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- /*!
- * \file test/ScriptTest.h
- * \brief Game script loader unit test payload
- *
- * \author xythobuz
- */
-
- #ifndef _SCRIPT_TEST_H
- #define _SCRIPT_TEST_H
-
- #include "ScriptPayload.h"
-
- static const unsigned int testPayloadCount = 4; // 4 gzipped files in data block
-
- static const char* testDescription[testPayloadCount] = {
- "TR2 PC", "TR2 PSX", "TR3 PC", "TR3 PSX"
- };
-
- static const unsigned char* testPayloads[testPayloadCount] = {
- tr2_pc_dat_z, tr2_psx_dat_z, tr3_pc_dat_z, tr3_psx_dat_z
- };
-
- static const unsigned int testSizes[testPayloadCount] = {
- sizeof(tr2_pc_dat_z), sizeof(tr2_psx_dat_z), sizeof(tr3_pc_dat_z), sizeof(tr3_psx_dat_z)
- };
-
- static const unsigned int testExpectedGameStringCount[testPayloadCount] = {
- 89, 89, 92, 92
- };
-
- static const unsigned int testExpectedPlatformStringCount[testPayloadCount] = {
- 41, 80, 41, 80
- };
-
- #endif
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