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- /*!
- *
- * \file include/MatMath.h
- * \brief Vector and Matrix math
- *
- * \author Mongoose
- */
-
- #include <math.h>
-
- #ifndef _MATMATH_H
- #define _MATMATH_H
-
- #define HEL_PI ((float)M_PI) //!< pi
- #define HEL_2_PI (HEL_PI * 2.0f) //!< pi*2
- #define HEL_PI_OVER_4 (HEL_PI / 4.0f) //!< pi/4
- #define HEL_PI_OVER_180 (HEL_PI / 180.0f) //!< pi/180
- #define HEL_180_OVER_PI (180.0f / HEL_PI) //!< 180/pi
-
- #define HEL_RAD_TO_DEG(x) ((x) * HEL_180_OVER_PI) //!< Convert radians to degrees
- #define HEL_DEG_TO_RAD(x) ((x) * HEL_PI_OVER_180) //!< Convert degrees to radians
-
- typedef float vec_t; //!< 1D Vector, aka float
- typedef float vec2_t[2]; //!< 2D Vector
- typedef float vec3_t[3]; //!< 3D Vector
- typedef float vec4_t[4]; //!< 4D Vector
- typedef vec_t matrix_t[16]; //!< Used as _Column_major_ in every class now!
-
- /*!
- * \fixme Add Documentation or remove, as it is unused?
- */
- vec_t helIntersectionOfAbstractSpheres(vec3_t centerA, vec_t radiusA, vec3_t centerB, vec_t radiusB);
-
- /*!
- * \fixme Add Documentation or remove, as it is unused?
- */
- int helIntersectionOfAbstractSphereAndLine(vec3_t center, vec_t radius, vec3_t posA, vec3_t posB, vec3_t intersectionA, vec3_t intersectionB);
-
- /*!
- * \brief Compare two floats with an Epsilon.
- * \param a first float
- * \param b second float
- * \returns true if a and b are probably the same.
- */
- bool equalEpsilon(vec_t a, vec_t b);
-
- /*!
- * \brief Calculate Intersection of a line and a polygon
- * \param intersect Where the intersection is stored, if it exists
- * \param p1 First point of line segment
- * \param p2 Second point of line segment
- * \param polygon polygon vertex array (0 to 2 are used)
- * \returns 0 if there is no intersection
- */
- int helIntersectionLineAndPolygon(vec3_t intersect, vec3_t p1, vec3_t p2, vec3_t *polygon);
-
- /*!
- * \brief Calculate the distance from a sphere to a plane
- * \param center Center of sphere
- * \param radius Radius of sphere
- * \param plane Plane
- * \returns distance
- */
- vec_t helDistToSphereFromPlane3v(vec3_t center, vec_t radius, vec4_t plane);
-
- /*!
- * \brief Calculate the distance from a box to a plane
- * \param min Minimum Point of a bounding box
- * \param max Maximum Point of a bounding box
- * \param plane Plane
- * \returns distance
- */
- vec_t helDistToBboxFromPlane3v(vec3_t min, vec3_t max, vec4_t plane);
-
- /*!
- * \brief Calculate the length of a line segment / the distance between two points
- * \param a First point
- * \param b Second point
- * \returns distance/length
- */
- vec_t helDist3v(vec3_t a, vec3_t b);
-
- /*!
- * \brief Calculates the midpoint between two points / of a line segment
- * \param a First point
- * \param b Second point
- * \param mid Midpoint will be stored here
- */
- void helMidpoint3v(vec3_t a, vec3_t b, vec3_t mid);
-
- /*!
- * \brief Calculates a pseudo-random number
- * \param from Lower bound of resulting number
- * \param to Upper bound
- * \returns random number
- */
- vec_t helRandomNum(vec_t from, vec_t to);
-
- #endif
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