode color codes for renderable type
  300. * Entity sprites back
  301. * Time to move to beta versioning
  302. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  303. * New sshot upload script for my conv ;)
  304. * New entity rendering vising starts, primative depth sort
  305. * Static ( room models ) using sphere bounding volumes now
  306. * New enumeration coding style project wide starts
  307. * New room depth sorting code starts
  308. * Fix for version stamp in corner
  309. * New update room render list per frame command
  310. * Misc minor sound/animation updates
  311. * Hel vising fix in ViewVolume, hel enabled by default
  312. * Look for bugs caused by huge refactoring of codebase
  313. * Hel objects in all builds
  314. * World class temp keeps Light and OpenGLMesh deps for now
  315. * Refactoring: OpenRaider, Render, TombRaider classes
  316. * World class emerges in cvs ( Big refactoring job )
  317. * Texture use moved into Render class
  318. * Emitter use moved into Render class
  319. * Seperation of physical and rendered world starts
  320. * Hel clean up, unit testing fixes
  321. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  322. * New Camera API, clean up starting
  323. * Quaternion ( class ) in cvs
  324. * Toggle for hel use
  325. * Fix port reporting is expected host order agian
  326. * libHel starts creeping into cvs build starting with some vising
  327. * Netcode fix
  328. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  329. * Inactive text no longer rendered
  330. * More libhel work
  331. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  332. * Little manual route chaining test for the fun of it
  333. * Trace tests
  334. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  335. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  336. * Fix for console use before level load crash
  337. * TR4 hack to play footsteps when running
  338. * TR4 pak sounds loaded and playable - just not sourced yet
  339. * New play command
  340. * Improved sound support
  341. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  342. * TR4 pak sound reading and dumping
  343. ( I couldn't find any paks using compression - however
  344. my algorithm can handle those that may )
  345. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  346. * TR4 ponytail type guessing algorithm works with TR4 paks
  347. ( May not apply to all custom lara models )
  348. * TR4 pigtails rendering algorithm now too
  349. * In TR4 ponytail works great with default settings
  350. * Up key now gets last command entered
  351. * r_ponytail console command
  352. * All builds use same texture binds as former EXPERMENTAL builds
  353. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  354. in list and handling
  355. * TR4 GL light support ( pretty )
  356. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  357. * One room render command and changes for other old commands
  358. * Fix for crash using new room ->adJRoom vector
  359. * Fixed room vertex lighting
  360. * Documentation updates
  361. * New scripts for installing
  362. * New client/server kills
  363. * Thanks dan for tesing multiplayer - lots of bugs found
  364. * Started moving room struct into more of a class type of
  365. collections and what not
  366. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  367. * Hack to handle camera out of world - moves to like a FPS
  368. viewpoint -- needs quats and 'dragging' to make it smoother
  369. * Entities drawn in different order to handle large alpha
  370. polygon in rooms ( Hack until sorting algorithm is in place )
  371. * Little hack to force exit of threads w/o calling back
  372. * Lowered network traffic rate and disabled debugging to stdout
  373. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  374. * Code to handle bad texture ids, like in Nasa.tr2
  375. * Network multiplayer test Client/Server can now connect
  376. and pass data and generate clients on each end of game
  377. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  378. * Network code starts
  379. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  380. * Speed boost for entity room clipping
  381. * Fixed color lighting - still some polygons can go all white
  382. * Console commands for clipping and new fly mode
  383. * Getting ready to seperate world clipping and storage from Render
  384. * Cheap wall clipping hack ( works great however )
  385. Doesn't take into account adjoint rooms ( there is a reason )
  386. * EXPERIMENTAL Better GL light support for font/world interaction
  387. * EXPERIMENTAL new level texture loading
  388. * Switching maps in game should never cause crashs anymore
  389. * Found then fixed several memory leaks
  390. * Makefile rule just for memory profiling build ( make memory )
  391. * Vectors replacing Lists for most collection implementations in Render
  392. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  393. * Turn animation for fun
  394. * Room vertex lighting back in
  395. * Vertex color/normal support changes for model meshes
  396. * Skeletal model/mesh model collision _support_
  397. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  398. * Hop up/down to rooms when in void
  399. * Primative 3rd person camera
  400. * GL light support for TR1-TR3
  401. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  402. * Removed room mesh rendering from Render
  403. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  404. * OpenGLMesh and Light classes start
  405. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  406. * Ah, a little free time -- cleaning up Render class a little
  407. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  408. * Auto depends generation for certian people =p
  409. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  410. * Time based animation tracer
  411. * Rounded out mtk3d a little more with common func from
  412. other projects
  413. * New pathing subsystem
  414. * Relocatable data dir ( thanks joshua for idea )
  415. Set by using init var 'HomeDir'
  416. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  417. * Fixed room mesh cache tris texcoors
  418. * Changed room tracking code
  419. * Replaced old room cache mesh texcoor system for tris
  420. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  421. * New menu state for keys
  422. * Major OpenRaider class clean up, reducing, reformatting for
  423. use with picky compilers, etc
  424. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  425. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  426. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  427. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  428. * Wall detection ( no clipping yet )
  429. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  430. values b/c assigned to wrong structure )
  431. * More debugging for bad cache room mesh crash
  432. * New animation fix by making getNumAnimsForMoveable use signed
  433. values ( seems to make TR4 and other levels loadable agian )
  434. * Stopped flickering idle lara by only drawing 1 frame of idle
  435. * Better bad cache quad handling?
  436. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  437. * Fix for room quad's texture bug
  438. * Console print system prototype
  439. * Misc clean ups
  440. * Level load menu prototype active by default
  441. * New debug info in game room/sector/pos
  442. * Floor player clipping by sector ( yay )
  443. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  444. * Floor player clipping by box ( hhmmm... )
  445. * Backport of Camera
  446. * Backport of SDLSystem prototype to replace SDL wrapper
  447. * Backport of mtk3d with GL style matrices and etc
  448. * Hacky fix for texture ids for room polygons
  449. ( Caused by new fast cache room polygon builder )
  450. * Backport of UnRaider Texture handler
  451. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  452. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  453. * Bug found Texture ids broken on new room mesh translation
  454. * Texcoord fix for quads
  455. * Removed damned vertex arrays
  456. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  457. * Partially fixed new renderer/translator
  458. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  459. * New Makefile optional memeory_test.cpp OBJ injection
  460. * "Commit of Doom" to break cvs source, yay!
  461. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  462. * Render cleaned up a little more
  463. * New room mesh system using arrays
  464. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  465. * Fixed TR4 bone layering
  466. * Worked on finiding/rendering ponytail some more
  467. * Moved angle clac for tags back into TombRaider class
  468. * Screenshot TGA file fix
  469. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  470. * Ponytail hack
  471. * Better UV generation
  472. * Broke TR2 with the new animation framing
  473. * Animation frame 'safety valve' to prevent overflows
  474. until it can be fixed correctly
  475. * Animation translation fixes
  476. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  477. * More TR format notes
  478. * TR4 object header
  479. * Minor changes to OpenRaider for speed/calarity
  480. * Idle aframe test code in
  481. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  482. * Fix for Lara model picking in TR4
  483. * Fix for TR4 loading ( tr4_light )
  484. * Fix for TR4 loading ( tr4_ai_data )
  485. * Fog support
  486. * Fix for world geo ( room bbox adjust )
  487. * Fix for bad mem usage reporting for overhead
  488. * Fix for HUGE memory leaks in TombRaider class
  489. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  490. * Fix for memfile size reporting
  491. * Fix for GLString truncation
  492. * New audio dir support back in
  493. * Fix for insert of tree_insert for memeory
  494. * Iterative version of tree_insert for memeory togglable
  495. at compile time
  496. * Fix for m-string max accounting
  497. * RBTree fix for memeory ( must stop coding after 0200 )
  498. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  499. * Stability has degraded with aggressive feature prototyping
  500. * More information for zero allocs
  501. * Fix for some 0 byte allocatations found in project
  502. * Check for 0 byte allocatations
  503. * Old List back in for now - slower, smaller
  504. * Removed many unnessacary sleeps from older builds
  505. * New feature tracks memory usage by file
  506. * Print to screen while loading back
  507. * New GLString now has helper functions for speedy string
  508. updates to replace hacks
  509. * Fixed damn 'memeory' rbtree
  510. * More verbose fatal error reporting
  511. * Reworked memeory prototype into better code
  512. * Removed working list tracker from memeory
  513. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  514. * Memeory memory overhead reduction for filename storage
  515. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  516. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  517. * Back to dynamic C-strings to save 'memeory memory'
  518. * Wrote a RBTree implementation directly into Memeory util
  519. * TGA debug fix
  520. * Looking at writing RBTree directly into Memeory util
  521. * Fixed driver string memory leak in main found with Memeory
  522. * Fixed GLString memory leak just found with Memeory
  523. * Fixes for release build to avoid memeory debugger
  524. * Memeory changes to avoid new/delete calls internally
  525. affecting MEMEORY_ERROR reports ( much much slower list based )
  526. * New iostreams and memeory header guards
  527. * Doh, corerction on pointer 0 padding
  528. * New delete accounting hack
  529. * New Memeory unit test features/fixes
  530. * Printing addr with hexadecimal for obvious reasons
  531. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  532. * Fixed overlapped vars/data members
  533. * Dumps memeory report filename fix
  534. * Dumps memeory report for unfreed on exit now?
  535. * Console commands to debug 'memeory'
  536. * New c func printing option in Tree
  537. * Memeory profiling system starting
  538. * Font data fixes
  539. * Fixed sourceforge cvs tree
  540. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  541. * Fixed bug where ent draw didn't account for viewmodel
  542. in same room
  543. * New texture binding method for strict checking and
  544. to avoid prechecks on unsorted polygons
  545. * More rendering toggles for more testing
  546. * Draw room bbox with r_portal
  547. * Moved more commands to console only ( See README )
  548. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  549. * Fix rendering bug with r_portal
  550. * RC uses pakdir for strict path enforcement now
  551. * New RC commands for Map/Music that represent backend correctly
  552. ( It's a FIFO, not a sorter )
  553. * RC parser now uses console command parser helper too
  554. * Improvements to console command parser
  555. ( less memory, faster normal case, easier to add new commands )
  556. * Hack to try to unload level shows it's time to start a
  557. rewrite =)
  558. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  559. * Screenshot console command
  560. * View model render toggle console command
  561. * View model index fix for entity use
  562. * Console command naming clean up starting
  563. * Console fix for backspacing over prompt
  564. * Load command to load levels by index
  565. * Many more console commands, replacing some key commands
  566. * Sprites render after players now for more accurate scene
  567. * Collapsed some rendering gobals into temp LARA entity gobal
  568. * Portal visual debugging
  569. * Console fix for prompt display after command given
  570. * Fix for bad cvs sync
  571. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  572. * Portal (precompiled) use starts
  573. * Very basic console prototype in place
  574. * Render control flags ( Not same as mode flags )
  575. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  576. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  577. * Fix for RC loader
  578. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  579. * Temp resource redundency pruning solution
  580. * More string safety auditing and fixes
  581. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  582. * Hack to fix texture dumping
  583. * More string clean up
  584. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  585. * Minor TR support work
  586. * Texture dumping fix for new mtk_tga
  587. * New tristrip rendering sprites
  588. * Changed to snprint in all objects now
  589. * Clean up in texture use
  590. * Clean up in screenshot code
  591. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  592. * Animation frame testing hack back keys '[' and ']'
  593. * Reduction of room rendering top levels ( consistent speed? )
  594. * Improvments to texture handling and loading
  595. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  596. * Updated mtk_tga from my current mtk_image source
  597. fixes tga save bug and more stuff
  598. * New more correct FPS counter for alpha testers amusement
  599. DisplayFPS=true in init and key command 'f'
  600. * Refactoring and clean up in OpenRaider
  601. * TombRaider getting ready for testing new class based system
  602. * Got new specs for TR4 and TR5
  603. * Readying class based system for new physics and rendering
  604. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  605. * Fixes for fast texture cache for older tombraider data
  606. * Fixes for TombRaider unit test
  607. * Makefile changes for gcc 3.0
  608. * GLString use fix, forgot to disable culling - thanks dan
  609. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  610. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  611. * Tune up of Sound
  612. * Disable cusor show on switch to fullscreen also
  613. * GLString scaling
  614. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  615. * New Sound flags ( allows for easier expansion )
  616. * Start loadscreen before caching sound now
  617. * NOTE audio support is fine - just low memory condition kill
  618. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  619. * Broke audio support by switching around
  620. OpenRaider, LoadLevel/SetupAudio
  621. * README update
  622. * Texture caching while reading from diskfile in callback
  623. * New load screen percentage feedback via callback
  624. * Fix for Tombraider multiple Clear() bug
  625. * New load ordering, might break some things
  626. * More work on GLString use in OR
  627. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  628. * Speed set on Camera
  629. * Played with some refactoring in OpenRaider class
  630. and thread hacks for external texture use
  631. * New texture loading to make external textures
  632. id independent of TR texture id at load time
  633. * Changed 'load screen' layout and particle setup
  634. * Removed dependence of Emitter on Texture agent - calls
  635. GL texture bind directly now
  636. * Particle partial resync with freyja_particle tree
  637. * Emitter partial resync with freyja_particle tree
  638. * Render minor reduction/refactoring, breaking up some code
  639. * New GL font system for OpenRaider ( GLString )
  640. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  641. * GlGetString use 'correct' fix
  642. * Music list reimplemented for CVS
  643. * Emitter commited to CVS ( oopsie )
  644. * Changlog reformated
  645. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  646. * New Changlog format
  647. * Minor GL string use 'temp fix' in Render
  648. * ModelDebug option to RC to disable model load debugging
  649. * TODO update
  650. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  651. * Minor rendering changes
  652. * Particle test fix
  653. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  654. * Particle testing ( Using one of my freyja prototypes )
  655. * Fullscreen toggle - '9' key
  656. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  657. * Timer prototype starts, just using a time delay for now
  658. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  659. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  660. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  661. * Set up new box just for windows TR compatibility tests
  662. ( got old ppro out, bought a hdd for it - weee )
  663. * Testing exported meshes with Freyja
  664. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  665. * Mesh export test for TombRaider
  666. * Texel adjustment method rolled back into TombRaider
  667. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  668. * TR4 sky mesh?
  669. * Texture changes
  670. * Freyja work with ponytail graphing
  671. * New FPS counter uses larger frame samples and reset
  672. ( readings still off by a little )
  673. * Splash screen for threaded loads (shakes for fullscreen feedback)
  674. * Particle engine research ( no code )
  675. * Threading testing
  676. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  677. * Might wait to install X 4.0.1 to work on bump map rendering
  678. * Render check for multitexture
  679. * Fixed OpenRaider to use new TombRaider::Texture API
  680. * Bump map use with new TombRaider backend API
  681. * "TR3 objtexture alpha clip" back in for 32bit textiles
  682. * More testing features like texture dumping for all versions
  683. * Special texture loading default use in TR4/TR5
  684. * Zero padding on dumped textures - yes, it is about time
  685. * Fixed special texture loading/dumping
  686. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  687. * 32bit texture default use in TR4/TR5
  688. * 32bit texture testing in TR5
  689. * Make rule regression testing in cvs tree
  690. `make tombraider.test`
  691. * Better make rules for tombraider.test
  692. * TombRaider fixes for compression use and dellocation
  693. * New TombRaider::LoadTR5
  694. * Worked on TombRaider agent
  695. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  696. * Added *some of the TR5 spec to regression test build
  697. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  698. * Some minor checks for bad allocation of meshes?
  699. * Changed moveable code to assume nonanimated entity
  700. * Entity drawing tied to room drawing
  701. (For vising, later use an entity cache per room to avoid full cycle)
  702. * Screenshot name now based on VERSION string (better bugs reports)
  703. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  704. * Fixed Freyja tree's colored polygons
  705. * More debug output on animation building
  706. * Fixed Freyja's tree too
  707. * Fixed TR4 decompress bug
  708. ( silly me, it only worked because of opt, didn't clear a var )
  709. * Animation grouping prototype
  710. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  711. * Fixes for mesh rendering ambient light level
  712. * Fixes for animtion rendering
  713. * Fixes for animation loading
  714. (TR2+ lara has some animation problems still, with junk frames)
  715. (TR1 lara works because all the right indices = 0)
  716. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  717. * Fixed animations using steping fix I wrote for libfreyja_egg
  718. this breaks the old TR aniamtion hacks though =)
  719. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  720. * Back porting to Freyja to help figure out TR animation problems
  721. * Worked on TR5 and TR4 texture alpha flags
  722. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  723. * Fixed skeletal/moveable loading and animation
  724. * Starting entity mapping tracer
  725. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  726. * NOTE make enities list so dup models won't draw to same position
  727. * Caching caused segfault - so now emulate dumb smart pointers
  728. * Removed Free TR data, it caused to many segfaults,
  729. for some reason it frees twice even with Clear()
  730. * Caching for duplicate models ( saves tons of memory )
  731. * Fixed loading and animation for all models in level
  732. * Broke animation with new loader?! (caused by new moveable loading)
  733. * Free TR data after load ( May cause segfault on exit )
  734. * Simple vising for items back in
  735. * Oops, removed mesh draw from viewmodel renderer
  736. ( was debuging item meshes )
  737. * Fixed tr4 (2 layer tags) flag set on non lara models
  738. * Fixed moveable loading
  739. * Looking for moveable object drawing problems ( werid )
  740. * Fixed item positioning set on load
  741. * Fixed sprite/room amb lighting back to white ( heh, oops )
  742. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  743. * Void color only when outside world
  744. * Various minor renderer changes
  745. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  746. * Fixed lara's colored polygons index bug for TR1
  747. * Autoload lara as view model
  748. * Tr4 two mesh system use
  749. * Basic skeletal model animation (frame rate based)
  750. * Skeletal model rendering
  751. * Skeletal model loader finished
  752. * No quaterions generated in current skeletal loader
  753. It'll be easy to add bone lerping later, but first I want
  754. correct behavior ( ie animation and placement )
  755. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  756. * Planning rendering engine #3
  757. * Once skeletal models are in rendering engine #2
  758. physics code can start
  759. * EXPERIMENTAL moveable code starts
  760. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  761. * Moveable code finaling coming back in ( now with quats )
  762. * Bug fix to ignore bad meshes in some TR4 levels?
  763. * TombRaider class test
  764. * Some TR5 specs fell in my lap today =)
  765. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  766. * Mouse motion control fixes
  767. * Item sprite rendering ( TR1, TR2, and should work for others )
  768. * Item sprite loading ( TR1, TR2, and should work for others )
  769. * Fixed room sprite loading
  770. * Hack temp fixes for camera ( broke it bad last night )
  771. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  772. * Baisc strafing and better forward/backward movement on camera
  773. * More user documentation and bug tracking
  774. * Portal toggle
  775. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  776. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  777. * Mouse look code
  778. * The portal code is hindered by the old XZ vis check =(
  779. once it's replaced it should be 100% correct
  780. * Added portal code, and is almost fully working now
  781. * Worked on portal code (testing)
  782. * Since adding quaternion camera, segfault on exit... hhmmm...
  783. * Finished quaternion based camera and rendering
  784. * Planning to break mtk3d into base type classes and expand it as
  785. a library with learping functions for use in animation also =)
  786. * Started on quaternion camera and quaternion support in mtk3d
  787. * TR4 sound fx postioning loader starts
  788. * GL driver string from resource
  789. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  790. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  791. * SDL key code fixes
  792. * More SDL fixes for rendering
  793. * More SDL work, fixes
  794. * FPS counter prints to console every 100 frames
  795. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  796. * SDL is very slow atm ( drag ass )
  797. You can edit Makefile to set it to use it if you want
  798. * Finished basic test SDL interface
  799. * Started on item sprite loading (likes a little more, but not priority)
  800. * Aren't you all gald I ditched render engine #1 now? ;)
  801. * New sprite rendering code
  802. * Fixed bug that drew static room meshes twice
  803. * Fixed bug that drew alpha sorted tris 3 times
  804. (Fixes all known alpha rendering bugs)
  805. * Room sprite loading code
  806. * Cleaned code, fixed some documentation
  807. * Started work on Resource agent, not ready to replace old code yet
  808. * No longer dump textures, unless explictly set in rc file
  809. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  810. * Fixed XEmacs modes should have been 'Mode: C++'
  811. * Looked at portal design guide, was useless
  812. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  813. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  814. * SDL support starts back
  815. * Added my old linux joystick code
  816. * Basic sorted alpha poly render second pass with very small penalty
  817. ( An all new rendering feature never in engine before )
  818. * Figured out best way to sort alpha polys exp with rooms only for now
  819. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  820. * Static mesh rendering back ( doesn't use room lighting
  821. intensity for now )
  822. * Texel alignment
  823. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  824. * Static meshes
  825. * Model meshes
  826. * Mipmaps in Texture as option
  827. * Code clean up
  828. * Item sprite and room sprite loader code about finished
  829. * Finished adding my screenshot code from Freyja, and
  830. made it produce TGAs instead of PPMs ( cmd 'S' )
  831. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  832. * POublic CVS Release
  833. * Vertex lighting now functional and stable in new engine
  834. * Fix for TR4 water alpha via textile generator, but
  835. some light shards are still black - might be other
  836. alpha flags that are unknown
  837. * New level loader using _map_list
  838. * New Map list RC rule
  839. * Start of item sprite code in new engine
  840. * Leaving old Texture calls for compaiblity with obsolete
  841. * New textile loading by moving new code into Freyja's
  842. TombRaider module to handle *all pixmap generation
  843. * User documentation
  844. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  845. * Testing
  846. * Resource system back in
  847. * AL init threaded off
  848. * Switched order of AL and GL inits
  849. ( so you can have in game progess loader for loading )
  850. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  851. * Should have all the best of the engines merged by Monday!
  852. * Started model rendering code for engine #2
  853. * New mode control for WIREFRAME, SOLID, TEXTURE
  854. * Fixed texel index bug for rooms
  855. * New Camera methods for visibility and more accessors
  856. * Render engine #2 feature upgrade by merging with engine #1
  857. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  858. * Rendering engine #2 fixes
  859. * New Camera method for positioning
  860. * Rendering engine #2 update
  861. * Added documentation to Sound agent
  862. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  863. * Texture manager fixes
  864. * Tesselated quads
  865. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  866. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  867. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  868. * Render fixes
  869. * OpenAL fixes for /dev/dsp in use and _init guard
  870. * Added Sound manager, OpenAL support for groovy 3d audio =)
  871. * Dropped all OSS code
  872. * Fixed segfault by freeing _texture and _tombraider twice
  873. * TR4 texture fixes ported from gegg
  874. * Fixed segfault on texture handling
  875. * Removed splash screen code completely
  876. ( Will later use loader screens just like TR )
  877. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  878. * Splash screen as compile time support
  879. * PThread support as compile time option
  880. * TR4 texel loading fixes
  881. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  882. * OpenRaider request for sourceforge hosting
  883. * New Render class is now the new renderer
  884. * GLUT use abstracted and placed into openraider.cpp
  885. * Mtk Image manager
  886. * Mtk texture manager
  887. * Thread for Freyja loader
  888. * Freyja camera
  889. * OpenRaider RC system design
  890. * Freyja loader replaces yuri loader in test build
  891. * Splash screen
  892. * New engine starts
  893. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  894. * Removed drawing another lara as an error marker for movables
  895. * Removed level dumping and saving
  896. * Split up mesh rendering
  897. * New 3rd person lara camera rendering
  898. * New animation control
  899. * This project is based on trueview by yuri and some patches
  900. and porting to linux by Mongoose along with code from
  901. GooseEgg by Mongoose
  902. * Log started