Open Source Tomb Raider Engine
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ChangeLog 44KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140304 ]
  6. * Removed memory test
  7. [ 20140303 ]
  8. * Removed Map.h & Tree.h, using std::map instead...
  9. [ 20140221 ]
  10. * Removed the `Map` command. Now the PakDir command causes
  11. a recursive search of the specified directory. Every file found
  12. is added to the map list if it validates.
  13. * The menu map list can now be stepped per folder with the
  14. right and left arrows.
  15. * Methods wrapping printf-style functions now get compiler warnings
  16. * Reenabled some warnings and fixed them
  17. [ 20140216 ]
  18. * Removed the FastCard option. Not necessary on todays hardware?!
  19. * Removed UNICODE_SUPPORT, not working this way with SDL2
  20. [ 20140215 ]
  21. * Enabled previously disabled polygon smoothing & color material
  22. when setting fastcard to true
  23. * Fixed bug in system timer millisecond conversion
  24. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  25. [ 20140210 ]
  26. * Finished the Tomb Raider 1 Item/State definitions
  27. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  28. https://wiki.libsdl.org/MigrationGuide
  29. [ 20140209 ]
  30. * Renamed OpenGLMesh to Mesh
  31. * Removed unused flags, enums, ...
  32. [ 20140202 ]
  33. * Fixed more cppcheck warnings
  34. * Removed unnecessary defines (USING_xxx)
  35. [ 20140201 ]
  36. * Rewrote Memory Unit Test using greatest
  37. * Used C++ static analysis tool cppcheck and tried to fix
  38. its warnings
  39. [ 20140131 ]
  40. * All unit tests buildable again and no more warnings
  41. [ 20140129 ]
  42. * Removed unused libferit stuff
  43. * Changed code to generate much less warnings
  44. * Using relative epsilon for float comparison
  45. [ 20140124 ]
  46. * Fixed some TombRaider.cpp warnings
  47. [ 20140120 ]
  48. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  49. * Converted all tabs to spaces (4 spaces per tab)
  50. * Auto indented all cpp files
  51. [ 20140119 ]
  52. * Enabled linear texture filtering for fonts, resulting in nicer
  53. looking down scaling
  54. * Removed unused TGA font parts of GLString with slight API changes
  55. * Modified GLString Unit Test to work with new GLString
  56. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  57. from SDLSystem
  58. * Silenced many more warnings
  59. [ 20140118 ]
  60. * Removed unused (and pretty empty) Entity class
  61. [ 20140117 ]
  62. * Reenabled room hopping on launch
  63. * Now using C++11 standard.
  64. * Turned on many more warnings and silenced some of them.
  65. * Removed empty Quaternion Unit Test
  66. [ 20140111 ]
  67. * Rewrote GLString Unit Test, now using TTF Font
  68. * Removed included TGA font and loading code
  69. * Rewrote Matrix Unit Test now using greatest
  70. * Documented MatMath, fixed bug in helRandomNum(),
  71. added better Unit Test
  72. * Only one way of conversion between Deg and Rad in MatMath
  73. * Use the same style of include guards in all headers
  74. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  75. a segfault on launch
  76. [ 20140110 ]
  77. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  78. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  79. * Removed empty Light.cpp
  80. * All Unit Tests build without warning
  81. * Converted many FIXME comments to be in the doxygen documentation
  82. * Removed hel & mstl folders, moved into parent directory
  83. * mtk_tga Unit Test uses greatest
  84. * Moved remaining Unit Tests (Network & TombRaider)
  85. * memory_test Unit Test no longer produces warnings
  86. * Building a memory test build no longer produces warnings
  87. [ 20140109 ]
  88. * Added greatest Test Framework, rewrote Sound Test
  89. * Renamed all memeory references to memory
  90. * Moved headers into include/
  91. * Put Unit Tests into test/
  92. [ 20140107 ]
  93. * Removed hel/Mass. There was an object of this class in World,
  94. but it was never used!
  95. * Removed even more unused files (mstl/Vector.cpp,
  96. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  97. mstl/Stack.h)
  98. * Completely removed hel/Simulation, as it depends on missing
  99. files (hel/CollisionObject)
  100. * Improved Makefile portability
  101. [ 20140106 ]
  102. * Hel Simulation Test builds, but doesn't work!
  103. [ 20140105 ]
  104. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  105. * Fixed strange Mouse Y-Axis Overflow bug
  106. * Cleanup of Makefile
  107. [ 20140104 ]
  108. * Hel Unit Test build & passes
  109. * Spring & Simulation Tests unbuildable, missing files?
  110. * GLString Unit Test builds, works not every time?
  111. * TombRaider Unit & Regression Test working
  112. [ 20140103 ]
  113. * Removed more (unused?) code, PSKModel & UTPackage
  114. * Removed unused MD3, mtk3d, MtkImage stuff!
  115. [ 20140102 ]
  116. * Improved the Mac build steps...
  117. Freealut now in /usr/local so we don't need to call
  118. install_name_tool on the built binary
  119. * Removed the old & unused GLUTSystem
  120. * Replaced the (unknown) included sample sound file
  121. * Removed some redundant build config defines
  122. [ 20140101 ]
  123. * Fixed Wavebuffer loading of Sound subsystem, as well as
  124. making the Sound Unit Test buildable on Mac.
  125. Added new argument to loadWav, length of buffer.
  126. * Changed (unknown) included Font to Droid Sans Mono
  127. * Fixed Render bug, now console is visible again
  128. * Implemented CMD + Q shortcut on Mac to quit
  129. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  130. the first received mouse event, because its faulty, thanks
  131. to an SDL bug:
  132. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  133. * Fixed incredibly slow mouse/camera movements
  134. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  135. invisible and grab it in windowed mode
  136. [ 20131231 ]
  137. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  138. mode on Mac, still not working correctly, but better :)
  139. [ 20131227 ]
  140. * Moved included documents into GitHub Repo wiki
  141. (https://github.com/xythobuz/OpenRaider/wiki)
  142. * Reduced start up time by increasing animation speed
  143. [ 20131221 ]
  144. * Reimplemented deprecated gluLookAt()
  145. * Reimplemented deprecated gluPerspective()
  146. * Reimplemented deprecated gluBuild2DMipmaps()
  147. * Reimplemented alutLoadWAVFile(), seems not to be working
  148. * Moved mac distribution logic from makefile into scripts
  149. [ 20131219 ]
  150. * Bundle now contains dynamic libraries not included with Mac OS X
  151. * Bundle now runs setup if needed
  152. * Fixed memory test builds not running on OS X
  153. [ 20131218 ]
  154. * Enabled ALUT on Mac OS X
  155. * Silenced many warnings regarding non-writable string constants
  156. * Fixed issues with linked libraries on Mac OS X
  157. * Implemented support for bundling OpenRaider as Mac App
  158. * Removed Microsoft Visual Studio Project files
  159. * Removed Screenshot Script
  160. [ 20131217 ]
  161. * No longer segfaults on launch in Mac OS X
  162. [ 20131215 ]
  163. * Wrote new README file
  164. * Added stub for missing hel/CollisionObject
  165. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  166. [ 20030713 ]
  167. * UTPackage class forked from PSKModel class
  168. * System class gets download, dir backports
  169. * libferit usage in public CVS
  170. * mtk_tga gets filename parm save and drops color swaping
  171. [ 20030704 ]
  172. * Tested PSKModel with models from:
  173. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  174. * On the fly resolution change like in unit tests
  175. * GLString obsoleted, undefining HAVE_SDL_TTF
  176. will cause OR to use font.tga texture fallback
  177. * Merged GLString and SDL_TTF utils Texture usage
  178. * TTF renderer replaces texture font system
  179. * Font system using new ortho projection
  180. * Requirements file now in cvs
  181. * Fixed all known level loading issues from new codebase
  182. * Loadlevel command using mapname string
  183. * Maps are validated on rc load
  184. * Experimental TTF support in OpenRaider, Look in RC file
  185. * Removed Console, MtkImage classes from private tree
  186. [ 20030701 ]
  187. * Removing OpenRaider Map use for level/music string storage
  188. ( This means if you set a map to a certain number in rc, then
  189. you can no longer call it by 'load #' )
  190. * Fixed PSKModel unit test build
  191. * Fixed Hel Simulation, Spring unit test builds
  192. [ 20030630 ]
  193. * EXPERIMENTAL on the fly colored -> textured polygon code
  194. ( It's not even funny how bad the colors match currently )
  195. * API changes in Texture class to make it easier to upgrade
  196. * Screeshots stored in ~/.OpenRaider/sshots/
  197. * Fixed broke new multitexture support in Texture class
  198. * Texture class gets color texture generator
  199. * Texture class gets SDL_TTF support from SDLSystem
  200. * Update to OR Texture class ( backports from UnRaider )
  201. * Fixed matrix multiplcation issues with fixed code generator
  202. * Reworking broken Matrix changes into rollback fix
  203. * Fixes for Matrix based math breakage ( just rolled it rollback )
  204. [ 20030618 ]
  205. * Redone a lot of hel and it's use, broke a lot of things
  206. * UTF-8 and TTF font texture generation support
  207. * Camera broken, Matrix broken, Quaternion broken?
  208. * About finished mtk3d and hel converging
  209. * Phyiscs system base work done
  210. [ 20030604 ]
  211. * Console/command rollover not finished, but working
  212. * BUG portals/walk block too often with current collision
  213. * BUG room sprites have wrong texture ID?
  214. * Unicode key support?
  215. * Some more user definable keys using 'bind' command
  216. * System gets old resource system, new resource system
  217. based on it with dynamic modes and command parsing
  218. [ 20030602 ]
  219. * Mouse grab command
  220. * New key input design, currently using ASCII to
  221. be compatible with old code
  222. * SDL mouse grab toggle back in SDLSystem
  223. * SDL_TTF support starts in SDLSystem
  224. * Made printf string buffering part of System
  225. * Simulation fixes, GL unit test
  226. * Removed main.* from CVS
  227. * Removed Raider.*, gl_util.* from local tree
  228. * Added Mass, ParticleMass, Simulation to CVS
  229. * More stat commands for debugging
  230. * Fix for console command marker strip
  231. * Updates to Hel, mass simulator, more vector operators
  232. [ 20030528 ]
  233. * RC file now allows imports of another RC file
  234. ( If you want to be a jackass you *can make it loop )
  235. * RC file now interprets spaces ( User request )
  236. * RC file allows trailing comments now
  237. * Room hopping disabled by default now
  238. ( command hop to enable )
  239. * Swimming movement added to stop-gap movement system
  240. [ 20030526 ]
  241. * Removed some test code from TombRaider
  242. * Fix for TR4 loading using TRC loader
  243. * Fix for solid mode rendering debug ( solid, r_light 1 )
  244. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  245. * Finished up element API, some TRC support for faces
  246. * Stopping work on array renderer until the element
  247. system is back up ( possible backport for 0.1.0? )
  248. * Cleaning up OpenGLMesh prototype API
  249. [ 20030524 ]
  250. * New OpenGLMesh array renderer
  251. * Fix for Vector collection empty handling
  252. * Fix for the 20030519 segfault/lock on exit bug
  253. * More API unification coding, and OpenRaider usage
  254. for room loading
  255. * Watch for a lot of new bugs, this is a lot of
  256. coding changing around
  257. [ 20030522 ]
  258. * More unification, including TRC room translation
  259. support starts ( convert from TRC to OR )
  260. * Handle TRC loading in OpenRaider CVS builds
  261. * TR5 loading tweaking to work for demo paks as well
  262. * Room sprite processing factored out
  263. [ 20030521 ]
  264. * TR5/TRC Sound ripping/in game loading finished
  265. * More TombRaider format unification
  266. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  267. * TR5/TRC loader finished - loads only nondemo map I have
  268. [ 20030519 ]
  269. * More work on TR5/TRC support now using doc std
  270. * Refactored skeletal class structure
  271. * BUG seems to be leak fix related world clear lock
  272. * Fix: Skeletal animation memory leak
  273. * New rendering routine for new temp mesh type
  274. ( Buggy and expensive, but it's a stop gap )
  275. ( Colored polygons aren't really rendered as such )
  276. * Fix: OpenRaider new mesh API stop-gap handling
  277. * Fix: TombRaider new mesh loader API
  278. [ 20030517 ]
  279. * BUG found in new mesh loader API
  280. ( Quad tess is broken in TombRaider for meshes )
  281. ( Vertex array translation from TombRaider broken )
  282. * Event system partially in place, needs glue as well
  283. * Console commands from RC hack/fix
  284. [ 20030516 ]
  285. * Mesh rendering temp disabled until mesh renderer
  286. is fully redone
  287. * Finally getting a lot of the more complex mesh
  288. building routines pushed behind clean API from
  289. the OpenRaider to the TombRaider class
  290. ( Could cause a lot of new bugs? )
  291. * Event system test structures introduced to World
  292. * Some major work on model_mesh rendering, also
  293. abstracting interface for their construction
  294. * Some minor work on OpenGLMesh renderer, with code
  295. in place to increase performance
  296. [ 20030513 ]
  297. * TombRaider engine abstraction for room
  298. vertex and color loading and parsing
  299. [ 20030512 ]
  300. * New external SFX use for TR2/TR3 paks -- now
  301. all versions load sound files into the game engine
  302. See README for help using external paks.
  303. * New external SFX pak loading support for TR2 and TR3
  304. * Documentation updates and user usability package tests
  305. ( thanks Josh )
  306. * Apt source in place ( see README )
  307. * Automated debian packaging in Makefile ( make debian )
  308. * Animation half ass restored in non lara models agian
  309. * BUG found in SkeletalModel::setFrame - quick disable to
  310. remove crash bug CLOSES 20030101 tmp filing
  311. [ 20030510 ]
  312. * Old TR4 sound support moved behind new interface
  313. * Sound support for TR1 using new interface - have to wait
  314. for external sound pak support for TR2 and TR3
  315. * New sound sample management/interface in TombRaider class
  316. [ 20030509 ]
  317. * Manually patched with JML's UNICODE support
  318. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  319. [ 20030101 ]
  320. * Seriously broken animation! =)
  321. * I wonder how much this breaks - hacks shoved in to
  322. keep it runnable until the new event system is started
  323. * Skeletal model refactoring
  324. * Seperating entity and animation states and it's ugly
  325. * Finer animation control starts
  326. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  327. [ 20021228 ]
  328. * Md3 refactoring
  329. * Many Md3 fixes and features out of unit test work
  330. * Huge Md3 unit, testing ground for future TR unit test
  331. [ 20021227 ]
  332. * Md3 easter egg in cvs
  333. * State system work and testing
  334. [ 20021224 ]
  335. * Wireframe color code doc in README
  336. * Minor compile fixes for gcc 3.x
  337. * Default portal display in wireframe mode now
  338. * New hop command to disable room hopping movement
  339. * New r_animate command to enable entity animation test
  340. * Fixed showfps fault on load screen
  341. * Review of System timer
  342. * Replaced FPS estimation with pure frame rate counter
  343. * SDLSystem uses SDL timer now
  344. * Removed some dupilcate console commands out documented
  345. * Depth sorted particles
  346. * Lots of minor depth sorting and vising work
  347. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  348. * Entity vis no longer considers rooms agian
  349. * New Vector replaces List as renderable container
  350. for a great deal of memory savings
  351. * Room mesh/sprites rendering in nontexture modes agian
  352. * Documentation updates
  353. * Fix entity out of room fix
  354. * New OGL mesh can render with multitexture
  355. * New all bumpmaps are now loaded into texture memory
  356. * New [Network.Server] RC support
  357. * Run console commands from RC file
  358. * Neat new multitexture logo effect
  359. * Hel only build from now on
  360. * "Shooting" test in cvs
  361. * Fixes for depth rendering
  362. * New wireframe mode color codes for renderable type
  363. * Entity sprites back
  364. * Time to move to beta versioning
  365. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  366. * New sshot upload script for my conv ;)
  367. * New entity rendering vising starts, primative depth sort
  368. * Static ( room models ) using sphere bounding volumes now
  369. * New enumeration coding style project wide starts
  370. * New room depth sorting code starts
  371. * Fix for version stamp in corner
  372. * New update room render list per frame command
  373. * Misc minor sound/animation updates
  374. * Hel vising fix in ViewVolume, hel enabled by default
  375. * Look for bugs caused by huge refactoring of codebase
  376. * Hel objects in all builds
  377. * World class temp keeps Light and OpenGLMesh deps for now
  378. * Refactoring: OpenRaider, Render, TombRaider classes
  379. * World class emerges in cvs ( Big refactoring job )
  380. * Texture use moved into Render class
  381. * Emitter use moved into Render class
  382. * Seperation of physical and rendered world starts
  383. * Hel clean up, unit testing fixes
  384. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  385. * New Camera API, clean up starting
  386. * Quaternion ( class ) in cvs
  387. * Toggle for hel use
  388. * Fix port reporting is expected host order agian
  389. * libHel starts creeping into cvs build starting with some vising
  390. * Netcode fix
  391. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  392. * Inactive text no longer rendered
  393. * More libhel work
  394. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  395. * Little manual route chaining test for the fun of it
  396. * Trace tests
  397. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  398. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  399. * Fix for console use before level load crash
  400. * TR4 hack to play footsteps when running
  401. * TR4 pak sounds loaded and playable - just not sourced yet
  402. * New play command
  403. * Improved sound support
  404. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  405. * TR4 pak sound reading and dumping
  406. ( I couldn't find any paks using compression - however
  407. my algorithm can handle those that may )
  408. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  409. * TR4 ponytail type guessing algorithm works with TR4 paks
  410. ( May not apply to all custom lara models )
  411. * TR4 pigtails rendering algorithm now too
  412. * In TR4 ponytail works great with default settings
  413. * Up key now gets last command entered
  414. * r_ponytail console command
  415. * All builds use same texture binds as former EXPERMENTAL builds
  416. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  417. in list and handling
  418. * TR4 GL light support ( pretty )
  419. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  420. * One room render command and changes for other old commands
  421. * Fix for crash using new room ->adJRoom vector
  422. * Fixed room vertex lighting
  423. * Documentation updates
  424. * New scripts for installing
  425. * New client/server kills
  426. * Thanks dan for tesing multiplayer - lots of bugs found
  427. * Started moving room struct into more of a class type of
  428. collections and what not
  429. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  430. * Hack to handle camera out of world - moves to like a FPS
  431. viewpoint -- needs quats and 'dragging' to make it smoother
  432. * Entities drawn in different order to handle large alpha
  433. polygon in rooms ( Hack until sorting algorithm is in place )
  434. * Little hack to force exit of threads w/o calling back
  435. * Lowered network traffic rate and disabled debugging to stdout
  436. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  437. * Code to handle bad texture ids, like in Nasa.tr2
  438. * Network multiplayer test Client/Server can now connect
  439. and pass data and generate clients on each end of game
  440. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  441. * Network code starts
  442. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  443. * Speed boost for entity room clipping
  444. * Fixed color lighting - still some polygons can go all white
  445. * Console commands for clipping and new fly mode
  446. * Getting ready to seperate world clipping and storage from Render
  447. * Cheap wall clipping hack ( works great however )
  448. Doesn't take into account adjoint rooms ( there is a reason )
  449. * EXPERIMENTAL Better GL light support for font/world interaction
  450. * EXPERIMENTAL new level texture loading
  451. * Switching maps in game should never cause crashs anymore
  452. * Found then fixed several memory leaks
  453. * Makefile rule just for memory profiling build ( make memory )
  454. * Vectors replacing Lists for most collection implementations in Render
  455. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  456. * Turn animation for fun
  457. * Room vertex lighting back in
  458. * Vertex color/normal support changes for model meshes
  459. * Skeletal model/mesh model collision _support_
  460. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  461. * Hop up/down to rooms when in void
  462. * Primative 3rd person camera
  463. * GL light support for TR1-TR3
  464. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  465. * Removed room mesh rendering from Render
  466. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  467. * OpenGLMesh and Light classes start
  468. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  469. * Ah, a little free time -- cleaning up Render class a little
  470. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  471. * Auto depends generation for certian people =p
  472. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  473. * Time based animation tracer
  474. * Rounded out mtk3d a little more with common func from
  475. other projects
  476. * New pathing subsystem
  477. * Relocatable data dir ( thanks joshua for idea )
  478. Set by using init var 'HomeDir'
  479. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  480. * Fixed room mesh cache tris texcoors
  481. * Changed room tracking code
  482. * Replaced old room cache mesh texcoor system for tris
  483. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  484. * New menu state for keys
  485. * Major OpenRaider class clean up, reducing, reformatting for
  486. use with picky compilers, etc
  487. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  488. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  489. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  490. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  491. * Wall detection ( no clipping yet )
  492. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  493. values b/c assigned to wrong structure )
  494. * More debugging for bad cache room mesh crash
  495. * New animation fix by making getNumAnimsForMoveable use signed
  496. values ( seems to make TR4 and other levels loadable agian )
  497. * Stopped flickering idle lara by only drawing 1 frame of idle
  498. * Better bad cache quad handling?
  499. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  500. * Fix for room quad's texture bug
  501. * Console print system prototype
  502. * Misc clean ups
  503. * Level load menu prototype active by default
  504. * New debug info in game room/sector/pos
  505. * Floor player clipping by sector ( yay )
  506. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  507. * Floor player clipping by box ( hhmmm... )
  508. * Backport of Camera
  509. * Backport of SDLSystem prototype to replace SDL wrapper
  510. * Backport of mtk3d with GL style matrices and etc
  511. * Hacky fix for texture ids for room polygons
  512. ( Caused by new fast cache room polygon builder )
  513. * Backport of UnRaider Texture handler
  514. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  515. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  516. * Bug found Texture ids broken on new room mesh translation
  517. * Texcoord fix for quads
  518. * Removed damned vertex arrays
  519. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  520. * Partially fixed new renderer/translator
  521. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  522. * New Makefile optional memeory_test.cpp OBJ injection
  523. * "Commit of Doom" to break cvs source, yay!
  524. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  525. * Render cleaned up a little more
  526. * New room mesh system using arrays
  527. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  528. * Fixed TR4 bone layering
  529. * Worked on finiding/rendering ponytail some more
  530. * Moved angle clac for tags back into TombRaider class
  531. * Screenshot TGA file fix
  532. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  533. * Ponytail hack
  534. * Better UV generation
  535. * Broke TR2 with the new animation framing
  536. * Animation frame 'safety valve' to prevent overflows
  537. until it can be fixed correctly
  538. * Animation translation fixes
  539. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  540. * More TR format notes
  541. * TR4 object header
  542. * Minor changes to OpenRaider for speed/calarity
  543. * Idle aframe test code in
  544. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  545. * Fix for Lara model picking in TR4
  546. * Fix for TR4 loading ( tr4_light )
  547. * Fix for TR4 loading ( tr4_ai_data )
  548. * Fog support
  549. * Fix for world geo ( room bbox adjust )
  550. * Fix for bad mem usage reporting for overhead
  551. * Fix for HUGE memory leaks in TombRaider class
  552. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  553. * Fix for memfile size reporting
  554. * Fix for GLString truncation
  555. * New audio dir support back in
  556. * Fix for insert of tree_insert for memeory
  557. * Iterative version of tree_insert for memeory togglable
  558. at compile time
  559. * Fix for m-string max accounting
  560. * RBTree fix for memeory ( must stop coding after 0200 )
  561. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  562. * Stability has degraded with aggressive feature prototyping
  563. * More information for zero allocs
  564. * Fix for some 0 byte allocatations found in project
  565. * Check for 0 byte allocatations
  566. * Old List back in for now - slower, smaller
  567. * Removed many unnessacary sleeps from older builds
  568. * New feature tracks memory usage by file
  569. * Print to screen while loading back
  570. * New GLString now has helper functions for speedy string
  571. updates to replace hacks
  572. * Fixed damn 'memeory' rbtree
  573. * More verbose fatal error reporting
  574. * Reworked memeory prototype into better code
  575. * Removed working list tracker from memeory
  576. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  577. * Memeory memory overhead reduction for filename storage
  578. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  579. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  580. * Back to dynamic C-strings to save 'memeory memory'
  581. * Wrote a RBTree implementation directly into Memeory util
  582. * TGA debug fix
  583. * Looking at writing RBTree directly into Memeory util
  584. * Fixed driver string memory leak in main found with Memeory
  585. * Fixed GLString memory leak just found with Memeory
  586. * Fixes for release build to avoid memeory debugger
  587. * Memeory changes to avoid new/delete calls internally
  588. affecting MEMEORY_ERROR reports ( much much slower list based )
  589. * New iostreams and memeory header guards
  590. * Doh, corerction on pointer 0 padding
  591. * New delete accounting hack
  592. * New Memeory unit test features/fixes
  593. * Printing addr with hexadecimal for obvious reasons
  594. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  595. * Fixed overlapped vars/data members
  596. * Dumps memeory report filename fix
  597. * Dumps memeory report for unfreed on exit now?
  598. * Console commands to debug 'memeory'
  599. * New c func printing option in Tree
  600. * Memeory profiling system starting
  601. * Font data fixes
  602. * Fixed sourceforge cvs tree
  603. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  604. * Fixed bug where ent draw didn't account for viewmodel
  605. in same room
  606. * New texture binding method for strict checking and
  607. to avoid prechecks on unsorted polygons
  608. * More rendering toggles for more testing
  609. * Draw room bbox with r_portal
  610. * Moved more commands to console only ( See README )
  611. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  612. * Fix rendering bug with r_portal
  613. * RC uses pakdir for strict path enforcement now
  614. * New RC commands for Map/Music that represent backend correctly
  615. ( It's a FIFO, not a sorter )
  616. * RC parser now uses console command parser helper too
  617. * Improvements to console command parser
  618. ( less memory, faster normal case, easier to add new commands )
  619. * Hack to try to unload level shows it's time to start a
  620. rewrite =)
  621. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  622. * Screenshot console command
  623. * View model render toggle console command
  624. * View model index fix for entity use
  625. * Console command naming clean up starting
  626. * Console fix for backspacing over prompt
  627. * Load command to load levels by index
  628. * Many more console commands, replacing some key commands
  629. * Sprites render after players now for more accurate scene
  630. * Collapsed some rendering gobals into temp LARA entity gobal
  631. * Portal visual debugging
  632. * Console fix for prompt display after command given
  633. * Fix for bad cvs sync
  634. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  635. * Portal (precompiled) use starts
  636. * Very basic console prototype in place
  637. * Render control flags ( Not same as mode flags )
  638. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  639. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  640. * Fix for RC loader
  641. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  642. * Temp resource redundency pruning solution
  643. * More string safety auditing and fixes
  644. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  645. * Hack to fix texture dumping
  646. * More string clean up
  647. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  648. * Minor TR support work
  649. * Texture dumping fix for new mtk_tga
  650. * New tristrip rendering sprites
  651. * Changed to snprint in all objects now
  652. * Clean up in texture use
  653. * Clean up in screenshot code
  654. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  655. * Animation frame testing hack back keys '[' and ']'
  656. * Reduction of room rendering top levels ( consistent speed? )
  657. * Improvments to texture handling and loading
  658. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  659. * Updated mtk_tga from my current mtk_image source
  660. fixes tga save bug and more stuff
  661. * New more correct FPS counter for alpha testers amusement
  662. DisplayFPS=true in init and key command 'f'
  663. * Refactoring and clean up in OpenRaider
  664. * TombRaider getting ready for testing new class based system
  665. * Got new specs for TR4 and TR5
  666. * Readying class based system for new physics and rendering
  667. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  668. * Fixes for fast texture cache for older tombraider data
  669. * Fixes for TombRaider unit test
  670. * Makefile changes for gcc 3.0
  671. * GLString use fix, forgot to disable culling - thanks dan
  672. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  673. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  674. * Tune up of Sound
  675. * Disable cusor show on switch to fullscreen also
  676. * GLString scaling
  677. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  678. * New Sound flags ( allows for easier expansion )
  679. * Start loadscreen before caching sound now
  680. * NOTE audio support is fine - just low memory condition kill
  681. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  682. * Broke audio support by switching around
  683. OpenRaider, LoadLevel/SetupAudio
  684. * README update
  685. * Texture caching while reading from diskfile in callback
  686. * New load screen percentage feedback via callback
  687. * Fix for Tombraider multiple Clear() bug
  688. * New load ordering, might break some things
  689. * More work on GLString use in OR
  690. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  691. * Speed set on Camera
  692. * Played with some refactoring in OpenRaider class
  693. and thread hacks for external texture use
  694. * New texture loading to make external textures
  695. id independent of TR texture id at load time
  696. * Changed 'load screen' layout and particle setup
  697. * Removed dependence of Emitter on Texture agent - calls
  698. GL texture bind directly now
  699. * Particle partial resync with freyja_particle tree
  700. * Emitter partial resync with freyja_particle tree
  701. * Render minor reduction/refactoring, breaking up some code
  702. * New GL font system for OpenRaider ( GLString )
  703. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  704. * GlGetString use 'correct' fix
  705. * Music list reimplemented for CVS
  706. * Emitter commited to CVS ( oopsie )
  707. * Changlog reformated
  708. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  709. * New Changlog format
  710. * Minor GL string use 'temp fix' in Render
  711. * ModelDebug option to RC to disable model load debugging
  712. * TODO update
  713. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  714. * Minor rendering changes
  715. * Particle test fix
  716. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  717. * Particle testing ( Using one of my freyja prototypes )
  718. * Fullscreen toggle - '9' key
  719. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  720. * Timer prototype starts, just using a time delay for now
  721. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  722. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  723. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  724. * Set up new box just for windows TR compatibility tests
  725. ( got old ppro out, bought a hdd for it - weee )
  726. * Testing exported meshes with Freyja
  727. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  728. * Mesh export test for TombRaider
  729. * Texel adjustment method rolled back into TombRaider
  730. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  731. * TR4 sky mesh?
  732. * Texture changes
  733. * Freyja work with ponytail graphing
  734. * New FPS counter uses larger frame samples and reset
  735. ( readings still off by a little )
  736. * Splash screen for threaded loads (shakes for fullscreen feedback)
  737. * Particle engine research ( no code )
  738. * Threading testing
  739. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  740. * Might wait to install X 4.0.1 to work on bump map rendering
  741. * Render check for multitexture
  742. * Fixed OpenRaider to use new TombRaider::Texture API
  743. * Bump map use with new TombRaider backend API
  744. * "TR3 objtexture alpha clip" back in for 32bit textiles
  745. * More testing features like texture dumping for all versions
  746. * Special texture loading default use in TR4/TR5
  747. * Zero padding on dumped textures - yes, it is about time
  748. * Fixed special texture loading/dumping
  749. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  750. * 32bit texture default use in TR4/TR5
  751. * 32bit texture testing in TR5
  752. * Make rule regression testing in cvs tree
  753. `make tombraider.test`
  754. * Better make rules for tombraider.test
  755. * TombRaider fixes for compression use and dellocation
  756. * New TombRaider::LoadTR5
  757. * Worked on TombRaider agent
  758. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  759. * Added *some of the TR5 spec to regression test build
  760. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  761. * Some minor checks for bad allocation of meshes?
  762. * Changed moveable code to assume nonanimated entity
  763. * Entity drawing tied to room drawing
  764. (For vising, later use an entity cache per room to avoid full cycle)
  765. * Screenshot name now based on VERSION string (better bugs reports)
  766. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  767. * Fixed Freyja tree's colored polygons
  768. * More debug output on animation building
  769. * Fixed Freyja's tree too
  770. * Fixed TR4 decompress bug
  771. ( silly me, it only worked because of opt, didn't clear a var )
  772. * Animation grouping prototype
  773. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  774. * Fixes for mesh rendering ambient light level
  775. * Fixes for animtion rendering
  776. * Fixes for animation loading
  777. (TR2+ lara has some animation problems still, with junk frames)
  778. (TR1 lara works because all the right indices = 0)
  779. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  780. * Fixed animations using steping fix I wrote for libfreyja_egg
  781. this breaks the old TR aniamtion hacks though =)
  782. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  783. * Back porting to Freyja to help figure out TR animation problems
  784. * Worked on TR5 and TR4 texture alpha flags
  785. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  786. * Fixed skeletal/moveable loading and animation
  787. * Starting entity mapping tracer
  788. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  789. * NOTE make enities list so dup models won't draw to same position
  790. * Caching caused segfault - so now emulate dumb smart pointers
  791. * Removed Free TR data, it caused to many segfaults,
  792. for some reason it frees twice even with Clear()
  793. * Caching for duplicate models ( saves tons of memory )
  794. * Fixed loading and animation for all models in level
  795. * Broke animation with new loader?! (caused by new moveable loading)
  796. * Free TR data after load ( May cause segfault on exit )
  797. * Simple vising for items back in
  798. * Oops, removed mesh draw from viewmodel renderer
  799. ( was debuging item meshes )
  800. * Fixed tr4 (2 layer tags) flag set on non lara models
  801. * Fixed moveable loading
  802. * Looking for moveable object drawing problems ( werid )
  803. * Fixed item positioning set on load
  804. * Fixed sprite/room amb lighting back to white ( heh, oops )
  805. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  806. * Void color only when outside world
  807. * Various minor renderer changes
  808. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  809. * Fixed lara's colored polygons index bug for TR1
  810. * Autoload lara as view model
  811. * Tr4 two mesh system use
  812. * Basic skeletal model animation (frame rate based)
  813. * Skeletal model rendering
  814. * Skeletal model loader finished
  815. * No quaterions generated in current skeletal loader
  816. It'll be easy to add bone lerping later, but first I want
  817. correct behavior ( ie animation and placement )
  818. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  819. * Planning rendering engine #3
  820. * Once skeletal models are in rendering engine #2
  821. physics code can start
  822. * EXPERIMENTAL moveable code starts
  823. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  824. * Moveable code finaling coming back in ( now with quats )
  825. * Bug fix to ignore bad meshes in some TR4 levels?
  826. * TombRaider class test
  827. * Some TR5 specs fell in my lap today =)
  828. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  829. * Mouse motion control fixes
  830. * Item sprite rendering ( TR1, TR2, and should work for others )
  831. * Item sprite loading ( TR1, TR2, and should work for others )
  832. * Fixed room sprite loading
  833. * Hack temp fixes for camera ( broke it bad last night )
  834. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  835. * Baisc strafing and better forward/backward movement on camera
  836. * More user documentation and bug tracking
  837. * Portal toggle
  838. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  839. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  840. * Mouse look code
  841. * The portal code is hindered by the old XZ vis check =(
  842. once it's replaced it should be 100% correct
  843. * Added portal code, and is almost fully working now
  844. * Worked on portal code (testing)
  845. * Since adding quaternion camera, segfault on exit... hhmmm...
  846. * Finished quaternion based camera and rendering
  847. * Planning to break mtk3d into base type classes and expand it as
  848. a library with learping functions for use in animation also =)
  849. * Started on quaternion camera and quaternion support in mtk3d
  850. * TR4 sound fx postioning loader starts
  851. * GL driver string from resource
  852. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  853. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  854. * SDL key code fixes
  855. * More SDL fixes for rendering
  856. * More SDL work, fixes
  857. * FPS counter prints to console every 100 frames
  858. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  859. * SDL is very slow atm ( drag ass )
  860. You can edit Makefile to set it to use it if you want
  861. * Finished basic test SDL interface
  862. * Started on item sprite loading (likes a little more, but not priority)
  863. * Aren't you all gald I ditched render engine #1 now? ;)
  864. * New sprite rendering code
  865. * Fixed bug that drew static room meshes twice
  866. * Fixed bug that drew alpha sorted tris 3 times
  867. (Fixes all known alpha rendering bugs)
  868. * Room sprite loading code
  869. * Cleaned code, fixed some documentation
  870. * Started work on Resource agent, not ready to replace old code yet
  871. * No longer dump textures, unless explictly set in rc file
  872. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  873. * Fixed XEmacs modes should have been 'Mode: C++'
  874. * Looked at portal design guide, was useless
  875. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  876. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  877. * SDL support starts back
  878. * Added my old linux joystick code
  879. * Basic sorted alpha poly render second pass with very small penalty
  880. ( An all new rendering feature never in engine before )
  881. * Figured out best way to sort alpha polys exp with rooms only for now
  882. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  883. * Static mesh rendering back ( doesn't use room lighting
  884. intensity for now )
  885. * Texel alignment
  886. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  887. * Static meshes
  888. * Model meshes
  889. * Mipmaps in Texture as option
  890. * Code clean up
  891. * Item sprite and room sprite loader code about finished
  892. * Finished adding my screenshot code from Freyja, and
  893. made it produce TGAs instead of PPMs ( cmd 'S' )
  894. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  895. * POublic CVS Release
  896. * Vertex lighting now functional and stable in new engine
  897. * Fix for TR4 water alpha via textile generator, but
  898. some light shards are still black - might be other
  899. alpha flags that are unknown
  900. * New level loader using _map_list
  901. * New Map list RC rule
  902. * Start of item sprite code in new engine
  903. * Leaving old Texture calls for compaiblity with obsolete
  904. * New textile loading by moving new code into Freyja's
  905. TombRaider module to handle *all pixmap generation
  906. * User documentation
  907. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  908. * Testing
  909. * Resource system back in
  910. * AL init threaded off
  911. * Switched order of AL and GL inits
  912. ( so you can have in game progess loader for loading )
  913. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  914. * Should have all the best of the engines merged by Monday!
  915. * Started model rendering code for engine #2
  916. * New mode control for WIREFRAME, SOLID, TEXTURE
  917. * Fixed texel index bug for rooms
  918. * New Camera methods for visibility and more accessors
  919. * Render engine #2 feature upgrade by merging with engine #1
  920. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  921. * Rendering engine #2 fixes
  922. * New Camera method for positioning
  923. * Rendering engine #2 update
  924. * Added documentation to Sound agent
  925. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  926. * Texture manager fixes
  927. * Tesselated quads
  928. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  929. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  930. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  931. * Render fixes
  932. * OpenAL fixes for /dev/dsp in use and _init guard
  933. * Added Sound manager, OpenAL support for groovy 3d audio =)
  934. * Dropped all OSS code
  935. * Fixed segfault by freeing _texture and _tombraider twice
  936. * TR4 texture fixes ported from gegg
  937. * Fixed segfault on texture handling
  938. * Removed splash screen code completely
  939. ( Will later use loader screens just like TR )
  940. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  941. * Splash screen as compile time support
  942. * PThread support as compile time option
  943. * TR4 texel loading fixes
  944. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  945. * OpenRaider request for sourceforge hosting
  946. * New Render class is now the new renderer
  947. * GLUT use abstracted and placed into openraider.cpp
  948. * Mtk Image manager
  949. * Mtk texture manager
  950. * Thread for Freyja loader
  951. * Freyja camera
  952. * OpenRaider RC system design
  953. * Freyja loader replaces yuri loader in test build
  954. * Splash screen
  955. * New engine starts
  956. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  957. * Removed drawing another lara as an error marker for movables
  958. * Removed level dumping and saving
  959. * Split up mesh rendering
  960. * New 3rd person lara camera rendering
  961. * New animation control
  962. * This project is based on trueview by yuri and some patches
  963. and porting to linux by Mongoose along with code from
  964. GooseEgg by Mongoose
  965. * Log started