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Vector3d.cpp 3.7KB

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  1. /* -*- Mode: C++; tab-width: 3; indent-tabs-mode: t; c-basic-offset: 3 -*- */
  2. /*================================================================
  3. *
  4. * Project : Hel
  5. * Author : Terry 'Mongoose' Hendrix II
  6. * Website : http://www.westga.edu/~stu7440/
  7. * Email : stu7440@westga.edu
  8. * Object : Vector3d
  9. * License : No use w/o permission (C) 2002 Mongoose
  10. * Comments: Math vector
  11. *
  12. *
  13. * This file was generated using Mongoose's C++
  14. * template generator script. <stu7440@westga.edu>
  15. *
  16. *-- History -------------------------------------------------
  17. *
  18. * 2002.12.24:
  19. * Mongoose - Created
  20. =================================================================*/
  21. #include <math.h>
  22. #include <Vector3d.h>
  23. ////////////////////////////////////////////////////////////
  24. // Constructors
  25. ////////////////////////////////////////////////////////////
  26. Vector3d::Vector3d()
  27. {
  28. mVec[0] = mVec[1] = mVec[2] = 0.0f;
  29. }
  30. Vector3d::Vector3d(vec3_t v)
  31. {
  32. mVec[0] = v[0];
  33. mVec[1] = v[1];
  34. mVec[2] = v[2];
  35. }
  36. Vector3d::Vector3d(vec_t x, vec_t y, vec_t z)
  37. {
  38. mVec[0] = x;
  39. mVec[1] = y;
  40. mVec[2] = z;
  41. }
  42. Vector3d::~Vector3d()
  43. {
  44. }
  45. ////////////////////////////////////////////////////////////
  46. // Public Accessors
  47. ////////////////////////////////////////////////////////////
  48. vec_t Vector3d::dot(const Vector3d &u, const Vector3d &v)
  49. {
  50. return (u.mVec[0]*v.mVec[0] + u.mVec[1]*v.mVec[1] + u.mVec[2]*v.mVec[2]);
  51. }
  52. Vector3d Vector3d::cross(const Vector3d &u, const Vector3d &v)
  53. {
  54. return Vector3d(u.mVec[1] * v.mVec[2] - u.mVec[2] * v.mVec[1],
  55. u.mVec[2] * v.mVec[0] - u.mVec[0] * v.mVec[2],
  56. u.mVec[0] * v.mVec[1] - u.mVec[1] * v.mVec[0]);
  57. }
  58. vec_t Vector3d::magnitude()
  59. {
  60. return sqrt(mVec[0]*mVec[0] + mVec[1]*mVec[1] + mVec[2]*mVec[2]);
  61. }
  62. Vector3d Vector3d::unit()
  63. {
  64. vec_t norm = magnitude();
  65. return Vector3d(mVec[0] / norm,
  66. mVec[1] / norm,
  67. mVec[2] / norm);
  68. }
  69. Vector3d Vector3d::zeroVector()
  70. {
  71. return Vector3d(0, 0, 0);
  72. }
  73. Vector3d Vector3d::operator +(const Vector3d &v)
  74. {
  75. return Vector3d(mVec[0] + v.mVec[0],
  76. mVec[1] + v.mVec[1],
  77. mVec[2] + v.mVec[2]);
  78. }
  79. Vector3d Vector3d::operator -(const Vector3d &v)
  80. {
  81. return Vector3d(mVec[0] - v.mVec[0],
  82. mVec[1] - v.mVec[1],
  83. mVec[2] - v.mVec[2]);
  84. }
  85. Vector3d Vector3d::operator -()
  86. {
  87. return Vector3d(-mVec[0],
  88. -mVec[1],
  89. -mVec[2]);
  90. }
  91. Vector3d Vector3d::operator *(vec_t s)
  92. {
  93. return Vector3d(s * mVec[0],
  94. s * mVec[1],
  95. s * mVec[2]);
  96. }
  97. Vector3d Vector3d::operator /(vec_t s)
  98. {
  99. return Vector3d(mVec[0] / s,
  100. mVec[1] / s,
  101. mVec[2] / s);
  102. }
  103. vec_t Vector3d::operator *(const Vector3d &v)
  104. {
  105. return dot(*this, v);
  106. }
  107. //Vector3d Vector3d::operator *(const Matrix &m)
  108. //{
  109. // vec3_t v;
  110. //
  111. // return
  112. //}
  113. ////////////////////////////////////////////////////////////
  114. // Public Mutators
  115. ////////////////////////////////////////////////////////////
  116. void Vector3d::normalize()
  117. {
  118. vec_t norm = magnitude();
  119. mVec[0] /= norm;
  120. mVec[1] /= norm;
  121. mVec[2] /= norm;
  122. }
  123. void Vector3d::zero()
  124. {
  125. mVec[0] = 0;
  126. mVec[1] = 0;
  127. mVec[2] = 0;
  128. }
  129. void Vector3d::operator =(const Vector3d &v)
  130. {
  131. mVec[0] = v.mVec[0];
  132. mVec[1] = v.mVec[1];
  133. mVec[2] = v.mVec[2];
  134. }
  135. void Vector3d::operator +=(const Vector3d &v)
  136. {
  137. mVec[0] += v.mVec[0];
  138. mVec[1] += v.mVec[1];
  139. mVec[2] += v.mVec[2];
  140. }
  141. void Vector3d::operator -=(const Vector3d &v)
  142. {
  143. mVec[0] -= v.mVec[0];
  144. mVec[1] -= v.mVec[1];
  145. mVec[2] -= v.mVec[2];
  146. }
  147. void Vector3d::operator *=(vec_t s)
  148. {
  149. mVec[0] *= s;
  150. mVec[1] *= s;
  151. mVec[2] *= s;
  152. }
  153. ////////////////////////////////////////////////////////////
  154. // Private Accessors
  155. ////////////////////////////////////////////////////////////
  156. ////////////////////////////////////////////////////////////
  157. // Private Mutators
  158. ////////////////////////////////////////////////////////////