Open Source Tomb Raider Engine
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ChangeLog 45KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.3) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140314 ]
  6. * Started more or less complete re-write...
  7. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  8. [ 20140313 ]
  9. * Removed unit tests. No unit tests are better then some half-assed
  10. non working ones...
  11. [ 20140312 ]
  12. * Resizing the window works properly (except for fixed string positions)
  13. * Removed FullScreen config command and flag that had no effect
  14. * Set cursor visible when disabling mousegrab
  15. [ 20140311 ]
  16. * Removed empty Camera, Matrix, Particle, Quaternion,
  17. Vector3d and ViewVolume destructors
  18. * Removed unneeded Quaternion assignment operator
  19. * Added Vector3d copy constructor
  20. [ 20140307 ]
  21. * Removed duplicated GL initialization code
  22. * Removed duplicated TGA writing code from Texture
  23. * Moved system_timer into time utilities, changed its API
  24. * Fixed a bug that prevented input of console commands using
  25. the shift key for eg. uppercase letters or symbols
  26. * Removed (totally unfinished) networking support
  27. [ 20140306 ]
  28. * Created utility library
  29. * Rewrote bufferString()
  30. * Rewrote and fixed fullPath(), it worked more or less by accident
  31. [ 20140305 ]
  32. * Now using cmake build system
  33. * Pak file extensions are checked to see if they could be valid
  34. * Bugfix: String was used after being deleted in OpenRaider.cpp
  35. [ 20140304 ]
  36. * Removed memory test
  37. [ 20140303 ]
  38. * Removed Map.h & Tree.h, using std::map instead...
  39. [ 20140221 ]
  40. * Removed the `Map` command. Now the PakDir command causes
  41. a recursive search of the specified directory. Every file found
  42. is added to the map list if it validates.
  43. * The menu map list can now be stepped per folder with the
  44. right and left arrows.
  45. * Methods wrapping printf-style functions now get compiler warnings
  46. * Reenabled some warnings and fixed them
  47. [ 20140216 ]
  48. * Removed the FastCard option. Not necessary on todays hardware?!
  49. * Removed UNICODE_SUPPORT, not working this way with SDL2
  50. [ 20140215 ]
  51. * Enabled previously disabled polygon smoothing & color material
  52. when setting fastcard to true
  53. * Fixed bug in system timer millisecond conversion
  54. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  55. [ 20140210 ]
  56. * Finished the Tomb Raider 1 Item/State definitions
  57. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  58. https://wiki.libsdl.org/MigrationGuide
  59. [ 20140209 ]
  60. * Renamed OpenGLMesh to Mesh
  61. * Removed unused flags, enums, ...
  62. [ 20140202 ]
  63. * Fixed more cppcheck warnings
  64. * Removed unnecessary defines (USING_xxx)
  65. [ 20140201 ]
  66. * Rewrote Memory Unit Test using greatest
  67. * Used C++ static analysis tool cppcheck and tried to fix
  68. its warnings
  69. [ 20140131 ]
  70. * All unit tests buildable again and no more warnings
  71. [ 20140129 ]
  72. * Removed unused libferit stuff
  73. * Changed code to generate much less warnings
  74. * Using relative epsilon for float comparison
  75. [ 20140124 ]
  76. * Fixed some TombRaider.cpp warnings
  77. [ 20140120 ]
  78. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  79. * Converted all tabs to spaces (4 spaces per tab)
  80. * Auto indented all cpp files
  81. [ 20140119 ]
  82. * Enabled linear texture filtering for fonts, resulting in nicer
  83. looking down scaling
  84. * Removed unused TGA font parts of GLString with slight API changes
  85. * Modified GLString Unit Test to work with new GLString
  86. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  87. from SDLSystem
  88. * Silenced many more warnings
  89. [ 20140118 ]
  90. * Removed unused (and pretty empty) Entity class
  91. [ 20140117 ]
  92. * Reenabled room hopping on launch
  93. * Now using C++11 standard.
  94. * Turned on many more warnings and silenced some of them.
  95. * Removed empty Quaternion Unit Test
  96. [ 20140111 ]
  97. * Rewrote GLString Unit Test, now using TTF Font
  98. * Removed included TGA font and loading code
  99. * Rewrote Matrix Unit Test now using greatest
  100. * Documented MatMath, fixed bug in helRandomNum(),
  101. added better Unit Test
  102. * Only one way of conversion between Deg and Rad in MatMath
  103. * Use the same style of include guards in all headers
  104. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  105. a segfault on launch
  106. [ 20140110 ]
  107. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  108. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  109. * Removed empty Light.cpp
  110. * All Unit Tests build without warning
  111. * Converted many FIXME comments to be in the doxygen documentation
  112. * Removed hel & mstl folders, moved into parent directory
  113. * mtk_tga Unit Test uses greatest
  114. * Moved remaining Unit Tests (Network & TombRaider)
  115. * memory_test Unit Test no longer produces warnings
  116. * Building a memory test build no longer produces warnings
  117. [ 20140109 ]
  118. * Added greatest Test Framework, rewrote Sound Test
  119. * Renamed all memeory references to memory
  120. * Moved headers into include/
  121. * Put Unit Tests into test/
  122. [ 20140107 ]
  123. * Removed hel/Mass. There was an object of this class in World,
  124. but it was never used!
  125. * Removed even more unused files (mstl/Vector.cpp,
  126. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  127. mstl/Stack.h)
  128. * Completely removed hel/Simulation, as it depends on missing
  129. files (hel/CollisionObject)
  130. * Improved Makefile portability
  131. [ 20140106 ]
  132. * Hel Simulation Test builds, but doesn't work!
  133. [ 20140105 ]
  134. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  135. * Fixed strange Mouse Y-Axis Overflow bug
  136. * Cleanup of Makefile
  137. [ 20140104 ]
  138. * Hel Unit Test build & passes
  139. * Spring & Simulation Tests unbuildable, missing files?
  140. * GLString Unit Test builds, works not every time?
  141. * TombRaider Unit & Regression Test working
  142. [ 20140103 ]
  143. * Removed more (unused?) code, PSKModel & UTPackage
  144. * Removed unused MD3, mtk3d, MtkImage stuff!
  145. [ 20140102 ]
  146. * Improved the Mac build steps...
  147. Freealut now in /usr/local so we don't need to call
  148. install_name_tool on the built binary
  149. * Removed the old & unused GLUTSystem
  150. * Replaced the (unknown) included sample sound file
  151. * Removed some redundant build config defines
  152. [ 20140101 ]
  153. * Fixed Wavebuffer loading of Sound subsystem, as well as
  154. making the Sound Unit Test buildable on Mac.
  155. Added new argument to loadWav, length of buffer.
  156. * Changed (unknown) included Font to Droid Sans Mono
  157. * Fixed Render bug, now console is visible again
  158. * Implemented CMD + Q shortcut on Mac to quit
  159. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  160. the first received mouse event, because its faulty, thanks
  161. to an SDL bug:
  162. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  163. * Fixed incredibly slow mouse/camera movements
  164. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  165. invisible and grab it in windowed mode
  166. [ 20131231 ]
  167. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  168. mode on Mac, still not working correctly, but better :)
  169. [ 20131227 ]
  170. * Moved included documents into GitHub Repo wiki
  171. (https://github.com/xythobuz/OpenRaider/wiki)
  172. * Reduced start up time by increasing animation speed
  173. [ 20131221 ]
  174. * Reimplemented deprecated gluLookAt()
  175. * Reimplemented deprecated gluPerspective()
  176. * Reimplemented deprecated gluBuild2DMipmaps()
  177. * Reimplemented alutLoadWAVFile(), seems not to be working
  178. * Moved mac distribution logic from makefile into scripts
  179. [ 20131219 ]
  180. * Bundle now contains dynamic libraries not included with Mac OS X
  181. * Bundle now runs setup if needed
  182. * Fixed memory test builds not running on OS X
  183. [ 20131218 ]
  184. * Enabled ALUT on Mac OS X
  185. * Silenced many warnings regarding non-writable string constants
  186. * Fixed issues with linked libraries on Mac OS X
  187. * Implemented support for bundling OpenRaider as Mac App
  188. * Removed Microsoft Visual Studio Project files
  189. * Removed Screenshot Script
  190. [ 20131217 ]
  191. * No longer segfaults on launch in Mac OS X
  192. [ 20131215 ]
  193. * Wrote new README file
  194. * Added stub for missing hel/CollisionObject
  195. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  196. [ 20030713 ]
  197. * UTPackage class forked from PSKModel class
  198. * System class gets download, dir backports
  199. * libferit usage in public CVS
  200. * mtk_tga gets filename parm save and drops color swaping
  201. [ 20030704 ]
  202. * Tested PSKModel with models from:
  203. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  204. * On the fly resolution change like in unit tests
  205. * GLString obsoleted, undefining HAVE_SDL_TTF
  206. will cause OR to use font.tga texture fallback
  207. * Merged GLString and SDL_TTF utils Texture usage
  208. * TTF renderer replaces texture font system
  209. * Font system using new ortho projection
  210. * Requirements file now in cvs
  211. * Fixed all known level loading issues from new codebase
  212. * Loadlevel command using mapname string
  213. * Maps are validated on rc load
  214. * Experimental TTF support in OpenRaider, Look in RC file
  215. * Removed Console, MtkImage classes from private tree
  216. [ 20030701 ]
  217. * Removing OpenRaider Map use for level/music string storage
  218. ( This means if you set a map to a certain number in rc, then
  219. you can no longer call it by 'load #' )
  220. * Fixed PSKModel unit test build
  221. * Fixed Hel Simulation, Spring unit test builds
  222. [ 20030630 ]
  223. * EXPERIMENTAL on the fly colored -> textured polygon code
  224. ( It's not even funny how bad the colors match currently )
  225. * API changes in Texture class to make it easier to upgrade
  226. * Screeshots stored in ~/.OpenRaider/sshots/
  227. * Fixed broke new multitexture support in Texture class
  228. * Texture class gets color texture generator
  229. * Texture class gets SDL_TTF support from SDLSystem
  230. * Update to OR Texture class ( backports from UnRaider )
  231. * Fixed matrix multiplcation issues with fixed code generator
  232. * Reworking broken Matrix changes into rollback fix
  233. * Fixes for Matrix based math breakage ( just rolled it rollback )
  234. [ 20030618 ]
  235. * Redone a lot of hel and it's use, broke a lot of things
  236. * UTF-8 and TTF font texture generation support
  237. * Camera broken, Matrix broken, Quaternion broken?
  238. * About finished mtk3d and hel converging
  239. * Phyiscs system base work done
  240. [ 20030604 ]
  241. * Console/command rollover not finished, but working
  242. * BUG portals/walk block too often with current collision
  243. * BUG room sprites have wrong texture ID?
  244. * Unicode key support?
  245. * Some more user definable keys using 'bind' command
  246. * System gets old resource system, new resource system
  247. based on it with dynamic modes and command parsing
  248. [ 20030602 ]
  249. * Mouse grab command
  250. * New key input design, currently using ASCII to
  251. be compatible with old code
  252. * SDL mouse grab toggle back in SDLSystem
  253. * SDL_TTF support starts in SDLSystem
  254. * Made printf string buffering part of System
  255. * Simulation fixes, GL unit test
  256. * Removed main.* from CVS
  257. * Removed Raider.*, gl_util.* from local tree
  258. * Added Mass, ParticleMass, Simulation to CVS
  259. * More stat commands for debugging
  260. * Fix for console command marker strip
  261. * Updates to Hel, mass simulator, more vector operators
  262. [ 20030528 ]
  263. * RC file now allows imports of another RC file
  264. ( If you want to be a jackass you *can make it loop )
  265. * RC file now interprets spaces ( User request )
  266. * RC file allows trailing comments now
  267. * Room hopping disabled by default now
  268. ( command hop to enable )
  269. * Swimming movement added to stop-gap movement system
  270. [ 20030526 ]
  271. * Removed some test code from TombRaider
  272. * Fix for TR4 loading using TRC loader
  273. * Fix for solid mode rendering debug ( solid, r_light 1 )
  274. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  275. * Finished up element API, some TRC support for faces
  276. * Stopping work on array renderer until the element
  277. system is back up ( possible backport for 0.1.0? )
  278. * Cleaning up OpenGLMesh prototype API
  279. [ 20030524 ]
  280. * New OpenGLMesh array renderer
  281. * Fix for Vector collection empty handling
  282. * Fix for the 20030519 segfault/lock on exit bug
  283. * More API unification coding, and OpenRaider usage
  284. for room loading
  285. * Watch for a lot of new bugs, this is a lot of
  286. coding changing around
  287. [ 20030522 ]
  288. * More unification, including TRC room translation
  289. support starts ( convert from TRC to OR )
  290. * Handle TRC loading in OpenRaider CVS builds
  291. * TR5 loading tweaking to work for demo paks as well
  292. * Room sprite processing factored out
  293. [ 20030521 ]
  294. * TR5/TRC Sound ripping/in game loading finished
  295. * More TombRaider format unification
  296. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  297. * TR5/TRC loader finished - loads only nondemo map I have
  298. [ 20030519 ]
  299. * More work on TR5/TRC support now using doc std
  300. * Refactored skeletal class structure
  301. * BUG seems to be leak fix related world clear lock
  302. * Fix: Skeletal animation memory leak
  303. * New rendering routine for new temp mesh type
  304. ( Buggy and expensive, but it's a stop gap )
  305. ( Colored polygons aren't really rendered as such )
  306. * Fix: OpenRaider new mesh API stop-gap handling
  307. * Fix: TombRaider new mesh loader API
  308. [ 20030517 ]
  309. * BUG found in new mesh loader API
  310. ( Quad tess is broken in TombRaider for meshes )
  311. ( Vertex array translation from TombRaider broken )
  312. * Event system partially in place, needs glue as well
  313. * Console commands from RC hack/fix
  314. [ 20030516 ]
  315. * Mesh rendering temp disabled until mesh renderer
  316. is fully redone
  317. * Finally getting a lot of the more complex mesh
  318. building routines pushed behind clean API from
  319. the OpenRaider to the TombRaider class
  320. ( Could cause a lot of new bugs? )
  321. * Event system test structures introduced to World
  322. * Some major work on model_mesh rendering, also
  323. abstracting interface for their construction
  324. * Some minor work on OpenGLMesh renderer, with code
  325. in place to increase performance
  326. [ 20030513 ]
  327. * TombRaider engine abstraction for room
  328. vertex and color loading and parsing
  329. [ 20030512 ]
  330. * New external SFX use for TR2/TR3 paks -- now
  331. all versions load sound files into the game engine
  332. See README for help using external paks.
  333. * New external SFX pak loading support for TR2 and TR3
  334. * Documentation updates and user usability package tests
  335. ( thanks Josh )
  336. * Apt source in place ( see README )
  337. * Automated debian packaging in Makefile ( make debian )
  338. * Animation half ass restored in non lara models agian
  339. * BUG found in SkeletalModel::setFrame - quick disable to
  340. remove crash bug CLOSES 20030101 tmp filing
  341. [ 20030510 ]
  342. * Old TR4 sound support moved behind new interface
  343. * Sound support for TR1 using new interface - have to wait
  344. for external sound pak support for TR2 and TR3
  345. * New sound sample management/interface in TombRaider class
  346. [ 20030509 ]
  347. * Manually patched with JML's UNICODE support
  348. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  349. [ 20030101 ]
  350. * Seriously broken animation! =)
  351. * I wonder how much this breaks - hacks shoved in to
  352. keep it runnable until the new event system is started
  353. * Skeletal model refactoring
  354. * Seperating entity and animation states and it's ugly
  355. * Finer animation control starts
  356. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  357. [ 20021228 ]
  358. * Md3 refactoring
  359. * Many Md3 fixes and features out of unit test work
  360. * Huge Md3 unit, testing ground for future TR unit test
  361. [ 20021227 ]
  362. * Md3 easter egg in cvs
  363. * State system work and testing
  364. [ 20021224 ]
  365. * Wireframe color code doc in README
  366. * Minor compile fixes for gcc 3.x
  367. * Default portal display in wireframe mode now
  368. * New hop command to disable room hopping movement
  369. * New r_animate command to enable entity animation test
  370. * Fixed showfps fault on load screen
  371. * Review of System timer
  372. * Replaced FPS estimation with pure frame rate counter
  373. * SDLSystem uses SDL timer now
  374. * Removed some dupilcate console commands out documented
  375. * Depth sorted particles
  376. * Lots of minor depth sorting and vising work
  377. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  378. * Entity vis no longer considers rooms agian
  379. * New Vector replaces List as renderable container
  380. for a great deal of memory savings
  381. * Room mesh/sprites rendering in nontexture modes agian
  382. * Documentation updates
  383. * Fix entity out of room fix
  384. * New OGL mesh can render with multitexture
  385. * New all bumpmaps are now loaded into texture memory
  386. * New [Network.Server] RC support
  387. * Run console commands from RC file
  388. * Neat new multitexture logo effect
  389. * Hel only build from now on
  390. * "Shooting" test in cvs
  391. * Fixes for depth rendering
  392. * New wireframe mode color codes for renderable type
  393. * Entity sprites back
  394. * Time to move to beta versioning
  395. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  396. * New sshot upload script for my conv ;)
  397. * New entity rendering vising starts, primative depth sort
  398. * Static ( room models ) using sphere bounding volumes now
  399. * New enumeration coding style project wide starts
  400. * New room depth sorting code starts
  401. * Fix for version stamp in corner
  402. * New update room render list per frame command
  403. * Misc minor sound/animation updates
  404. * Hel vising fix in ViewVolume, hel enabled by default
  405. * Look for bugs caused by huge refactoring of codebase
  406. * Hel objects in all builds
  407. * World class temp keeps Light and OpenGLMesh deps for now
  408. * Refactoring: OpenRaider, Render, TombRaider classes
  409. * World class emerges in cvs ( Big refactoring job )
  410. * Texture use moved into Render class
  411. * Emitter use moved into Render class
  412. * Seperation of physical and rendered world starts
  413. * Hel clean up, unit testing fixes
  414. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  415. * New Camera API, clean up starting
  416. * Quaternion ( class ) in cvs
  417. * Toggle for hel use
  418. * Fix port reporting is expected host order agian
  419. * libHel starts creeping into cvs build starting with some vising
  420. * Netcode fix
  421. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  422. * Inactive text no longer rendered
  423. * More libhel work
  424. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  425. * Little manual route chaining test for the fun of it
  426. * Trace tests
  427. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  428. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  429. * Fix for console use before level load crash
  430. * TR4 hack to play footsteps when running
  431. * TR4 pak sounds loaded and playable - just not sourced yet
  432. * New play command
  433. * Improved sound support
  434. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  435. * TR4 pak sound reading and dumping
  436. ( I couldn't find any paks using compression - however
  437. my algorithm can handle those that may )
  438. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  439. * TR4 ponytail type guessing algorithm works with TR4 paks
  440. ( May not apply to all custom lara models )
  441. * TR4 pigtails rendering algorithm now too
  442. * In TR4 ponytail works great with default settings
  443. * Up key now gets last command entered
  444. * r_ponytail console command
  445. * All builds use same texture binds as former EXPERMENTAL builds
  446. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  447. in list and handling
  448. * TR4 GL light support ( pretty )
  449. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  450. * One room render command and changes for other old commands
  451. * Fix for crash using new room ->adJRoom vector
  452. * Fixed room vertex lighting
  453. * Documentation updates
  454. * New scripts for installing
  455. * New client/server kills
  456. * Thanks dan for tesing multiplayer - lots of bugs found
  457. * Started moving room struct into more of a class type of
  458. collections and what not
  459. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  460. * Hack to handle camera out of world - moves to like a FPS
  461. viewpoint -- needs quats and 'dragging' to make it smoother
  462. * Entities drawn in different order to handle large alpha
  463. polygon in rooms ( Hack until sorting algorithm is in place )
  464. * Little hack to force exit of threads w/o calling back
  465. * Lowered network traffic rate and disabled debugging to stdout
  466. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  467. * Code to handle bad texture ids, like in Nasa.tr2
  468. * Network multiplayer test Client/Server can now connect
  469. and pass data and generate clients on each end of game
  470. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  471. * Network code starts
  472. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  473. * Speed boost for entity room clipping
  474. * Fixed color lighting - still some polygons can go all white
  475. * Console commands for clipping and new fly mode
  476. * Getting ready to seperate world clipping and storage from Render
  477. * Cheap wall clipping hack ( works great however )
  478. Doesn't take into account adjoint rooms ( there is a reason )
  479. * EXPERIMENTAL Better GL light support for font/world interaction
  480. * EXPERIMENTAL new level texture loading
  481. * Switching maps in game should never cause crashs anymore
  482. * Found then fixed several memory leaks
  483. * Makefile rule just for memory profiling build ( make memory )
  484. * Vectors replacing Lists for most collection implementations in Render
  485. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  486. * Turn animation for fun
  487. * Room vertex lighting back in
  488. * Vertex color/normal support changes for model meshes
  489. * Skeletal model/mesh model collision _support_
  490. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  491. * Hop up/down to rooms when in void
  492. * Primative 3rd person camera
  493. * GL light support for TR1-TR3
  494. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  495. * Removed room mesh rendering from Render
  496. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  497. * OpenGLMesh and Light classes start
  498. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  499. * Ah, a little free time -- cleaning up Render class a little
  500. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  501. * Auto depends generation for certian people =p
  502. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  503. * Time based animation tracer
  504. * Rounded out mtk3d a little more with common func from
  505. other projects
  506. * New pathing subsystem
  507. * Relocatable data dir ( thanks joshua for idea )
  508. Set by using init var 'HomeDir'
  509. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  510. * Fixed room mesh cache tris texcoors
  511. * Changed room tracking code
  512. * Replaced old room cache mesh texcoor system for tris
  513. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  514. * New menu state for keys
  515. * Major OpenRaider class clean up, reducing, reformatting for
  516. use with picky compilers, etc
  517. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  518. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  519. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  520. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  521. * Wall detection ( no clipping yet )
  522. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  523. values b/c assigned to wrong structure )
  524. * More debugging for bad cache room mesh crash
  525. * New animation fix by making getNumAnimsForMoveable use signed
  526. values ( seems to make TR4 and other levels loadable agian )
  527. * Stopped flickering idle lara by only drawing 1 frame of idle
  528. * Better bad cache quad handling?
  529. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  530. * Fix for room quad's texture bug
  531. * Console print system prototype
  532. * Misc clean ups
  533. * Level load menu prototype active by default
  534. * New debug info in game room/sector/pos
  535. * Floor player clipping by sector ( yay )
  536. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  537. * Floor player clipping by box ( hhmmm... )
  538. * Backport of Camera
  539. * Backport of SDLSystem prototype to replace SDL wrapper
  540. * Backport of mtk3d with GL style matrices and etc
  541. * Hacky fix for texture ids for room polygons
  542. ( Caused by new fast cache room polygon builder )
  543. * Backport of UnRaider Texture handler
  544. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  545. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  546. * Bug found Texture ids broken on new room mesh translation
  547. * Texcoord fix for quads
  548. * Removed damned vertex arrays
  549. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  550. * Partially fixed new renderer/translator
  551. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  552. * New Makefile optional memeory_test.cpp OBJ injection
  553. * "Commit of Doom" to break cvs source, yay!
  554. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  555. * Render cleaned up a little more
  556. * New room mesh system using arrays
  557. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  558. * Fixed TR4 bone layering
  559. * Worked on finiding/rendering ponytail some more
  560. * Moved angle clac for tags back into TombRaider class
  561. * Screenshot TGA file fix
  562. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  563. * Ponytail hack
  564. * Better UV generation
  565. * Broke TR2 with the new animation framing
  566. * Animation frame 'safety valve' to prevent overflows
  567. until it can be fixed correctly
  568. * Animation translation fixes
  569. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  570. * More TR format notes
  571. * TR4 object header
  572. * Minor changes to OpenRaider for speed/calarity
  573. * Idle aframe test code in
  574. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  575. * Fix for Lara model picking in TR4
  576. * Fix for TR4 loading ( tr4_light )
  577. * Fix for TR4 loading ( tr4_ai_data )
  578. * Fog support
  579. * Fix for world geo ( room bbox adjust )
  580. * Fix for bad mem usage reporting for overhead
  581. * Fix for HUGE memory leaks in TombRaider class
  582. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  583. * Fix for memfile size reporting
  584. * Fix for GLString truncation
  585. * New audio dir support back in
  586. * Fix for insert of tree_insert for memeory
  587. * Iterative version of tree_insert for memeory togglable
  588. at compile time
  589. * Fix for m-string max accounting
  590. * RBTree fix for memeory ( must stop coding after 0200 )
  591. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  592. * Stability has degraded with aggressive feature prototyping
  593. * More information for zero allocs
  594. * Fix for some 0 byte allocatations found in project
  595. * Check for 0 byte allocatations
  596. * Old List back in for now - slower, smaller
  597. * Removed many unnessacary sleeps from older builds
  598. * New feature tracks memory usage by file
  599. * Print to screen while loading back
  600. * New GLString now has helper functions for speedy string
  601. updates to replace hacks
  602. * Fixed damn 'memeory' rbtree
  603. * More verbose fatal error reporting
  604. * Reworked memeory prototype into better code
  605. * Removed working list tracker from memeory
  606. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  607. * Memeory memory overhead reduction for filename storage
  608. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  609. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  610. * Back to dynamic C-strings to save 'memeory memory'
  611. * Wrote a RBTree implementation directly into Memeory util
  612. * TGA debug fix
  613. * Looking at writing RBTree directly into Memeory util
  614. * Fixed driver string memory leak in main found with Memeory
  615. * Fixed GLString memory leak just found with Memeory
  616. * Fixes for release build to avoid memeory debugger
  617. * Memeory changes to avoid new/delete calls internally
  618. affecting MEMEORY_ERROR reports ( much much slower list based )
  619. * New iostreams and memeory header guards
  620. * Doh, corerction on pointer 0 padding
  621. * New delete accounting hack
  622. * New Memeory unit test features/fixes
  623. * Printing addr with hexadecimal for obvious reasons
  624. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  625. * Fixed overlapped vars/data members
  626. * Dumps memeory report filename fix
  627. * Dumps memeory report for unfreed on exit now?
  628. * Console commands to debug 'memeory'
  629. * New c func printing option in Tree
  630. * Memeory profiling system starting
  631. * Font data fixes
  632. * Fixed sourceforge cvs tree
  633. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  634. * Fixed bug where ent draw didn't account for viewmodel
  635. in same room
  636. * New texture binding method for strict checking and
  637. to avoid prechecks on unsorted polygons
  638. * More rendering toggles for more testing
  639. * Draw room bbox with r_portal
  640. * Moved more commands to console only ( See README )
  641. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  642. * Fix rendering bug with r_portal
  643. * RC uses pakdir for strict path enforcement now
  644. * New RC commands for Map/Music that represent backend correctly
  645. ( It's a FIFO, not a sorter )
  646. * RC parser now uses console command parser helper too
  647. * Improvements to console command parser
  648. ( less memory, faster normal case, easier to add new commands )
  649. * Hack to try to unload level shows it's time to start a
  650. rewrite =)
  651. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  652. * Screenshot console command
  653. * View model render toggle console command
  654. * View model index fix for entity use
  655. * Console command naming clean up starting
  656. * Console fix for backspacing over prompt
  657. * Load command to load levels by index
  658. * Many more console commands, replacing some key commands
  659. * Sprites render after players now for more accurate scene
  660. * Collapsed some rendering gobals into temp LARA entity gobal
  661. * Portal visual debugging
  662. * Console fix for prompt display after command given
  663. * Fix for bad cvs sync
  664. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  665. * Portal (precompiled) use starts
  666. * Very basic console prototype in place
  667. * Render control flags ( Not same as mode flags )
  668. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  669. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  670. * Fix for RC loader
  671. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  672. * Temp resource redundency pruning solution
  673. * More string safety auditing and fixes
  674. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  675. * Hack to fix texture dumping
  676. * More string clean up
  677. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  678. * Minor TR support work
  679. * Texture dumping fix for new mtk_tga
  680. * New tristrip rendering sprites
  681. * Changed to snprint in all objects now
  682. * Clean up in texture use
  683. * Clean up in screenshot code
  684. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  685. * Animation frame testing hack back keys '[' and ']'
  686. * Reduction of room rendering top levels ( consistent speed? )
  687. * Improvments to texture handling and loading
  688. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  689. * Updated mtk_tga from my current mtk_image source
  690. fixes tga save bug and more stuff
  691. * New more correct FPS counter for alpha testers amusement
  692. DisplayFPS=true in init and key command 'f'
  693. * Refactoring and clean up in OpenRaider
  694. * TombRaider getting ready for testing new class based system
  695. * Got new specs for TR4 and TR5
  696. * Readying class based system for new physics and rendering
  697. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  698. * Fixes for fast texture cache for older tombraider data
  699. * Fixes for TombRaider unit test
  700. * Makefile changes for gcc 3.0
  701. * GLString use fix, forgot to disable culling - thanks dan
  702. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  703. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  704. * Tune up of Sound
  705. * Disable cusor show on switch to fullscreen also
  706. * GLString scaling
  707. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  708. * New Sound flags ( allows for easier expansion )
  709. * Start loadscreen before caching sound now
  710. * NOTE audio support is fine - just low memory condition kill
  711. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  712. * Broke audio support by switching around
  713. OpenRaider, LoadLevel/SetupAudio
  714. * README update
  715. * Texture caching while reading from diskfile in callback
  716. * New load screen percentage feedback via callback
  717. * Fix for Tombraider multiple Clear() bug
  718. * New load ordering, might break some things
  719. * More work on GLString use in OR
  720. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  721. * Speed set on Camera
  722. * Played with some refactoring in OpenRaider class
  723. and thread hacks for external texture use
  724. * New texture loading to make external textures
  725. id independent of TR texture id at load time
  726. * Changed 'load screen' layout and particle setup
  727. * Removed dependence of Emitter on Texture agent - calls
  728. GL texture bind directly now
  729. * Particle partial resync with freyja_particle tree
  730. * Emitter partial resync with freyja_particle tree
  731. * Render minor reduction/refactoring, breaking up some code
  732. * New GL font system for OpenRaider ( GLString )
  733. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  734. * GlGetString use 'correct' fix
  735. * Music list reimplemented for CVS
  736. * Emitter commited to CVS ( oopsie )
  737. * Changlog reformated
  738. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  739. * New Changlog format
  740. * Minor GL string use 'temp fix' in Render
  741. * ModelDebug option to RC to disable model load debugging
  742. * TODO update
  743. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  744. * Minor rendering changes
  745. * Particle test fix
  746. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  747. * Particle testing ( Using one of my freyja prototypes )
  748. * Fullscreen toggle - '9' key
  749. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  750. * Timer prototype starts, just using a time delay for now
  751. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  752. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  753. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  754. * Set up new box just for windows TR compatibility tests
  755. ( got old ppro out, bought a hdd for it - weee )
  756. * Testing exported meshes with Freyja
  757. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  758. * Mesh export test for TombRaider
  759. * Texel adjustment method rolled back into TombRaider
  760. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  761. * TR4 sky mesh?
  762. * Texture changes
  763. * Freyja work with ponytail graphing
  764. * New FPS counter uses larger frame samples and reset
  765. ( readings still off by a little )
  766. * Splash screen for threaded loads (shakes for fullscreen feedback)
  767. * Particle engine research ( no code )
  768. * Threading testing
  769. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  770. * Might wait to install X 4.0.1 to work on bump map rendering
  771. * Render check for multitexture
  772. * Fixed OpenRaider to use new TombRaider::Texture API
  773. * Bump map use with new TombRaider backend API
  774. * "TR3 objtexture alpha clip" back in for 32bit textiles
  775. * More testing features like texture dumping for all versions
  776. * Special texture loading default use in TR4/TR5
  777. * Zero padding on dumped textures - yes, it is about time
  778. * Fixed special texture loading/dumping
  779. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  780. * 32bit texture default use in TR4/TR5
  781. * 32bit texture testing in TR5
  782. * Make rule regression testing in cvs tree
  783. `make tombraider.test`
  784. * Better make rules for tombraider.test
  785. * TombRaider fixes for compression use and dellocation
  786. * New TombRaider::LoadTR5
  787. * Worked on TombRaider agent
  788. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  789. * Added *some of the TR5 spec to regression test build
  790. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  791. * Some minor checks for bad allocation of meshes?
  792. * Changed moveable code to assume nonanimated entity
  793. * Entity drawing tied to room drawing
  794. (For vising, later use an entity cache per room to avoid full cycle)
  795. * Screenshot name now based on VERSION string (better bugs reports)
  796. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  797. * Fixed Freyja tree's colored polygons
  798. * More debug output on animation building
  799. * Fixed Freyja's tree too
  800. * Fixed TR4 decompress bug
  801. ( silly me, it only worked because of opt, didn't clear a var )
  802. * Animation grouping prototype
  803. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  804. * Fixes for mesh rendering ambient light level
  805. * Fixes for animtion rendering
  806. * Fixes for animation loading
  807. (TR2+ lara has some animation problems still, with junk frames)
  808. (TR1 lara works because all the right indices = 0)
  809. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  810. * Fixed animations using steping fix I wrote for libfreyja_egg
  811. this breaks the old TR aniamtion hacks though =)
  812. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  813. * Back porting to Freyja to help figure out TR animation problems
  814. * Worked on TR5 and TR4 texture alpha flags
  815. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  816. * Fixed skeletal/moveable loading and animation
  817. * Starting entity mapping tracer
  818. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  819. * NOTE make enities list so dup models won't draw to same position
  820. * Caching caused segfault - so now emulate dumb smart pointers
  821. * Removed Free TR data, it caused to many segfaults,
  822. for some reason it frees twice even with Clear()
  823. * Caching for duplicate models ( saves tons of memory )
  824. * Fixed loading and animation for all models in level
  825. * Broke animation with new loader?! (caused by new moveable loading)
  826. * Free TR data after load ( May cause segfault on exit )
  827. * Simple vising for items back in
  828. * Oops, removed mesh draw from viewmodel renderer
  829. ( was debuging item meshes )
  830. * Fixed tr4 (2 layer tags) flag set on non lara models
  831. * Fixed moveable loading
  832. * Looking for moveable object drawing problems ( werid )
  833. * Fixed item positioning set on load
  834. * Fixed sprite/room amb lighting back to white ( heh, oops )
  835. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  836. * Void color only when outside world
  837. * Various minor renderer changes
  838. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  839. * Fixed lara's colored polygons index bug for TR1
  840. * Autoload lara as view model
  841. * Tr4 two mesh system use
  842. * Basic skeletal model animation (frame rate based)
  843. * Skeletal model rendering
  844. * Skeletal model loader finished
  845. * No quaterions generated in current skeletal loader
  846. It'll be easy to add bone lerping later, but first I want
  847. correct behavior ( ie animation and placement )
  848. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  849. * Planning rendering engine #3
  850. * Once skeletal models are in rendering engine #2
  851. physics code can start
  852. * EXPERIMENTAL moveable code starts
  853. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  854. * Moveable code finaling coming back in ( now with quats )
  855. * Bug fix to ignore bad meshes in some TR4 levels?
  856. * TombRaider class test
  857. * Some TR5 specs fell in my lap today =)
  858. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  859. * Mouse motion control fixes
  860. * Item sprite rendering ( TR1, TR2, and should work for others )
  861. * Item sprite loading ( TR1, TR2, and should work for others )
  862. * Fixed room sprite loading
  863. * Hack temp fixes for camera ( broke it bad last night )
  864. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  865. * Baisc strafing and better forward/backward movement on camera
  866. * More user documentation and bug tracking
  867. * Portal toggle
  868. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  869. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  870. * Mouse look code
  871. * The portal code is hindered by the old XZ vis check =(
  872. once it's replaced it should be 100% correct
  873. * Added portal code, and is almost fully working now
  874. * Worked on portal code (testing)
  875. * Since adding quaternion camera, segfault on exit... hhmmm...
  876. * Finished quaternion based camera and rendering
  877. * Planning to break mtk3d into base type classes and expand it as
  878. a library with learping functions for use in animation also =)
  879. * Started on quaternion camera and quaternion support in mtk3d
  880. * TR4 sound fx postioning loader starts
  881. * GL driver string from resource
  882. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  883. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  884. * SDL key code fixes
  885. * More SDL fixes for rendering
  886. * More SDL work, fixes
  887. * FPS counter prints to console every 100 frames
  888. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  889. * SDL is very slow atm ( drag ass )
  890. You can edit Makefile to set it to use it if you want
  891. * Finished basic test SDL interface
  892. * Started on item sprite loading (likes a little more, but not priority)
  893. * Aren't you all gald I ditched render engine #1 now? ;)
  894. * New sprite rendering code
  895. * Fixed bug that drew static room meshes twice
  896. * Fixed bug that drew alpha sorted tris 3 times
  897. (Fixes all known alpha rendering bugs)
  898. * Room sprite loading code
  899. * Cleaned code, fixed some documentation
  900. * Started work on Resource agent, not ready to replace old code yet
  901. * No longer dump textures, unless explictly set in rc file
  902. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  903. * Fixed XEmacs modes should have been 'Mode: C++'
  904. * Looked at portal design guide, was useless
  905. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  906. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  907. * SDL support starts back
  908. * Added my old linux joystick code
  909. * Basic sorted alpha poly render second pass with very small penalty
  910. ( An all new rendering feature never in engine before )
  911. * Figured out best way to sort alpha polys exp with rooms only for now
  912. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  913. * Static mesh rendering back ( doesn't use room lighting
  914. intensity for now )
  915. * Texel alignment
  916. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  917. * Static meshes
  918. * Model meshes
  919. * Mipmaps in Texture as option
  920. * Code clean up
  921. * Item sprite and room sprite loader code about finished
  922. * Finished adding my screenshot code from Freyja, and
  923. made it produce TGAs instead of PPMs ( cmd 'S' )
  924. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  925. * POublic CVS Release
  926. * Vertex lighting now functional and stable in new engine
  927. * Fix for TR4 water alpha via textile generator, but
  928. some light shards are still black - might be other
  929. alpha flags that are unknown
  930. * New level loader using _map_list
  931. * New Map list RC rule
  932. * Start of item sprite code in new engine
  933. * Leaving old Texture calls for compaiblity with obsolete
  934. * New textile loading by moving new code into Freyja's
  935. TombRaider module to handle *all pixmap generation
  936. * User documentation
  937. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  938. * Testing
  939. * Resource system back in
  940. * AL init threaded off
  941. * Switched order of AL and GL inits
  942. ( so you can have in game progess loader for loading )
  943. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  944. * Should have all the best of the engines merged by Monday!
  945. * Started model rendering code for engine #2
  946. * New mode control for WIREFRAME, SOLID, TEXTURE
  947. * Fixed texel index bug for rooms
  948. * New Camera methods for visibility and more accessors
  949. * Render engine #2 feature upgrade by merging with engine #1
  950. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  951. * Rendering engine #2 fixes
  952. * New Camera method for positioning
  953. * Rendering engine #2 update
  954. * Added documentation to Sound agent
  955. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  956. * Texture manager fixes
  957. * Tesselated quads
  958. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  959. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  960. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  961. * Render fixes
  962. * OpenAL fixes for /dev/dsp in use and _init guard
  963. * Added Sound manager, OpenAL support for groovy 3d audio =)
  964. * Dropped all OSS code
  965. * Fixed segfault by freeing _texture and _tombraider twice
  966. * TR4 texture fixes ported from gegg
  967. * Fixed segfault on texture handling
  968. * Removed splash screen code completely
  969. ( Will later use loader screens just like TR )
  970. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  971. * Splash screen as compile time support
  972. * PThread support as compile time option
  973. * TR4 texel loading fixes
  974. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  975. * OpenRaider request for sourceforge hosting
  976. * New Render class is now the new renderer
  977. * GLUT use abstracted and placed into openraider.cpp
  978. * Mtk Image manager
  979. * Mtk texture manager
  980. * Thread for Freyja loader
  981. * Freyja camera
  982. * OpenRaider RC system design
  983. * Freyja loader replaces yuri loader in test build
  984. * Splash screen
  985. * New engine starts
  986. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  987. * Removed drawing another lara as an error marker for movables
  988. * Removed level dumping and saving
  989. * Split up mesh rendering
  990. * New 3rd person lara camera rendering
  991. * New animation control
  992. * This project is based on trueview by yuri and some patches
  993. and porting to linux by Mongoose along with code from
  994. GooseEgg by Mongoose
  995. * Log started