Open Source Tomb Raider Engine
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

CMakeLists.txt 10KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274
  1. # Options
  2. option (ENABLE_AUDIO "Enable Sound Output" YES)
  3. option (FORCE_GLFW "Use GLFW even if SDL2 was found" NO)
  4. # Add OpenGL Library
  5. find_package (OpenGL REQUIRED)
  6. include_directories (SYSTEM ${OPENGL_INCLUDE_DIRS})
  7. set (LIBS ${LIBS} ${OPENGL_LIBRARIES})
  8. # Add Z Library
  9. find_package (ZLIB REQUIRED)
  10. include_directories (SYSTEM ${ZLIB_INCLUDE_DIRS})
  11. set (LIBS ${LIBS} ${ZLIB_LIBRARIES})
  12. # Add SDL2 Library
  13. find_package (SDL2)
  14. if (SDL2_FOUND AND NOT FORCE_GLFW)
  15. include_directories (SYSTEM ${SDL2_INCLUDE_DIR})
  16. set (LIBS ${LIBS} ${SDL2_LIBRARY})
  17. else (SDL2_FOUND AND NOT FORCE_GLFW)
  18. find_package (GLFW)
  19. if (GLFW_FOUND)
  20. include_directories (SYSTEM ${GLFW_INCLUDE_DIRS})
  21. set (LIBS ${LIBS} ${GLFW_LIBRARIES})
  22. endif (GLFW_FOUND)
  23. endif (SDL2_FOUND AND NOT FORCE_GLFW)
  24. # Add OpenAL Library
  25. find_package (OpenAL)
  26. if (OPENAL_FOUND)
  27. include_directories (SYSTEM ${OPENAL_INCLUDE_DIRS})
  28. set (LIBS ${LIBS} ${OPENAL_LIBRARIES})
  29. # Add ALUT Library
  30. find_package (ALUT)
  31. if (ALUT_FOUND)
  32. include_directories (SYSTEM ${ALUT_INCLUDE_DIRS})
  33. set (LIBS ${LIBS} ${ALUT_LIBRARIES})
  34. endif (ALUT_FOUND)
  35. endif (OPENAL_FOUND)
  36. # Add GLM Library
  37. find_package (GLM REQUIRED)
  38. if (GLM_FOUND)
  39. include_directories (SYSTEM ${GLM_INCLUDE_DIRS})
  40. endif (GLM_FOUND)
  41. if (WIN32)
  42. find_package (GLEW REQUIRED)
  43. if (GLEW_FOUND)
  44. include_directories (SYSTEM ${GLEW_INCLUDE_DIRS})
  45. set (LIBS ${LIBS} ${GLEW_LIBRARIES})
  46. endif (GLEW_FOUND)
  47. endif (WIN32)
  48. #################################################################
  49. # Set Source files
  50. set (SRCS ${SRCS} "Camera.cpp" "../include/Camera.h")
  51. set (SRCS ${SRCS} "Console.cpp" "../include/Console.h")
  52. set (SRCS ${SRCS} "Entity.cpp" "../include/Entity.h")
  53. set (SRCS ${SRCS} "Game.cpp" "../include/Game.h")
  54. set (SRCS ${SRCS} "Log.cpp" "../include/Log.h")
  55. set (SRCS ${SRCS} "main.cpp")
  56. set (SRCS ${SRCS} "Menu.cpp" "../include/Menu.h")
  57. set (SRCS ${SRCS} "MenuFolder.cpp" "../include/MenuFolder.h")
  58. set (SRCS ${SRCS} "Mesh.cpp" "../include/Mesh.h")
  59. set (SRCS ${SRCS} "Render.cpp" "../include/Render.h")
  60. set (SRCS ${SRCS} "Room.cpp" "../include/Room.h")
  61. set (SRCS ${SRCS} "RoomData.cpp" "../include/RoomData.h")
  62. set (SRCS ${SRCS} "RoomMesh.cpp" "../include/RoomMesh.h")
  63. set (SRCS ${SRCS} "RunTime.cpp" "../include/RunTime.h")
  64. set (SRCS ${SRCS} "Script.cpp" "../include/Script.h")
  65. set (SRCS ${SRCS} "SkeletalModel.cpp" "../include/SkeletalModel.h")
  66. set (SRCS ${SRCS} "SoundManager.cpp" "../include/SoundManager.h")
  67. set (SRCS ${SRCS} "Sprite.cpp" "../include/Sprite.h")
  68. set (SRCS ${SRCS} "StaticMesh.cpp" "../include/StaticMesh.h")
  69. set (SRCS ${SRCS} "TextureManager.cpp" "../include/TextureManager.h")
  70. set (SRCS ${SRCS} "UI.cpp" "../include/UI.h")
  71. set (SRCS ${SRCS} "World.cpp" "../include/World.h")
  72. # Select available Sound library
  73. if (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  74. set (USING_AL TRUE)
  75. else (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  76. set (USING_AL FALSE)
  77. message (STATUS "Disabled Sound support (no OpenAL and ALUT)!")
  78. endif (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  79. # Select available Windowing library
  80. if (SDL2_FOUND AND NOT FORCE_GLFW)
  81. set (USING_GLFW FALSE)
  82. set (USING_SDL TRUE)
  83. else (SDL2_FOUND AND NOT FORCE_GLFW)
  84. set (USING_SDL FALSE)
  85. if (GLFW_FOUND)
  86. set (USING_GLFW TRUE)
  87. else (GLFW_FOUND)
  88. set (USING_GLFW FALSE)
  89. message (FATAL_ERROR "SDL2 or GLFW are required!")
  90. endif (GLFW_FOUND)
  91. endif (SDL2_FOUND AND NOT FORCE_GLFW)
  92. #################################################################
  93. # Check for header/function presence
  94. include (CheckIncludeFiles)
  95. include (CheckFunctionExists)
  96. include (CheckSymbolExists)
  97. # backtrace() for assert with call stack output
  98. check_include_files (execinfo.h HAVE_EXECINFO_H)
  99. check_function_exists (backtrace HAVE_BACKTRACE)
  100. check_function_exists (backtrace_symbols HAVE_BACKTRACE_SYMBOLS)
  101. # readdir() for recursive folder traversal
  102. check_include_files (dirent.h HAVE_DIRENT_H)
  103. check_function_exists (opendir HAVE_OPENDIR)
  104. check_function_exists (readdir_r HAVE_READDIR_R)
  105. check_function_exists (closedir HAVE_CLOSEDIR)
  106. check_symbol_exists (DT_DIR "dirent.h" HAVE_DT_DIR)
  107. # getcwd() for the current working directory
  108. check_include_files (unistd.h HAVE_UNISTD_H)
  109. check_function_exists (getcwd HAVE_GETCWD)
  110. # getenv() for reading environment variables
  111. check_include_files (stdlib.h HAVE_STDLIB_H)
  112. check_function_exists (getenv HAVE_GETENV)
  113. #################################################################
  114. # Configuration Header file
  115. configure_file (
  116. "${PROJECT_SOURCE_DIR}/include/config.h.in"
  117. "${PROJECT_BINARY_DIR}/config.h"
  118. )
  119. # Configuration Source file
  120. configure_file (
  121. "${PROJECT_SOURCE_DIR}/src/config.cpp.in"
  122. "${PROJECT_BINARY_DIR}/config.cpp"
  123. )
  124. set (SRCS ${SRCS} "${PROJECT_BINARY_DIR}/config.cpp")
  125. #################################################################
  126. # Apple specific bundling
  127. if (APPLE)
  128. # Mac Bundle Data
  129. set (MACOSX_BUNDLE_INFO_STRING "OpenSource TombRaider Game Engine")
  130. set (MACOSX_BUNDLE_ICON_FILE "AppIcon")
  131. set (MACOSX_BUNDLE_GUI_IDENTIFIER "de.xythobuz.OpenRaider")
  132. set (MACOSX_BUNDLE_BUNDLE_NAME "OpenRaider")
  133. set (MACOSX_BUNDLE_SHORT_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE}")
  134. set (MACOSX_BUNDLE_LONG_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  135. set (MACOSX_BUNDLE_BUNDLE_VERSION "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  136. set (MACOSX_BUNDLE_COPYRIGHT "2001 - 2014")
  137. # Copy Icon
  138. set (MAC_ICON "../cmake/AppIcon.icns")
  139. set_source_files_properties (${MAC_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  140. set (RESRCS ${RESRCS} ${MAC_ICON})
  141. # Copy Data
  142. set (MAC_DATA "../data/font.pc" "../data/OpenRaider.ini" "../data/test.ttf" "../data/splash.tga")
  143. set_source_files_properties (${MAC_DATA} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/defaults)
  144. set (RESRCS ${RESRCS} ${MAC_DATA})
  145. endif (APPLE)
  146. #################################################################
  147. # Apply Flags
  148. set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenRaider_CXX_FLAGS}")
  149. set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_DEBUG}")
  150. set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_RELEASE}")
  151. # Add subdirectories
  152. add_subdirectory ("commands")
  153. add_subdirectory ("deps")
  154. add_subdirectory ("loader")
  155. add_subdirectory ("system")
  156. add_subdirectory ("utils")
  157. # Add Executable
  158. add_executable (OpenRaider MACOSX_BUNDLE ${RESRCS}
  159. ${SRCS} $<TARGET_OBJECTS:OpenRaider_commands>
  160. $<TARGET_OBJECTS:OpenRaider_deps> $<TARGET_OBJECTS:OpenRaider_loader>
  161. $<TARGET_OBJECTS:OpenRaider_utils> $<TARGET_OBJECTS:OpenRaider_system>
  162. )
  163. #################################################################
  164. if (APPLE)
  165. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  166. # Copy setup script
  167. add_custom_command (TARGET OpenRaider POST_BUILD
  168. COMMAND echo "Injecting setup script..."
  169. COMMAND cp "${PROJECT_SOURCE_DIR}/cmake/setup_mac.sh" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  170. COMMAND chmod "a+x" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  171. )
  172. # Fix executable name, so setup script will be called
  173. add_custom_command (TARGET OpenRaider POST_BUILD
  174. COMMAND echo "Changing executable name..."
  175. COMMAND /usr/libexec/PlistBuddy -c "Set :CFBundleExecutable OpenRaider.sh" Info.plist
  176. WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents
  177. )
  178. # Preparing the bundle on install
  179. # http://www.cmake.org/Wiki/BundleUtilitiesExample
  180. set (plugin_dest_dir OpenRaider.app/Contents/MacOS)
  181. set (APPS "${PROJECT_BINARY_DIR}/src/OpenRaider.app")
  182. install (CODE "
  183. file(GLOB_RECURSE PLUGINS
  184. \"\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/plugins/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
  185. include(BundleUtilities)
  186. fixup_bundle(\"${APPS}\" \"\${PLUGINS}\" \"\")
  187. " COMPONENT Runtime
  188. )
  189. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  190. endif (APPLE)
  191. #################################################################
  192. # Install rules
  193. if (APPLE)
  194. # We want to install to /Applications by default, not /usr
  195. set (OR_INSTALL_PREFIX "/" CACHE PATH "Prefix prepended to
  196. install directories")
  197. set (CMAKE_INSTALL_PREFIX "${OR_INSTALL_PREFIX}" CACHE INTERNAL "Prefix
  198. prepended to install directories" FORCE)
  199. # Only the App Bundle is required on OS X
  200. install (TARGETS OpenRaider BUNDLE DESTINATION Applications)
  201. elseif (NOT WIN32)
  202. # We need a special config file for this install method
  203. configure_file (
  204. "${PROJECT_SOURCE_DIR}/data/Unix.in"
  205. "${PROJECT_BINARY_DIR}/Unix.ini"
  206. )
  207. # Executable
  208. install (TARGETS OpenRaider RUNTIME DESTINATION bin)
  209. # Config file
  210. install (FILES "${PROJECT_BINARY_DIR}/Unix.ini"
  211. DESTINATION "share/OpenRaider"
  212. RENAME "OpenRaider.ini")
  213. # Data files
  214. install (FILES "${PROJECT_SOURCE_DIR}/data/font.pc"
  215. "${PROJECT_SOURCE_DIR}/data/splash.tga"
  216. "${PROJECT_SOURCE_DIR}/data/test.ttf"
  217. DESTINATION "share/OpenRaider")
  218. endif (APPLE)
  219. #################################################################
  220. # Add Math Library
  221. if (UNIX)
  222. set (LIBS ${LIBS} m)
  223. endif (UNIX)
  224. # Link to all found libs
  225. target_link_libraries (OpenRaider ${LIBS})
  226. #################################################################
  227. # Add target to run executable
  228. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles" OR ${CMAKE_GENERATOR} STREQUAL "MinGW Makefiles")
  229. add_custom_target(run COMMAND OpenRaider DEPENDS OpenRaider WORKING_DIRECTORY ${CMAKE_PROJECT_DIR})
  230. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles" OR ${CMAKE_GENERATOR} STREQUAL "MinGW Makefiles")