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- /*!
- * \file include/WorldData.h
- * \brief Structs and enums for the game world (model)
- *
- * \author Mongoose
- * \author xythobuz
- */
-
- #ifndef _WORLDDATA_H_
- #define _WORLDDATA_H_
-
- #include "math/math.h"
-
- /*! \fixme For now shaders are textures on tex objects
- * and materials on color objects. If -1
- * then it doesn't have that information yet.
- */
- typedef struct {
- int index[3];
- vec_t st[6];
- int texture;
- unsigned short transparency;
- } texture_tri_t;
-
- typedef struct {
- std::vector<texture_tri_t *> texturedTriangles;
- std::vector<texture_tri_t *> coloredTriangles;
- std::vector<texture_tri_t *> texturedRectangles;
- std::vector<texture_tri_t *> coloredRectangles;
-
- vec3_t center;
- float radius;
-
- unsigned int vertexCount;
- vec_t *vertices;
-
- unsigned int colorCount;
- vec_t *colors;
-
- unsigned int normalCount;
- vec_t *normals;
- } model_mesh_t;
-
- #endif
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