123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181 |
- /*!
- * \file include/global.h
- * \brief Global typedefs
- *
- * \author xythobuz
- */
- #ifndef _GLOBAL_H_
- #define _GLOBAL_H_
-
- #include "config.h"
-
- void renderFrame();
-
- // Colors used where ever needed
- const unsigned char BLACK[] = { 0, 0, 0, 255 };
- const unsigned char GREY[] = { 128, 128, 128, 255 };
- const unsigned char WHITE[] = { 255, 255, 255, 255 };
- const unsigned char RED[] = { 255, 0, 0, 255 };
- const unsigned char GREEN[] = { 0, 255, 0, 255 };
- const unsigned char PURPLE[] = { 77, 77, 128, 255 };
- const unsigned char BLUE[] = { 128, 179, 255, 255 };
- const unsigned char PINK[] = { 255, 0, 255, 255 };
- const unsigned char YELLOW[] = { 255, 255, 0, 255 };
- const unsigned char CYAN[] = { 0, 255, 255, 255 };
-
- // Actions that can be bound to a key and sent to the game engine
- typedef enum {
- menuAction = 0,
- debugAction,
-
- forwardAction,
- backwardAction,
- leftAction,
- rightAction,
- jumpAction,
- crouchAction,
- useAction,
- holsterAction,
- walkAction,
-
- ActionEventCount // Should always be at the end
- } ActionEvents;
-
- // Keys available for binding
- typedef enum {
- // Keyboard
- zeroKey = '0', oneKey = '1', twoKey = '2',
- threeKey = '3', fourKey = '4', fiveKey = '5',
- sixKey = '6', sevenKey = '7', eightKey = '8',
- nineKey = '9', aKey = 'a', bKey = 'b',
- cKey = 'c', dKey = 'd', eKey = 'e', fKey = 'f',
- gKey = 'g', hKey = 'h', iKey = 'i', jKey = 'j',
- kKey = 'k', lKey = 'l', mKey = 'm', nKey = 'n',
- oKey = 'o', pKey = 'p', qKey = 'q', rKey = 'r',
- sKey = 's', tKey = 't', uKey = 'u', vKey = 'v',
- wKey = 'w', xKey = 'x', yKey = 'y', zKey = 'z',
- quoteKey, backslashKey, backspaceKey, capslockKey,
- commaKey, delKey, upKey, downKey, leftKey, rightKey,
- endKey, equalsKey, escapeKey, f1Key, f2Key, f3Key, f4Key, f5Key,
- f6Key, f7Key, f8Key, f9Key, f10Key, f11Key, f12Key, backquoteKey,
- homeKey, insertKey, leftaltKey, leftctrlKey, leftbracketKey,
- leftguiKey, leftshiftKey, minusKey, numlockKey, pagedownKey,
- pageupKey, pauseKey, dotKey, rightaltKey, rightctrlKey, enterKey,
- rightguiKey, rightbracketKey, rightshiftKey, scrolllockKey,
- semicolonKey, slashKey, spaceKey, tabKey,
- leftmouseKey, middlemouseKey, rightmouseKey,
- fourthmouseKey, fifthmouseKey,
-
- // Game Controller
- aButton, bButton, xButton, yButton, backButton, startButton,
- guideButton, leftStick, rightStick, leftShoulder, rightShoulder,
- padUp, padDown, padLeft, padRight,
- leftXAxis, leftYAxis, rightXAxis, rightYAxis, leftTrigger, rightTrigger,
-
- unknownKey // Should always be at the end
- } KeyboardButton;
-
- // Globally include OpenGL header
- #ifdef __APPLE__
- #include <OpenGL/gl3.h>
- #else // __APPLE__
- #ifdef _WIN32
- #include <windows.h>
- #endif // _WIN32
- //! \todo gl3 header?
- #include <GL/gl.h>
- #include <GL/glext.h>
- #endif // __APPLE__
-
- // If available, use our own assert that prints the call stack
- #if defined(HAVE_EXECINFO_H) && defined(HAVE_BACKTRACE) && defined(HAVE_BACKTRACE_SYMBOLS)
-
- #ifndef NDEBUG
-
- #include <iostream>
- #include <execinfo.h>
-
- template<typename T, typename U>
- [[noreturn]] void assertEqualImplementation(const char* exp, T a, U b, const char* file, int line,
- bool print) {
- const unsigned int maxSize = 128;
- void* callstack[maxSize];
- int frames = backtrace(callstack, maxSize);
- char** strs = backtrace_symbols(callstack, frames);
-
- std::cout << std::endl << "assertion failed:" << std::endl;
- std::cout << "\t" << exp << std::endl;
- if (print)
- std::cout << "\t (" << a << " != " << b << ")" << std::endl;
- std::cout << "in " << file << ":" << line << std::endl << std::endl;
-
- for (int i = 0; i < frames; i++)
- std::cout << strs[i] << std::endl;
-
- delete [] strs;
- abort();
- }
-
- template<typename T, typename U>
- [[noreturn]] void assertNotEqualImplementation(const char* exp, T a, U b, const char* file,
- int line, bool print) {
- const unsigned int maxSize = 128;
- void* callstack[maxSize];
- int frames = backtrace(callstack, maxSize);
- char** strs = backtrace_symbols(callstack, frames);
-
- std::cout << std::endl << "assertion failed:" << std::endl;
- std::cout << "\t" << exp << std::endl;
- if (print)
- std::cout << "\t (" << a << " == " << b << ")" << std::endl;
- std::cout << "in " << file << ":" << line << std::endl << std::endl;
-
- for (int i = 0; i < frames; i++)
- std::cout << strs[i] << std::endl;
-
- delete [] strs;
- abort();
- }
-
- // Evaluating x or y could have side-effects
- // So we only do it once!
-
- #define assert(x) { \
- auto assertEvalTemp = x; \
- if (!assertEvalTemp) \
- assertEqualImplementation(#x, assertEvalTemp, true, __FILE__, __LINE__, false); \
- }
-
- #define assertEqual(x, y) { \
- auto assertEvalTemp = x; \
- auto assertEvalTemp2 = y; \
- if (assertEvalTemp != assertEvalTemp2) \
- assertEqualImplementation(#x " == " #y, assertEvalTemp, assertEvalTemp2, __FILE__, __LINE__, true); \
- }
-
- #define assertNotEqual(x, y) { \
- auto assertEvalTemp = x; \
- auto assertEvalTemp2 = y; \
- if (assertEvalTemp == assertEvalTemp2) \
- assertNotEqualImplementation(#x " != " #y, assertEvalTemp, assertEvalTemp2, __FILE__, __LINE__, true); \
- }
-
- #else // NDEBUG
-
- #define assert(x)
- #define assertEqual(x, y)
- #define assertNotEqual(x, y)
-
- #endif // NDEBUG
-
- #else // EXECINFO
-
- // Fall back to the default C assert
- #include <cassert>
- #define assertEqual(x, y) assert((x) == (y))
- #define assertNotEqual(x, y) assert((x) != (y))
-
- #endif // EXECINFO
-
- #endif // _GLOBAL_H_
|