Open Source Tomb Raider Engine
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ChangeLog 40KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140105 ]
  6. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  7. * Fixed strange Mouse Y-Axis Overflow bug
  8. * Cleanup of Makefile
  9. [ 20140104 ]
  10. * Hel Unit Test build & passes
  11. * Spring & Simulation Tests unbuildable, missing files?
  12. * GLString Unit Test builds, works not every time?
  13. * TombRaider Unit & Regression Test working
  14. [ 20140103 ]
  15. * Removed more (unused?) code, PSKModel & UTPackage
  16. * Removed unused MD3, mtk3d, MtkImage stuff!
  17. [ 20140102 ]
  18. * Improved the Mac build steps...
  19. Freealut now in /usr/local so we don't need to call
  20. install_name_tool on the built binary
  21. * Removed the old & unused GLUTSystem
  22. * Replaced the (unknown) included sample sound file
  23. * Removed some redundant build config defines
  24. [ 20140101 ]
  25. * Fixed Wavebuffer loading of Sound subsystem, as well as
  26. making the Sound Unit Test buildable on Mac.
  27. Added new argument to loadWav, length of buffer.
  28. * Changed (unknown) included Font to Droid Sans Mono
  29. * Fixed Render bug, now console is visible again
  30. * Implemented CMD + Q shortcut on Mac to quit
  31. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  32. the first received mouse event, because its faulty, thanks
  33. to an SDL bug:
  34. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  35. * Fixed incredibly slow mouse/camera movements
  36. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  37. invisible and grab it in windowed mode
  38. [ 20131231 ]
  39. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  40. mode on Mac, still not working correctly, but better :)
  41. [ 20131227 ]
  42. * Moved included documents into GitHub Repo wiki
  43. (https://github.com/xythobuz/OpenRaider/wiki)
  44. * Reduced start up time by increasing animation speed
  45. [ 20131221 ]
  46. * Reimplemented deprecated gluLookAt()
  47. * Reimplemented deprecated gluPerspective()
  48. * Reimplemented deprecated gluBuild2DMipmaps()
  49. * Reimplemented alutLoadWAVFile(), seems not to be working
  50. * Moved mac distribution logic from makefile into scripts
  51. [ 20131219 ]
  52. * Bundle now contains dynamic libraries not included with Mac OS X
  53. * Bundle now runs setup if needed
  54. * Fixed memory test builds not running on OS X
  55. [ 20131218 ]
  56. * Enabled ALUT on Mac OS X
  57. * Silenced many warnings regarding non-writable string constants
  58. * Fixed issues with linked libraries on Mac OS X
  59. * Implemented support for bundling OpenRaider as Mac App
  60. * Removed Microsoft Visual Studio Project files
  61. * Removed Screenshot Script
  62. [ 20131217 ]
  63. * No longer segfaults on launch in Mac OS X
  64. [ 20131215 ]
  65. * Wrote new README file
  66. * Added stub for missing hel/CollisionObject
  67. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  68. [ 20030713 ]
  69. * UTPackage class forked from PSKModel class
  70. * System class gets download, dir backports
  71. * libferit usage in public CVS
  72. * mtk_tga gets filename parm save and drops color swaping
  73. [ 20030704 ]
  74. * Tested PSKModel with models from:
  75. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  76. * On the fly resolution change like in unit tests
  77. * GLString obsoleted, undefining HAVE_SDL_TTF
  78. will cause OR to use font.tga texture fallback
  79. * Merged GLString and SDL_TTF utils Texture usage
  80. * TTF renderer replaces texture font system
  81. * Font system using new ortho projection
  82. * Requirements file now in cvs
  83. * Fixed all known level loading issues from new codebase
  84. * Loadlevel command using mapname string
  85. * Maps are validated on rc load
  86. * Experimental TTF support in OpenRaider, Look in RC file
  87. * Removed Console, MtkImage classes from private tree
  88. [ 20030701 ]
  89. * Removing OpenRaider Map use for level/music string storage
  90. ( This means if you set a map to a certain number in rc, then
  91. you can no longer call it by 'load #' )
  92. * Fixed PSKModel unit test build
  93. * Fixed Hel Simulation, Spring unit test builds
  94. [ 20030630 ]
  95. * EXPERIMENTAL on the fly colored -> textured polygon code
  96. ( It's not even funny how bad the colors match currently )
  97. * API changes in Texture class to make it easier to upgrade
  98. * Screeshots stored in ~/.OpenRaider/sshots/
  99. * Fixed broke new multitexture support in Texture class
  100. * Texture class gets color texture generator
  101. * Texture class gets SDL_TTF support from SDLSystem
  102. * Update to OR Texture class ( backports from UnRaider )
  103. * Fixed matrix multiplcation issues with fixed code generator
  104. * Reworking broken Matrix changes into rollback fix
  105. * Fixes for Matrix based math breakage ( just rolled it rollback )
  106. [ 20030618 ]
  107. * Redone a lot of hel and it's use, broke a lot of things
  108. * UTF-8 and TTF font texture generation support
  109. * Camera broken, Matrix broken, Quaternion broken?
  110. * About finished mtk3d and hel converging
  111. * Phyiscs system base work done
  112. [ 20030604 ]
  113. * Console/command rollover not finished, but working
  114. * BUG portals/walk block too often with current collision
  115. * BUG room sprites have wrong texture ID?
  116. * Unicode key support?
  117. * Some more user definable keys using 'bind' command
  118. * System gets old resource system, new resource system
  119. based on it with dynamic modes and command parsing
  120. [ 20030602 ]
  121. * Mouse grab command
  122. * New key input design, currently using ASCII to
  123. be compatible with old code
  124. * SDL mouse grab toggle back in SDLSystem
  125. * SDL_TTF support starts in SDLSystem
  126. * Made printf string buffering part of System
  127. * Simulation fixes, GL unit test
  128. * Removed main.* from CVS
  129. * Removed Raider.*, gl_util.* from local tree
  130. * Added Mass, ParticleMass, Simulation to CVS
  131. * More stat commands for debugging
  132. * Fix for console command marker strip
  133. * Updates to Hel, mass simulator, more vector operators
  134. [ 20030528 ]
  135. * RC file now allows imports of another RC file
  136. ( If you want to be a jackass you *can make it loop )
  137. * RC file now interprets spaces ( User request )
  138. * RC file allows trailing comments now
  139. * Room hopping disabled by default now
  140. ( command hop to enable )
  141. * Swimming movement added to stop-gap movement system
  142. [ 20030526 ]
  143. * Removed some test code from TombRaider
  144. * Fix for TR4 loading using TRC loader
  145. * Fix for solid mode rendering debug ( solid, r_light 1 )
  146. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  147. * Finished up element API, some TRC support for faces
  148. * Stopping work on array renderer until the element
  149. system is back up ( possible backport for 0.1.0? )
  150. * Cleaning up OpenGLMesh prototype API
  151. [ 20030524 ]
  152. * New OpenGLMesh array renderer
  153. * Fix for Vector collection empty handling
  154. * Fix for the 20030519 segfault/lock on exit bug
  155. * More API unification coding, and OpenRaider usage
  156. for room loading
  157. * Watch for a lot of new bugs, this is a lot of
  158. coding changing around
  159. [ 20030522 ]
  160. * More unification, including TRC room translation
  161. support starts ( convert from TRC to OR )
  162. * Handle TRC loading in OpenRaider CVS builds
  163. * TR5 loading tweaking to work for demo paks as well
  164. * Room sprite processing factored out
  165. [ 20030521 ]
  166. * TR5/TRC Sound ripping/in game loading finished
  167. * More TombRaider format unification
  168. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  169. * TR5/TRC loader finished - loads only nondemo map I have
  170. [ 20030519 ]
  171. * More work on TR5/TRC support now using doc std
  172. * Refactored skeletal class structure
  173. * BUG seems to be leak fix related world clear lock
  174. * Fix: Skeletal animation memory leak
  175. * New rendering routine for new temp mesh type
  176. ( Buggy and expensive, but it's a stop gap )
  177. ( Colored polygons aren't really rendered as such )
  178. * Fix: OpenRaider new mesh API stop-gap handling
  179. * Fix: TombRaider new mesh loader API
  180. [ 20030517 ]
  181. * BUG found in new mesh loader API
  182. ( Quad tess is broken in TombRaider for meshes )
  183. ( Vertex array translation from TombRaider broken )
  184. * Event system partially in place, needs glue as well
  185. * Console commands from RC hack/fix
  186. [ 20030516 ]
  187. * Mesh rendering temp disabled until mesh renderer
  188. is fully redone
  189. * Finally getting a lot of the more complex mesh
  190. building routines pushed behind clean API from
  191. the OpenRaider to the TombRaider class
  192. ( Could cause a lot of new bugs? )
  193. * Event system test structures introduced to World
  194. * Some major work on model_mesh rendering, also
  195. abstracting interface for their construction
  196. * Some minor work on OpenGLMesh renderer, with code
  197. in place to increase performance
  198. [ 20030513 ]
  199. * TombRaider engine abstraction for room
  200. vertex and color loading and parsing
  201. [ 20030512 ]
  202. * New external SFX use for TR2/TR3 paks -- now
  203. all versions load sound files into the game engine
  204. See README for help using external paks.
  205. * New external SFX pak loading support for TR2 and TR3
  206. * Documentation updates and user usability package tests
  207. ( thanks Josh )
  208. * Apt source in place ( see README )
  209. * Automated debian packaging in Makefile ( make debian )
  210. * Animation half ass restored in non lara models agian
  211. * BUG found in SkeletalModel::setFrame - quick disable to
  212. remove crash bug CLOSES 20030101 tmp filing
  213. [ 20030510 ]
  214. * Old TR4 sound support moved behind new interface
  215. * Sound support for TR1 using new interface - have to wait
  216. for external sound pak support for TR2 and TR3
  217. * New sound sample management/interface in TombRaider class
  218. [ 20030509 ]
  219. * Manually patched with JML's UNICODE support
  220. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  221. [ 20030101 ]
  222. * Seriously broken animation! =)
  223. * I wonder how much this breaks - hacks shoved in to
  224. keep it runnable until the new event system is started
  225. * Skeletal model refactoring
  226. * Seperating entity and animation states and it's ugly
  227. * Finer animation control starts
  228. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  229. [ 20021228 ]
  230. * Md3 refactoring
  231. * Many Md3 fixes and features out of unit test work
  232. * Huge Md3 unit, testing ground for future TR unit test
  233. [ 20021227 ]
  234. * Md3 easter egg in cvs
  235. * State system work and testing
  236. [ 20021224 ]
  237. * Wireframe color code doc in README
  238. * Minor compile fixes for gcc 3.x
  239. * Default portal display in wireframe mode now
  240. * New hop command to disable room hopping movement
  241. * New r_animate command to enable entity animation test
  242. * Fixed showfps fault on load screen
  243. * Review of System timer
  244. * Replaced FPS estimation with pure frame rate counter
  245. * SDLSystem uses SDL timer now
  246. * Removed some dupilcate console commands out documented
  247. * Depth sorted particles
  248. * Lots of minor depth sorting and vising work
  249. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  250. * Entity vis no longer considers rooms agian
  251. * New Vector replaces List as renderable container
  252. for a great deal of memory savings
  253. * Room mesh/sprites rendering in nontexture modes agian
  254. * Documentation updates
  255. * Fix entity out of room fix
  256. * New OGL mesh can render with multitexture
  257. * New all bumpmaps are now loaded into texture memory
  258. * New [Network.Server] RC support
  259. * Run console commands from RC file
  260. * Neat new multitexture logo effect
  261. * Hel only build from now on
  262. * "Shooting" test in cvs
  263. * Fixes for depth rendering
  264. * New wireframe mode color codes for renderable type
  265. * Entity sprites back
  266. * Time to move to beta versioning
  267. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  268. * New sshot upload script for my conv ;)
  269. * New entity rendering vising starts, primative depth sort
  270. * Static ( room models ) using sphere bounding volumes now
  271. * New enumeration coding style project wide starts
  272. * New room depth sorting code starts
  273. * Fix for version stamp in corner
  274. * New update room render list per frame command
  275. * Misc minor sound/animation updates
  276. * Hel vising fix in ViewVolume, hel enabled by default
  277. * Look for bugs caused by huge refactoring of codebase
  278. * Hel objects in all builds
  279. * World class temp keeps Light and OpenGLMesh deps for now
  280. * Refactoring: OpenRaider, Render, TombRaider classes
  281. * World class emerges in cvs ( Big refactoring job )
  282. * Texture use moved into Render class
  283. * Emitter use moved into Render class
  284. * Seperation of physical and rendered world starts
  285. * Hel clean up, unit testing fixes
  286. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  287. * New Camera API, clean up starting
  288. * Quaternion ( class ) in cvs
  289. * Toggle for hel use
  290. * Fix port reporting is expected host order agian
  291. * libHel starts creeping into cvs build starting with some vising
  292. * Netcode fix
  293. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  294. * Inactive text no longer rendered
  295. * More libhel work
  296. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  297. * Little manual route chaining test for the fun of it
  298. * Trace tests
  299. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  300. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  301. * Fix for console use before level load crash
  302. * TR4 hack to play footsteps when running
  303. * TR4 pak sounds loaded and playable - just not sourced yet
  304. * New play command
  305. * Improved sound support
  306. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  307. * TR4 pak sound reading and dumping
  308. ( I couldn't find any paks using compression - however
  309. my algorithm can handle those that may )
  310. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  311. * TR4 ponytail type guessing algorithm works with TR4 paks
  312. ( May not apply to all custom lara models )
  313. * TR4 pigtails rendering algorithm now too
  314. * In TR4 ponytail works great with default settings
  315. * Up key now gets last command entered
  316. * r_ponytail console command
  317. * All builds use same texture binds as former EXPERMENTAL builds
  318. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  319. in list and handling
  320. * TR4 GL light support ( pretty )
  321. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  322. * One room render command and changes for other old commands
  323. * Fix for crash using new room ->adJRoom vector
  324. * Fixed room vertex lighting
  325. * Documentation updates
  326. * New scripts for installing
  327. * New client/server kills
  328. * Thanks dan for tesing multiplayer - lots of bugs found
  329. * Started moving room struct into more of a class type of
  330. collections and what not
  331. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  332. * Hack to handle camera out of world - moves to like a FPS
  333. viewpoint -- needs quats and 'dragging' to make it smoother
  334. * Entities drawn in different order to handle large alpha
  335. polygon in rooms ( Hack until sorting algorithm is in place )
  336. * Little hack to force exit of threads w/o calling back
  337. * Lowered network traffic rate and disabled debugging to stdout
  338. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  339. * Code to handle bad texture ids, like in Nasa.tr2
  340. * Network multiplayer test Client/Server can now connect
  341. and pass data and generate clients on each end of game
  342. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  343. * Network code starts
  344. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  345. * Speed boost for entity room clipping
  346. * Fixed color lighting - still some polygons can go all white
  347. * Console commands for clipping and new fly mode
  348. * Getting ready to seperate world clipping and storage from Render
  349. * Cheap wall clipping hack ( works great however )
  350. Doesn't take into account adjoint rooms ( there is a reason )
  351. * EXPERIMENTAL Better GL light support for font/world interaction
  352. * EXPERIMENTAL new level texture loading
  353. * Switching maps in game should never cause crashs anymore
  354. * Found then fixed several memory leaks
  355. * Makefile rule just for memory profiling build ( make memory )
  356. * Vectors replacing Lists for most collection implementations in Render
  357. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  358. * Turn animation for fun
  359. * Room vertex lighting back in
  360. * Vertex color/normal support changes for model meshes
  361. * Skeletal model/mesh model collision _support_
  362. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  363. * Hop up/down to rooms when in void
  364. * Primative 3rd person camera
  365. * GL light support for TR1-TR3
  366. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  367. * Removed room mesh rendering from Render
  368. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  369. * OpenGLMesh and Light classes start
  370. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  371. * Ah, a little free time -- cleaning up Render class a little
  372. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  373. * Auto depends generation for certian people =p
  374. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  375. * Time based animation tracer
  376. * Rounded out mtk3d a little more with common func from
  377. other projects
  378. * New pathing subsystem
  379. * Relocatable data dir ( thanks joshua for idea )
  380. Set by using init var 'HomeDir'
  381. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  382. * Fixed room mesh cache tris texcoors
  383. * Changed room tracking code
  384. * Replaced old room cache mesh texcoor system for tris
  385. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  386. * New menu state for keys
  387. * Major OpenRaider class clean up, reducing, reformatting for
  388. use with picky compilers, etc
  389. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  390. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  391. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  392. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  393. * Wall detection ( no clipping yet )
  394. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  395. values b/c assigned to wrong structure )
  396. * More debugging for bad cache room mesh crash
  397. * New animation fix by making getNumAnimsForMoveable use signed
  398. values ( seems to make TR4 and other levels loadable agian )
  399. * Stopped flickering idle lara by only drawing 1 frame of idle
  400. * Better bad cache quad handling?
  401. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  402. * Fix for room quad's texture bug
  403. * Console print system prototype
  404. * Misc clean ups
  405. * Level load menu prototype active by default
  406. * New debug info in game room/sector/pos
  407. * Floor player clipping by sector ( yay )
  408. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  409. * Floor player clipping by box ( hhmmm... )
  410. * Backport of Camera
  411. * Backport of SDLSystem prototype to replace SDL wrapper
  412. * Backport of mtk3d with GL style matrices and etc
  413. * Hacky fix for texture ids for room polygons
  414. ( Caused by new fast cache room polygon builder )
  415. * Backport of UnRaider Texture handler
  416. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  417. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  418. * Bug found Texture ids broken on new room mesh translation
  419. * Texcoord fix for quads
  420. * Removed damned vertex arrays
  421. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  422. * Partially fixed new renderer/translator
  423. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  424. * New Makefile optional memeory_test.cpp OBJ injection
  425. * "Commit of Doom" to break cvs source, yay!
  426. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  427. * Render cleaned up a little more
  428. * New room mesh system using arrays
  429. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  430. * Fixed TR4 bone layering
  431. * Worked on finiding/rendering ponytail some more
  432. * Moved angle clac for tags back into TombRaider class
  433. * Screenshot TGA file fix
  434. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  435. * Ponytail hack
  436. * Better UV generation
  437. * Broke TR2 with the new animation framing
  438. * Animation frame 'safety valve' to prevent overflows
  439. until it can be fixed correctly
  440. * Animation translation fixes
  441. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  442. * More TR format notes
  443. * TR4 object header
  444. * Minor changes to OpenRaider for speed/calarity
  445. * Idle aframe test code in
  446. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  447. * Fix for Lara model picking in TR4
  448. * Fix for TR4 loading ( tr4_light )
  449. * Fix for TR4 loading ( tr4_ai_data )
  450. * Fog support
  451. * Fix for world geo ( room bbox adjust )
  452. * Fix for bad mem usage reporting for overhead
  453. * Fix for HUGE memory leaks in TombRaider class
  454. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  455. * Fix for memfile size reporting
  456. * Fix for GLString truncation
  457. * New audio dir support back in
  458. * Fix for insert of tree_insert for memeory
  459. * Iterative version of tree_insert for memeory togglable
  460. at compile time
  461. * Fix for m-string max accounting
  462. * RBTree fix for memeory ( must stop coding after 0200 )
  463. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  464. * Stability has degraded with aggressive feature prototyping
  465. * More information for zero allocs
  466. * Fix for some 0 byte allocatations found in project
  467. * Check for 0 byte allocatations
  468. * Old List back in for now - slower, smaller
  469. * Removed many unnessacary sleeps from older builds
  470. * New feature tracks memory usage by file
  471. * Print to screen while loading back
  472. * New GLString now has helper functions for speedy string
  473. updates to replace hacks
  474. * Fixed damn 'memeory' rbtree
  475. * More verbose fatal error reporting
  476. * Reworked memeory prototype into better code
  477. * Removed working list tracker from memeory
  478. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  479. * Memeory memory overhead reduction for filename storage
  480. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  481. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  482. * Back to dynamic C-strings to save 'memeory memory'
  483. * Wrote a RBTree implementation directly into Memeory util
  484. * TGA debug fix
  485. * Looking at writing RBTree directly into Memeory util
  486. * Fixed driver string memory leak in main found with Memeory
  487. * Fixed GLString memory leak just found with Memeory
  488. * Fixes for release build to avoid memeory debugger
  489. * Memeory changes to avoid new/delete calls internally
  490. affecting MEMEORY_ERROR reports ( much much slower list based )
  491. * New iostreams and memeory header guards
  492. * Doh, corerction on pointer 0 padding
  493. * New delete accounting hack
  494. * New Memeory unit test features/fixes
  495. * Printing addr with hexadecimal for obvious reasons
  496. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  497. * Fixed overlapped vars/data members
  498. * Dumps memeory report filename fix
  499. * Dumps memeory report for unfreed on exit now?
  500. * Console commands to debug 'memeory'
  501. * New c func printing option in Tree
  502. * Memeory profiling system starting
  503. * Font data fixes
  504. * Fixed sourceforge cvs tree
  505. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  506. * Fixed bug where ent draw didn't account for viewmodel
  507. in same room
  508. * New texture binding method for strict checking and
  509. to avoid prechecks on unsorted polygons
  510. * More rendering toggles for more testing
  511. * Draw room bbox with r_portal
  512. * Moved more commands to console only ( See README )
  513. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  514. * Fix rendering bug with r_portal
  515. * RC uses pakdir for strict path enforcement now
  516. * New RC commands for Map/Music that represent backend correctly
  517. ( It's a FIFO, not a sorter )
  518. * RC parser now uses console command parser helper too
  519. * Improvements to console command parser
  520. ( less memory, faster normal case, easier to add new commands )
  521. * Hack to try to unload level shows it's time to start a
  522. rewrite =)
  523. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  524. * Screenshot console command
  525. * View model render toggle console command
  526. * View model index fix for entity use
  527. * Console command naming clean up starting
  528. * Console fix for backspacing over prompt
  529. * Load command to load levels by index
  530. * Many more console commands, replacing some key commands
  531. * Sprites render after players now for more accurate scene
  532. * Collapsed some rendering gobals into temp LARA entity gobal
  533. * Portal visual debugging
  534. * Console fix for prompt display after command given
  535. * Fix for bad cvs sync
  536. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  537. * Portal (precompiled) use starts
  538. * Very basic console prototype in place
  539. * Render control flags ( Not same as mode flags )
  540. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  541. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  542. * Fix for RC loader
  543. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  544. * Temp resource redundency pruning solution
  545. * More string safety auditing and fixes
  546. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  547. * Hack to fix texture dumping
  548. * More string clean up
  549. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  550. * Minor TR support work
  551. * Texture dumping fix for new mtk_tga
  552. * New tristrip rendering sprites
  553. * Changed to snprint in all objects now
  554. * Clean up in texture use
  555. * Clean up in screenshot code
  556. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  557. * Animation frame testing hack back keys '[' and ']'
  558. * Reduction of room rendering top levels ( consistent speed? )
  559. * Improvments to texture handling and loading
  560. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  561. * Updated mtk_tga from my current mtk_image source
  562. fixes tga save bug and more stuff
  563. * New more correct FPS counter for alpha testers amusement
  564. DisplayFPS=true in init and key command 'f'
  565. * Refactoring and clean up in OpenRaider
  566. * TombRaider getting ready for testing new class based system
  567. * Got new specs for TR4 and TR5
  568. * Readying class based system for new physics and rendering
  569. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  570. * Fixes for fast texture cache for older tombraider data
  571. * Fixes for TombRaider unit test
  572. * Makefile changes for gcc 3.0
  573. * GLString use fix, forgot to disable culling - thanks dan
  574. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  575. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  576. * Tune up of Sound
  577. * Disable cusor show on switch to fullscreen also
  578. * GLString scaling
  579. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  580. * New Sound flags ( allows for easier expansion )
  581. * Start loadscreen before caching sound now
  582. * NOTE audio support is fine - just low memory condition kill
  583. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  584. * Broke audio support by switching around
  585. OpenRaider, LoadLevel/SetupAudio
  586. * README update
  587. * Texture caching while reading from diskfile in callback
  588. * New load screen percentage feedback via callback
  589. * Fix for Tombraider multiple Clear() bug
  590. * New load ordering, might break some things
  591. * More work on GLString use in OR
  592. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  593. * Speed set on Camera
  594. * Played with some refactoring in OpenRaider class
  595. and thread hacks for external texture use
  596. * New texture loading to make external textures
  597. id independent of TR texture id at load time
  598. * Changed 'load screen' layout and particle setup
  599. * Removed dependence of Emitter on Texture agent - calls
  600. GL texture bind directly now
  601. * Particle partial resync with freyja_particle tree
  602. * Emitter partial resync with freyja_particle tree
  603. * Render minor reduction/refactoring, breaking up some code
  604. * New GL font system for OpenRaider ( GLString )
  605. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  606. * GlGetString use 'correct' fix
  607. * Music list reimplemented for CVS
  608. * Emitter commited to CVS ( oopsie )
  609. * Changlog reformated
  610. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  611. * New Changlog format
  612. * Minor GL string use 'temp fix' in Render
  613. * ModelDebug option to RC to disable model load debugging
  614. * TODO update
  615. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  616. * Minor rendering changes
  617. * Particle test fix
  618. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  619. * Particle testing ( Using one of my freyja prototypes )
  620. * Fullscreen toggle - '9' key
  621. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  622. * Timer prototype starts, just using a time delay for now
  623. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  624. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  625. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  626. * Set up new box just for windows TR compatibility tests
  627. ( got old ppro out, bought a hdd for it - weee )
  628. * Testing exported meshes with Freyja
  629. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  630. * Mesh export test for TombRaider
  631. * Texel adjustment method rolled back into TombRaider
  632. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  633. * TR4 sky mesh?
  634. * Texture changes
  635. * Freyja work with ponytail graphing
  636. * New FPS counter uses larger frame samples and reset
  637. ( readings still off by a little )
  638. * Splash screen for threaded loads (shakes for fullscreen feedback)
  639. * Particle engine research ( no code )
  640. * Threading testing
  641. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  642. * Might wait to install X 4.0.1 to work on bump map rendering
  643. * Render check for multitexture
  644. * Fixed OpenRaider to use new TombRaider::Texture API
  645. * Bump map use with new TombRaider backend API
  646. * "TR3 objtexture alpha clip" back in for 32bit textiles
  647. * More testing features like texture dumping for all versions
  648. * Special texture loading default use in TR4/TR5
  649. * Zero padding on dumped textures - yes, it is about time
  650. * Fixed special texture loading/dumping
  651. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  652. * 32bit texture default use in TR4/TR5
  653. * 32bit texture testing in TR5
  654. * Make rule regression testing in cvs tree
  655. `make tombraider.test`
  656. * Better make rules for tombraider.test
  657. * TombRaider fixes for compression use and dellocation
  658. * New TombRaider::LoadTR5
  659. * Worked on TombRaider agent
  660. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  661. * Added *some of the TR5 spec to regression test build
  662. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  663. * Some minor checks for bad allocation of meshes?
  664. * Changed moveable code to assume nonanimated entity
  665. * Entity drawing tied to room drawing
  666. (For vising, later use an entity cache per room to avoid full cycle)
  667. * Screenshot name now based on VERSION string (better bugs reports)
  668. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  669. * Fixed Freyja tree's colored polygons
  670. * More debug output on animation building
  671. * Fixed Freyja's tree too
  672. * Fixed TR4 decompress bug
  673. ( silly me, it only worked because of opt, didn't clear a var )
  674. * Animation grouping prototype
  675. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  676. * Fixes for mesh rendering ambient light level
  677. * Fixes for animtion rendering
  678. * Fixes for animation loading
  679. (TR2+ lara has some animation problems still, with junk frames)
  680. (TR1 lara works because all the right indices = 0)
  681. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  682. * Fixed animations using steping fix I wrote for libfreyja_egg
  683. this breaks the old TR aniamtion hacks though =)
  684. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  685. * Back porting to Freyja to help figure out TR animation problems
  686. * Worked on TR5 and TR4 texture alpha flags
  687. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  688. * Fixed skeletal/moveable loading and animation
  689. * Starting entity mapping tracer
  690. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  691. * NOTE make enities list so dup models won't draw to same position
  692. * Caching caused segfault - so now emulate dumb smart pointers
  693. * Removed Free TR data, it caused to many segfaults,
  694. for some reason it frees twice even with Clear()
  695. * Caching for duplicate models ( saves tons of memory )
  696. * Fixed loading and animation for all models in level
  697. * Broke animation with new loader?! (caused by new moveable loading)
  698. * Free TR data after load ( May cause segfault on exit )
  699. * Simple vising for items back in
  700. * Oops, removed mesh draw from viewmodel renderer
  701. ( was debuging item meshes )
  702. * Fixed tr4 (2 layer tags) flag set on non lara models
  703. * Fixed moveable loading
  704. * Looking for moveable object drawing problems ( werid )
  705. * Fixed item positioning set on load
  706. * Fixed sprite/room amb lighting back to white ( heh, oops )
  707. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  708. * Void color only when outside world
  709. * Various minor renderer changes
  710. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  711. * Fixed lara's colored polygons index bug for TR1
  712. * Autoload lara as view model
  713. * Tr4 two mesh system use
  714. * Basic skeletal model animation (frame rate based)
  715. * Skeletal model rendering
  716. * Skeletal model loader finished
  717. * No quaterions generated in current skeletal loader
  718. It'll be easy to add bone lerping later, but first I want
  719. correct behavior ( ie animation and placement )
  720. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  721. * Planning rendering engine #3
  722. * Once skeletal models are in rendering engine #2
  723. physics code can start
  724. * EXPERIMENTAL moveable code starts
  725. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  726. * Moveable code finaling coming back in ( now with quats )
  727. * Bug fix to ignore bad meshes in some TR4 levels?
  728. * TombRaider class test
  729. * Some TR5 specs fell in my lap today =)
  730. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  731. * Mouse motion control fixes
  732. * Item sprite rendering ( TR1, TR2, and should work for others )
  733. * Item sprite loading ( TR1, TR2, and should work for others )
  734. * Fixed room sprite loading
  735. * Hack temp fixes for camera ( broke it bad last night )
  736. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  737. * Baisc strafing and better forward/backward movement on camera
  738. * More user documentation and bug tracking
  739. * Portal toggle
  740. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  741. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  742. * Mouse look code
  743. * The portal code is hindered by the old XZ vis check =(
  744. once it's replaced it should be 100% correct
  745. * Added portal code, and is almost fully working now
  746. * Worked on portal code (testing)
  747. * Since adding quaternion camera, segfault on exit... hhmmm...
  748. * Finished quaternion based camera and rendering
  749. * Planning to break mtk3d into base type classes and expand it as
  750. a library with learping functions for use in animation also =)
  751. * Started on quaternion camera and quaternion support in mtk3d
  752. * TR4 sound fx postioning loader starts
  753. * GL driver string from resource
  754. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  755. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  756. * SDL key code fixes
  757. * More SDL fixes for rendering
  758. * More SDL work, fixes
  759. * FPS counter prints to console every 100 frames
  760. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  761. * SDL is very slow atm ( drag ass )
  762. You can edit Makefile to set it to use it if you want
  763. * Finished basic test SDL interface
  764. * Started on item sprite loading (likes a little more, but not priority)
  765. * Aren't you all gald I ditched render engine #1 now? ;)
  766. * New sprite rendering code
  767. * Fixed bug that drew static room meshes twice
  768. * Fixed bug that drew alpha sorted tris 3 times
  769. (Fixes all known alpha rendering bugs)
  770. * Room sprite loading code
  771. * Cleaned code, fixed some documentation
  772. * Started work on Resource agent, not ready to replace old code yet
  773. * No longer dump textures, unless explictly set in rc file
  774. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  775. * Fixed XEmacs modes should have been 'Mode: C++'
  776. * Looked at portal design guide, was useless
  777. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  778. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  779. * SDL support starts back
  780. * Added my old linux joystick code
  781. * Basic sorted alpha poly render second pass with very small penalty
  782. ( An all new rendering feature never in engine before )
  783. * Figured out best way to sort alpha polys exp with rooms only for now
  784. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  785. * Static mesh rendering back ( doesn't use room lighting
  786. intensity for now )
  787. * Texel alignment
  788. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  789. * Static meshes
  790. * Model meshes
  791. * Mipmaps in Texture as option
  792. * Code clean up
  793. * Item sprite and room sprite loader code about finished
  794. * Finished adding my screenshot code from Freyja, and
  795. made it produce TGAs instead of PPMs ( cmd 'S' )
  796. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  797. * POublic CVS Release
  798. * Vertex lighting now functional and stable in new engine
  799. * Fix for TR4 water alpha via textile generator, but
  800. some light shards are still black - might be other
  801. alpha flags that are unknown
  802. * New level loader using _map_list
  803. * New Map list RC rule
  804. * Start of item sprite code in new engine
  805. * Leaving old Texture calls for compaiblity with obsolete
  806. * New textile loading by moving new code into Freyja's
  807. TombRaider module to handle *all pixmap generation
  808. * User documentation
  809. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  810. * Testing
  811. * Resource system back in
  812. * AL init threaded off
  813. * Switched order of AL and GL inits
  814. ( so you can have in game progess loader for loading )
  815. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  816. * Should have all the best of the engines merged by Monday!
  817. * Started model rendering code for engine #2
  818. * New mode control for WIREFRAME, SOLID, TEXTURE
  819. * Fixed texel index bug for rooms
  820. * New Camera methods for visibility and more accessors
  821. * Render engine #2 feature upgrade by merging with engine #1
  822. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  823. * Rendering engine #2 fixes
  824. * New Camera method for positioning
  825. * Rendering engine #2 update
  826. * Added documentation to Sound agent
  827. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  828. * Texture manager fixes
  829. * Tesselated quads
  830. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  831. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  832. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  833. * Render fixes
  834. * OpenAL fixes for /dev/dsp in use and _init guard
  835. * Added Sound manager, OpenAL support for groovy 3d audio =)
  836. * Dropped all OSS code
  837. * Fixed segfault by freeing _texture and _tombraider twice
  838. * TR4 texture fixes ported from gegg
  839. * Fixed segfault on texture handling
  840. * Removed splash screen code completely
  841. ( Will later use loader screens just like TR )
  842. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  843. * Splash screen as compile time support
  844. * PThread support as compile time option
  845. * TR4 texel loading fixes
  846. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  847. * OpenRaider request for sourceforge hosting
  848. * New Render class is now the new renderer
  849. * GLUT use abstracted and placed into openraider.cpp
  850. * Mtk Image manager
  851. * Mtk texture manager
  852. * Thread for Freyja loader
  853. * Freyja camera
  854. * OpenRaider RC system design
  855. * Freyja loader replaces yuri loader in test build
  856. * Splash screen
  857. * New engine starts
  858. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  859. * Removed drawing another lara as an error marker for movables
  860. * Removed level dumping and saving
  861. * Split up mesh rendering
  862. * New 3rd person lara camera rendering
  863. * New animation control
  864. * This project is based on trueview by yuri and some patches
  865. and porting to linux by Mongoose along with code from
  866. GooseEgg by Mongoose
  867. * Log started