Open Source Tomb Raider Engine
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ChangeLog 42KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140202 ]
  6. * Fixed more cppcheck warnings
  7. [ 20140201 ]
  8. * Rewrote Memory Unit Test using greatest
  9. * Used C++ static analysis tool cppcheck and tried to fix
  10. its warnings
  11. [ 20140131 ]
  12. * All unit tests buildable again and no more warnings
  13. [ 20140129 ]
  14. * Removed unused libferit stuff
  15. * Changed code to generate much less warnings
  16. * Using relative epsilon for float comparison
  17. [ 20140124 ]
  18. * Fixed some TombRaider.cpp warnings
  19. [ 20140120 ]
  20. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  21. * Converted all tabs to spaces (4 spaces per tab)
  22. * Auto indented all cpp files
  23. [ 20140119 ]
  24. * Enabled linear texture filtering for fonts, resulting in nicer
  25. looking down scaling
  26. * Removed unused TGA font parts of GLString with slight API changes
  27. * Modified GLString Unit Test to work with new GLString
  28. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  29. from SDLSystem
  30. * Silenced many more warnings
  31. [ 20140118 ]
  32. * Removed unused (and pretty empty) Entity class
  33. [ 20140117 ]
  34. * Reenabled room hopping on launch
  35. * Now using C++11 standard.
  36. * Turned on many more warnings and silenced some of them.
  37. * Removed empty Quaternion Unit Test
  38. [ 20140111 ]
  39. * Rewrote GLString Unit Test, now using TTF Font
  40. * Removed included TGA font and loading code
  41. * Rewrote Matrix Unit Test now using greatest
  42. * Documented MatMath, fixed bug in helRandomNum(),
  43. added better Unit Test
  44. * Only one way of conversion between Deg and Rad in MatMath
  45. * Use the same style of include guards in all headers
  46. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  47. a segfault on launch
  48. [ 20140110 ]
  49. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  50. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  51. * Removed empty Light.cpp
  52. * All Unit Tests build without warning
  53. * Converted many FIXME comments to be in the doxygen documentation
  54. * Removed hel & mstl folders, moved into parent directory
  55. * mtk_tga Unit Test uses greatest
  56. * Moved remaining Unit Tests (Network & TombRaider)
  57. * memory_test Unit Test no longer produces warnings
  58. * Building a memory test build no longer produces warnings
  59. [ 20140109 ]
  60. * Added greatest Test Framework, rewrote Sound Test
  61. * Renamed all memeory references to memory
  62. * Moved headers into include/
  63. * Put Unit Tests into test/
  64. [ 20140107 ]
  65. * Removed hel/Mass. There was an object of this class in World,
  66. but it was never used!
  67. * Removed even more unused files (mstl/Vector.cpp,
  68. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  69. mstl/Stack.h)
  70. * Completely removed hel/Simulation, as it depends on missing
  71. files (hel/CollisionObject)
  72. * Improved Makefile portability
  73. [ 20140106 ]
  74. * Hel Simulation Test builds, but doesn't work!
  75. [ 20140105 ]
  76. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  77. * Fixed strange Mouse Y-Axis Overflow bug
  78. * Cleanup of Makefile
  79. [ 20140104 ]
  80. * Hel Unit Test build & passes
  81. * Spring & Simulation Tests unbuildable, missing files?
  82. * GLString Unit Test builds, works not every time?
  83. * TombRaider Unit & Regression Test working
  84. [ 20140103 ]
  85. * Removed more (unused?) code, PSKModel & UTPackage
  86. * Removed unused MD3, mtk3d, MtkImage stuff!
  87. [ 20140102 ]
  88. * Improved the Mac build steps...
  89. Freealut now in /usr/local so we don't need to call
  90. install_name_tool on the built binary
  91. * Removed the old & unused GLUTSystem
  92. * Replaced the (unknown) included sample sound file
  93. * Removed some redundant build config defines
  94. [ 20140101 ]
  95. * Fixed Wavebuffer loading of Sound subsystem, as well as
  96. making the Sound Unit Test buildable on Mac.
  97. Added new argument to loadWav, length of buffer.
  98. * Changed (unknown) included Font to Droid Sans Mono
  99. * Fixed Render bug, now console is visible again
  100. * Implemented CMD + Q shortcut on Mac to quit
  101. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  102. the first received mouse event, because its faulty, thanks
  103. to an SDL bug:
  104. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  105. * Fixed incredibly slow mouse/camera movements
  106. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  107. invisible and grab it in windowed mode
  108. [ 20131231 ]
  109. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  110. mode on Mac, still not working correctly, but better :)
  111. [ 20131227 ]
  112. * Moved included documents into GitHub Repo wiki
  113. (https://github.com/xythobuz/OpenRaider/wiki)
  114. * Reduced start up time by increasing animation speed
  115. [ 20131221 ]
  116. * Reimplemented deprecated gluLookAt()
  117. * Reimplemented deprecated gluPerspective()
  118. * Reimplemented deprecated gluBuild2DMipmaps()
  119. * Reimplemented alutLoadWAVFile(), seems not to be working
  120. * Moved mac distribution logic from makefile into scripts
  121. [ 20131219 ]
  122. * Bundle now contains dynamic libraries not included with Mac OS X
  123. * Bundle now runs setup if needed
  124. * Fixed memory test builds not running on OS X
  125. [ 20131218 ]
  126. * Enabled ALUT on Mac OS X
  127. * Silenced many warnings regarding non-writable string constants
  128. * Fixed issues with linked libraries on Mac OS X
  129. * Implemented support for bundling OpenRaider as Mac App
  130. * Removed Microsoft Visual Studio Project files
  131. * Removed Screenshot Script
  132. [ 20131217 ]
  133. * No longer segfaults on launch in Mac OS X
  134. [ 20131215 ]
  135. * Wrote new README file
  136. * Added stub for missing hel/CollisionObject
  137. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  138. [ 20030713 ]
  139. * UTPackage class forked from PSKModel class
  140. * System class gets download, dir backports
  141. * libferit usage in public CVS
  142. * mtk_tga gets filename parm save and drops color swaping
  143. [ 20030704 ]
  144. * Tested PSKModel with models from:
  145. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  146. * On the fly resolution change like in unit tests
  147. * GLString obsoleted, undefining HAVE_SDL_TTF
  148. will cause OR to use font.tga texture fallback
  149. * Merged GLString and SDL_TTF utils Texture usage
  150. * TTF renderer replaces texture font system
  151. * Font system using new ortho projection
  152. * Requirements file now in cvs
  153. * Fixed all known level loading issues from new codebase
  154. * Loadlevel command using mapname string
  155. * Maps are validated on rc load
  156. * Experimental TTF support in OpenRaider, Look in RC file
  157. * Removed Console, MtkImage classes from private tree
  158. [ 20030701 ]
  159. * Removing OpenRaider Map use for level/music string storage
  160. ( This means if you set a map to a certain number in rc, then
  161. you can no longer call it by 'load #' )
  162. * Fixed PSKModel unit test build
  163. * Fixed Hel Simulation, Spring unit test builds
  164. [ 20030630 ]
  165. * EXPERIMENTAL on the fly colored -> textured polygon code
  166. ( It's not even funny how bad the colors match currently )
  167. * API changes in Texture class to make it easier to upgrade
  168. * Screeshots stored in ~/.OpenRaider/sshots/
  169. * Fixed broke new multitexture support in Texture class
  170. * Texture class gets color texture generator
  171. * Texture class gets SDL_TTF support from SDLSystem
  172. * Update to OR Texture class ( backports from UnRaider )
  173. * Fixed matrix multiplcation issues with fixed code generator
  174. * Reworking broken Matrix changes into rollback fix
  175. * Fixes for Matrix based math breakage ( just rolled it rollback )
  176. [ 20030618 ]
  177. * Redone a lot of hel and it's use, broke a lot of things
  178. * UTF-8 and TTF font texture generation support
  179. * Camera broken, Matrix broken, Quaternion broken?
  180. * About finished mtk3d and hel converging
  181. * Phyiscs system base work done
  182. [ 20030604 ]
  183. * Console/command rollover not finished, but working
  184. * BUG portals/walk block too often with current collision
  185. * BUG room sprites have wrong texture ID?
  186. * Unicode key support?
  187. * Some more user definable keys using 'bind' command
  188. * System gets old resource system, new resource system
  189. based on it with dynamic modes and command parsing
  190. [ 20030602 ]
  191. * Mouse grab command
  192. * New key input design, currently using ASCII to
  193. be compatible with old code
  194. * SDL mouse grab toggle back in SDLSystem
  195. * SDL_TTF support starts in SDLSystem
  196. * Made printf string buffering part of System
  197. * Simulation fixes, GL unit test
  198. * Removed main.* from CVS
  199. * Removed Raider.*, gl_util.* from local tree
  200. * Added Mass, ParticleMass, Simulation to CVS
  201. * More stat commands for debugging
  202. * Fix for console command marker strip
  203. * Updates to Hel, mass simulator, more vector operators
  204. [ 20030528 ]
  205. * RC file now allows imports of another RC file
  206. ( If you want to be a jackass you *can make it loop )
  207. * RC file now interprets spaces ( User request )
  208. * RC file allows trailing comments now
  209. * Room hopping disabled by default now
  210. ( command hop to enable )
  211. * Swimming movement added to stop-gap movement system
  212. [ 20030526 ]
  213. * Removed some test code from TombRaider
  214. * Fix for TR4 loading using TRC loader
  215. * Fix for solid mode rendering debug ( solid, r_light 1 )
  216. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  217. * Finished up element API, some TRC support for faces
  218. * Stopping work on array renderer until the element
  219. system is back up ( possible backport for 0.1.0? )
  220. * Cleaning up OpenGLMesh prototype API
  221. [ 20030524 ]
  222. * New OpenGLMesh array renderer
  223. * Fix for Vector collection empty handling
  224. * Fix for the 20030519 segfault/lock on exit bug
  225. * More API unification coding, and OpenRaider usage
  226. for room loading
  227. * Watch for a lot of new bugs, this is a lot of
  228. coding changing around
  229. [ 20030522 ]
  230. * More unification, including TRC room translation
  231. support starts ( convert from TRC to OR )
  232. * Handle TRC loading in OpenRaider CVS builds
  233. * TR5 loading tweaking to work for demo paks as well
  234. * Room sprite processing factored out
  235. [ 20030521 ]
  236. * TR5/TRC Sound ripping/in game loading finished
  237. * More TombRaider format unification
  238. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  239. * TR5/TRC loader finished - loads only nondemo map I have
  240. [ 20030519 ]
  241. * More work on TR5/TRC support now using doc std
  242. * Refactored skeletal class structure
  243. * BUG seems to be leak fix related world clear lock
  244. * Fix: Skeletal animation memory leak
  245. * New rendering routine for new temp mesh type
  246. ( Buggy and expensive, but it's a stop gap )
  247. ( Colored polygons aren't really rendered as such )
  248. * Fix: OpenRaider new mesh API stop-gap handling
  249. * Fix: TombRaider new mesh loader API
  250. [ 20030517 ]
  251. * BUG found in new mesh loader API
  252. ( Quad tess is broken in TombRaider for meshes )
  253. ( Vertex array translation from TombRaider broken )
  254. * Event system partially in place, needs glue as well
  255. * Console commands from RC hack/fix
  256. [ 20030516 ]
  257. * Mesh rendering temp disabled until mesh renderer
  258. is fully redone
  259. * Finally getting a lot of the more complex mesh
  260. building routines pushed behind clean API from
  261. the OpenRaider to the TombRaider class
  262. ( Could cause a lot of new bugs? )
  263. * Event system test structures introduced to World
  264. * Some major work on model_mesh rendering, also
  265. abstracting interface for their construction
  266. * Some minor work on OpenGLMesh renderer, with code
  267. in place to increase performance
  268. [ 20030513 ]
  269. * TombRaider engine abstraction for room
  270. vertex and color loading and parsing
  271. [ 20030512 ]
  272. * New external SFX use for TR2/TR3 paks -- now
  273. all versions load sound files into the game engine
  274. See README for help using external paks.
  275. * New external SFX pak loading support for TR2 and TR3
  276. * Documentation updates and user usability package tests
  277. ( thanks Josh )
  278. * Apt source in place ( see README )
  279. * Automated debian packaging in Makefile ( make debian )
  280. * Animation half ass restored in non lara models agian
  281. * BUG found in SkeletalModel::setFrame - quick disable to
  282. remove crash bug CLOSES 20030101 tmp filing
  283. [ 20030510 ]
  284. * Old TR4 sound support moved behind new interface
  285. * Sound support for TR1 using new interface - have to wait
  286. for external sound pak support for TR2 and TR3
  287. * New sound sample management/interface in TombRaider class
  288. [ 20030509 ]
  289. * Manually patched with JML's UNICODE support
  290. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  291. [ 20030101 ]
  292. * Seriously broken animation! =)
  293. * I wonder how much this breaks - hacks shoved in to
  294. keep it runnable until the new event system is started
  295. * Skeletal model refactoring
  296. * Seperating entity and animation states and it's ugly
  297. * Finer animation control starts
  298. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  299. [ 20021228 ]
  300. * Md3 refactoring
  301. * Many Md3 fixes and features out of unit test work
  302. * Huge Md3 unit, testing ground for future TR unit test
  303. [ 20021227 ]
  304. * Md3 easter egg in cvs
  305. * State system work and testing
  306. [ 20021224 ]
  307. * Wireframe color code doc in README
  308. * Minor compile fixes for gcc 3.x
  309. * Default portal display in wireframe mode now
  310. * New hop command to disable room hopping movement
  311. * New r_animate command to enable entity animation test
  312. * Fixed showfps fault on load screen
  313. * Review of System timer
  314. * Replaced FPS estimation with pure frame rate counter
  315. * SDLSystem uses SDL timer now
  316. * Removed some dupilcate console commands out documented
  317. * Depth sorted particles
  318. * Lots of minor depth sorting and vising work
  319. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  320. * Entity vis no longer considers rooms agian
  321. * New Vector replaces List as renderable container
  322. for a great deal of memory savings
  323. * Room mesh/sprites rendering in nontexture modes agian
  324. * Documentation updates
  325. * Fix entity out of room fix
  326. * New OGL mesh can render with multitexture
  327. * New all bumpmaps are now loaded into texture memory
  328. * New [Network.Server] RC support
  329. * Run console commands from RC file
  330. * Neat new multitexture logo effect
  331. * Hel only build from now on
  332. * "Shooting" test in cvs
  333. * Fixes for depth rendering
  334. * New wireframe mode color codes for renderable type
  335. * Entity sprites back
  336. * Time to move to beta versioning
  337. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  338. * New sshot upload script for my conv ;)
  339. * New entity rendering vising starts, primative depth sort
  340. * Static ( room models ) using sphere bounding volumes now
  341. * New enumeration coding style project wide starts
  342. * New room depth sorting code starts
  343. * Fix for version stamp in corner
  344. * New update room render list per frame command
  345. * Misc minor sound/animation updates
  346. * Hel vising fix in ViewVolume, hel enabled by default
  347. * Look for bugs caused by huge refactoring of codebase
  348. * Hel objects in all builds
  349. * World class temp keeps Light and OpenGLMesh deps for now
  350. * Refactoring: OpenRaider, Render, TombRaider classes
  351. * World class emerges in cvs ( Big refactoring job )
  352. * Texture use moved into Render class
  353. * Emitter use moved into Render class
  354. * Seperation of physical and rendered world starts
  355. * Hel clean up, unit testing fixes
  356. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  357. * New Camera API, clean up starting
  358. * Quaternion ( class ) in cvs
  359. * Toggle for hel use
  360. * Fix port reporting is expected host order agian
  361. * libHel starts creeping into cvs build starting with some vising
  362. * Netcode fix
  363. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  364. * Inactive text no longer rendered
  365. * More libhel work
  366. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  367. * Little manual route chaining test for the fun of it
  368. * Trace tests
  369. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  370. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  371. * Fix for console use before level load crash
  372. * TR4 hack to play footsteps when running
  373. * TR4 pak sounds loaded and playable - just not sourced yet
  374. * New play command
  375. * Improved sound support
  376. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  377. * TR4 pak sound reading and dumping
  378. ( I couldn't find any paks using compression - however
  379. my algorithm can handle those that may )
  380. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  381. * TR4 ponytail type guessing algorithm works with TR4 paks
  382. ( May not apply to all custom lara models )
  383. * TR4 pigtails rendering algorithm now too
  384. * In TR4 ponytail works great with default settings
  385. * Up key now gets last command entered
  386. * r_ponytail console command
  387. * All builds use same texture binds as former EXPERMENTAL builds
  388. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  389. in list and handling
  390. * TR4 GL light support ( pretty )
  391. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  392. * One room render command and changes for other old commands
  393. * Fix for crash using new room ->adJRoom vector
  394. * Fixed room vertex lighting
  395. * Documentation updates
  396. * New scripts for installing
  397. * New client/server kills
  398. * Thanks dan for tesing multiplayer - lots of bugs found
  399. * Started moving room struct into more of a class type of
  400. collections and what not
  401. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  402. * Hack to handle camera out of world - moves to like a FPS
  403. viewpoint -- needs quats and 'dragging' to make it smoother
  404. * Entities drawn in different order to handle large alpha
  405. polygon in rooms ( Hack until sorting algorithm is in place )
  406. * Little hack to force exit of threads w/o calling back
  407. * Lowered network traffic rate and disabled debugging to stdout
  408. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  409. * Code to handle bad texture ids, like in Nasa.tr2
  410. * Network multiplayer test Client/Server can now connect
  411. and pass data and generate clients on each end of game
  412. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  413. * Network code starts
  414. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  415. * Speed boost for entity room clipping
  416. * Fixed color lighting - still some polygons can go all white
  417. * Console commands for clipping and new fly mode
  418. * Getting ready to seperate world clipping and storage from Render
  419. * Cheap wall clipping hack ( works great however )
  420. Doesn't take into account adjoint rooms ( there is a reason )
  421. * EXPERIMENTAL Better GL light support for font/world interaction
  422. * EXPERIMENTAL new level texture loading
  423. * Switching maps in game should never cause crashs anymore
  424. * Found then fixed several memory leaks
  425. * Makefile rule just for memory profiling build ( make memory )
  426. * Vectors replacing Lists for most collection implementations in Render
  427. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  428. * Turn animation for fun
  429. * Room vertex lighting back in
  430. * Vertex color/normal support changes for model meshes
  431. * Skeletal model/mesh model collision _support_
  432. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  433. * Hop up/down to rooms when in void
  434. * Primative 3rd person camera
  435. * GL light support for TR1-TR3
  436. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  437. * Removed room mesh rendering from Render
  438. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  439. * OpenGLMesh and Light classes start
  440. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  441. * Ah, a little free time -- cleaning up Render class a little
  442. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  443. * Auto depends generation for certian people =p
  444. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  445. * Time based animation tracer
  446. * Rounded out mtk3d a little more with common func from
  447. other projects
  448. * New pathing subsystem
  449. * Relocatable data dir ( thanks joshua for idea )
  450. Set by using init var 'HomeDir'
  451. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  452. * Fixed room mesh cache tris texcoors
  453. * Changed room tracking code
  454. * Replaced old room cache mesh texcoor system for tris
  455. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  456. * New menu state for keys
  457. * Major OpenRaider class clean up, reducing, reformatting for
  458. use with picky compilers, etc
  459. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  460. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  461. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  462. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  463. * Wall detection ( no clipping yet )
  464. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  465. values b/c assigned to wrong structure )
  466. * More debugging for bad cache room mesh crash
  467. * New animation fix by making getNumAnimsForMoveable use signed
  468. values ( seems to make TR4 and other levels loadable agian )
  469. * Stopped flickering idle lara by only drawing 1 frame of idle
  470. * Better bad cache quad handling?
  471. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  472. * Fix for room quad's texture bug
  473. * Console print system prototype
  474. * Misc clean ups
  475. * Level load menu prototype active by default
  476. * New debug info in game room/sector/pos
  477. * Floor player clipping by sector ( yay )
  478. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  479. * Floor player clipping by box ( hhmmm... )
  480. * Backport of Camera
  481. * Backport of SDLSystem prototype to replace SDL wrapper
  482. * Backport of mtk3d with GL style matrices and etc
  483. * Hacky fix for texture ids for room polygons
  484. ( Caused by new fast cache room polygon builder )
  485. * Backport of UnRaider Texture handler
  486. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  487. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  488. * Bug found Texture ids broken on new room mesh translation
  489. * Texcoord fix for quads
  490. * Removed damned vertex arrays
  491. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  492. * Partially fixed new renderer/translator
  493. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  494. * New Makefile optional memeory_test.cpp OBJ injection
  495. * "Commit of Doom" to break cvs source, yay!
  496. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  497. * Render cleaned up a little more
  498. * New room mesh system using arrays
  499. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  500. * Fixed TR4 bone layering
  501. * Worked on finiding/rendering ponytail some more
  502. * Moved angle clac for tags back into TombRaider class
  503. * Screenshot TGA file fix
  504. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  505. * Ponytail hack
  506. * Better UV generation
  507. * Broke TR2 with the new animation framing
  508. * Animation frame 'safety valve' to prevent overflows
  509. until it can be fixed correctly
  510. * Animation translation fixes
  511. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  512. * More TR format notes
  513. * TR4 object header
  514. * Minor changes to OpenRaider for speed/calarity
  515. * Idle aframe test code in
  516. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  517. * Fix for Lara model picking in TR4
  518. * Fix for TR4 loading ( tr4_light )
  519. * Fix for TR4 loading ( tr4_ai_data )
  520. * Fog support
  521. * Fix for world geo ( room bbox adjust )
  522. * Fix for bad mem usage reporting for overhead
  523. * Fix for HUGE memory leaks in TombRaider class
  524. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  525. * Fix for memfile size reporting
  526. * Fix for GLString truncation
  527. * New audio dir support back in
  528. * Fix for insert of tree_insert for memeory
  529. * Iterative version of tree_insert for memeory togglable
  530. at compile time
  531. * Fix for m-string max accounting
  532. * RBTree fix for memeory ( must stop coding after 0200 )
  533. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  534. * Stability has degraded with aggressive feature prototyping
  535. * More information for zero allocs
  536. * Fix for some 0 byte allocatations found in project
  537. * Check for 0 byte allocatations
  538. * Old List back in for now - slower, smaller
  539. * Removed many unnessacary sleeps from older builds
  540. * New feature tracks memory usage by file
  541. * Print to screen while loading back
  542. * New GLString now has helper functions for speedy string
  543. updates to replace hacks
  544. * Fixed damn 'memeory' rbtree
  545. * More verbose fatal error reporting
  546. * Reworked memeory prototype into better code
  547. * Removed working list tracker from memeory
  548. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  549. * Memeory memory overhead reduction for filename storage
  550. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  551. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  552. * Back to dynamic C-strings to save 'memeory memory'
  553. * Wrote a RBTree implementation directly into Memeory util
  554. * TGA debug fix
  555. * Looking at writing RBTree directly into Memeory util
  556. * Fixed driver string memory leak in main found with Memeory
  557. * Fixed GLString memory leak just found with Memeory
  558. * Fixes for release build to avoid memeory debugger
  559. * Memeory changes to avoid new/delete calls internally
  560. affecting MEMEORY_ERROR reports ( much much slower list based )
  561. * New iostreams and memeory header guards
  562. * Doh, corerction on pointer 0 padding
  563. * New delete accounting hack
  564. * New Memeory unit test features/fixes
  565. * Printing addr with hexadecimal for obvious reasons
  566. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  567. * Fixed overlapped vars/data members
  568. * Dumps memeory report filename fix
  569. * Dumps memeory report for unfreed on exit now?
  570. * Console commands to debug 'memeory'
  571. * New c func printing option in Tree
  572. * Memeory profiling system starting
  573. * Font data fixes
  574. * Fixed sourceforge cvs tree
  575. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  576. * Fixed bug where ent draw didn't account for viewmodel
  577. in same room
  578. * New texture binding method for strict checking and
  579. to avoid prechecks on unsorted polygons
  580. * More rendering toggles for more testing
  581. * Draw room bbox with r_portal
  582. * Moved more commands to console only ( See README )
  583. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  584. * Fix rendering bug with r_portal
  585. * RC uses pakdir for strict path enforcement now
  586. * New RC commands for Map/Music that represent backend correctly
  587. ( It's a FIFO, not a sorter )
  588. * RC parser now uses console command parser helper too
  589. * Improvements to console command parser
  590. ( less memory, faster normal case, easier to add new commands )
  591. * Hack to try to unload level shows it's time to start a
  592. rewrite =)
  593. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  594. * Screenshot console command
  595. * View model render toggle console command
  596. * View model index fix for entity use
  597. * Console command naming clean up starting
  598. * Console fix for backspacing over prompt
  599. * Load command to load levels by index
  600. * Many more console commands, replacing some key commands
  601. * Sprites render after players now for more accurate scene
  602. * Collapsed some rendering gobals into temp LARA entity gobal
  603. * Portal visual debugging
  604. * Console fix for prompt display after command given
  605. * Fix for bad cvs sync
  606. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  607. * Portal (precompiled) use starts
  608. * Very basic console prototype in place
  609. * Render control flags ( Not same as mode flags )
  610. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  611. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  612. * Fix for RC loader
  613. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  614. * Temp resource redundency pruning solution
  615. * More string safety auditing and fixes
  616. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  617. * Hack to fix texture dumping
  618. * More string clean up
  619. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  620. * Minor TR support work
  621. * Texture dumping fix for new mtk_tga
  622. * New tristrip rendering sprites
  623. * Changed to snprint in all objects now
  624. * Clean up in texture use
  625. * Clean up in screenshot code
  626. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  627. * Animation frame testing hack back keys '[' and ']'
  628. * Reduction of room rendering top levels ( consistent speed? )
  629. * Improvments to texture handling and loading
  630. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  631. * Updated mtk_tga from my current mtk_image source
  632. fixes tga save bug and more stuff
  633. * New more correct FPS counter for alpha testers amusement
  634. DisplayFPS=true in init and key command 'f'
  635. * Refactoring and clean up in OpenRaider
  636. * TombRaider getting ready for testing new class based system
  637. * Got new specs for TR4 and TR5
  638. * Readying class based system for new physics and rendering
  639. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  640. * Fixes for fast texture cache for older tombraider data
  641. * Fixes for TombRaider unit test
  642. * Makefile changes for gcc 3.0
  643. * GLString use fix, forgot to disable culling - thanks dan
  644. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  645. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  646. * Tune up of Sound
  647. * Disable cusor show on switch to fullscreen also
  648. * GLString scaling
  649. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  650. * New Sound flags ( allows for easier expansion )
  651. * Start loadscreen before caching sound now
  652. * NOTE audio support is fine - just low memory condition kill
  653. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  654. * Broke audio support by switching around
  655. OpenRaider, LoadLevel/SetupAudio
  656. * README update
  657. * Texture caching while reading from diskfile in callback
  658. * New load screen percentage feedback via callback
  659. * Fix for Tombraider multiple Clear() bug
  660. * New load ordering, might break some things
  661. * More work on GLString use in OR
  662. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  663. * Speed set on Camera
  664. * Played with some refactoring in OpenRaider class
  665. and thread hacks for external texture use
  666. * New texture loading to make external textures
  667. id independent of TR texture id at load time
  668. * Changed 'load screen' layout and particle setup
  669. * Removed dependence of Emitter on Texture agent - calls
  670. GL texture bind directly now
  671. * Particle partial resync with freyja_particle tree
  672. * Emitter partial resync with freyja_particle tree
  673. * Render minor reduction/refactoring, breaking up some code
  674. * New GL font system for OpenRaider ( GLString )
  675. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  676. * GlGetString use 'correct' fix
  677. * Music list reimplemented for CVS
  678. * Emitter commited to CVS ( oopsie )
  679. * Changlog reformated
  680. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  681. * New Changlog format
  682. * Minor GL string use 'temp fix' in Render
  683. * ModelDebug option to RC to disable model load debugging
  684. * TODO update
  685. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  686. * Minor rendering changes
  687. * Particle test fix
  688. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  689. * Particle testing ( Using one of my freyja prototypes )
  690. * Fullscreen toggle - '9' key
  691. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  692. * Timer prototype starts, just using a time delay for now
  693. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  694. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  695. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  696. * Set up new box just for windows TR compatibility tests
  697. ( got old ppro out, bought a hdd for it - weee )
  698. * Testing exported meshes with Freyja
  699. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  700. * Mesh export test for TombRaider
  701. * Texel adjustment method rolled back into TombRaider
  702. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  703. * TR4 sky mesh?
  704. * Texture changes
  705. * Freyja work with ponytail graphing
  706. * New FPS counter uses larger frame samples and reset
  707. ( readings still off by a little )
  708. * Splash screen for threaded loads (shakes for fullscreen feedback)
  709. * Particle engine research ( no code )
  710. * Threading testing
  711. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  712. * Might wait to install X 4.0.1 to work on bump map rendering
  713. * Render check for multitexture
  714. * Fixed OpenRaider to use new TombRaider::Texture API
  715. * Bump map use with new TombRaider backend API
  716. * "TR3 objtexture alpha clip" back in for 32bit textiles
  717. * More testing features like texture dumping for all versions
  718. * Special texture loading default use in TR4/TR5
  719. * Zero padding on dumped textures - yes, it is about time
  720. * Fixed special texture loading/dumping
  721. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  722. * 32bit texture default use in TR4/TR5
  723. * 32bit texture testing in TR5
  724. * Make rule regression testing in cvs tree
  725. `make tombraider.test`
  726. * Better make rules for tombraider.test
  727. * TombRaider fixes for compression use and dellocation
  728. * New TombRaider::LoadTR5
  729. * Worked on TombRaider agent
  730. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  731. * Added *some of the TR5 spec to regression test build
  732. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  733. * Some minor checks for bad allocation of meshes?
  734. * Changed moveable code to assume nonanimated entity
  735. * Entity drawing tied to room drawing
  736. (For vising, later use an entity cache per room to avoid full cycle)
  737. * Screenshot name now based on VERSION string (better bugs reports)
  738. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  739. * Fixed Freyja tree's colored polygons
  740. * More debug output on animation building
  741. * Fixed Freyja's tree too
  742. * Fixed TR4 decompress bug
  743. ( silly me, it only worked because of opt, didn't clear a var )
  744. * Animation grouping prototype
  745. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  746. * Fixes for mesh rendering ambient light level
  747. * Fixes for animtion rendering
  748. * Fixes for animation loading
  749. (TR2+ lara has some animation problems still, with junk frames)
  750. (TR1 lara works because all the right indices = 0)
  751. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  752. * Fixed animations using steping fix I wrote for libfreyja_egg
  753. this breaks the old TR aniamtion hacks though =)
  754. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  755. * Back porting to Freyja to help figure out TR animation problems
  756. * Worked on TR5 and TR4 texture alpha flags
  757. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  758. * Fixed skeletal/moveable loading and animation
  759. * Starting entity mapping tracer
  760. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  761. * NOTE make enities list so dup models won't draw to same position
  762. * Caching caused segfault - so now emulate dumb smart pointers
  763. * Removed Free TR data, it caused to many segfaults,
  764. for some reason it frees twice even with Clear()
  765. * Caching for duplicate models ( saves tons of memory )
  766. * Fixed loading and animation for all models in level
  767. * Broke animation with new loader?! (caused by new moveable loading)
  768. * Free TR data after load ( May cause segfault on exit )
  769. * Simple vising for items back in
  770. * Oops, removed mesh draw from viewmodel renderer
  771. ( was debuging item meshes )
  772. * Fixed tr4 (2 layer tags) flag set on non lara models
  773. * Fixed moveable loading
  774. * Looking for moveable object drawing problems ( werid )
  775. * Fixed item positioning set on load
  776. * Fixed sprite/room amb lighting back to white ( heh, oops )
  777. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  778. * Void color only when outside world
  779. * Various minor renderer changes
  780. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  781. * Fixed lara's colored polygons index bug for TR1
  782. * Autoload lara as view model
  783. * Tr4 two mesh system use
  784. * Basic skeletal model animation (frame rate based)
  785. * Skeletal model rendering
  786. * Skeletal model loader finished
  787. * No quaterions generated in current skeletal loader
  788. It'll be easy to add bone lerping later, but first I want
  789. correct behavior ( ie animation and placement )
  790. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  791. * Planning rendering engine #3
  792. * Once skeletal models are in rendering engine #2
  793. physics code can start
  794. * EXPERIMENTAL moveable code starts
  795. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  796. * Moveable code finaling coming back in ( now with quats )
  797. * Bug fix to ignore bad meshes in some TR4 levels?
  798. * TombRaider class test
  799. * Some TR5 specs fell in my lap today =)
  800. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  801. * Mouse motion control fixes
  802. * Item sprite rendering ( TR1, TR2, and should work for others )
  803. * Item sprite loading ( TR1, TR2, and should work for others )
  804. * Fixed room sprite loading
  805. * Hack temp fixes for camera ( broke it bad last night )
  806. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  807. * Baisc strafing and better forward/backward movement on camera
  808. * More user documentation and bug tracking
  809. * Portal toggle
  810. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  811. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  812. * Mouse look code
  813. * The portal code is hindered by the old XZ vis check =(
  814. once it's replaced it should be 100% correct
  815. * Added portal code, and is almost fully working now
  816. * Worked on portal code (testing)
  817. * Since adding quaternion camera, segfault on exit... hhmmm...
  818. * Finished quaternion based camera and rendering
  819. * Planning to break mtk3d into base type classes and expand it as
  820. a library with learping functions for use in animation also =)
  821. * Started on quaternion camera and quaternion support in mtk3d
  822. * TR4 sound fx postioning loader starts
  823. * GL driver string from resource
  824. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  825. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  826. * SDL key code fixes
  827. * More SDL fixes for rendering
  828. * More SDL work, fixes
  829. * FPS counter prints to console every 100 frames
  830. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  831. * SDL is very slow atm ( drag ass )
  832. You can edit Makefile to set it to use it if you want
  833. * Finished basic test SDL interface
  834. * Started on item sprite loading (likes a little more, but not priority)
  835. * Aren't you all gald I ditched render engine #1 now? ;)
  836. * New sprite rendering code
  837. * Fixed bug that drew static room meshes twice
  838. * Fixed bug that drew alpha sorted tris 3 times
  839. (Fixes all known alpha rendering bugs)
  840. * Room sprite loading code
  841. * Cleaned code, fixed some documentation
  842. * Started work on Resource agent, not ready to replace old code yet
  843. * No longer dump textures, unless explictly set in rc file
  844. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  845. * Fixed XEmacs modes should have been 'Mode: C++'
  846. * Looked at portal design guide, was useless
  847. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  848. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  849. * SDL support starts back
  850. * Added my old linux joystick code
  851. * Basic sorted alpha poly render second pass with very small penalty
  852. ( An all new rendering feature never in engine before )
  853. * Figured out best way to sort alpha polys exp with rooms only for now
  854. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  855. * Static mesh rendering back ( doesn't use room lighting
  856. intensity for now )
  857. * Texel alignment
  858. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  859. * Static meshes
  860. * Model meshes
  861. * Mipmaps in Texture as option
  862. * Code clean up
  863. * Item sprite and room sprite loader code about finished
  864. * Finished adding my screenshot code from Freyja, and
  865. made it produce TGAs instead of PPMs ( cmd 'S' )
  866. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  867. * POublic CVS Release
  868. * Vertex lighting now functional and stable in new engine
  869. * Fix for TR4 water alpha via textile generator, but
  870. some light shards are still black - might be other
  871. alpha flags that are unknown
  872. * New level loader using _map_list
  873. * New Map list RC rule
  874. * Start of item sprite code in new engine
  875. * Leaving old Texture calls for compaiblity with obsolete
  876. * New textile loading by moving new code into Freyja's
  877. TombRaider module to handle *all pixmap generation
  878. * User documentation
  879. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  880. * Testing
  881. * Resource system back in
  882. * AL init threaded off
  883. * Switched order of AL and GL inits
  884. ( so you can have in game progess loader for loading )
  885. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  886. * Should have all the best of the engines merged by Monday!
  887. * Started model rendering code for engine #2
  888. * New mode control for WIREFRAME, SOLID, TEXTURE
  889. * Fixed texel index bug for rooms
  890. * New Camera methods for visibility and more accessors
  891. * Render engine #2 feature upgrade by merging with engine #1
  892. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  893. * Rendering engine #2 fixes
  894. * New Camera method for positioning
  895. * Rendering engine #2 update
  896. * Added documentation to Sound agent
  897. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  898. * Texture manager fixes
  899. * Tesselated quads
  900. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  901. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  902. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  903. * Render fixes
  904. * OpenAL fixes for /dev/dsp in use and _init guard
  905. * Added Sound manager, OpenAL support for groovy 3d audio =)
  906. * Dropped all OSS code
  907. * Fixed segfault by freeing _texture and _tombraider twice
  908. * TR4 texture fixes ported from gegg
  909. * Fixed segfault on texture handling
  910. * Removed splash screen code completely
  911. ( Will later use loader screens just like TR )
  912. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  913. * Splash screen as compile time support
  914. * PThread support as compile time option
  915. * TR4 texel loading fixes
  916. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  917. * OpenRaider request for sourceforge hosting
  918. * New Render class is now the new renderer
  919. * GLUT use abstracted and placed into openraider.cpp
  920. * Mtk Image manager
  921. * Mtk texture manager
  922. * Thread for Freyja loader
  923. * Freyja camera
  924. * OpenRaider RC system design
  925. * Freyja loader replaces yuri loader in test build
  926. * Splash screen
  927. * New engine starts
  928. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  929. * Removed drawing another lara as an error marker for movables
  930. * Removed level dumping and saving
  931. * Split up mesh rendering
  932. * New 3rd person lara camera rendering
  933. * New animation control
  934. * This project is based on trueview by yuri and some patches
  935. and porting to linux by Mongoose along with code from
  936. GooseEgg by Mongoose
  937. * Log started