Open Source Tomb Raider Engine
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main.cpp 4.6KB

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  1. /*!
  2. * \file src/main.cpp
  3. * \brief Where main() is
  4. *
  5. * \author xythobuz
  6. */
  7. #include <iostream>
  8. #include <memory>
  9. #include "global.h"
  10. #include "Camera.h"
  11. #include "Log.h"
  12. #include "Menu.h"
  13. #include "Render.h"
  14. #include "RunTime.h"
  15. #include "SoundManager.h"
  16. #include "TextureManager.h"
  17. #include "UI.h"
  18. #include "World.h"
  19. #include "commander/commander.h"
  20. #include "commands/Command.h"
  21. #include "system/Font.h"
  22. #include "system/Shader.h"
  23. #include "system/Sound.h"
  24. #include "system/Window.h"
  25. #include "utils/time.h"
  26. static std::string configFileToUse;
  27. static std::shared_ptr<World> gWorld;
  28. World& getWorld() {
  29. return *gWorld;
  30. }
  31. int main(int argc, char* argv[]) {
  32. command_t cmd;
  33. command_init(&cmd, argv[0], VERSION);
  34. command_option(&cmd, "-c", "--config <file>", "select config file to use",
  35. [](command_t* self) {
  36. configFileToUse = self->arg;
  37. });
  38. command_parse(&cmd, argc, argv);
  39. command_free(&cmd);
  40. // RunTime is required by other constructors
  41. RunTime::initialize();
  42. gWorld.reset(new World());
  43. Command::fillCommandList();
  44. Log::get(LOG_INFO) << "Initializing " << VERSION << Log::endl;
  45. // Initialize Windowing
  46. int error = Window::initialize();
  47. if (error != 0) {
  48. std::cout << "Could not initialize Window (" << error << ")!" << std::endl;
  49. return -1;
  50. }
  51. error = Shader::initialize();
  52. if (error != 0) {
  53. std::cout << "Could not initialize OpenGL (" << error << ")!" << std::endl;
  54. return -2;
  55. }
  56. // Initialize Texture Manager
  57. error = TextureManager::initialize();
  58. if (error != 0) {
  59. std::cout << "Could not initialize TextureManager (" << error << ")!" << std::endl;
  60. return -3;
  61. }
  62. if (configFileToUse == "") {
  63. if (Command::executeFile(DEFAULT_CONFIG_FILE) != 0) {
  64. if (Command::executeFile(std::string(DEFAULT_CONFIG_PATH) + "/" + DEFAULT_CONFIG_FILE) != 0) {
  65. std::string p = INSTALL_PREFIX;
  66. if (p != "/")
  67. p += "/";
  68. p += "share/OpenRaider/";
  69. Command::executeFile(p + DEFAULT_CONFIG_FILE);
  70. }
  71. }
  72. } else {
  73. Command::executeFile(configFileToUse);
  74. }
  75. error = TextureManager::initializeSplash();
  76. if (error != 0) {
  77. std::cout << "Coult not load Splash Texture (" << error << ")!" << std::endl;
  78. return -4;
  79. }
  80. // Initialize Sound
  81. error = Sound::initialize();
  82. if (error != 0) {
  83. std::cout << "Could not initialize Sound (" << error << ")!" << std::endl;
  84. return -5;
  85. }
  86. // Initialize Debug UI
  87. error = UI::initialize();
  88. if (error != 0) {
  89. std::cout << "Could not initialize Debug UI (" << error << ")!" << std::endl;
  90. return -6;
  91. }
  92. // Initialize Menu
  93. error = Menu::initialize();
  94. if (error != 0) {
  95. std::cout << "Could not initialize Menu (" << error << ")!" << std::endl;
  96. return -7;
  97. }
  98. Log::get(LOG_INFO) << "Starting " << VERSION << Log::endl;
  99. Camera::setSize(Window::getSize());
  100. Menu::setVisible(true);
  101. systemTimerReset();
  102. RunTime::setRunning(true);
  103. Render::setMode(RenderMode::LoadScreen);
  104. while (RunTime::isRunning()) {
  105. Window::eventHandling();
  106. renderFrame();
  107. }
  108. Menu::shutdown();
  109. UI::shutdown();
  110. Font::shutdown();
  111. Sound::shutdown();
  112. Shader::shutdown();
  113. Window::shutdown();
  114. #ifdef DEBUG
  115. std::cout << std::endl;
  116. std::cout << "Thanks for testing " << VERSION << std::endl;
  117. std::cout << "Build date: " << __DATE__ << " @ " << __TIME__ << std::endl;
  118. std::cout << "Build host: " << BUILD_HOST << std::endl;
  119. std::cout << "Web site : http://github.com/xythobuz/OpenRaider" << std::endl;
  120. std::cout << "Contact : xythobuz@xythobuz.de" << std::endl;
  121. #endif
  122. return 0;
  123. }
  124. void renderFrame() {
  125. Render::display();
  126. UI::display();
  127. Window::swapBuffers();
  128. RunTime::updateFPS();
  129. }
  130. #if defined(HAVE_EXECINFO_H) && defined(HAVE_BACKTRACE) && defined(HAVE_BACKTRACE_SYMBOLS)
  131. #ifndef NODEBUG
  132. #include <exception>
  133. #include <execinfo.h>
  134. [[noreturn]] static void terminateHandler();
  135. static std::terminate_handler oldTerminateHandler = std::set_terminate(terminateHandler);
  136. [[noreturn]] static void terminateHandler() {
  137. const unsigned int maxSize = 128;
  138. void* callstack[maxSize];
  139. int frames = backtrace(callstack, maxSize);
  140. char** strs = backtrace_symbols(callstack, frames);
  141. std::cout << std::endl;
  142. for (int i = frames; i > 0; i++)
  143. std::cout << strs[i - 1] << std::endl;
  144. delete [] strs;
  145. oldTerminateHandler();
  146. abort();
  147. }
  148. #endif // NODEBUG
  149. #endif // HAVE_EXECINFO_H && HAVE_BACKTRACE && HAVE_BACKTRACE_SYMBOLS