Open Source Tomb Raider Engine
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ChangeLog 38KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20131231 ]
  6. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen mode on Mac
  7. still not working correctly, but better :)
  8. [ 20131227 ]
  9. * Moved included documents into GitHub Repo wiki (https://github.com/xythobuz/OpenRaider/wiki)
  10. * Reduced start up time by increasing animation speed
  11. [ 20131221 ]
  12. * Reimplemented deprecated gluLookAt()
  13. * Reimplemented deprecated gluPerspective()
  14. * Reimplemented deprecated gluBuild2DMipmaps()
  15. * Reimplemented alutLoadWAVFile(), seems not to be working
  16. * Moved mac distribution logic from makefile into scripts
  17. [ 20131219 ]
  18. * Bundle now contains dynamic libraries not included with Mac OS X
  19. * Bundle now runs setup if needed
  20. * Fixed memory test builds not running on OS X
  21. [ 20131218 ]
  22. * Enabled ALUT on Mac OS X
  23. * Silenced many warnings regarding non-writable string constants
  24. * Fixed issues with linked libraries on Mac OS X
  25. * Implemented support for bundling OpenRaider as Mac App
  26. * Removed Microsoft Visual Studio Project files
  27. * Removed Screenshot Script
  28. [ 20131217 ]
  29. * No longer segfaults on launch in Mac OS X
  30. [ 20131215 ]
  31. * Wrote new README file
  32. * Added stub for missing hel/CollisionObject
  33. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  34. [ 20030713 ]
  35. * UTPackage class forked from PSKModel class
  36. * System class gets download, dir backports
  37. * libferit usage in public CVS
  38. * mtk_tga gets filename parm save and drops color swaping
  39. [ 20030704 ]
  40. * Tested PSKModel with models from:
  41. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  42. * On the fly resolution change like in unit tests
  43. * GLString obsoleted, undefining HAVE_SDL_TTF
  44. will cause OR to use font.tga texture fallback
  45. * Merged GLString and SDL_TTF utils Texture usage
  46. * TTF renderer replaces texture font system
  47. * Font system using new ortho projection
  48. * Requirements file now in cvs
  49. * Fixed all known level loading issues from new codebase
  50. * Loadlevel command using mapname string
  51. * Maps are validated on rc load
  52. * Experimental TTF support in OpenRaider, Look in RC file
  53. * Removed Console, MtkImage classes from private tree
  54. [ 20030701 ]
  55. * Removing OpenRaider Map use for level/music string storage
  56. ( This means if you set a map to a certain number in rc, then
  57. you can no longer call it by 'load #' )
  58. * Fixed PSKModel unit test build
  59. * Fixed Hel Simulation, Spring unit test builds
  60. [ 20030630 ]
  61. * EXPERIMENTAL on the fly colored -> textured polygon code
  62. ( It's not even funny how bad the colors match currently )
  63. * API changes in Texture class to make it easier to upgrade
  64. * Screeshots stored in ~/.OpenRaider/sshots/
  65. * Fixed broke new multitexture support in Texture class
  66. * Texture class gets color texture generator
  67. * Texture class gets SDL_TTF support from SDLSystem
  68. * Update to OR Texture class ( backports from UnRaider )
  69. * Fixed matrix multiplcation issues with fixed code generator
  70. * Reworking broken Matrix changes into rollback fix
  71. * Fixes for Matrix based math breakage ( just rolled it rollback )
  72. [ 20030618 ]
  73. * Redone a lot of hel and it's use, broke a lot of things
  74. * UTF-8 and TTF font texture generation support
  75. * Camera broken, Matrix broken, Quaternion broken?
  76. * About finished mtk3d and hel converging
  77. * Phyiscs system base work done
  78. [ 20030604 ]
  79. * Console/command rollover not finished, but working
  80. * BUG portals/walk block too often with current collision
  81. * BUG room sprites have wrong texture ID?
  82. * Unicode key support?
  83. * Some more user definable keys using 'bind' command
  84. * System gets old resource system, new resource system
  85. based on it with dynamic modes and command parsing
  86. [ 20030602 ]
  87. * Mouse grab command
  88. * New key input design, currently using ASCII to
  89. be compatible with old code
  90. * SDL mouse grab toggle back in SDLSystem
  91. * SDL_TTF support starts in SDLSystem
  92. * Made printf string buffering part of System
  93. * Simulation fixes, GL unit test
  94. * Removed main.* from CVS
  95. * Removed Raider.*, gl_util.* from local tree
  96. * Added Mass, ParticleMass, Simulation to CVS
  97. * More stat commands for debugging
  98. * Fix for console command marker strip
  99. * Updates to Hel, mass simulator, more vector operators
  100. [ 20030528 ]
  101. * RC file now allows imports of another RC file
  102. ( If you want to be a jackass you *can make it loop )
  103. * RC file now interprets spaces ( User request )
  104. * RC file allows trailing comments now
  105. * Room hopping disabled by default now
  106. ( command hop to enable )
  107. * Swimming movement added to stop-gap movement system
  108. [ 20030526 ]
  109. * Removed some test code from TombRaider
  110. * Fix for TR4 loading using TRC loader
  111. * Fix for solid mode rendering debug ( solid, r_light 1 )
  112. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  113. * Finished up element API, some TRC support for faces
  114. * Stopping work on array renderer until the element
  115. system is back up ( possible backport for 0.1.0? )
  116. * Cleaning up OpenGLMesh prototype API
  117. [ 20030524 ]
  118. * New OpenGLMesh array renderer
  119. * Fix for Vector collection empty handling
  120. * Fix for the 20030519 segfault/lock on exit bug
  121. * More API unification coding, and OpenRaider usage
  122. for room loading
  123. * Watch for a lot of new bugs, this is a lot of
  124. coding changing around
  125. [ 20030522 ]
  126. * More unification, including TRC room translation
  127. support starts ( convert from TRC to OR )
  128. * Handle TRC loading in OpenRaider CVS builds
  129. * TR5 loading tweaking to work for demo paks as well
  130. * Room sprite processing factored out
  131. [ 20030521 ]
  132. * TR5/TRC Sound ripping/in game loading finished
  133. * More TombRaider format unification
  134. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  135. * TR5/TRC loader finished - loads only nondemo map I have
  136. [ 20030519 ]
  137. * More work on TR5/TRC support now using doc std
  138. * Refactored skeletal class structure
  139. * BUG seems to be leak fix related world clear lock
  140. * Fix: Skeletal animation memory leak
  141. * New rendering routine for new temp mesh type
  142. ( Buggy and expensive, but it's a stop gap )
  143. ( Colored polygons aren't really rendered as such )
  144. * Fix: OpenRaider new mesh API stop-gap handling
  145. * Fix: TombRaider new mesh loader API
  146. [ 20030517 ]
  147. * BUG found in new mesh loader API
  148. ( Quad tess is broken in TombRaider for meshes )
  149. ( Vertex array translation from TombRaider broken )
  150. * Event system partially in place, needs glue as well
  151. * Console commands from RC hack/fix
  152. [ 20030516 ]
  153. * Mesh rendering temp disabled until mesh renderer
  154. is fully redone
  155. * Finally getting a lot of the more complex mesh
  156. building routines pushed behind clean API from
  157. the OpenRaider to the TombRaider class
  158. ( Could cause a lot of new bugs? )
  159. * Event system test structures introduced to World
  160. * Some major work on model_mesh rendering, also
  161. abstracting interface for their construction
  162. * Some minor work on OpenGLMesh renderer, with code
  163. in place to increase performance
  164. [ 20030513 ]
  165. * TombRaider engine abstraction for room
  166. vertex and color loading and parsing
  167. [ 20030512 ]
  168. * New external SFX use for TR2/TR3 paks -- now
  169. all versions load sound files into the game engine
  170. See README for help using external paks.
  171. * New external SFX pak loading support for TR2 and TR3
  172. * Documentation updates and user usability package tests
  173. ( thanks Josh )
  174. * Apt source in place ( see README )
  175. * Automated debian packaging in Makefile ( make debian )
  176. * Animation half ass restored in non lara models agian
  177. * BUG found in SkeletalModel::setFrame - quick disable to
  178. remove crash bug CLOSES 20030101 tmp filing
  179. [ 20030510 ]
  180. * Old TR4 sound support moved behind new interface
  181. * Sound support for TR1 using new interface - have to wait
  182. for external sound pak support for TR2 and TR3
  183. * New sound sample management/interface in TombRaider class
  184. [ 20030509 ]
  185. * Manually patched with JML's UNICODE support
  186. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  187. [ 20030101 ]
  188. * Seriously broken animation! =)
  189. * I wonder how much this breaks - hacks shoved in to
  190. keep it runnable until the new event system is started
  191. * Skeletal model refactoring
  192. * Seperating entity and animation states and it's ugly
  193. * Finer animation control starts
  194. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  195. [ 20021228 ]
  196. * Md3 refactoring
  197. * Many Md3 fixes and features out of unit test work
  198. * Huge Md3 unit, testing ground for future TR unit test
  199. [ 20021227 ]
  200. * Md3 easter egg in cvs
  201. * State system work and testing
  202. [ 20021224 ]
  203. * Wireframe color code doc in README
  204. * Minor compile fixes for gcc 3.x
  205. * Default portal display in wireframe mode now
  206. * New hop command to disable room hopping movement
  207. * New r_animate command to enable entity animation test
  208. * Fixed showfps fault on load screen
  209. * Review of System timer
  210. * Replaced FPS estimation with pure frame rate counter
  211. * SDLSystem uses SDL timer now
  212. * Removed some dupilcate console commands out documented
  213. * Depth sorted particles
  214. * Lots of minor depth sorting and vising work
  215. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  216. * Entity vis no longer considers rooms agian
  217. * New Vector replaces List as renderable container
  218. for a great deal of memory savings
  219. * Room mesh/sprites rendering in nontexture modes agian
  220. * Documentation updates
  221. * Fix entity out of room fix
  222. * New OGL mesh can render with multitexture
  223. * New all bumpmaps are now loaded into texture memory
  224. * New [Network.Server] RC support
  225. * Run console commands from RC file
  226. * Neat new multitexture logo effect
  227. * Hel only build from now on
  228. * "Shooting" test in cvs
  229. * Fixes for depth rendering
  230. * New wireframe mode color codes for renderable type
  231. * Entity sprites back
  232. * Time to move to beta versioning
  233. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  234. * New sshot upload script for my conv ;)
  235. * New entity rendering vising starts, primative depth sort
  236. * Static ( room models ) using sphere bounding volumes now
  237. * New enumeration coding style project wide starts
  238. * New room depth sorting code starts
  239. * Fix for version stamp in corner
  240. * New update room render list per frame command
  241. * Misc minor sound/animation updates
  242. * Hel vising fix in ViewVolume, hel enabled by default
  243. * Look for bugs caused by huge refactoring of codebase
  244. * Hel objects in all builds
  245. * World class temp keeps Light and OpenGLMesh deps for now
  246. * Refactoring: OpenRaider, Render, TombRaider classes
  247. * World class emerges in cvs ( Big refactoring job )
  248. * Texture use moved into Render class
  249. * Emitter use moved into Render class
  250. * Seperation of physical and rendered world starts
  251. * Hel clean up, unit testing fixes
  252. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  253. * New Camera API, clean up starting
  254. * Quaternion ( class ) in cvs
  255. * Toggle for hel use
  256. * Fix port reporting is expected host order agian
  257. * libHel starts creeping into cvs build starting with some vising
  258. * Netcode fix
  259. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  260. * Inactive text no longer rendered
  261. * More libhel work
  262. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  263. * Little manual route chaining test for the fun of it
  264. * Trace tests
  265. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  266. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  267. * Fix for console use before level load crash
  268. * TR4 hack to play footsteps when running
  269. * TR4 pak sounds loaded and playable - just not sourced yet
  270. * New play command
  271. * Improved sound support
  272. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  273. * TR4 pak sound reading and dumping
  274. ( I couldn't find any paks using compression - however
  275. my algorithm can handle those that may )
  276. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  277. * TR4 ponytail type guessing algorithm works with TR4 paks
  278. ( May not apply to all custom lara models )
  279. * TR4 pigtails rendering algorithm now too
  280. * In TR4 ponytail works great with default settings
  281. * Up key now gets last command entered
  282. * r_ponytail console command
  283. * All builds use same texture binds as former EXPERMENTAL builds
  284. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  285. in list and handling
  286. * TR4 GL light support ( pretty )
  287. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  288. * One room render command and changes for other old commands
  289. * Fix for crash using new room ->adJRoom vector
  290. * Fixed room vertex lighting
  291. * Documentation updates
  292. * New scripts for installing
  293. * New client/server kills
  294. * Thanks dan for tesing multiplayer - lots of bugs found
  295. * Started moving room struct into more of a class type of
  296. collections and what not
  297. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  298. * Hack to handle camera out of world - moves to like a FPS
  299. viewpoint -- needs quats and 'dragging' to make it smoother
  300. * Entities drawn in different order to handle large alpha
  301. polygon in rooms ( Hack until sorting algorithm is in place )
  302. * Little hack to force exit of threads w/o calling back
  303. * Lowered network traffic rate and disabled debugging to stdout
  304. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  305. * Code to handle bad texture ids, like in Nasa.tr2
  306. * Network multiplayer test Client/Server can now connect
  307. and pass data and generate clients on each end of game
  308. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  309. * Network code starts
  310. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  311. * Speed boost for entity room clipping
  312. * Fixed color lighting - still some polygons can go all white
  313. * Console commands for clipping and new fly mode
  314. * Getting ready to seperate world clipping and storage from Render
  315. * Cheap wall clipping hack ( works great however )
  316. Doesn't take into account adjoint rooms ( there is a reason )
  317. * EXPERIMENTAL Better GL light support for font/world interaction
  318. * EXPERIMENTAL new level texture loading
  319. * Switching maps in game should never cause crashs anymore
  320. * Found then fixed several memory leaks
  321. * Makefile rule just for memory profiling build ( make memory )
  322. * Vectors replacing Lists for most collection implementations in Render
  323. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  324. * Turn animation for fun
  325. * Room vertex lighting back in
  326. * Vertex color/normal support changes for model meshes
  327. * Skeletal model/mesh model collision _support_
  328. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  329. * Hop up/down to rooms when in void
  330. * Primative 3rd person camera
  331. * GL light support for TR1-TR3
  332. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  333. * Removed room mesh rendering from Render
  334. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  335. * OpenGLMesh and Light classes start
  336. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  337. * Ah, a little free time -- cleaning up Render class a little
  338. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  339. * Auto depends generation for certian people =p
  340. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  341. * Time based animation tracer
  342. * Rounded out mtk3d a little more with common func from
  343. other projects
  344. * New pathing subsystem
  345. * Relocatable data dir ( thanks joshua for idea )
  346. Set by using init var 'HomeDir'
  347. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  348. * Fixed room mesh cache tris texcoors
  349. * Changed room tracking code
  350. * Replaced old room cache mesh texcoor system for tris
  351. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  352. * New menu state for keys
  353. * Major OpenRaider class clean up, reducing, reformatting for
  354. use with picky compilers, etc
  355. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  356. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  357. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  358. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  359. * Wall detection ( no clipping yet )
  360. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  361. values b/c assigned to wrong structure )
  362. * More debugging for bad cache room mesh crash
  363. * New animation fix by making getNumAnimsForMoveable use signed
  364. values ( seems to make TR4 and other levels loadable agian )
  365. * Stopped flickering idle lara by only drawing 1 frame of idle
  366. * Better bad cache quad handling?
  367. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  368. * Fix for room quad's texture bug
  369. * Console print system prototype
  370. * Misc clean ups
  371. * Level load menu prototype active by default
  372. * New debug info in game room/sector/pos
  373. * Floor player clipping by sector ( yay )
  374. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  375. * Floor player clipping by box ( hhmmm... )
  376. * Backport of Camera
  377. * Backport of SDLSystem prototype to replace SDL wrapper
  378. * Backport of mtk3d with GL style matrices and etc
  379. * Hacky fix for texture ids for room polygons
  380. ( Caused by new fast cache room polygon builder )
  381. * Backport of UnRaider Texture handler
  382. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  383. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  384. * Bug found Texture ids broken on new room mesh translation
  385. * Texcoord fix for quads
  386. * Removed damned vertex arrays
  387. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  388. * Partially fixed new renderer/translator
  389. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  390. * New Makefile optional memeory_test.cpp OBJ injection
  391. * "Commit of Doom" to break cvs source, yay!
  392. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  393. * Render cleaned up a little more
  394. * New room mesh system using arrays
  395. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  396. * Fixed TR4 bone layering
  397. * Worked on finiding/rendering ponytail some more
  398. * Moved angle clac for tags back into TombRaider class
  399. * Screenshot TGA file fix
  400. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  401. * Ponytail hack
  402. * Better UV generation
  403. * Broke TR2 with the new animation framing
  404. * Animation frame 'safety valve' to prevent overflows
  405. until it can be fixed correctly
  406. * Animation translation fixes
  407. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  408. * More TR format notes
  409. * TR4 object header
  410. * Minor changes to OpenRaider for speed/calarity
  411. * Idle aframe test code in
  412. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  413. * Fix for Lara model picking in TR4
  414. * Fix for TR4 loading ( tr4_light )
  415. * Fix for TR4 loading ( tr4_ai_data )
  416. * Fog support
  417. * Fix for world geo ( room bbox adjust )
  418. * Fix for bad mem usage reporting for overhead
  419. * Fix for HUGE memory leaks in TombRaider class
  420. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  421. * Fix for memfile size reporting
  422. * Fix for GLString truncation
  423. * New audio dir support back in
  424. * Fix for insert of tree_insert for memeory
  425. * Iterative version of tree_insert for memeory togglable
  426. at compile time
  427. * Fix for m-string max accounting
  428. * RBTree fix for memeory ( must stop coding after 0200 )
  429. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  430. * Stability has degraded with aggressive feature prototyping
  431. * More information for zero allocs
  432. * Fix for some 0 byte allocatations found in project
  433. * Check for 0 byte allocatations
  434. * Old List back in for now - slower, smaller
  435. * Removed many unnessacary sleeps from older builds
  436. * New feature tracks memory usage by file
  437. * Print to screen while loading back
  438. * New GLString now has helper functions for speedy string
  439. updates to replace hacks
  440. * Fixed damn 'memeory' rbtree
  441. * More verbose fatal error reporting
  442. * Reworked memeory prototype into better code
  443. * Removed working list tracker from memeory
  444. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  445. * Memeory memory overhead reduction for filename storage
  446. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  447. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  448. * Back to dynamic C-strings to save 'memeory memory'
  449. * Wrote a RBTree implementation directly into Memeory util
  450. * TGA debug fix
  451. * Looking at writing RBTree directly into Memeory util
  452. * Fixed driver string memory leak in main found with Memeory
  453. * Fixed GLString memory leak just found with Memeory
  454. * Fixes for release build to avoid memeory debugger
  455. * Memeory changes to avoid new/delete calls internally
  456. affecting MEMEORY_ERROR reports ( much much slower list based )
  457. * New iostreams and memeory header guards
  458. * Doh, corerction on pointer 0 padding
  459. * New delete accounting hack
  460. * New Memeory unit test features/fixes
  461. * Printing addr with hexadecimal for obvious reasons
  462. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  463. * Fixed overlapped vars/data members
  464. * Dumps memeory report filename fix
  465. * Dumps memeory report for unfreed on exit now?
  466. * Console commands to debug 'memeory'
  467. * New c func printing option in Tree
  468. * Memeory profiling system starting
  469. * Font data fixes
  470. * Fixed sourceforge cvs tree
  471. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  472. * Fixed bug where ent draw didn't account for viewmodel
  473. in same room
  474. * New texture binding method for strict checking and
  475. to avoid prechecks on unsorted polygons
  476. * More rendering toggles for more testing
  477. * Draw room bbox with r_portal
  478. * Moved more commands to console only ( See README )
  479. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  480. * Fix rendering bug with r_portal
  481. * RC uses pakdir for strict path enforcement now
  482. * New RC commands for Map/Music that represent backend correctly
  483. ( It's a FIFO, not a sorter )
  484. * RC parser now uses console command parser helper too
  485. * Improvements to console command parser
  486. ( less memory, faster normal case, easier to add new commands )
  487. * Hack to try to unload level shows it's time to start a
  488. rewrite =)
  489. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  490. * Screenshot console command
  491. * View model render toggle console command
  492. * View model index fix for entity use
  493. * Console command naming clean up starting
  494. * Console fix for backspacing over prompt
  495. * Load command to load levels by index
  496. * Many more console commands, replacing some key commands
  497. * Sprites render after players now for more accurate scene
  498. * Collapsed some rendering gobals into temp LARA entity gobal
  499. * Portal visual debugging
  500. * Console fix for prompt display after command given
  501. * Fix for bad cvs sync
  502. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  503. * Portal (precompiled) use starts
  504. * Very basic console prototype in place
  505. * Render control flags ( Not same as mode flags )
  506. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  507. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  508. * Fix for RC loader
  509. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  510. * Temp resource redundency pruning solution
  511. * More string safety auditing and fixes
  512. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  513. * Hack to fix texture dumping
  514. * More string clean up
  515. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  516. * Minor TR support work
  517. * Texture dumping fix for new mtk_tga
  518. * New tristrip rendering sprites
  519. * Changed to snprint in all objects now
  520. * Clean up in texture use
  521. * Clean up in screenshot code
  522. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  523. * Animation frame testing hack back keys '[' and ']'
  524. * Reduction of room rendering top levels ( consistent speed? )
  525. * Improvments to texture handling and loading
  526. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  527. * Updated mtk_tga from my current mtk_image source
  528. fixes tga save bug and more stuff
  529. * New more correct FPS counter for alpha testers amusement
  530. DisplayFPS=true in init and key command 'f'
  531. * Refactoring and clean up in OpenRaider
  532. * TombRaider getting ready for testing new class based system
  533. * Got new specs for TR4 and TR5
  534. * Readying class based system for new physics and rendering
  535. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  536. * Fixes for fast texture cache for older tombraider data
  537. * Fixes for TombRaider unit test
  538. * Makefile changes for gcc 3.0
  539. * GLString use fix, forgot to disable culling - thanks dan
  540. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  541. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  542. * Tune up of Sound
  543. * Disable cusor show on switch to fullscreen also
  544. * GLString scaling
  545. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  546. * New Sound flags ( allows for easier expansion )
  547. * Start loadscreen before caching sound now
  548. * NOTE audio support is fine - just low memory condition kill
  549. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  550. * Broke audio support by switching around
  551. OpenRaider, LoadLevel/SetupAudio
  552. * README update
  553. * Texture caching while reading from diskfile in callback
  554. * New load screen percentage feedback via callback
  555. * Fix for Tombraider multiple Clear() bug
  556. * New load ordering, might break some things
  557. * More work on GLString use in OR
  558. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  559. * Speed set on Camera
  560. * Played with some refactoring in OpenRaider class
  561. and thread hacks for external texture use
  562. * New texture loading to make external textures
  563. id independent of TR texture id at load time
  564. * Changed 'load screen' layout and particle setup
  565. * Removed dependence of Emitter on Texture agent - calls
  566. GL texture bind directly now
  567. * Particle partial resync with freyja_particle tree
  568. * Emitter partial resync with freyja_particle tree
  569. * Render minor reduction/refactoring, breaking up some code
  570. * New GL font system for OpenRaider ( GLString )
  571. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  572. * GlGetString use 'correct' fix
  573. * Music list reimplemented for CVS
  574. * Emitter commited to CVS ( oopsie )
  575. * Changlog reformated
  576. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  577. * New Changlog format
  578. * Minor GL string use 'temp fix' in Render
  579. * ModelDebug option to RC to disable model load debugging
  580. * TODO update
  581. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  582. * Minor rendering changes
  583. * Particle test fix
  584. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  585. * Particle testing ( Using one of my freyja prototypes )
  586. * Fullscreen toggle - '9' key
  587. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  588. * Timer prototype starts, just using a time delay for now
  589. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  590. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  591. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  592. * Set up new box just for windows TR compatibility tests
  593. ( got old ppro out, bought a hdd for it - weee )
  594. * Testing exported meshes with Freyja
  595. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  596. * Mesh export test for TombRaider
  597. * Texel adjustment method rolled back into TombRaider
  598. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  599. * TR4 sky mesh?
  600. * Texture changes
  601. * Freyja work with ponytail graphing
  602. * New FPS counter uses larger frame samples and reset
  603. ( readings still off by a little )
  604. * Splash screen for threaded loads (shakes for fullscreen feedback)
  605. * Particle engine research ( no code )
  606. * Threading testing
  607. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  608. * Might wait to install X 4.0.1 to work on bump map rendering
  609. * Render check for multitexture
  610. * Fixed OpenRaider to use new TombRaider::Texture API
  611. * Bump map use with new TombRaider backend API
  612. * "TR3 objtexture alpha clip" back in for 32bit textiles
  613. * More testing features like texture dumping for all versions
  614. * Special texture loading default use in TR4/TR5
  615. * Zero padding on dumped textures - yes, it is about time
  616. * Fixed special texture loading/dumping
  617. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  618. * 32bit texture default use in TR4/TR5
  619. * 32bit texture testing in TR5
  620. * Make rule regression testing in cvs tree
  621. `make tombraider.test`
  622. * Better make rules for tombraider.test
  623. * TombRaider fixes for compression use and dellocation
  624. * New TombRaider::LoadTR5
  625. * Worked on TombRaider agent
  626. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  627. * Added *some of the TR5 spec to regression test build
  628. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  629. * Some minor checks for bad allocation of meshes?
  630. * Changed moveable code to assume nonanimated entity
  631. * Entity drawing tied to room drawing
  632. (For vising, later use an entity cache per room to avoid full cycle)
  633. * Screenshot name now based on VERSION string (better bugs reports)
  634. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  635. * Fixed Freyja tree's colored polygons
  636. * More debug output on animation building
  637. * Fixed Freyja's tree too
  638. * Fixed TR4 decompress bug
  639. ( silly me, it only worked because of opt, didn't clear a var )
  640. * Animation grouping prototype
  641. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  642. * Fixes for mesh rendering ambient light level
  643. * Fixes for animtion rendering
  644. * Fixes for animation loading
  645. (TR2+ lara has some animation problems still, with junk frames)
  646. (TR1 lara works because all the right indices = 0)
  647. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  648. * Fixed animations using steping fix I wrote for libfreyja_egg
  649. this breaks the old TR aniamtion hacks though =)
  650. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  651. * Back porting to Freyja to help figure out TR animation problems
  652. * Worked on TR5 and TR4 texture alpha flags
  653. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  654. * Fixed skeletal/moveable loading and animation
  655. * Starting entity mapping tracer
  656. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  657. * NOTE make enities list so dup models won't draw to same position
  658. * Caching caused segfault - so now emulate dumb smart pointers
  659. * Removed Free TR data, it caused to many segfaults,
  660. for some reason it frees twice even with Clear()
  661. * Caching for duplicate models ( saves tons of memory )
  662. * Fixed loading and animation for all models in level
  663. * Broke animation with new loader?! (caused by new moveable loading)
  664. * Free TR data after load ( May cause segfault on exit )
  665. * Simple vising for items back in
  666. * Oops, removed mesh draw from viewmodel renderer
  667. ( was debuging item meshes )
  668. * Fixed tr4 (2 layer tags) flag set on non lara models
  669. * Fixed moveable loading
  670. * Looking for moveable object drawing problems ( werid )
  671. * Fixed item positioning set on load
  672. * Fixed sprite/room amb lighting back to white ( heh, oops )
  673. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  674. * Void color only when outside world
  675. * Various minor renderer changes
  676. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  677. * Fixed lara's colored polygons index bug for TR1
  678. * Autoload lara as view model
  679. * Tr4 two mesh system use
  680. * Basic skeletal model animation (frame rate based)
  681. * Skeletal model rendering
  682. * Skeletal model loader finished
  683. * No quaterions generated in current skeletal loader
  684. It'll be easy to add bone lerping later, but first I want
  685. correct behavior ( ie animation and placement )
  686. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  687. * Planning rendering engine #3
  688. * Once skeletal models are in rendering engine #2
  689. physics code can start
  690. * EXPERIMENTAL moveable code starts
  691. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  692. * Moveable code finaling coming back in ( now with quats )
  693. * Bug fix to ignore bad meshes in some TR4 levels?
  694. * TombRaider class test
  695. * Some TR5 specs fell in my lap today =)
  696. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  697. * Mouse motion control fixes
  698. * Item sprite rendering ( TR1, TR2, and should work for others )
  699. * Item sprite loading ( TR1, TR2, and should work for others )
  700. * Fixed room sprite loading
  701. * Hack temp fixes for camera ( broke it bad last night )
  702. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  703. * Baisc strafing and better forward/backward movement on camera
  704. * More user documentation and bug tracking
  705. * Portal toggle
  706. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  707. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  708. * Mouse look code
  709. * The portal code is hindered by the old XZ vis check =(
  710. once it's replaced it should be 100% correct
  711. * Added portal code, and is almost fully working now
  712. * Worked on portal code (testing)
  713. * Since adding quaternion camera, segfault on exit... hhmmm...
  714. * Finished quaternion based camera and rendering
  715. * Planning to break mtk3d into base type classes and expand it as
  716. a library with learping functions for use in animation also =)
  717. * Started on quaternion camera and quaternion support in mtk3d
  718. * TR4 sound fx postioning loader starts
  719. * GL driver string from resource
  720. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  721. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  722. * SDL key code fixes
  723. * More SDL fixes for rendering
  724. * More SDL work, fixes
  725. * FPS counter prints to console every 100 frames
  726. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  727. * SDL is very slow atm ( drag ass )
  728. You can edit Makefile to set it to use it if you want
  729. * Finished basic test SDL interface
  730. * Started on item sprite loading (likes a little more, but not priority)
  731. * Aren't you all gald I ditched render engine #1 now? ;)
  732. * New sprite rendering code
  733. * Fixed bug that drew static room meshes twice
  734. * Fixed bug that drew alpha sorted tris 3 times
  735. (Fixes all known alpha rendering bugs)
  736. * Room sprite loading code
  737. * Cleaned code, fixed some documentation
  738. * Started work on Resource agent, not ready to replace old code yet
  739. * No longer dump textures, unless explictly set in rc file
  740. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  741. * Fixed XEmacs modes should have been 'Mode: C++'
  742. * Looked at portal design guide, was useless
  743. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  744. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  745. * SDL support starts back
  746. * Added my old linux joystick code
  747. * Basic sorted alpha poly render second pass with very small penalty
  748. ( An all new rendering feature never in engine before )
  749. * Figured out best way to sort alpha polys exp with rooms only for now
  750. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  751. * Static mesh rendering back ( doesn't use room lighting
  752. intensity for now )
  753. * Texel alignment
  754. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  755. * Static meshes
  756. * Model meshes
  757. * Mipmaps in Texture as option
  758. * Code clean up
  759. * Item sprite and room sprite loader code about finished
  760. * Finished adding my screenshot code from Freyja, and
  761. made it produce TGAs instead of PPMs ( cmd 'S' )
  762. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  763. * POublic CVS Release
  764. * Vertex lighting now functional and stable in new engine
  765. * Fix for TR4 water alpha via textile generator, but
  766. some light shards are still black - might be other
  767. alpha flags that are unknown
  768. * New level loader using _map_list
  769. * New Map list RC rule
  770. * Start of item sprite code in new engine
  771. * Leaving old Texture calls for compaiblity with obsolete
  772. * New textile loading by moving new code into Freyja's
  773. TombRaider module to handle *all pixmap generation
  774. * User documentation
  775. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  776. * Testing
  777. * Resource system back in
  778. * AL init threaded off
  779. * Switched order of AL and GL inits
  780. ( so you can have in game progess loader for loading )
  781. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  782. * Should have all the best of the engines merged by Monday!
  783. * Started model rendering code for engine #2
  784. * New mode control for WIREFRAME, SOLID, TEXTURE
  785. * Fixed texel index bug for rooms
  786. * New Camera methods for visibility and more accessors
  787. * Render engine #2 feature upgrade by merging with engine #1
  788. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  789. * Rendering engine #2 fixes
  790. * New Camera method for positioning
  791. * Rendering engine #2 update
  792. * Added documentation to Sound agent
  793. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  794. * Texture manager fixes
  795. * Tesselated quads
  796. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  797. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  798. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  799. * Render fixes
  800. * OpenAL fixes for /dev/dsp in use and _init guard
  801. * Added Sound manager, OpenAL support for groovy 3d audio =)
  802. * Dropped all OSS code
  803. * Fixed segfault by freeing _texture and _tombraider twice
  804. * TR4 texture fixes ported from gegg
  805. * Fixed segfault on texture handling
  806. * Removed splash screen code completely
  807. ( Will later use loader screens just like TR )
  808. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  809. * Splash screen as compile time support
  810. * PThread support as compile time option
  811. * TR4 texel loading fixes
  812. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  813. * OpenRaider request for sourceforge hosting
  814. * New Render class is now the new renderer
  815. * GLUT use abstracted and placed into openraider.cpp
  816. * Mtk Image manager
  817. * Mtk texture manager
  818. * Thread for Freyja loader
  819. * Freyja camera
  820. * OpenRaider RC system design
  821. * Freyja loader replaces yuri loader in test build
  822. * Splash screen
  823. * New engine starts
  824. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  825. * Removed drawing another lara as an error marker for movables
  826. * Removed level dumping and saving
  827. * Split up mesh rendering
  828. * New 3rd person lara camera rendering
  829. * New animation control
  830. * This project is based on trueview by yuri and some patches
  831. and porting to linux by Mongoose along with code from
  832. GooseEgg by Mongoose
  833. * Log started