Open Source Tomb Raider Engine
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Thomas Buck 7a4a5c0a96 Added animation test commands 10 anni fa
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games Added TombRaider1.h 10 anni fa
math Slimmed down math/math.h 10 anni fa
utils Added mouse scrolling support. Used in Console to scroll the history. 10 anni fa
Camera.h Camera sensitivity stored in OpenRaider 10 anni fa
Config.h.in Started implementing command system. 10 anni fa
Console.h Added mouse scrolling support. Used in Console to scroll the history. 10 anni fa
Emitter.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 anni fa
Game.h Added game mode command 10 anni fa
Menu.h Can now also bind mouse actions 10 anni fa
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 anni fa
OpenRaider.h Added game mode command 10 anni fa
Particle.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 anni fa
Render.h Added animation test commands 10 anni fa
SkeletalModel.h Added SkeletalModel, now using std::vector 10 anni fa
Sound.h Added Sound initialization 10 anni fa
Texture.h Fixed strange Texture offset in GL, added asserts. 10 anni fa
TombRaider.h Added basic movement 10 anni fa
TombRaiderData.h Validating pak before putting it in menu list 10 anni fa
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 anni fa
Window.h Added game mode command 10 anni fa
WindowSDL.h Using only colors that were defined for renderer 10 anni fa
World.h No longer segfaulting but now leaking World memory 10 anni fa
WorldData.h Added World, WorldData, using std list and vector. 10 anni fa
global.h Using only colors that were defined for renderer 10 anni fa
main.h Added Menu 10 anni fa