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- /*!
- * \file include/Game.h
- * \brief Game abstraction
- *
- * \author xythobuz
- */
-
- #ifndef _GAME_H_
- #define _GAME_H_
-
- #include <string>
- #include <vector>
-
- #include "Entity.h"
-
- class Game {
- public:
- Game();
- ~Game();
-
- int initialize();
-
- bool isLoaded();
-
- int loadLevel(const char* level);
-
- void destroy();
-
- void display();
- void handleAction(ActionEvents action, bool isFinished);
- void handleMouseMotion(int xrel, int yrel, int xabs, int yabs);
- void handleControllerAxis(float value, KeyboardButton axis);
- void handleControllerButton(KeyboardButton button, bool released);
-
- Entity& getLara();
- void setLara(long lara);
-
- private:
- void processPakSounds();
- void processTextures();
- void processSprites();
- void processMoveables();
- void processMoveable(int index, int i, int object_id);
- void processModels();
- void processRooms();
-
- std::string levelName;
- bool mLoaded;
-
- long mLara;
-
- bool activeEvents[ActionEventCount];
- };
-
- Game& getGame();
-
- #endif
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