Open Source Tomb Raider Engine
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Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 10 anos atrás
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commands Fixed StaticModel rotation 10 anos atrás
games Auto code indentation [skip ci] 10 anos atrás
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 anos atrás
system Back face culling, log levels, clipboard support. 10 anos atrás
utils Now using stb_truetype instead of SDL2-TTF. 10 anos atrás
Camera.h Individual toggles for bounding box visualisation. 10 anos atrás
Console.h Updated imgui, added consoleAction. 10 anos atrás
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
Game.h Back face culling, log levels, clipboard support. 10 anos atrás
Log.h Back face culling, log levels, clipboard support. 10 anos atrás
Menu.h Auto code indentation [skip ci] 10 anos atrás
MenuFolder.h Auto code indentation [skip ci] 10 anos atrás
Mesh.h Wrong assert was used when including glm 10 anos atrás
Render.h Debug info now displayed as imgui overlay 10 anos atrás
Room.h Individual toggles for bounding box visualisation. 10 anos atrás
RoomData.h Wrong assert was used when including glm 10 anos atrás
RoomMesh.h Wrong assert was used when including glm 10 anos atrás
RunTime.h Fixed StaticMesh Y offset 10 anos atrás
Script.h Auto code indentation [skip ci] 10 anos atrás
SkeletalModel.h Fixed StaticModel rotation 10 anos atrás
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 anos atrás
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
StaticMesh.h Individual toggles for bounding box visualisation. 10 anos atrás
TextureManager.h Wrong assert was used when including glm 10 anos atrás
UI.h Updated imgui, added consoleAction. 10 anos atrás
World.h Added basic view frustum culling 10 anos atrás
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 anos atrás
global.h Debug info now displayed as imgui overlay 10 anos atrás