Open Source Tomb Raider Engine
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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140111 ]
  6. * Documented MatMath, fixed bug in helRandomNum()
  7. * Only one way of conversion between Deg and Rad in MatMath
  8. * Use the same style of include guards in all headers
  9. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  10. a segfault on launch
  11. [ 20140110 ]
  12. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  13. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  14. * Removed empty Light.cpp
  15. * All Unit Tests build without warning
  16. * Converted many FIXME comments to be in the doxygen documentation
  17. * Removed hel & mstl folders, moved into parent directory
  18. * mtk_tga Unit Test uses greatest
  19. * Moved remaining Unit Tests (Network & TombRaider)
  20. * memory_test Unit Test no longer produces warnings
  21. * Building a memory test build no longer produces warnings
  22. [ 20140109 ]
  23. * Added greatest Test Framework, rewrote Sound Test
  24. * Renamed all memeory references to memory
  25. * Moved headers into include/
  26. * Put Unit Tests into test/
  27. [ 20140107 ]
  28. * Removed hel/Mass. There was an object of this class in World,
  29. but it was never used!
  30. * Removed even more unused files (mstl/Vector.cpp,
  31. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  32. mstl/Stack.h)
  33. * Completely removed hel/Simulation, as it depends on missing
  34. files (hel/CollisionObject)
  35. * Improved Makefile portability
  36. [ 20140106 ]
  37. * Hel Simulation Test builds, but doesn't work!
  38. [ 20140105 ]
  39. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  40. * Fixed strange Mouse Y-Axis Overflow bug
  41. * Cleanup of Makefile
  42. [ 20140104 ]
  43. * Hel Unit Test build & passes
  44. * Spring & Simulation Tests unbuildable, missing files?
  45. * GLString Unit Test builds, works not every time?
  46. * TombRaider Unit & Regression Test working
  47. [ 20140103 ]
  48. * Removed more (unused?) code, PSKModel & UTPackage
  49. * Removed unused MD3, mtk3d, MtkImage stuff!
  50. [ 20140102 ]
  51. * Improved the Mac build steps...
  52. Freealut now in /usr/local so we don't need to call
  53. install_name_tool on the built binary
  54. * Removed the old & unused GLUTSystem
  55. * Replaced the (unknown) included sample sound file
  56. * Removed some redundant build config defines
  57. [ 20140101 ]
  58. * Fixed Wavebuffer loading of Sound subsystem, as well as
  59. making the Sound Unit Test buildable on Mac.
  60. Added new argument to loadWav, length of buffer.
  61. * Changed (unknown) included Font to Droid Sans Mono
  62. * Fixed Render bug, now console is visible again
  63. * Implemented CMD + Q shortcut on Mac to quit
  64. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  65. the first received mouse event, because its faulty, thanks
  66. to an SDL bug:
  67. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  68. * Fixed incredibly slow mouse/camera movements
  69. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  70. invisible and grab it in windowed mode
  71. [ 20131231 ]
  72. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  73. mode on Mac, still not working correctly, but better :)
  74. [ 20131227 ]
  75. * Moved included documents into GitHub Repo wiki
  76. (https://github.com/xythobuz/OpenRaider/wiki)
  77. * Reduced start up time by increasing animation speed
  78. [ 20131221 ]
  79. * Reimplemented deprecated gluLookAt()
  80. * Reimplemented deprecated gluPerspective()
  81. * Reimplemented deprecated gluBuild2DMipmaps()
  82. * Reimplemented alutLoadWAVFile(), seems not to be working
  83. * Moved mac distribution logic from makefile into scripts
  84. [ 20131219 ]
  85. * Bundle now contains dynamic libraries not included with Mac OS X
  86. * Bundle now runs setup if needed
  87. * Fixed memory test builds not running on OS X
  88. [ 20131218 ]
  89. * Enabled ALUT on Mac OS X
  90. * Silenced many warnings regarding non-writable string constants
  91. * Fixed issues with linked libraries on Mac OS X
  92. * Implemented support for bundling OpenRaider as Mac App
  93. * Removed Microsoft Visual Studio Project files
  94. * Removed Screenshot Script
  95. [ 20131217 ]
  96. * No longer segfaults on launch in Mac OS X
  97. [ 20131215 ]
  98. * Wrote new README file
  99. * Added stub for missing hel/CollisionObject
  100. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  101. [ 20030713 ]
  102. * UTPackage class forked from PSKModel class
  103. * System class gets download, dir backports
  104. * libferit usage in public CVS
  105. * mtk_tga gets filename parm save and drops color swaping
  106. [ 20030704 ]
  107. * Tested PSKModel with models from:
  108. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  109. * On the fly resolution change like in unit tests
  110. * GLString obsoleted, undefining HAVE_SDL_TTF
  111. will cause OR to use font.tga texture fallback
  112. * Merged GLString and SDL_TTF utils Texture usage
  113. * TTF renderer replaces texture font system
  114. * Font system using new ortho projection
  115. * Requirements file now in cvs
  116. * Fixed all known level loading issues from new codebase
  117. * Loadlevel command using mapname string
  118. * Maps are validated on rc load
  119. * Experimental TTF support in OpenRaider, Look in RC file
  120. * Removed Console, MtkImage classes from private tree
  121. [ 20030701 ]
  122. * Removing OpenRaider Map use for level/music string storage
  123. ( This means if you set a map to a certain number in rc, then
  124. you can no longer call it by 'load #' )
  125. * Fixed PSKModel unit test build
  126. * Fixed Hel Simulation, Spring unit test builds
  127. [ 20030630 ]
  128. * EXPERIMENTAL on the fly colored -> textured polygon code
  129. ( It's not even funny how bad the colors match currently )
  130. * API changes in Texture class to make it easier to upgrade
  131. * Screeshots stored in ~/.OpenRaider/sshots/
  132. * Fixed broke new multitexture support in Texture class
  133. * Texture class gets color texture generator
  134. * Texture class gets SDL_TTF support from SDLSystem
  135. * Update to OR Texture class ( backports from UnRaider )
  136. * Fixed matrix multiplcation issues with fixed code generator
  137. * Reworking broken Matrix changes into rollback fix
  138. * Fixes for Matrix based math breakage ( just rolled it rollback )
  139. [ 20030618 ]
  140. * Redone a lot of hel and it's use, broke a lot of things
  141. * UTF-8 and TTF font texture generation support
  142. * Camera broken, Matrix broken, Quaternion broken?
  143. * About finished mtk3d and hel converging
  144. * Phyiscs system base work done
  145. [ 20030604 ]
  146. * Console/command rollover not finished, but working
  147. * BUG portals/walk block too often with current collision
  148. * BUG room sprites have wrong texture ID?
  149. * Unicode key support?
  150. * Some more user definable keys using 'bind' command
  151. * System gets old resource system, new resource system
  152. based on it with dynamic modes and command parsing
  153. [ 20030602 ]
  154. * Mouse grab command
  155. * New key input design, currently using ASCII to
  156. be compatible with old code
  157. * SDL mouse grab toggle back in SDLSystem
  158. * SDL_TTF support starts in SDLSystem
  159. * Made printf string buffering part of System
  160. * Simulation fixes, GL unit test
  161. * Removed main.* from CVS
  162. * Removed Raider.*, gl_util.* from local tree
  163. * Added Mass, ParticleMass, Simulation to CVS
  164. * More stat commands for debugging
  165. * Fix for console command marker strip
  166. * Updates to Hel, mass simulator, more vector operators
  167. [ 20030528 ]
  168. * RC file now allows imports of another RC file
  169. ( If you want to be a jackass you *can make it loop )
  170. * RC file now interprets spaces ( User request )
  171. * RC file allows trailing comments now
  172. * Room hopping disabled by default now
  173. ( command hop to enable )
  174. * Swimming movement added to stop-gap movement system
  175. [ 20030526 ]
  176. * Removed some test code from TombRaider
  177. * Fix for TR4 loading using TRC loader
  178. * Fix for solid mode rendering debug ( solid, r_light 1 )
  179. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  180. * Finished up element API, some TRC support for faces
  181. * Stopping work on array renderer until the element
  182. system is back up ( possible backport for 0.1.0? )
  183. * Cleaning up OpenGLMesh prototype API
  184. [ 20030524 ]
  185. * New OpenGLMesh array renderer
  186. * Fix for Vector collection empty handling
  187. * Fix for the 20030519 segfault/lock on exit bug
  188. * More API unification coding, and OpenRaider usage
  189. for room loading
  190. * Watch for a lot of new bugs, this is a lot of
  191. coding changing around
  192. [ 20030522 ]
  193. * More unification, including TRC room translation
  194. support starts ( convert from TRC to OR )
  195. * Handle TRC loading in OpenRaider CVS builds
  196. * TR5 loading tweaking to work for demo paks as well
  197. * Room sprite processing factored out
  198. [ 20030521 ]
  199. * TR5/TRC Sound ripping/in game loading finished
  200. * More TombRaider format unification
  201. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  202. * TR5/TRC loader finished - loads only nondemo map I have
  203. [ 20030519 ]
  204. * More work on TR5/TRC support now using doc std
  205. * Refactored skeletal class structure
  206. * BUG seems to be leak fix related world clear lock
  207. * Fix: Skeletal animation memory leak
  208. * New rendering routine for new temp mesh type
  209. ( Buggy and expensive, but it's a stop gap )
  210. ( Colored polygons aren't really rendered as such )
  211. * Fix: OpenRaider new mesh API stop-gap handling
  212. * Fix: TombRaider new mesh loader API
  213. [ 20030517 ]
  214. * BUG found in new mesh loader API
  215. ( Quad tess is broken in TombRaider for meshes )
  216. ( Vertex array translation from TombRaider broken )
  217. * Event system partially in place, needs glue as well
  218. * Console commands from RC hack/fix
  219. [ 20030516 ]
  220. * Mesh rendering temp disabled until mesh renderer
  221. is fully redone
  222. * Finally getting a lot of the more complex mesh
  223. building routines pushed behind clean API from
  224. the OpenRaider to the TombRaider class
  225. ( Could cause a lot of new bugs? )
  226. * Event system test structures introduced to World
  227. * Some major work on model_mesh rendering, also
  228. abstracting interface for their construction
  229. * Some minor work on OpenGLMesh renderer, with code
  230. in place to increase performance
  231. [ 20030513 ]
  232. * TombRaider engine abstraction for room
  233. vertex and color loading and parsing
  234. [ 20030512 ]
  235. * New external SFX use for TR2/TR3 paks -- now
  236. all versions load sound files into the game engine
  237. See README for help using external paks.
  238. * New external SFX pak loading support for TR2 and TR3
  239. * Documentation updates and user usability package tests
  240. ( thanks Josh )
  241. * Apt source in place ( see README )
  242. * Automated debian packaging in Makefile ( make debian )
  243. * Animation half ass restored in non lara models agian
  244. * BUG found in SkeletalModel::setFrame - quick disable to
  245. remove crash bug CLOSES 20030101 tmp filing
  246. [ 20030510 ]
  247. * Old TR4 sound support moved behind new interface
  248. * Sound support for TR1 using new interface - have to wait
  249. for external sound pak support for TR2 and TR3
  250. * New sound sample management/interface in TombRaider class
  251. [ 20030509 ]
  252. * Manually patched with JML's UNICODE support
  253. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  254. [ 20030101 ]
  255. * Seriously broken animation! =)
  256. * I wonder how much this breaks - hacks shoved in to
  257. keep it runnable until the new event system is started
  258. * Skeletal model refactoring
  259. * Seperating entity and animation states and it's ugly
  260. * Finer animation control starts
  261. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  262. [ 20021228 ]
  263. * Md3 refactoring
  264. * Many Md3 fixes and features out of unit test work
  265. * Huge Md3 unit, testing ground for future TR unit test
  266. [ 20021227 ]
  267. * Md3 easter egg in cvs
  268. * State system work and testing
  269. [ 20021224 ]
  270. * Wireframe color code doc in README
  271. * Minor compile fixes for gcc 3.x
  272. * Default portal display in wireframe mode now
  273. * New hop command to disable room hopping movement
  274. * New r_animate command to enable entity animation test
  275. * Fixed showfps fault on load screen
  276. * Review of System timer
  277. * Replaced FPS estimation with pure frame rate counter
  278. * SDLSystem uses SDL timer now
  279. * Removed some dupilcate console commands out documented
  280. * Depth sorted particles
  281. * Lots of minor depth sorting and vising work
  282. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  283. * Entity vis no longer considers rooms agian
  284. * New Vector replaces List as renderable container
  285. for a great deal of memory savings
  286. * Room mesh/sprites rendering in nontexture modes agian
  287. * Documentation updates
  288. * Fix entity out of room fix
  289. * New OGL mesh can render with multitexture
  290. * New all bumpmaps are now loaded into texture memory
  291. * New [Network.Server] RC support
  292. * Run console commands from RC file
  293. * Neat new multitexture logo effect
  294. * Hel only build from now on
  295. * "Shooting" test in cvs
  296. * Fixes for depth rendering
  297. * New wireframe mode color codes for renderable type
  298. * Entity sprites back
  299. * Time to move to beta versioning
  300. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  301. * New sshot upload script for my conv ;)
  302. * New entity rendering vising starts, primative depth sort
  303. * Static ( room models ) using sphere bounding volumes now
  304. * New enumeration coding style project wide starts
  305. * New room depth sorting code starts
  306. * Fix for version stamp in corner
  307. * New update room render list per frame command
  308. * Misc minor sound/animation updates
  309. * Hel vising fix in ViewVolume, hel enabled by default
  310. * Look for bugs caused by huge refactoring of codebase
  311. * Hel objects in all builds
  312. * World class temp keeps Light and OpenGLMesh deps for now
  313. * Refactoring: OpenRaider, Render, TombRaider classes
  314. * World class emerges in cvs ( Big refactoring job )
  315. * Texture use moved into Render class
  316. * Emitter use moved into Render class
  317. * Seperation of physical and rendered world starts
  318. * Hel clean up, unit testing fixes
  319. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  320. * New Camera API, clean up starting
  321. * Quaternion ( class ) in cvs
  322. * Toggle for hel use
  323. * Fix port reporting is expected host order agian
  324. * libHel starts creeping into cvs build starting with some vising
  325. * Netcode fix
  326. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  327. * Inactive text no longer rendered
  328. * More libhel work
  329. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  330. * Little manual route chaining test for the fun of it
  331. * Trace tests
  332. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  333. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  334. * Fix for console use before level load crash
  335. * TR4 hack to play footsteps when running
  336. * TR4 pak sounds loaded and playable - just not sourced yet
  337. * New play command
  338. * Improved sound support
  339. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  340. * TR4 pak sound reading and dumping
  341. ( I couldn't find any paks using compression - however
  342. my algorithm can handle those that may )
  343. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  344. * TR4 ponytail type guessing algorithm works with TR4 paks
  345. ( May not apply to all custom lara models )
  346. * TR4 pigtails rendering algorithm now too
  347. * In TR4 ponytail works great with default settings
  348. * Up key now gets last command entered
  349. * r_ponytail console command
  350. * All builds use same texture binds as former EXPERMENTAL builds
  351. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  352. in list and handling
  353. * TR4 GL light support ( pretty )
  354. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  355. * One room render command and changes for other old commands
  356. * Fix for crash using new room ->adJRoom vector
  357. * Fixed room vertex lighting
  358. * Documentation updates
  359. * New scripts for installing
  360. * New client/server kills
  361. * Thanks dan for tesing multiplayer - lots of bugs found
  362. * Started moving room struct into more of a class type of
  363. collections and what not
  364. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  365. * Hack to handle camera out of world - moves to like a FPS
  366. viewpoint -- needs quats and 'dragging' to make it smoother
  367. * Entities drawn in different order to handle large alpha
  368. polygon in rooms ( Hack until sorting algorithm is in place )
  369. * Little hack to force exit of threads w/o calling back
  370. * Lowered network traffic rate and disabled debugging to stdout
  371. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  372. * Code to handle bad texture ids, like in Nasa.tr2
  373. * Network multiplayer test Client/Server can now connect
  374. and pass data and generate clients on each end of game
  375. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  376. * Network code starts
  377. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  378. * Speed boost for entity room clipping
  379. * Fixed color lighting - still some polygons can go all white
  380. * Console commands for clipping and new fly mode
  381. * Getting ready to seperate world clipping and storage from Render
  382. * Cheap wall clipping hack ( works great however )
  383. Doesn't take into account adjoint rooms ( there is a reason )
  384. * EXPERIMENTAL Better GL light support for font/world interaction
  385. * EXPERIMENTAL new level texture loading
  386. * Switching maps in game should never cause crashs anymore
  387. * Found then fixed several memory leaks
  388. * Makefile rule just for memory profiling build ( make memory )
  389. * Vectors replacing Lists for most collection implementations in Render
  390. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  391. * Turn animation for fun
  392. * Room vertex lighting back in
  393. * Vertex color/normal support changes for model meshes
  394. * Skeletal model/mesh model collision _support_
  395. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  396. * Hop up/down to rooms when in void
  397. * Primative 3rd person camera
  398. * GL light support for TR1-TR3
  399. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  400. * Removed room mesh rendering from Render
  401. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  402. * OpenGLMesh and Light classes start
  403. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  404. * Ah, a little free time -- cleaning up Render class a little
  405. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  406. * Auto depends generation for certian people =p
  407. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  408. * Time based animation tracer
  409. * Rounded out mtk3d a little more with common func from
  410. other projects
  411. * New pathing subsystem
  412. * Relocatable data dir ( thanks joshua for idea )
  413. Set by using init var 'HomeDir'
  414. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  415. * Fixed room mesh cache tris texcoors
  416. * Changed room tracking code
  417. * Replaced old room cache mesh texcoor system for tris
  418. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  419. * New menu state for keys
  420. * Major OpenRaider class clean up, reducing, reformatting for
  421. use with picky compilers, etc
  422. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  423. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  424. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  425. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  426. * Wall detection ( no clipping yet )
  427. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  428. values b/c assigned to wrong structure )
  429. * More debugging for bad cache room mesh crash
  430. * New animation fix by making getNumAnimsForMoveable use signed
  431. values ( seems to make TR4 and other levels loadable agian )
  432. * Stopped flickering idle lara by only drawing 1 frame of idle
  433. * Better bad cache quad handling?
  434. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  435. * Fix for room quad's texture bug
  436. * Console print system prototype
  437. * Misc clean ups
  438. * Level load menu prototype active by default
  439. * New debug info in game room/sector/pos
  440. * Floor player clipping by sector ( yay )
  441. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  442. * Floor player clipping by box ( hhmmm... )
  443. * Backport of Camera
  444. * Backport of SDLSystem prototype to replace SDL wrapper
  445. * Backport of mtk3d with GL style matrices and etc
  446. * Hacky fix for texture ids for room polygons
  447. ( Caused by new fast cache room polygon builder )
  448. * Backport of UnRaider Texture handler
  449. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  450. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  451. * Bug found Texture ids broken on new room mesh translation
  452. * Texcoord fix for quads
  453. * Removed damned vertex arrays
  454. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  455. * Partially fixed new renderer/translator
  456. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  457. * New Makefile optional memeory_test.cpp OBJ injection
  458. * "Commit of Doom" to break cvs source, yay!
  459. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  460. * Render cleaned up a little more
  461. * New room mesh system using arrays
  462. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  463. * Fixed TR4 bone layering
  464. * Worked on finiding/rendering ponytail some more
  465. * Moved angle clac for tags back into TombRaider class
  466. * Screenshot TGA file fix
  467. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  468. * Ponytail hack
  469. * Better UV generation
  470. * Broke TR2 with the new animation framing
  471. * Animation frame 'safety valve' to prevent overflows
  472. until it can be fixed correctly
  473. * Animation translation fixes
  474. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  475. * More TR format notes
  476. * TR4 object header
  477. * Minor changes to OpenRaider for speed/calarity
  478. * Idle aframe test code in
  479. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  480. * Fix for Lara model picking in TR4
  481. * Fix for TR4 loading ( tr4_light )
  482. * Fix for TR4 loading ( tr4_ai_data )
  483. * Fog support
  484. * Fix for world geo ( room bbox adjust )
  485. * Fix for bad mem usage reporting for overhead
  486. * Fix for HUGE memory leaks in TombRaider class
  487. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  488. * Fix for memfile size reporting
  489. * Fix for GLString truncation
  490. * New audio dir support back in
  491. * Fix for insert of tree_insert for memeory
  492. * Iterative version of tree_insert for memeory togglable
  493. at compile time
  494. * Fix for m-string max accounting
  495. * RBTree fix for memeory ( must stop coding after 0200 )
  496. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  497. * Stability has degraded with aggressive feature prototyping
  498. * More information for zero allocs
  499. * Fix for some 0 byte allocatations found in project
  500. * Check for 0 byte allocatations
  501. * Old List back in for now - slower, smaller
  502. * Removed many unnessacary sleeps from older builds
  503. * New feature tracks memory usage by file
  504. * Print to screen while loading back
  505. * New GLString now has helper functions for speedy string
  506. updates to replace hacks
  507. * Fixed damn 'memeory' rbtree
  508. * More verbose fatal error reporting
  509. * Reworked memeory prototype into better code
  510. * Removed working list tracker from memeory
  511. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  512. * Memeory memory overhead reduction for filename storage
  513. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  514. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  515. * Back to dynamic C-strings to save 'memeory memory'
  516. * Wrote a RBTree implementation directly into Memeory util
  517. * TGA debug fix
  518. * Looking at writing RBTree directly into Memeory util
  519. * Fixed driver string memory leak in main found with Memeory
  520. * Fixed GLString memory leak just found with Memeory
  521. * Fixes for release build to avoid memeory debugger
  522. * Memeory changes to avoid new/delete calls internally
  523. affecting MEMEORY_ERROR reports ( much much slower list based )
  524. * New iostreams and memeory header guards
  525. * Doh, corerction on pointer 0 padding
  526. * New delete accounting hack
  527. * New Memeory unit test features/fixes
  528. * Printing addr with hexadecimal for obvious reasons
  529. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  530. * Fixed overlapped vars/data members
  531. * Dumps memeory report filename fix
  532. * Dumps memeory report for unfreed on exit now?
  533. * Console commands to debug 'memeory'
  534. * New c func printing option in Tree
  535. * Memeory profiling system starting
  536. * Font data fixes
  537. * Fixed sourceforge cvs tree
  538. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  539. * Fixed bug where ent draw didn't account for viewmodel
  540. in same room
  541. * New texture binding method for strict checking and
  542. to avoid prechecks on unsorted polygons
  543. * More rendering toggles for more testing
  544. * Draw room bbox with r_portal
  545. * Moved more commands to console only ( See README )
  546. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  547. * Fix rendering bug with r_portal
  548. * RC uses pakdir for strict path enforcement now
  549. * New RC commands for Map/Music that represent backend correctly
  550. ( It's a FIFO, not a sorter )
  551. * RC parser now uses console command parser helper too
  552. * Improvements to console command parser
  553. ( less memory, faster normal case, easier to add new commands )
  554. * Hack to try to unload level shows it's time to start a
  555. rewrite =)
  556. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  557. * Screenshot console command
  558. * View model render toggle console command
  559. * View model index fix for entity use
  560. * Console command naming clean up starting
  561. * Console fix for backspacing over prompt
  562. * Load command to load levels by index
  563. * Many more console commands, replacing some key commands
  564. * Sprites render after players now for more accurate scene
  565. * Collapsed some rendering gobals into temp LARA entity gobal
  566. * Portal visual debugging
  567. * Console fix for prompt display after command given
  568. * Fix for bad cvs sync
  569. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  570. * Portal (precompiled) use starts
  571. * Very basic console prototype in place
  572. * Render control flags ( Not same as mode flags )
  573. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  574. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  575. * Fix for RC loader
  576. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  577. * Temp resource redundency pruning solution
  578. * More string safety auditing and fixes
  579. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  580. * Hack to fix texture dumping
  581. * More string clean up
  582. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  583. * Minor TR support work
  584. * Texture dumping fix for new mtk_tga
  585. * New tristrip rendering sprites
  586. * Changed to snprint in all objects now
  587. * Clean up in texture use
  588. * Clean up in screenshot code
  589. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  590. * Animation frame testing hack back keys '[' and ']'
  591. * Reduction of room rendering top levels ( consistent speed? )
  592. * Improvments to texture handling and loading
  593. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  594. * Updated mtk_tga from my current mtk_image source
  595. fixes tga save bug and more stuff
  596. * New more correct FPS counter for alpha testers amusement
  597. DisplayFPS=true in init and key command 'f'
  598. * Refactoring and clean up in OpenRaider
  599. * TombRaider getting ready for testing new class based system
  600. * Got new specs for TR4 and TR5
  601. * Readying class based system for new physics and rendering
  602. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  603. * Fixes for fast texture cache for older tombraider data
  604. * Fixes for TombRaider unit test
  605. * Makefile changes for gcc 3.0
  606. * GLString use fix, forgot to disable culling - thanks dan
  607. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  608. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  609. * Tune up of Sound
  610. * Disable cusor show on switch to fullscreen also
  611. * GLString scaling
  612. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  613. * New Sound flags ( allows for easier expansion )
  614. * Start loadscreen before caching sound now
  615. * NOTE audio support is fine - just low memory condition kill
  616. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  617. * Broke audio support by switching around
  618. OpenRaider, LoadLevel/SetupAudio
  619. * README update
  620. * Texture caching while reading from diskfile in callback
  621. * New load screen percentage feedback via callback
  622. * Fix for Tombraider multiple Clear() bug
  623. * New load ordering, might break some things
  624. * More work on GLString use in OR
  625. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  626. * Speed set on Camera
  627. * Played with some refactoring in OpenRaider class
  628. and thread hacks for external texture use
  629. * New texture loading to make external textures
  630. id independent of TR texture id at load time
  631. * Changed 'load screen' layout and particle setup
  632. * Removed dependence of Emitter on Texture agent - calls
  633. GL texture bind directly now
  634. * Particle partial resync with freyja_particle tree
  635. * Emitter partial resync with freyja_particle tree
  636. * Render minor reduction/refactoring, breaking up some code
  637. * New GL font system for OpenRaider ( GLString )
  638. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  639. * GlGetString use 'correct' fix
  640. * Music list reimplemented for CVS
  641. * Emitter commited to CVS ( oopsie )
  642. * Changlog reformated
  643. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  644. * New Changlog format
  645. * Minor GL string use 'temp fix' in Render
  646. * ModelDebug option to RC to disable model load debugging
  647. * TODO update
  648. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  649. * Minor rendering changes
  650. * Particle test fix
  651. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  652. * Particle testing ( Using one of my freyja prototypes )
  653. * Fullscreen toggle - '9' key
  654. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  655. * Timer prototype starts, just using a time delay for now
  656. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  657. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  658. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  659. * Set up new box just for windows TR compatibility tests
  660. ( got old ppro out, bought a hdd for it - weee )
  661. * Testing exported meshes with Freyja
  662. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  663. * Mesh export test for TombRaider
  664. * Texel adjustment method rolled back into TombRaider
  665. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  666. * TR4 sky mesh?
  667. * Texture changes
  668. * Freyja work with ponytail graphing
  669. * New FPS counter uses larger frame samples and reset
  670. ( readings still off by a little )
  671. * Splash screen for threaded loads (shakes for fullscreen feedback)
  672. * Particle engine research ( no code )
  673. * Threading testing
  674. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  675. * Might wait to install X 4.0.1 to work on bump map rendering
  676. * Render check for multitexture
  677. * Fixed OpenRaider to use new TombRaider::Texture API
  678. * Bump map use with new TombRaider backend API
  679. * "TR3 objtexture alpha clip" back in for 32bit textiles
  680. * More testing features like texture dumping for all versions
  681. * Special texture loading default use in TR4/TR5
  682. * Zero padding on dumped textures - yes, it is about time
  683. * Fixed special texture loading/dumping
  684. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  685. * 32bit texture default use in TR4/TR5
  686. * 32bit texture testing in TR5
  687. * Make rule regression testing in cvs tree
  688. `make tombraider.test`
  689. * Better make rules for tombraider.test
  690. * TombRaider fixes for compression use and dellocation
  691. * New TombRaider::LoadTR5
  692. * Worked on TombRaider agent
  693. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  694. * Added *some of the TR5 spec to regression test build
  695. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  696. * Some minor checks for bad allocation of meshes?
  697. * Changed moveable code to assume nonanimated entity
  698. * Entity drawing tied to room drawing
  699. (For vising, later use an entity cache per room to avoid full cycle)
  700. * Screenshot name now based on VERSION string (better bugs reports)
  701. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  702. * Fixed Freyja tree's colored polygons
  703. * More debug output on animation building
  704. * Fixed Freyja's tree too
  705. * Fixed TR4 decompress bug
  706. ( silly me, it only worked because of opt, didn't clear a var )
  707. * Animation grouping prototype
  708. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  709. * Fixes for mesh rendering ambient light level
  710. * Fixes for animtion rendering
  711. * Fixes for animation loading
  712. (TR2+ lara has some animation problems still, with junk frames)
  713. (TR1 lara works because all the right indices = 0)
  714. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  715. * Fixed animations using steping fix I wrote for libfreyja_egg
  716. this breaks the old TR aniamtion hacks though =)
  717. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  718. * Back porting to Freyja to help figure out TR animation problems
  719. * Worked on TR5 and TR4 texture alpha flags
  720. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  721. * Fixed skeletal/moveable loading and animation
  722. * Starting entity mapping tracer
  723. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  724. * NOTE make enities list so dup models won't draw to same position
  725. * Caching caused segfault - so now emulate dumb smart pointers
  726. * Removed Free TR data, it caused to many segfaults,
  727. for some reason it frees twice even with Clear()
  728. * Caching for duplicate models ( saves tons of memory )
  729. * Fixed loading and animation for all models in level
  730. * Broke animation with new loader?! (caused by new moveable loading)
  731. * Free TR data after load ( May cause segfault on exit )
  732. * Simple vising for items back in
  733. * Oops, removed mesh draw from viewmodel renderer
  734. ( was debuging item meshes )
  735. * Fixed tr4 (2 layer tags) flag set on non lara models
  736. * Fixed moveable loading
  737. * Looking for moveable object drawing problems ( werid )
  738. * Fixed item positioning set on load
  739. * Fixed sprite/room amb lighting back to white ( heh, oops )
  740. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  741. * Void color only when outside world
  742. * Various minor renderer changes
  743. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  744. * Fixed lara's colored polygons index bug for TR1
  745. * Autoload lara as view model
  746. * Tr4 two mesh system use
  747. * Basic skeletal model animation (frame rate based)
  748. * Skeletal model rendering
  749. * Skeletal model loader finished
  750. * No quaterions generated in current skeletal loader
  751. It'll be easy to add bone lerping later, but first I want
  752. correct behavior ( ie animation and placement )
  753. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  754. * Planning rendering engine #3
  755. * Once skeletal models are in rendering engine #2
  756. physics code can start
  757. * EXPERIMENTAL moveable code starts
  758. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  759. * Moveable code finaling coming back in ( now with quats )
  760. * Bug fix to ignore bad meshes in some TR4 levels?
  761. * TombRaider class test
  762. * Some TR5 specs fell in my lap today =)
  763. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  764. * Mouse motion control fixes
  765. * Item sprite rendering ( TR1, TR2, and should work for others )
  766. * Item sprite loading ( TR1, TR2, and should work for others )
  767. * Fixed room sprite loading
  768. * Hack temp fixes for camera ( broke it bad last night )
  769. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  770. * Baisc strafing and better forward/backward movement on camera
  771. * More user documentation and bug tracking
  772. * Portal toggle
  773. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  774. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  775. * Mouse look code
  776. * The portal code is hindered by the old XZ vis check =(
  777. once it's replaced it should be 100% correct
  778. * Added portal code, and is almost fully working now
  779. * Worked on portal code (testing)
  780. * Since adding quaternion camera, segfault on exit... hhmmm...
  781. * Finished quaternion based camera and rendering
  782. * Planning to break mtk3d into base type classes and expand it as
  783. a library with learping functions for use in animation also =)
  784. * Started on quaternion camera and quaternion support in mtk3d
  785. * TR4 sound fx postioning loader starts
  786. * GL driver string from resource
  787. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  788. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  789. * SDL key code fixes
  790. * More SDL fixes for rendering
  791. * More SDL work, fixes
  792. * FPS counter prints to console every 100 frames
  793. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  794. * SDL is very slow atm ( drag ass )
  795. You can edit Makefile to set it to use it if you want
  796. * Finished basic test SDL interface
  797. * Started on item sprite loading (likes a little more, but not priority)
  798. * Aren't you all gald I ditched render engine #1 now? ;)
  799. * New sprite rendering code
  800. * Fixed bug that drew static room meshes twice
  801. * Fixed bug that drew alpha sorted tris 3 times
  802. (Fixes all known alpha rendering bugs)
  803. * Room sprite loading code
  804. * Cleaned code, fixed some documentation
  805. * Started work on Resource agent, not ready to replace old code yet
  806. * No longer dump textures, unless explictly set in rc file
  807. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  808. * Fixed XEmacs modes should have been 'Mode: C++'
  809. * Looked at portal design guide, was useless
  810. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  811. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  812. * SDL support starts back
  813. * Added my old linux joystick code
  814. * Basic sorted alpha poly render second pass with very small penalty
  815. ( An all new rendering feature never in engine before )
  816. * Figured out best way to sort alpha polys exp with rooms only for now
  817. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  818. * Static mesh rendering back ( doesn't use room lighting
  819. intensity for now )
  820. * Texel alignment
  821. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  822. * Static meshes
  823. * Model meshes
  824. * Mipmaps in Texture as option
  825. * Code clean up
  826. * Item sprite and room sprite loader code about finished
  827. * Finished adding my screenshot code from Freyja, and
  828. made it produce TGAs instead of PPMs ( cmd 'S' )
  829. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  830. * POublic CVS Release
  831. * Vertex lighting now functional and stable in new engine
  832. * Fix for TR4 water alpha via textile generator, but
  833. some light shards are still black - might be other
  834. alpha flags that are unknown
  835. * New level loader using _map_list
  836. * New Map list RC rule
  837. * Start of item sprite code in new engine
  838. * Leaving old Texture calls for compaiblity with obsolete
  839. * New textile loading by moving new code into Freyja's
  840. TombRaider module to handle *all pixmap generation
  841. * User documentation
  842. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  843. * Testing
  844. * Resource system back in
  845. * AL init threaded off
  846. * Switched order of AL and GL inits
  847. ( so you can have in game progess loader for loading )
  848. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  849. * Should have all the best of the engines merged by Monday!
  850. * Started model rendering code for engine #2
  851. * New mode control for WIREFRAME, SOLID, TEXTURE
  852. * Fixed texel index bug for rooms
  853. * New Camera methods for visibility and more accessors
  854. * Render engine #2 feature upgrade by merging with engine #1
  855. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  856. * Rendering engine #2 fixes
  857. * New Camera method for positioning
  858. * Rendering engine #2 update
  859. * Added documentation to Sound agent
  860. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  861. * Texture manager fixes
  862. * Tesselated quads
  863. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  864. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  865. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  866. * Render fixes
  867. * OpenAL fixes for /dev/dsp in use and _init guard
  868. * Added Sound manager, OpenAL support for groovy 3d audio =)
  869. * Dropped all OSS code
  870. * Fixed segfault by freeing _texture and _tombraider twice
  871. * TR4 texture fixes ported from gegg
  872. * Fixed segfault on texture handling
  873. * Removed splash screen code completely
  874. ( Will later use loader screens just like TR )
  875. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  876. * Splash screen as compile time support
  877. * PThread support as compile time option
  878. * TR4 texel loading fixes
  879. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  880. * OpenRaider request for sourceforge hosting
  881. * New Render class is now the new renderer
  882. * GLUT use abstracted and placed into openraider.cpp
  883. * Mtk Image manager
  884. * Mtk texture manager
  885. * Thread for Freyja loader
  886. * Freyja camera
  887. * OpenRaider RC system design
  888. * Freyja loader replaces yuri loader in test build
  889. * Splash screen
  890. * New engine starts
  891. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  892. * Removed drawing another lara as an error marker for movables
  893. * Removed level dumping and saving
  894. * Split up mesh rendering
  895. * New 3rd person lara camera rendering
  896. * New animation control
  897. * This project is based on trueview by yuri and some patches
  898. and porting to linux by Mongoose along with code from
  899. GooseEgg by Mongoose
  900. * Log started