Open Source Tomb Raider Engine
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ChangeLog 45KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140312 ]
  6. * Resizing the window works properly (except for fixed string positions)
  7. * Removed FullScreen config command and flag that had no effect
  8. [ 20140311 ]
  9. * Removed empty Camera, Matrix, Particle, Quaternion,
  10. Vector3d and ViewVolume destructors
  11. * Removed unneeded Quaternion assignment operator
  12. * Added Vector3d copy constructor
  13. [ 20140307 ]
  14. * Removed duplicated GL initialization code
  15. * Removed duplicated TGA writing code from Texture
  16. * Moved system_timer into time utilities, changed its API
  17. * Fixed a bug that prevented input of console commands using
  18. the shift key for eg. uppercase letters or symbols
  19. * Removed (totally unfinished) networking support
  20. [ 20140306 ]
  21. * Created utility library
  22. * Rewrote bufferString()
  23. * Rewrote and fixed fullPath(), it worked more or less by accident
  24. [ 20140305 ]
  25. * Now using cmake build system
  26. * Pak file extensions are checked to see if they could be valid
  27. * Bugfix: String was used after being deleted in OpenRaider.cpp
  28. [ 20140304 ]
  29. * Removed memory test
  30. [ 20140303 ]
  31. * Removed Map.h & Tree.h, using std::map instead...
  32. [ 20140221 ]
  33. * Removed the `Map` command. Now the PakDir command causes
  34. a recursive search of the specified directory. Every file found
  35. is added to the map list if it validates.
  36. * The menu map list can now be stepped per folder with the
  37. right and left arrows.
  38. * Methods wrapping printf-style functions now get compiler warnings
  39. * Reenabled some warnings and fixed them
  40. [ 20140216 ]
  41. * Removed the FastCard option. Not necessary on todays hardware?!
  42. * Removed UNICODE_SUPPORT, not working this way with SDL2
  43. [ 20140215 ]
  44. * Enabled previously disabled polygon smoothing & color material
  45. when setting fastcard to true
  46. * Fixed bug in system timer millisecond conversion
  47. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  48. [ 20140210 ]
  49. * Finished the Tomb Raider 1 Item/State definitions
  50. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  51. https://wiki.libsdl.org/MigrationGuide
  52. [ 20140209 ]
  53. * Renamed OpenGLMesh to Mesh
  54. * Removed unused flags, enums, ...
  55. [ 20140202 ]
  56. * Fixed more cppcheck warnings
  57. * Removed unnecessary defines (USING_xxx)
  58. [ 20140201 ]
  59. * Rewrote Memory Unit Test using greatest
  60. * Used C++ static analysis tool cppcheck and tried to fix
  61. its warnings
  62. [ 20140131 ]
  63. * All unit tests buildable again and no more warnings
  64. [ 20140129 ]
  65. * Removed unused libferit stuff
  66. * Changed code to generate much less warnings
  67. * Using relative epsilon for float comparison
  68. [ 20140124 ]
  69. * Fixed some TombRaider.cpp warnings
  70. [ 20140120 ]
  71. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  72. * Converted all tabs to spaces (4 spaces per tab)
  73. * Auto indented all cpp files
  74. [ 20140119 ]
  75. * Enabled linear texture filtering for fonts, resulting in nicer
  76. looking down scaling
  77. * Removed unused TGA font parts of GLString with slight API changes
  78. * Modified GLString Unit Test to work with new GLString
  79. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  80. from SDLSystem
  81. * Silenced many more warnings
  82. [ 20140118 ]
  83. * Removed unused (and pretty empty) Entity class
  84. [ 20140117 ]
  85. * Reenabled room hopping on launch
  86. * Now using C++11 standard.
  87. * Turned on many more warnings and silenced some of them.
  88. * Removed empty Quaternion Unit Test
  89. [ 20140111 ]
  90. * Rewrote GLString Unit Test, now using TTF Font
  91. * Removed included TGA font and loading code
  92. * Rewrote Matrix Unit Test now using greatest
  93. * Documented MatMath, fixed bug in helRandomNum(),
  94. added better Unit Test
  95. * Only one way of conversion between Deg and Rad in MatMath
  96. * Use the same style of include guards in all headers
  97. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  98. a segfault on launch
  99. [ 20140110 ]
  100. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  101. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  102. * Removed empty Light.cpp
  103. * All Unit Tests build without warning
  104. * Converted many FIXME comments to be in the doxygen documentation
  105. * Removed hel & mstl folders, moved into parent directory
  106. * mtk_tga Unit Test uses greatest
  107. * Moved remaining Unit Tests (Network & TombRaider)
  108. * memory_test Unit Test no longer produces warnings
  109. * Building a memory test build no longer produces warnings
  110. [ 20140109 ]
  111. * Added greatest Test Framework, rewrote Sound Test
  112. * Renamed all memeory references to memory
  113. * Moved headers into include/
  114. * Put Unit Tests into test/
  115. [ 20140107 ]
  116. * Removed hel/Mass. There was an object of this class in World,
  117. but it was never used!
  118. * Removed even more unused files (mstl/Vector.cpp,
  119. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  120. mstl/Stack.h)
  121. * Completely removed hel/Simulation, as it depends on missing
  122. files (hel/CollisionObject)
  123. * Improved Makefile portability
  124. [ 20140106 ]
  125. * Hel Simulation Test builds, but doesn't work!
  126. [ 20140105 ]
  127. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  128. * Fixed strange Mouse Y-Axis Overflow bug
  129. * Cleanup of Makefile
  130. [ 20140104 ]
  131. * Hel Unit Test build & passes
  132. * Spring & Simulation Tests unbuildable, missing files?
  133. * GLString Unit Test builds, works not every time?
  134. * TombRaider Unit & Regression Test working
  135. [ 20140103 ]
  136. * Removed more (unused?) code, PSKModel & UTPackage
  137. * Removed unused MD3, mtk3d, MtkImage stuff!
  138. [ 20140102 ]
  139. * Improved the Mac build steps...
  140. Freealut now in /usr/local so we don't need to call
  141. install_name_tool on the built binary
  142. * Removed the old & unused GLUTSystem
  143. * Replaced the (unknown) included sample sound file
  144. * Removed some redundant build config defines
  145. [ 20140101 ]
  146. * Fixed Wavebuffer loading of Sound subsystem, as well as
  147. making the Sound Unit Test buildable on Mac.
  148. Added new argument to loadWav, length of buffer.
  149. * Changed (unknown) included Font to Droid Sans Mono
  150. * Fixed Render bug, now console is visible again
  151. * Implemented CMD + Q shortcut on Mac to quit
  152. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  153. the first received mouse event, because its faulty, thanks
  154. to an SDL bug:
  155. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  156. * Fixed incredibly slow mouse/camera movements
  157. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  158. invisible and grab it in windowed mode
  159. [ 20131231 ]
  160. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  161. mode on Mac, still not working correctly, but better :)
  162. [ 20131227 ]
  163. * Moved included documents into GitHub Repo wiki
  164. (https://github.com/xythobuz/OpenRaider/wiki)
  165. * Reduced start up time by increasing animation speed
  166. [ 20131221 ]
  167. * Reimplemented deprecated gluLookAt()
  168. * Reimplemented deprecated gluPerspective()
  169. * Reimplemented deprecated gluBuild2DMipmaps()
  170. * Reimplemented alutLoadWAVFile(), seems not to be working
  171. * Moved mac distribution logic from makefile into scripts
  172. [ 20131219 ]
  173. * Bundle now contains dynamic libraries not included with Mac OS X
  174. * Bundle now runs setup if needed
  175. * Fixed memory test builds not running on OS X
  176. [ 20131218 ]
  177. * Enabled ALUT on Mac OS X
  178. * Silenced many warnings regarding non-writable string constants
  179. * Fixed issues with linked libraries on Mac OS X
  180. * Implemented support for bundling OpenRaider as Mac App
  181. * Removed Microsoft Visual Studio Project files
  182. * Removed Screenshot Script
  183. [ 20131217 ]
  184. * No longer segfaults on launch in Mac OS X
  185. [ 20131215 ]
  186. * Wrote new README file
  187. * Added stub for missing hel/CollisionObject
  188. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  189. [ 20030713 ]
  190. * UTPackage class forked from PSKModel class
  191. * System class gets download, dir backports
  192. * libferit usage in public CVS
  193. * mtk_tga gets filename parm save and drops color swaping
  194. [ 20030704 ]
  195. * Tested PSKModel with models from:
  196. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  197. * On the fly resolution change like in unit tests
  198. * GLString obsoleted, undefining HAVE_SDL_TTF
  199. will cause OR to use font.tga texture fallback
  200. * Merged GLString and SDL_TTF utils Texture usage
  201. * TTF renderer replaces texture font system
  202. * Font system using new ortho projection
  203. * Requirements file now in cvs
  204. * Fixed all known level loading issues from new codebase
  205. * Loadlevel command using mapname string
  206. * Maps are validated on rc load
  207. * Experimental TTF support in OpenRaider, Look in RC file
  208. * Removed Console, MtkImage classes from private tree
  209. [ 20030701 ]
  210. * Removing OpenRaider Map use for level/music string storage
  211. ( This means if you set a map to a certain number in rc, then
  212. you can no longer call it by 'load #' )
  213. * Fixed PSKModel unit test build
  214. * Fixed Hel Simulation, Spring unit test builds
  215. [ 20030630 ]
  216. * EXPERIMENTAL on the fly colored -> textured polygon code
  217. ( It's not even funny how bad the colors match currently )
  218. * API changes in Texture class to make it easier to upgrade
  219. * Screeshots stored in ~/.OpenRaider/sshots/
  220. * Fixed broke new multitexture support in Texture class
  221. * Texture class gets color texture generator
  222. * Texture class gets SDL_TTF support from SDLSystem
  223. * Update to OR Texture class ( backports from UnRaider )
  224. * Fixed matrix multiplcation issues with fixed code generator
  225. * Reworking broken Matrix changes into rollback fix
  226. * Fixes for Matrix based math breakage ( just rolled it rollback )
  227. [ 20030618 ]
  228. * Redone a lot of hel and it's use, broke a lot of things
  229. * UTF-8 and TTF font texture generation support
  230. * Camera broken, Matrix broken, Quaternion broken?
  231. * About finished mtk3d and hel converging
  232. * Phyiscs system base work done
  233. [ 20030604 ]
  234. * Console/command rollover not finished, but working
  235. * BUG portals/walk block too often with current collision
  236. * BUG room sprites have wrong texture ID?
  237. * Unicode key support?
  238. * Some more user definable keys using 'bind' command
  239. * System gets old resource system, new resource system
  240. based on it with dynamic modes and command parsing
  241. [ 20030602 ]
  242. * Mouse grab command
  243. * New key input design, currently using ASCII to
  244. be compatible with old code
  245. * SDL mouse grab toggle back in SDLSystem
  246. * SDL_TTF support starts in SDLSystem
  247. * Made printf string buffering part of System
  248. * Simulation fixes, GL unit test
  249. * Removed main.* from CVS
  250. * Removed Raider.*, gl_util.* from local tree
  251. * Added Mass, ParticleMass, Simulation to CVS
  252. * More stat commands for debugging
  253. * Fix for console command marker strip
  254. * Updates to Hel, mass simulator, more vector operators
  255. [ 20030528 ]
  256. * RC file now allows imports of another RC file
  257. ( If you want to be a jackass you *can make it loop )
  258. * RC file now interprets spaces ( User request )
  259. * RC file allows trailing comments now
  260. * Room hopping disabled by default now
  261. ( command hop to enable )
  262. * Swimming movement added to stop-gap movement system
  263. [ 20030526 ]
  264. * Removed some test code from TombRaider
  265. * Fix for TR4 loading using TRC loader
  266. * Fix for solid mode rendering debug ( solid, r_light 1 )
  267. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  268. * Finished up element API, some TRC support for faces
  269. * Stopping work on array renderer until the element
  270. system is back up ( possible backport for 0.1.0? )
  271. * Cleaning up OpenGLMesh prototype API
  272. [ 20030524 ]
  273. * New OpenGLMesh array renderer
  274. * Fix for Vector collection empty handling
  275. * Fix for the 20030519 segfault/lock on exit bug
  276. * More API unification coding, and OpenRaider usage
  277. for room loading
  278. * Watch for a lot of new bugs, this is a lot of
  279. coding changing around
  280. [ 20030522 ]
  281. * More unification, including TRC room translation
  282. support starts ( convert from TRC to OR )
  283. * Handle TRC loading in OpenRaider CVS builds
  284. * TR5 loading tweaking to work for demo paks as well
  285. * Room sprite processing factored out
  286. [ 20030521 ]
  287. * TR5/TRC Sound ripping/in game loading finished
  288. * More TombRaider format unification
  289. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  290. * TR5/TRC loader finished - loads only nondemo map I have
  291. [ 20030519 ]
  292. * More work on TR5/TRC support now using doc std
  293. * Refactored skeletal class structure
  294. * BUG seems to be leak fix related world clear lock
  295. * Fix: Skeletal animation memory leak
  296. * New rendering routine for new temp mesh type
  297. ( Buggy and expensive, but it's a stop gap )
  298. ( Colored polygons aren't really rendered as such )
  299. * Fix: OpenRaider new mesh API stop-gap handling
  300. * Fix: TombRaider new mesh loader API
  301. [ 20030517 ]
  302. * BUG found in new mesh loader API
  303. ( Quad tess is broken in TombRaider for meshes )
  304. ( Vertex array translation from TombRaider broken )
  305. * Event system partially in place, needs glue as well
  306. * Console commands from RC hack/fix
  307. [ 20030516 ]
  308. * Mesh rendering temp disabled until mesh renderer
  309. is fully redone
  310. * Finally getting a lot of the more complex mesh
  311. building routines pushed behind clean API from
  312. the OpenRaider to the TombRaider class
  313. ( Could cause a lot of new bugs? )
  314. * Event system test structures introduced to World
  315. * Some major work on model_mesh rendering, also
  316. abstracting interface for their construction
  317. * Some minor work on OpenGLMesh renderer, with code
  318. in place to increase performance
  319. [ 20030513 ]
  320. * TombRaider engine abstraction for room
  321. vertex and color loading and parsing
  322. [ 20030512 ]
  323. * New external SFX use for TR2/TR3 paks -- now
  324. all versions load sound files into the game engine
  325. See README for help using external paks.
  326. * New external SFX pak loading support for TR2 and TR3
  327. * Documentation updates and user usability package tests
  328. ( thanks Josh )
  329. * Apt source in place ( see README )
  330. * Automated debian packaging in Makefile ( make debian )
  331. * Animation half ass restored in non lara models agian
  332. * BUG found in SkeletalModel::setFrame - quick disable to
  333. remove crash bug CLOSES 20030101 tmp filing
  334. [ 20030510 ]
  335. * Old TR4 sound support moved behind new interface
  336. * Sound support for TR1 using new interface - have to wait
  337. for external sound pak support for TR2 and TR3
  338. * New sound sample management/interface in TombRaider class
  339. [ 20030509 ]
  340. * Manually patched with JML's UNICODE support
  341. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  342. [ 20030101 ]
  343. * Seriously broken animation! =)
  344. * I wonder how much this breaks - hacks shoved in to
  345. keep it runnable until the new event system is started
  346. * Skeletal model refactoring
  347. * Seperating entity and animation states and it's ugly
  348. * Finer animation control starts
  349. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  350. [ 20021228 ]
  351. * Md3 refactoring
  352. * Many Md3 fixes and features out of unit test work
  353. * Huge Md3 unit, testing ground for future TR unit test
  354. [ 20021227 ]
  355. * Md3 easter egg in cvs
  356. * State system work and testing
  357. [ 20021224 ]
  358. * Wireframe color code doc in README
  359. * Minor compile fixes for gcc 3.x
  360. * Default portal display in wireframe mode now
  361. * New hop command to disable room hopping movement
  362. * New r_animate command to enable entity animation test
  363. * Fixed showfps fault on load screen
  364. * Review of System timer
  365. * Replaced FPS estimation with pure frame rate counter
  366. * SDLSystem uses SDL timer now
  367. * Removed some dupilcate console commands out documented
  368. * Depth sorted particles
  369. * Lots of minor depth sorting and vising work
  370. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  371. * Entity vis no longer considers rooms agian
  372. * New Vector replaces List as renderable container
  373. for a great deal of memory savings
  374. * Room mesh/sprites rendering in nontexture modes agian
  375. * Documentation updates
  376. * Fix entity out of room fix
  377. * New OGL mesh can render with multitexture
  378. * New all bumpmaps are now loaded into texture memory
  379. * New [Network.Server] RC support
  380. * Run console commands from RC file
  381. * Neat new multitexture logo effect
  382. * Hel only build from now on
  383. * "Shooting" test in cvs
  384. * Fixes for depth rendering
  385. * New wireframe mode color codes for renderable type
  386. * Entity sprites back
  387. * Time to move to beta versioning
  388. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  389. * New sshot upload script for my conv ;)
  390. * New entity rendering vising starts, primative depth sort
  391. * Static ( room models ) using sphere bounding volumes now
  392. * New enumeration coding style project wide starts
  393. * New room depth sorting code starts
  394. * Fix for version stamp in corner
  395. * New update room render list per frame command
  396. * Misc minor sound/animation updates
  397. * Hel vising fix in ViewVolume, hel enabled by default
  398. * Look for bugs caused by huge refactoring of codebase
  399. * Hel objects in all builds
  400. * World class temp keeps Light and OpenGLMesh deps for now
  401. * Refactoring: OpenRaider, Render, TombRaider classes
  402. * World class emerges in cvs ( Big refactoring job )
  403. * Texture use moved into Render class
  404. * Emitter use moved into Render class
  405. * Seperation of physical and rendered world starts
  406. * Hel clean up, unit testing fixes
  407. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  408. * New Camera API, clean up starting
  409. * Quaternion ( class ) in cvs
  410. * Toggle for hel use
  411. * Fix port reporting is expected host order agian
  412. * libHel starts creeping into cvs build starting with some vising
  413. * Netcode fix
  414. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  415. * Inactive text no longer rendered
  416. * More libhel work
  417. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  418. * Little manual route chaining test for the fun of it
  419. * Trace tests
  420. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  421. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  422. * Fix for console use before level load crash
  423. * TR4 hack to play footsteps when running
  424. * TR4 pak sounds loaded and playable - just not sourced yet
  425. * New play command
  426. * Improved sound support
  427. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  428. * TR4 pak sound reading and dumping
  429. ( I couldn't find any paks using compression - however
  430. my algorithm can handle those that may )
  431. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  432. * TR4 ponytail type guessing algorithm works with TR4 paks
  433. ( May not apply to all custom lara models )
  434. * TR4 pigtails rendering algorithm now too
  435. * In TR4 ponytail works great with default settings
  436. * Up key now gets last command entered
  437. * r_ponytail console command
  438. * All builds use same texture binds as former EXPERMENTAL builds
  439. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  440. in list and handling
  441. * TR4 GL light support ( pretty )
  442. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  443. * One room render command and changes for other old commands
  444. * Fix for crash using new room ->adJRoom vector
  445. * Fixed room vertex lighting
  446. * Documentation updates
  447. * New scripts for installing
  448. * New client/server kills
  449. * Thanks dan for tesing multiplayer - lots of bugs found
  450. * Started moving room struct into more of a class type of
  451. collections and what not
  452. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  453. * Hack to handle camera out of world - moves to like a FPS
  454. viewpoint -- needs quats and 'dragging' to make it smoother
  455. * Entities drawn in different order to handle large alpha
  456. polygon in rooms ( Hack until sorting algorithm is in place )
  457. * Little hack to force exit of threads w/o calling back
  458. * Lowered network traffic rate and disabled debugging to stdout
  459. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  460. * Code to handle bad texture ids, like in Nasa.tr2
  461. * Network multiplayer test Client/Server can now connect
  462. and pass data and generate clients on each end of game
  463. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  464. * Network code starts
  465. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  466. * Speed boost for entity room clipping
  467. * Fixed color lighting - still some polygons can go all white
  468. * Console commands for clipping and new fly mode
  469. * Getting ready to seperate world clipping and storage from Render
  470. * Cheap wall clipping hack ( works great however )
  471. Doesn't take into account adjoint rooms ( there is a reason )
  472. * EXPERIMENTAL Better GL light support for font/world interaction
  473. * EXPERIMENTAL new level texture loading
  474. * Switching maps in game should never cause crashs anymore
  475. * Found then fixed several memory leaks
  476. * Makefile rule just for memory profiling build ( make memory )
  477. * Vectors replacing Lists for most collection implementations in Render
  478. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  479. * Turn animation for fun
  480. * Room vertex lighting back in
  481. * Vertex color/normal support changes for model meshes
  482. * Skeletal model/mesh model collision _support_
  483. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  484. * Hop up/down to rooms when in void
  485. * Primative 3rd person camera
  486. * GL light support for TR1-TR3
  487. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  488. * Removed room mesh rendering from Render
  489. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  490. * OpenGLMesh and Light classes start
  491. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  492. * Ah, a little free time -- cleaning up Render class a little
  493. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  494. * Auto depends generation for certian people =p
  495. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  496. * Time based animation tracer
  497. * Rounded out mtk3d a little more with common func from
  498. other projects
  499. * New pathing subsystem
  500. * Relocatable data dir ( thanks joshua for idea )
  501. Set by using init var 'HomeDir'
  502. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  503. * Fixed room mesh cache tris texcoors
  504. * Changed room tracking code
  505. * Replaced old room cache mesh texcoor system for tris
  506. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  507. * New menu state for keys
  508. * Major OpenRaider class clean up, reducing, reformatting for
  509. use with picky compilers, etc
  510. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  511. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  512. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  513. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  514. * Wall detection ( no clipping yet )
  515. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  516. values b/c assigned to wrong structure )
  517. * More debugging for bad cache room mesh crash
  518. * New animation fix by making getNumAnimsForMoveable use signed
  519. values ( seems to make TR4 and other levels loadable agian )
  520. * Stopped flickering idle lara by only drawing 1 frame of idle
  521. * Better bad cache quad handling?
  522. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  523. * Fix for room quad's texture bug
  524. * Console print system prototype
  525. * Misc clean ups
  526. * Level load menu prototype active by default
  527. * New debug info in game room/sector/pos
  528. * Floor player clipping by sector ( yay )
  529. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  530. * Floor player clipping by box ( hhmmm... )
  531. * Backport of Camera
  532. * Backport of SDLSystem prototype to replace SDL wrapper
  533. * Backport of mtk3d with GL style matrices and etc
  534. * Hacky fix for texture ids for room polygons
  535. ( Caused by new fast cache room polygon builder )
  536. * Backport of UnRaider Texture handler
  537. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  538. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  539. * Bug found Texture ids broken on new room mesh translation
  540. * Texcoord fix for quads
  541. * Removed damned vertex arrays
  542. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  543. * Partially fixed new renderer/translator
  544. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  545. * New Makefile optional memeory_test.cpp OBJ injection
  546. * "Commit of Doom" to break cvs source, yay!
  547. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  548. * Render cleaned up a little more
  549. * New room mesh system using arrays
  550. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  551. * Fixed TR4 bone layering
  552. * Worked on finiding/rendering ponytail some more
  553. * Moved angle clac for tags back into TombRaider class
  554. * Screenshot TGA file fix
  555. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  556. * Ponytail hack
  557. * Better UV generation
  558. * Broke TR2 with the new animation framing
  559. * Animation frame 'safety valve' to prevent overflows
  560. until it can be fixed correctly
  561. * Animation translation fixes
  562. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  563. * More TR format notes
  564. * TR4 object header
  565. * Minor changes to OpenRaider for speed/calarity
  566. * Idle aframe test code in
  567. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  568. * Fix for Lara model picking in TR4
  569. * Fix for TR4 loading ( tr4_light )
  570. * Fix for TR4 loading ( tr4_ai_data )
  571. * Fog support
  572. * Fix for world geo ( room bbox adjust )
  573. * Fix for bad mem usage reporting for overhead
  574. * Fix for HUGE memory leaks in TombRaider class
  575. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  576. * Fix for memfile size reporting
  577. * Fix for GLString truncation
  578. * New audio dir support back in
  579. * Fix for insert of tree_insert for memeory
  580. * Iterative version of tree_insert for memeory togglable
  581. at compile time
  582. * Fix for m-string max accounting
  583. * RBTree fix for memeory ( must stop coding after 0200 )
  584. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  585. * Stability has degraded with aggressive feature prototyping
  586. * More information for zero allocs
  587. * Fix for some 0 byte allocatations found in project
  588. * Check for 0 byte allocatations
  589. * Old List back in for now - slower, smaller
  590. * Removed many unnessacary sleeps from older builds
  591. * New feature tracks memory usage by file
  592. * Print to screen while loading back
  593. * New GLString now has helper functions for speedy string
  594. updates to replace hacks
  595. * Fixed damn 'memeory' rbtree
  596. * More verbose fatal error reporting
  597. * Reworked memeory prototype into better code
  598. * Removed working list tracker from memeory
  599. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  600. * Memeory memory overhead reduction for filename storage
  601. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  602. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  603. * Back to dynamic C-strings to save 'memeory memory'
  604. * Wrote a RBTree implementation directly into Memeory util
  605. * TGA debug fix
  606. * Looking at writing RBTree directly into Memeory util
  607. * Fixed driver string memory leak in main found with Memeory
  608. * Fixed GLString memory leak just found with Memeory
  609. * Fixes for release build to avoid memeory debugger
  610. * Memeory changes to avoid new/delete calls internally
  611. affecting MEMEORY_ERROR reports ( much much slower list based )
  612. * New iostreams and memeory header guards
  613. * Doh, corerction on pointer 0 padding
  614. * New delete accounting hack
  615. * New Memeory unit test features/fixes
  616. * Printing addr with hexadecimal for obvious reasons
  617. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  618. * Fixed overlapped vars/data members
  619. * Dumps memeory report filename fix
  620. * Dumps memeory report for unfreed on exit now?
  621. * Console commands to debug 'memeory'
  622. * New c func printing option in Tree
  623. * Memeory profiling system starting
  624. * Font data fixes
  625. * Fixed sourceforge cvs tree
  626. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  627. * Fixed bug where ent draw didn't account for viewmodel
  628. in same room
  629. * New texture binding method for strict checking and
  630. to avoid prechecks on unsorted polygons
  631. * More rendering toggles for more testing
  632. * Draw room bbox with r_portal
  633. * Moved more commands to console only ( See README )
  634. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  635. * Fix rendering bug with r_portal
  636. * RC uses pakdir for strict path enforcement now
  637. * New RC commands for Map/Music that represent backend correctly
  638. ( It's a FIFO, not a sorter )
  639. * RC parser now uses console command parser helper too
  640. * Improvements to console command parser
  641. ( less memory, faster normal case, easier to add new commands )
  642. * Hack to try to unload level shows it's time to start a
  643. rewrite =)
  644. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  645. * Screenshot console command
  646. * View model render toggle console command
  647. * View model index fix for entity use
  648. * Console command naming clean up starting
  649. * Console fix for backspacing over prompt
  650. * Load command to load levels by index
  651. * Many more console commands, replacing some key commands
  652. * Sprites render after players now for more accurate scene
  653. * Collapsed some rendering gobals into temp LARA entity gobal
  654. * Portal visual debugging
  655. * Console fix for prompt display after command given
  656. * Fix for bad cvs sync
  657. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  658. * Portal (precompiled) use starts
  659. * Very basic console prototype in place
  660. * Render control flags ( Not same as mode flags )
  661. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  662. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  663. * Fix for RC loader
  664. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  665. * Temp resource redundency pruning solution
  666. * More string safety auditing and fixes
  667. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  668. * Hack to fix texture dumping
  669. * More string clean up
  670. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  671. * Minor TR support work
  672. * Texture dumping fix for new mtk_tga
  673. * New tristrip rendering sprites
  674. * Changed to snprint in all objects now
  675. * Clean up in texture use
  676. * Clean up in screenshot code
  677. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  678. * Animation frame testing hack back keys '[' and ']'
  679. * Reduction of room rendering top levels ( consistent speed? )
  680. * Improvments to texture handling and loading
  681. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  682. * Updated mtk_tga from my current mtk_image source
  683. fixes tga save bug and more stuff
  684. * New more correct FPS counter for alpha testers amusement
  685. DisplayFPS=true in init and key command 'f'
  686. * Refactoring and clean up in OpenRaider
  687. * TombRaider getting ready for testing new class based system
  688. * Got new specs for TR4 and TR5
  689. * Readying class based system for new physics and rendering
  690. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  691. * Fixes for fast texture cache for older tombraider data
  692. * Fixes for TombRaider unit test
  693. * Makefile changes for gcc 3.0
  694. * GLString use fix, forgot to disable culling - thanks dan
  695. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  696. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  697. * Tune up of Sound
  698. * Disable cusor show on switch to fullscreen also
  699. * GLString scaling
  700. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  701. * New Sound flags ( allows for easier expansion )
  702. * Start loadscreen before caching sound now
  703. * NOTE audio support is fine - just low memory condition kill
  704. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  705. * Broke audio support by switching around
  706. OpenRaider, LoadLevel/SetupAudio
  707. * README update
  708. * Texture caching while reading from diskfile in callback
  709. * New load screen percentage feedback via callback
  710. * Fix for Tombraider multiple Clear() bug
  711. * New load ordering, might break some things
  712. * More work on GLString use in OR
  713. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  714. * Speed set on Camera
  715. * Played with some refactoring in OpenRaider class
  716. and thread hacks for external texture use
  717. * New texture loading to make external textures
  718. id independent of TR texture id at load time
  719. * Changed 'load screen' layout and particle setup
  720. * Removed dependence of Emitter on Texture agent - calls
  721. GL texture bind directly now
  722. * Particle partial resync with freyja_particle tree
  723. * Emitter partial resync with freyja_particle tree
  724. * Render minor reduction/refactoring, breaking up some code
  725. * New GL font system for OpenRaider ( GLString )
  726. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  727. * GlGetString use 'correct' fix
  728. * Music list reimplemented for CVS
  729. * Emitter commited to CVS ( oopsie )
  730. * Changlog reformated
  731. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  732. * New Changlog format
  733. * Minor GL string use 'temp fix' in Render
  734. * ModelDebug option to RC to disable model load debugging
  735. * TODO update
  736. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  737. * Minor rendering changes
  738. * Particle test fix
  739. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  740. * Particle testing ( Using one of my freyja prototypes )
  741. * Fullscreen toggle - '9' key
  742. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  743. * Timer prototype starts, just using a time delay for now
  744. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  745. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  746. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  747. * Set up new box just for windows TR compatibility tests
  748. ( got old ppro out, bought a hdd for it - weee )
  749. * Testing exported meshes with Freyja
  750. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  751. * Mesh export test for TombRaider
  752. * Texel adjustment method rolled back into TombRaider
  753. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  754. * TR4 sky mesh?
  755. * Texture changes
  756. * Freyja work with ponytail graphing
  757. * New FPS counter uses larger frame samples and reset
  758. ( readings still off by a little )
  759. * Splash screen for threaded loads (shakes for fullscreen feedback)
  760. * Particle engine research ( no code )
  761. * Threading testing
  762. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  763. * Might wait to install X 4.0.1 to work on bump map rendering
  764. * Render check for multitexture
  765. * Fixed OpenRaider to use new TombRaider::Texture API
  766. * Bump map use with new TombRaider backend API
  767. * "TR3 objtexture alpha clip" back in for 32bit textiles
  768. * More testing features like texture dumping for all versions
  769. * Special texture loading default use in TR4/TR5
  770. * Zero padding on dumped textures - yes, it is about time
  771. * Fixed special texture loading/dumping
  772. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  773. * 32bit texture default use in TR4/TR5
  774. * 32bit texture testing in TR5
  775. * Make rule regression testing in cvs tree
  776. `make tombraider.test`
  777. * Better make rules for tombraider.test
  778. * TombRaider fixes for compression use and dellocation
  779. * New TombRaider::LoadTR5
  780. * Worked on TombRaider agent
  781. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  782. * Added *some of the TR5 spec to regression test build
  783. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  784. * Some minor checks for bad allocation of meshes?
  785. * Changed moveable code to assume nonanimated entity
  786. * Entity drawing tied to room drawing
  787. (For vising, later use an entity cache per room to avoid full cycle)
  788. * Screenshot name now based on VERSION string (better bugs reports)
  789. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  790. * Fixed Freyja tree's colored polygons
  791. * More debug output on animation building
  792. * Fixed Freyja's tree too
  793. * Fixed TR4 decompress bug
  794. ( silly me, it only worked because of opt, didn't clear a var )
  795. * Animation grouping prototype
  796. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  797. * Fixes for mesh rendering ambient light level
  798. * Fixes for animtion rendering
  799. * Fixes for animation loading
  800. (TR2+ lara has some animation problems still, with junk frames)
  801. (TR1 lara works because all the right indices = 0)
  802. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  803. * Fixed animations using steping fix I wrote for libfreyja_egg
  804. this breaks the old TR aniamtion hacks though =)
  805. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  806. * Back porting to Freyja to help figure out TR animation problems
  807. * Worked on TR5 and TR4 texture alpha flags
  808. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  809. * Fixed skeletal/moveable loading and animation
  810. * Starting entity mapping tracer
  811. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  812. * NOTE make enities list so dup models won't draw to same position
  813. * Caching caused segfault - so now emulate dumb smart pointers
  814. * Removed Free TR data, it caused to many segfaults,
  815. for some reason it frees twice even with Clear()
  816. * Caching for duplicate models ( saves tons of memory )
  817. * Fixed loading and animation for all models in level
  818. * Broke animation with new loader?! (caused by new moveable loading)
  819. * Free TR data after load ( May cause segfault on exit )
  820. * Simple vising for items back in
  821. * Oops, removed mesh draw from viewmodel renderer
  822. ( was debuging item meshes )
  823. * Fixed tr4 (2 layer tags) flag set on non lara models
  824. * Fixed moveable loading
  825. * Looking for moveable object drawing problems ( werid )
  826. * Fixed item positioning set on load
  827. * Fixed sprite/room amb lighting back to white ( heh, oops )
  828. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  829. * Void color only when outside world
  830. * Various minor renderer changes
  831. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  832. * Fixed lara's colored polygons index bug for TR1
  833. * Autoload lara as view model
  834. * Tr4 two mesh system use
  835. * Basic skeletal model animation (frame rate based)
  836. * Skeletal model rendering
  837. * Skeletal model loader finished
  838. * No quaterions generated in current skeletal loader
  839. It'll be easy to add bone lerping later, but first I want
  840. correct behavior ( ie animation and placement )
  841. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  842. * Planning rendering engine #3
  843. * Once skeletal models are in rendering engine #2
  844. physics code can start
  845. * EXPERIMENTAL moveable code starts
  846. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  847. * Moveable code finaling coming back in ( now with quats )
  848. * Bug fix to ignore bad meshes in some TR4 levels?
  849. * TombRaider class test
  850. * Some TR5 specs fell in my lap today =)
  851. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  852. * Mouse motion control fixes
  853. * Item sprite rendering ( TR1, TR2, and should work for others )
  854. * Item sprite loading ( TR1, TR2, and should work for others )
  855. * Fixed room sprite loading
  856. * Hack temp fixes for camera ( broke it bad last night )
  857. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  858. * Baisc strafing and better forward/backward movement on camera
  859. * More user documentation and bug tracking
  860. * Portal toggle
  861. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  862. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  863. * Mouse look code
  864. * The portal code is hindered by the old XZ vis check =(
  865. once it's replaced it should be 100% correct
  866. * Added portal code, and is almost fully working now
  867. * Worked on portal code (testing)
  868. * Since adding quaternion camera, segfault on exit... hhmmm...
  869. * Finished quaternion based camera and rendering
  870. * Planning to break mtk3d into base type classes and expand it as
  871. a library with learping functions for use in animation also =)
  872. * Started on quaternion camera and quaternion support in mtk3d
  873. * TR4 sound fx postioning loader starts
  874. * GL driver string from resource
  875. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  876. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  877. * SDL key code fixes
  878. * More SDL fixes for rendering
  879. * More SDL work, fixes
  880. * FPS counter prints to console every 100 frames
  881. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  882. * SDL is very slow atm ( drag ass )
  883. You can edit Makefile to set it to use it if you want
  884. * Finished basic test SDL interface
  885. * Started on item sprite loading (likes a little more, but not priority)
  886. * Aren't you all gald I ditched render engine #1 now? ;)
  887. * New sprite rendering code
  888. * Fixed bug that drew static room meshes twice
  889. * Fixed bug that drew alpha sorted tris 3 times
  890. (Fixes all known alpha rendering bugs)
  891. * Room sprite loading code
  892. * Cleaned code, fixed some documentation
  893. * Started work on Resource agent, not ready to replace old code yet
  894. * No longer dump textures, unless explictly set in rc file
  895. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  896. * Fixed XEmacs modes should have been 'Mode: C++'
  897. * Looked at portal design guide, was useless
  898. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  899. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  900. * SDL support starts back
  901. * Added my old linux joystick code
  902. * Basic sorted alpha poly render second pass with very small penalty
  903. ( An all new rendering feature never in engine before )
  904. * Figured out best way to sort alpha polys exp with rooms only for now
  905. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  906. * Static mesh rendering back ( doesn't use room lighting
  907. intensity for now )
  908. * Texel alignment
  909. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  910. * Static meshes
  911. * Model meshes
  912. * Mipmaps in Texture as option
  913. * Code clean up
  914. * Item sprite and room sprite loader code about finished
  915. * Finished adding my screenshot code from Freyja, and
  916. made it produce TGAs instead of PPMs ( cmd 'S' )
  917. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  918. * POublic CVS Release
  919. * Vertex lighting now functional and stable in new engine
  920. * Fix for TR4 water alpha via textile generator, but
  921. some light shards are still black - might be other
  922. alpha flags that are unknown
  923. * New level loader using _map_list
  924. * New Map list RC rule
  925. * Start of item sprite code in new engine
  926. * Leaving old Texture calls for compaiblity with obsolete
  927. * New textile loading by moving new code into Freyja's
  928. TombRaider module to handle *all pixmap generation
  929. * User documentation
  930. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  931. * Testing
  932. * Resource system back in
  933. * AL init threaded off
  934. * Switched order of AL and GL inits
  935. ( so you can have in game progess loader for loading )
  936. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  937. * Should have all the best of the engines merged by Monday!
  938. * Started model rendering code for engine #2
  939. * New mode control for WIREFRAME, SOLID, TEXTURE
  940. * Fixed texel index bug for rooms
  941. * New Camera methods for visibility and more accessors
  942. * Render engine #2 feature upgrade by merging with engine #1
  943. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  944. * Rendering engine #2 fixes
  945. * New Camera method for positioning
  946. * Rendering engine #2 update
  947. * Added documentation to Sound agent
  948. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  949. * Texture manager fixes
  950. * Tesselated quads
  951. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  952. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  953. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  954. * Render fixes
  955. * OpenAL fixes for /dev/dsp in use and _init guard
  956. * Added Sound manager, OpenAL support for groovy 3d audio =)
  957. * Dropped all OSS code
  958. * Fixed segfault by freeing _texture and _tombraider twice
  959. * TR4 texture fixes ported from gegg
  960. * Fixed segfault on texture handling
  961. * Removed splash screen code completely
  962. ( Will later use loader screens just like TR )
  963. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  964. * Splash screen as compile time support
  965. * PThread support as compile time option
  966. * TR4 texel loading fixes
  967. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  968. * OpenRaider request for sourceforge hosting
  969. * New Render class is now the new renderer
  970. * GLUT use abstracted and placed into openraider.cpp
  971. * Mtk Image manager
  972. * Mtk texture manager
  973. * Thread for Freyja loader
  974. * Freyja camera
  975. * OpenRaider RC system design
  976. * Freyja loader replaces yuri loader in test build
  977. * Splash screen
  978. * New engine starts
  979. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  980. * Removed drawing another lara as an error marker for movables
  981. * Removed level dumping and saving
  982. * Split up mesh rendering
  983. * New 3rd person lara camera rendering
  984. * New animation control
  985. * This project is based on trueview by yuri and some patches
  986. and porting to linux by Mongoose along with code from
  987. GooseEgg by Mongoose
  988. * Log started