Open Source Tomb Raider Engine
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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140305 ]
  6. * Now using cmake build system
  7. * Pak file extensions are checked to see if they could be valid
  8. * Bugfix: String was used after being deleted in OpenRaider.cpp
  9. [ 20140304 ]
  10. * Removed memory test
  11. [ 20140303 ]
  12. * Removed Map.h & Tree.h, using std::map instead...
  13. [ 20140221 ]
  14. * Removed the `Map` command. Now the PakDir command causes
  15. a recursive search of the specified directory. Every file found
  16. is added to the map list if it validates.
  17. * The menu map list can now be stepped per folder with the
  18. right and left arrows.
  19. * Methods wrapping printf-style functions now get compiler warnings
  20. * Reenabled some warnings and fixed them
  21. [ 20140216 ]
  22. * Removed the FastCard option. Not necessary on todays hardware?!
  23. * Removed UNICODE_SUPPORT, not working this way with SDL2
  24. [ 20140215 ]
  25. * Enabled previously disabled polygon smoothing & color material
  26. when setting fastcard to true
  27. * Fixed bug in system timer millisecond conversion
  28. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  29. [ 20140210 ]
  30. * Finished the Tomb Raider 1 Item/State definitions
  31. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  32. https://wiki.libsdl.org/MigrationGuide
  33. [ 20140209 ]
  34. * Renamed OpenGLMesh to Mesh
  35. * Removed unused flags, enums, ...
  36. [ 20140202 ]
  37. * Fixed more cppcheck warnings
  38. * Removed unnecessary defines (USING_xxx)
  39. [ 20140201 ]
  40. * Rewrote Memory Unit Test using greatest
  41. * Used C++ static analysis tool cppcheck and tried to fix
  42. its warnings
  43. [ 20140131 ]
  44. * All unit tests buildable again and no more warnings
  45. [ 20140129 ]
  46. * Removed unused libferit stuff
  47. * Changed code to generate much less warnings
  48. * Using relative epsilon for float comparison
  49. [ 20140124 ]
  50. * Fixed some TombRaider.cpp warnings
  51. [ 20140120 ]
  52. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  53. * Converted all tabs to spaces (4 spaces per tab)
  54. * Auto indented all cpp files
  55. [ 20140119 ]
  56. * Enabled linear texture filtering for fonts, resulting in nicer
  57. looking down scaling
  58. * Removed unused TGA font parts of GLString with slight API changes
  59. * Modified GLString Unit Test to work with new GLString
  60. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  61. from SDLSystem
  62. * Silenced many more warnings
  63. [ 20140118 ]
  64. * Removed unused (and pretty empty) Entity class
  65. [ 20140117 ]
  66. * Reenabled room hopping on launch
  67. * Now using C++11 standard.
  68. * Turned on many more warnings and silenced some of them.
  69. * Removed empty Quaternion Unit Test
  70. [ 20140111 ]
  71. * Rewrote GLString Unit Test, now using TTF Font
  72. * Removed included TGA font and loading code
  73. * Rewrote Matrix Unit Test now using greatest
  74. * Documented MatMath, fixed bug in helRandomNum(),
  75. added better Unit Test
  76. * Only one way of conversion between Deg and Rad in MatMath
  77. * Use the same style of include guards in all headers
  78. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  79. a segfault on launch
  80. [ 20140110 ]
  81. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  82. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  83. * Removed empty Light.cpp
  84. * All Unit Tests build without warning
  85. * Converted many FIXME comments to be in the doxygen documentation
  86. * Removed hel & mstl folders, moved into parent directory
  87. * mtk_tga Unit Test uses greatest
  88. * Moved remaining Unit Tests (Network & TombRaider)
  89. * memory_test Unit Test no longer produces warnings
  90. * Building a memory test build no longer produces warnings
  91. [ 20140109 ]
  92. * Added greatest Test Framework, rewrote Sound Test
  93. * Renamed all memeory references to memory
  94. * Moved headers into include/
  95. * Put Unit Tests into test/
  96. [ 20140107 ]
  97. * Removed hel/Mass. There was an object of this class in World,
  98. but it was never used!
  99. * Removed even more unused files (mstl/Vector.cpp,
  100. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  101. mstl/Stack.h)
  102. * Completely removed hel/Simulation, as it depends on missing
  103. files (hel/CollisionObject)
  104. * Improved Makefile portability
  105. [ 20140106 ]
  106. * Hel Simulation Test builds, but doesn't work!
  107. [ 20140105 ]
  108. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  109. * Fixed strange Mouse Y-Axis Overflow bug
  110. * Cleanup of Makefile
  111. [ 20140104 ]
  112. * Hel Unit Test build & passes
  113. * Spring & Simulation Tests unbuildable, missing files?
  114. * GLString Unit Test builds, works not every time?
  115. * TombRaider Unit & Regression Test working
  116. [ 20140103 ]
  117. * Removed more (unused?) code, PSKModel & UTPackage
  118. * Removed unused MD3, mtk3d, MtkImage stuff!
  119. [ 20140102 ]
  120. * Improved the Mac build steps...
  121. Freealut now in /usr/local so we don't need to call
  122. install_name_tool on the built binary
  123. * Removed the old & unused GLUTSystem
  124. * Replaced the (unknown) included sample sound file
  125. * Removed some redundant build config defines
  126. [ 20140101 ]
  127. * Fixed Wavebuffer loading of Sound subsystem, as well as
  128. making the Sound Unit Test buildable on Mac.
  129. Added new argument to loadWav, length of buffer.
  130. * Changed (unknown) included Font to Droid Sans Mono
  131. * Fixed Render bug, now console is visible again
  132. * Implemented CMD + Q shortcut on Mac to quit
  133. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  134. the first received mouse event, because its faulty, thanks
  135. to an SDL bug:
  136. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  137. * Fixed incredibly slow mouse/camera movements
  138. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  139. invisible and grab it in windowed mode
  140. [ 20131231 ]
  141. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  142. mode on Mac, still not working correctly, but better :)
  143. [ 20131227 ]
  144. * Moved included documents into GitHub Repo wiki
  145. (https://github.com/xythobuz/OpenRaider/wiki)
  146. * Reduced start up time by increasing animation speed
  147. [ 20131221 ]
  148. * Reimplemented deprecated gluLookAt()
  149. * Reimplemented deprecated gluPerspective()
  150. * Reimplemented deprecated gluBuild2DMipmaps()
  151. * Reimplemented alutLoadWAVFile(), seems not to be working
  152. * Moved mac distribution logic from makefile into scripts
  153. [ 20131219 ]
  154. * Bundle now contains dynamic libraries not included with Mac OS X
  155. * Bundle now runs setup if needed
  156. * Fixed memory test builds not running on OS X
  157. [ 20131218 ]
  158. * Enabled ALUT on Mac OS X
  159. * Silenced many warnings regarding non-writable string constants
  160. * Fixed issues with linked libraries on Mac OS X
  161. * Implemented support for bundling OpenRaider as Mac App
  162. * Removed Microsoft Visual Studio Project files
  163. * Removed Screenshot Script
  164. [ 20131217 ]
  165. * No longer segfaults on launch in Mac OS X
  166. [ 20131215 ]
  167. * Wrote new README file
  168. * Added stub for missing hel/CollisionObject
  169. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  170. [ 20030713 ]
  171. * UTPackage class forked from PSKModel class
  172. * System class gets download, dir backports
  173. * libferit usage in public CVS
  174. * mtk_tga gets filename parm save and drops color swaping
  175. [ 20030704 ]
  176. * Tested PSKModel with models from:
  177. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  178. * On the fly resolution change like in unit tests
  179. * GLString obsoleted, undefining HAVE_SDL_TTF
  180. will cause OR to use font.tga texture fallback
  181. * Merged GLString and SDL_TTF utils Texture usage
  182. * TTF renderer replaces texture font system
  183. * Font system using new ortho projection
  184. * Requirements file now in cvs
  185. * Fixed all known level loading issues from new codebase
  186. * Loadlevel command using mapname string
  187. * Maps are validated on rc load
  188. * Experimental TTF support in OpenRaider, Look in RC file
  189. * Removed Console, MtkImage classes from private tree
  190. [ 20030701 ]
  191. * Removing OpenRaider Map use for level/music string storage
  192. ( This means if you set a map to a certain number in rc, then
  193. you can no longer call it by 'load #' )
  194. * Fixed PSKModel unit test build
  195. * Fixed Hel Simulation, Spring unit test builds
  196. [ 20030630 ]
  197. * EXPERIMENTAL on the fly colored -> textured polygon code
  198. ( It's not even funny how bad the colors match currently )
  199. * API changes in Texture class to make it easier to upgrade
  200. * Screeshots stored in ~/.OpenRaider/sshots/
  201. * Fixed broke new multitexture support in Texture class
  202. * Texture class gets color texture generator
  203. * Texture class gets SDL_TTF support from SDLSystem
  204. * Update to OR Texture class ( backports from UnRaider )
  205. * Fixed matrix multiplcation issues with fixed code generator
  206. * Reworking broken Matrix changes into rollback fix
  207. * Fixes for Matrix based math breakage ( just rolled it rollback )
  208. [ 20030618 ]
  209. * Redone a lot of hel and it's use, broke a lot of things
  210. * UTF-8 and TTF font texture generation support
  211. * Camera broken, Matrix broken, Quaternion broken?
  212. * About finished mtk3d and hel converging
  213. * Phyiscs system base work done
  214. [ 20030604 ]
  215. * Console/command rollover not finished, but working
  216. * BUG portals/walk block too often with current collision
  217. * BUG room sprites have wrong texture ID?
  218. * Unicode key support?
  219. * Some more user definable keys using 'bind' command
  220. * System gets old resource system, new resource system
  221. based on it with dynamic modes and command parsing
  222. [ 20030602 ]
  223. * Mouse grab command
  224. * New key input design, currently using ASCII to
  225. be compatible with old code
  226. * SDL mouse grab toggle back in SDLSystem
  227. * SDL_TTF support starts in SDLSystem
  228. * Made printf string buffering part of System
  229. * Simulation fixes, GL unit test
  230. * Removed main.* from CVS
  231. * Removed Raider.*, gl_util.* from local tree
  232. * Added Mass, ParticleMass, Simulation to CVS
  233. * More stat commands for debugging
  234. * Fix for console command marker strip
  235. * Updates to Hel, mass simulator, more vector operators
  236. [ 20030528 ]
  237. * RC file now allows imports of another RC file
  238. ( If you want to be a jackass you *can make it loop )
  239. * RC file now interprets spaces ( User request )
  240. * RC file allows trailing comments now
  241. * Room hopping disabled by default now
  242. ( command hop to enable )
  243. * Swimming movement added to stop-gap movement system
  244. [ 20030526 ]
  245. * Removed some test code from TombRaider
  246. * Fix for TR4 loading using TRC loader
  247. * Fix for solid mode rendering debug ( solid, r_light 1 )
  248. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  249. * Finished up element API, some TRC support for faces
  250. * Stopping work on array renderer until the element
  251. system is back up ( possible backport for 0.1.0? )
  252. * Cleaning up OpenGLMesh prototype API
  253. [ 20030524 ]
  254. * New OpenGLMesh array renderer
  255. * Fix for Vector collection empty handling
  256. * Fix for the 20030519 segfault/lock on exit bug
  257. * More API unification coding, and OpenRaider usage
  258. for room loading
  259. * Watch for a lot of new bugs, this is a lot of
  260. coding changing around
  261. [ 20030522 ]
  262. * More unification, including TRC room translation
  263. support starts ( convert from TRC to OR )
  264. * Handle TRC loading in OpenRaider CVS builds
  265. * TR5 loading tweaking to work for demo paks as well
  266. * Room sprite processing factored out
  267. [ 20030521 ]
  268. * TR5/TRC Sound ripping/in game loading finished
  269. * More TombRaider format unification
  270. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  271. * TR5/TRC loader finished - loads only nondemo map I have
  272. [ 20030519 ]
  273. * More work on TR5/TRC support now using doc std
  274. * Refactored skeletal class structure
  275. * BUG seems to be leak fix related world clear lock
  276. * Fix: Skeletal animation memory leak
  277. * New rendering routine for new temp mesh type
  278. ( Buggy and expensive, but it's a stop gap )
  279. ( Colored polygons aren't really rendered as such )
  280. * Fix: OpenRaider new mesh API stop-gap handling
  281. * Fix: TombRaider new mesh loader API
  282. [ 20030517 ]
  283. * BUG found in new mesh loader API
  284. ( Quad tess is broken in TombRaider for meshes )
  285. ( Vertex array translation from TombRaider broken )
  286. * Event system partially in place, needs glue as well
  287. * Console commands from RC hack/fix
  288. [ 20030516 ]
  289. * Mesh rendering temp disabled until mesh renderer
  290. is fully redone
  291. * Finally getting a lot of the more complex mesh
  292. building routines pushed behind clean API from
  293. the OpenRaider to the TombRaider class
  294. ( Could cause a lot of new bugs? )
  295. * Event system test structures introduced to World
  296. * Some major work on model_mesh rendering, also
  297. abstracting interface for their construction
  298. * Some minor work on OpenGLMesh renderer, with code
  299. in place to increase performance
  300. [ 20030513 ]
  301. * TombRaider engine abstraction for room
  302. vertex and color loading and parsing
  303. [ 20030512 ]
  304. * New external SFX use for TR2/TR3 paks -- now
  305. all versions load sound files into the game engine
  306. See README for help using external paks.
  307. * New external SFX pak loading support for TR2 and TR3
  308. * Documentation updates and user usability package tests
  309. ( thanks Josh )
  310. * Apt source in place ( see README )
  311. * Automated debian packaging in Makefile ( make debian )
  312. * Animation half ass restored in non lara models agian
  313. * BUG found in SkeletalModel::setFrame - quick disable to
  314. remove crash bug CLOSES 20030101 tmp filing
  315. [ 20030510 ]
  316. * Old TR4 sound support moved behind new interface
  317. * Sound support for TR1 using new interface - have to wait
  318. for external sound pak support for TR2 and TR3
  319. * New sound sample management/interface in TombRaider class
  320. [ 20030509 ]
  321. * Manually patched with JML's UNICODE support
  322. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  323. [ 20030101 ]
  324. * Seriously broken animation! =)
  325. * I wonder how much this breaks - hacks shoved in to
  326. keep it runnable until the new event system is started
  327. * Skeletal model refactoring
  328. * Seperating entity and animation states and it's ugly
  329. * Finer animation control starts
  330. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  331. [ 20021228 ]
  332. * Md3 refactoring
  333. * Many Md3 fixes and features out of unit test work
  334. * Huge Md3 unit, testing ground for future TR unit test
  335. [ 20021227 ]
  336. * Md3 easter egg in cvs
  337. * State system work and testing
  338. [ 20021224 ]
  339. * Wireframe color code doc in README
  340. * Minor compile fixes for gcc 3.x
  341. * Default portal display in wireframe mode now
  342. * New hop command to disable room hopping movement
  343. * New r_animate command to enable entity animation test
  344. * Fixed showfps fault on load screen
  345. * Review of System timer
  346. * Replaced FPS estimation with pure frame rate counter
  347. * SDLSystem uses SDL timer now
  348. * Removed some dupilcate console commands out documented
  349. * Depth sorted particles
  350. * Lots of minor depth sorting and vising work
  351. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  352. * Entity vis no longer considers rooms agian
  353. * New Vector replaces List as renderable container
  354. for a great deal of memory savings
  355. * Room mesh/sprites rendering in nontexture modes agian
  356. * Documentation updates
  357. * Fix entity out of room fix
  358. * New OGL mesh can render with multitexture
  359. * New all bumpmaps are now loaded into texture memory
  360. * New [Network.Server] RC support
  361. * Run console commands from RC file
  362. * Neat new multitexture logo effect
  363. * Hel only build from now on
  364. * "Shooting" test in cvs
  365. * Fixes for depth rendering
  366. * New wireframe mode color codes for renderable type
  367. * Entity sprites back
  368. * Time to move to beta versioning
  369. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  370. * New sshot upload script for my conv ;)
  371. * New entity rendering vising starts, primative depth sort
  372. * Static ( room models ) using sphere bounding volumes now
  373. * New enumeration coding style project wide starts
  374. * New room depth sorting code starts
  375. * Fix for version stamp in corner
  376. * New update room render list per frame command
  377. * Misc minor sound/animation updates
  378. * Hel vising fix in ViewVolume, hel enabled by default
  379. * Look for bugs caused by huge refactoring of codebase
  380. * Hel objects in all builds
  381. * World class temp keeps Light and OpenGLMesh deps for now
  382. * Refactoring: OpenRaider, Render, TombRaider classes
  383. * World class emerges in cvs ( Big refactoring job )
  384. * Texture use moved into Render class
  385. * Emitter use moved into Render class
  386. * Seperation of physical and rendered world starts
  387. * Hel clean up, unit testing fixes
  388. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  389. * New Camera API, clean up starting
  390. * Quaternion ( class ) in cvs
  391. * Toggle for hel use
  392. * Fix port reporting is expected host order agian
  393. * libHel starts creeping into cvs build starting with some vising
  394. * Netcode fix
  395. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  396. * Inactive text no longer rendered
  397. * More libhel work
  398. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  399. * Little manual route chaining test for the fun of it
  400. * Trace tests
  401. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  402. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  403. * Fix for console use before level load crash
  404. * TR4 hack to play footsteps when running
  405. * TR4 pak sounds loaded and playable - just not sourced yet
  406. * New play command
  407. * Improved sound support
  408. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  409. * TR4 pak sound reading and dumping
  410. ( I couldn't find any paks using compression - however
  411. my algorithm can handle those that may )
  412. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  413. * TR4 ponytail type guessing algorithm works with TR4 paks
  414. ( May not apply to all custom lara models )
  415. * TR4 pigtails rendering algorithm now too
  416. * In TR4 ponytail works great with default settings
  417. * Up key now gets last command entered
  418. * r_ponytail console command
  419. * All builds use same texture binds as former EXPERMENTAL builds
  420. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  421. in list and handling
  422. * TR4 GL light support ( pretty )
  423. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  424. * One room render command and changes for other old commands
  425. * Fix for crash using new room ->adJRoom vector
  426. * Fixed room vertex lighting
  427. * Documentation updates
  428. * New scripts for installing
  429. * New client/server kills
  430. * Thanks dan for tesing multiplayer - lots of bugs found
  431. * Started moving room struct into more of a class type of
  432. collections and what not
  433. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  434. * Hack to handle camera out of world - moves to like a FPS
  435. viewpoint -- needs quats and 'dragging' to make it smoother
  436. * Entities drawn in different order to handle large alpha
  437. polygon in rooms ( Hack until sorting algorithm is in place )
  438. * Little hack to force exit of threads w/o calling back
  439. * Lowered network traffic rate and disabled debugging to stdout
  440. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  441. * Code to handle bad texture ids, like in Nasa.tr2
  442. * Network multiplayer test Client/Server can now connect
  443. and pass data and generate clients on each end of game
  444. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  445. * Network code starts
  446. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  447. * Speed boost for entity room clipping
  448. * Fixed color lighting - still some polygons can go all white
  449. * Console commands for clipping and new fly mode
  450. * Getting ready to seperate world clipping and storage from Render
  451. * Cheap wall clipping hack ( works great however )
  452. Doesn't take into account adjoint rooms ( there is a reason )
  453. * EXPERIMENTAL Better GL light support for font/world interaction
  454. * EXPERIMENTAL new level texture loading
  455. * Switching maps in game should never cause crashs anymore
  456. * Found then fixed several memory leaks
  457. * Makefile rule just for memory profiling build ( make memory )
  458. * Vectors replacing Lists for most collection implementations in Render
  459. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  460. * Turn animation for fun
  461. * Room vertex lighting back in
  462. * Vertex color/normal support changes for model meshes
  463. * Skeletal model/mesh model collision _support_
  464. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  465. * Hop up/down to rooms when in void
  466. * Primative 3rd person camera
  467. * GL light support for TR1-TR3
  468. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  469. * Removed room mesh rendering from Render
  470. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  471. * OpenGLMesh and Light classes start
  472. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  473. * Ah, a little free time -- cleaning up Render class a little
  474. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  475. * Auto depends generation for certian people =p
  476. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  477. * Time based animation tracer
  478. * Rounded out mtk3d a little more with common func from
  479. other projects
  480. * New pathing subsystem
  481. * Relocatable data dir ( thanks joshua for idea )
  482. Set by using init var 'HomeDir'
  483. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  484. * Fixed room mesh cache tris texcoors
  485. * Changed room tracking code
  486. * Replaced old room cache mesh texcoor system for tris
  487. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  488. * New menu state for keys
  489. * Major OpenRaider class clean up, reducing, reformatting for
  490. use with picky compilers, etc
  491. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  492. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  493. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  494. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  495. * Wall detection ( no clipping yet )
  496. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  497. values b/c assigned to wrong structure )
  498. * More debugging for bad cache room mesh crash
  499. * New animation fix by making getNumAnimsForMoveable use signed
  500. values ( seems to make TR4 and other levels loadable agian )
  501. * Stopped flickering idle lara by only drawing 1 frame of idle
  502. * Better bad cache quad handling?
  503. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  504. * Fix for room quad's texture bug
  505. * Console print system prototype
  506. * Misc clean ups
  507. * Level load menu prototype active by default
  508. * New debug info in game room/sector/pos
  509. * Floor player clipping by sector ( yay )
  510. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  511. * Floor player clipping by box ( hhmmm... )
  512. * Backport of Camera
  513. * Backport of SDLSystem prototype to replace SDL wrapper
  514. * Backport of mtk3d with GL style matrices and etc
  515. * Hacky fix for texture ids for room polygons
  516. ( Caused by new fast cache room polygon builder )
  517. * Backport of UnRaider Texture handler
  518. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  519. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  520. * Bug found Texture ids broken on new room mesh translation
  521. * Texcoord fix for quads
  522. * Removed damned vertex arrays
  523. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  524. * Partially fixed new renderer/translator
  525. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  526. * New Makefile optional memeory_test.cpp OBJ injection
  527. * "Commit of Doom" to break cvs source, yay!
  528. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  529. * Render cleaned up a little more
  530. * New room mesh system using arrays
  531. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  532. * Fixed TR4 bone layering
  533. * Worked on finiding/rendering ponytail some more
  534. * Moved angle clac for tags back into TombRaider class
  535. * Screenshot TGA file fix
  536. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  537. * Ponytail hack
  538. * Better UV generation
  539. * Broke TR2 with the new animation framing
  540. * Animation frame 'safety valve' to prevent overflows
  541. until it can be fixed correctly
  542. * Animation translation fixes
  543. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  544. * More TR format notes
  545. * TR4 object header
  546. * Minor changes to OpenRaider for speed/calarity
  547. * Idle aframe test code in
  548. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  549. * Fix for Lara model picking in TR4
  550. * Fix for TR4 loading ( tr4_light )
  551. * Fix for TR4 loading ( tr4_ai_data )
  552. * Fog support
  553. * Fix for world geo ( room bbox adjust )
  554. * Fix for bad mem usage reporting for overhead
  555. * Fix for HUGE memory leaks in TombRaider class
  556. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  557. * Fix for memfile size reporting
  558. * Fix for GLString truncation
  559. * New audio dir support back in
  560. * Fix for insert of tree_insert for memeory
  561. * Iterative version of tree_insert for memeory togglable
  562. at compile time
  563. * Fix for m-string max accounting
  564. * RBTree fix for memeory ( must stop coding after 0200 )
  565. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  566. * Stability has degraded with aggressive feature prototyping
  567. * More information for zero allocs
  568. * Fix for some 0 byte allocatations found in project
  569. * Check for 0 byte allocatations
  570. * Old List back in for now - slower, smaller
  571. * Removed many unnessacary sleeps from older builds
  572. * New feature tracks memory usage by file
  573. * Print to screen while loading back
  574. * New GLString now has helper functions for speedy string
  575. updates to replace hacks
  576. * Fixed damn 'memeory' rbtree
  577. * More verbose fatal error reporting
  578. * Reworked memeory prototype into better code
  579. * Removed working list tracker from memeory
  580. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  581. * Memeory memory overhead reduction for filename storage
  582. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  583. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  584. * Back to dynamic C-strings to save 'memeory memory'
  585. * Wrote a RBTree implementation directly into Memeory util
  586. * TGA debug fix
  587. * Looking at writing RBTree directly into Memeory util
  588. * Fixed driver string memory leak in main found with Memeory
  589. * Fixed GLString memory leak just found with Memeory
  590. * Fixes for release build to avoid memeory debugger
  591. * Memeory changes to avoid new/delete calls internally
  592. affecting MEMEORY_ERROR reports ( much much slower list based )
  593. * New iostreams and memeory header guards
  594. * Doh, corerction on pointer 0 padding
  595. * New delete accounting hack
  596. * New Memeory unit test features/fixes
  597. * Printing addr with hexadecimal for obvious reasons
  598. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  599. * Fixed overlapped vars/data members
  600. * Dumps memeory report filename fix
  601. * Dumps memeory report for unfreed on exit now?
  602. * Console commands to debug 'memeory'
  603. * New c func printing option in Tree
  604. * Memeory profiling system starting
  605. * Font data fixes
  606. * Fixed sourceforge cvs tree
  607. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  608. * Fixed bug where ent draw didn't account for viewmodel
  609. in same room
  610. * New texture binding method for strict checking and
  611. to avoid prechecks on unsorted polygons
  612. * More rendering toggles for more testing
  613. * Draw room bbox with r_portal
  614. * Moved more commands to console only ( See README )
  615. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  616. * Fix rendering bug with r_portal
  617. * RC uses pakdir for strict path enforcement now
  618. * New RC commands for Map/Music that represent backend correctly
  619. ( It's a FIFO, not a sorter )
  620. * RC parser now uses console command parser helper too
  621. * Improvements to console command parser
  622. ( less memory, faster normal case, easier to add new commands )
  623. * Hack to try to unload level shows it's time to start a
  624. rewrite =)
  625. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  626. * Screenshot console command
  627. * View model render toggle console command
  628. * View model index fix for entity use
  629. * Console command naming clean up starting
  630. * Console fix for backspacing over prompt
  631. * Load command to load levels by index
  632. * Many more console commands, replacing some key commands
  633. * Sprites render after players now for more accurate scene
  634. * Collapsed some rendering gobals into temp LARA entity gobal
  635. * Portal visual debugging
  636. * Console fix for prompt display after command given
  637. * Fix for bad cvs sync
  638. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  639. * Portal (precompiled) use starts
  640. * Very basic console prototype in place
  641. * Render control flags ( Not same as mode flags )
  642. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  643. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  644. * Fix for RC loader
  645. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  646. * Temp resource redundency pruning solution
  647. * More string safety auditing and fixes
  648. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  649. * Hack to fix texture dumping
  650. * More string clean up
  651. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  652. * Minor TR support work
  653. * Texture dumping fix for new mtk_tga
  654. * New tristrip rendering sprites
  655. * Changed to snprint in all objects now
  656. * Clean up in texture use
  657. * Clean up in screenshot code
  658. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  659. * Animation frame testing hack back keys '[' and ']'
  660. * Reduction of room rendering top levels ( consistent speed? )
  661. * Improvments to texture handling and loading
  662. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  663. * Updated mtk_tga from my current mtk_image source
  664. fixes tga save bug and more stuff
  665. * New more correct FPS counter for alpha testers amusement
  666. DisplayFPS=true in init and key command 'f'
  667. * Refactoring and clean up in OpenRaider
  668. * TombRaider getting ready for testing new class based system
  669. * Got new specs for TR4 and TR5
  670. * Readying class based system for new physics and rendering
  671. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  672. * Fixes for fast texture cache for older tombraider data
  673. * Fixes for TombRaider unit test
  674. * Makefile changes for gcc 3.0
  675. * GLString use fix, forgot to disable culling - thanks dan
  676. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  677. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  678. * Tune up of Sound
  679. * Disable cusor show on switch to fullscreen also
  680. * GLString scaling
  681. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  682. * New Sound flags ( allows for easier expansion )
  683. * Start loadscreen before caching sound now
  684. * NOTE audio support is fine - just low memory condition kill
  685. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  686. * Broke audio support by switching around
  687. OpenRaider, LoadLevel/SetupAudio
  688. * README update
  689. * Texture caching while reading from diskfile in callback
  690. * New load screen percentage feedback via callback
  691. * Fix for Tombraider multiple Clear() bug
  692. * New load ordering, might break some things
  693. * More work on GLString use in OR
  694. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  695. * Speed set on Camera
  696. * Played with some refactoring in OpenRaider class
  697. and thread hacks for external texture use
  698. * New texture loading to make external textures
  699. id independent of TR texture id at load time
  700. * Changed 'load screen' layout and particle setup
  701. * Removed dependence of Emitter on Texture agent - calls
  702. GL texture bind directly now
  703. * Particle partial resync with freyja_particle tree
  704. * Emitter partial resync with freyja_particle tree
  705. * Render minor reduction/refactoring, breaking up some code
  706. * New GL font system for OpenRaider ( GLString )
  707. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  708. * GlGetString use 'correct' fix
  709. * Music list reimplemented for CVS
  710. * Emitter commited to CVS ( oopsie )
  711. * Changlog reformated
  712. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  713. * New Changlog format
  714. * Minor GL string use 'temp fix' in Render
  715. * ModelDebug option to RC to disable model load debugging
  716. * TODO update
  717. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  718. * Minor rendering changes
  719. * Particle test fix
  720. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  721. * Particle testing ( Using one of my freyja prototypes )
  722. * Fullscreen toggle - '9' key
  723. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  724. * Timer prototype starts, just using a time delay for now
  725. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  726. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  727. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  728. * Set up new box just for windows TR compatibility tests
  729. ( got old ppro out, bought a hdd for it - weee )
  730. * Testing exported meshes with Freyja
  731. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  732. * Mesh export test for TombRaider
  733. * Texel adjustment method rolled back into TombRaider
  734. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  735. * TR4 sky mesh?
  736. * Texture changes
  737. * Freyja work with ponytail graphing
  738. * New FPS counter uses larger frame samples and reset
  739. ( readings still off by a little )
  740. * Splash screen for threaded loads (shakes for fullscreen feedback)
  741. * Particle engine research ( no code )
  742. * Threading testing
  743. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  744. * Might wait to install X 4.0.1 to work on bump map rendering
  745. * Render check for multitexture
  746. * Fixed OpenRaider to use new TombRaider::Texture API
  747. * Bump map use with new TombRaider backend API
  748. * "TR3 objtexture alpha clip" back in for 32bit textiles
  749. * More testing features like texture dumping for all versions
  750. * Special texture loading default use in TR4/TR5
  751. * Zero padding on dumped textures - yes, it is about time
  752. * Fixed special texture loading/dumping
  753. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  754. * 32bit texture default use in TR4/TR5
  755. * 32bit texture testing in TR5
  756. * Make rule regression testing in cvs tree
  757. `make tombraider.test`
  758. * Better make rules for tombraider.test
  759. * TombRaider fixes for compression use and dellocation
  760. * New TombRaider::LoadTR5
  761. * Worked on TombRaider agent
  762. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  763. * Added *some of the TR5 spec to regression test build
  764. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  765. * Some minor checks for bad allocation of meshes?
  766. * Changed moveable code to assume nonanimated entity
  767. * Entity drawing tied to room drawing
  768. (For vising, later use an entity cache per room to avoid full cycle)
  769. * Screenshot name now based on VERSION string (better bugs reports)
  770. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  771. * Fixed Freyja tree's colored polygons
  772. * More debug output on animation building
  773. * Fixed Freyja's tree too
  774. * Fixed TR4 decompress bug
  775. ( silly me, it only worked because of opt, didn't clear a var )
  776. * Animation grouping prototype
  777. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  778. * Fixes for mesh rendering ambient light level
  779. * Fixes for animtion rendering
  780. * Fixes for animation loading
  781. (TR2+ lara has some animation problems still, with junk frames)
  782. (TR1 lara works because all the right indices = 0)
  783. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  784. * Fixed animations using steping fix I wrote for libfreyja_egg
  785. this breaks the old TR aniamtion hacks though =)
  786. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  787. * Back porting to Freyja to help figure out TR animation problems
  788. * Worked on TR5 and TR4 texture alpha flags
  789. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  790. * Fixed skeletal/moveable loading and animation
  791. * Starting entity mapping tracer
  792. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  793. * NOTE make enities list so dup models won't draw to same position
  794. * Caching caused segfault - so now emulate dumb smart pointers
  795. * Removed Free TR data, it caused to many segfaults,
  796. for some reason it frees twice even with Clear()
  797. * Caching for duplicate models ( saves tons of memory )
  798. * Fixed loading and animation for all models in level
  799. * Broke animation with new loader?! (caused by new moveable loading)
  800. * Free TR data after load ( May cause segfault on exit )
  801. * Simple vising for items back in
  802. * Oops, removed mesh draw from viewmodel renderer
  803. ( was debuging item meshes )
  804. * Fixed tr4 (2 layer tags) flag set on non lara models
  805. * Fixed moveable loading
  806. * Looking for moveable object drawing problems ( werid )
  807. * Fixed item positioning set on load
  808. * Fixed sprite/room amb lighting back to white ( heh, oops )
  809. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  810. * Void color only when outside world
  811. * Various minor renderer changes
  812. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  813. * Fixed lara's colored polygons index bug for TR1
  814. * Autoload lara as view model
  815. * Tr4 two mesh system use
  816. * Basic skeletal model animation (frame rate based)
  817. * Skeletal model rendering
  818. * Skeletal model loader finished
  819. * No quaterions generated in current skeletal loader
  820. It'll be easy to add bone lerping later, but first I want
  821. correct behavior ( ie animation and placement )
  822. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  823. * Planning rendering engine #3
  824. * Once skeletal models are in rendering engine #2
  825. physics code can start
  826. * EXPERIMENTAL moveable code starts
  827. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  828. * Moveable code finaling coming back in ( now with quats )
  829. * Bug fix to ignore bad meshes in some TR4 levels?
  830. * TombRaider class test
  831. * Some TR5 specs fell in my lap today =)
  832. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  833. * Mouse motion control fixes
  834. * Item sprite rendering ( TR1, TR2, and should work for others )
  835. * Item sprite loading ( TR1, TR2, and should work for others )
  836. * Fixed room sprite loading
  837. * Hack temp fixes for camera ( broke it bad last night )
  838. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  839. * Baisc strafing and better forward/backward movement on camera
  840. * More user documentation and bug tracking
  841. * Portal toggle
  842. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  843. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  844. * Mouse look code
  845. * The portal code is hindered by the old XZ vis check =(
  846. once it's replaced it should be 100% correct
  847. * Added portal code, and is almost fully working now
  848. * Worked on portal code (testing)
  849. * Since adding quaternion camera, segfault on exit... hhmmm...
  850. * Finished quaternion based camera and rendering
  851. * Planning to break mtk3d into base type classes and expand it as
  852. a library with learping functions for use in animation also =)
  853. * Started on quaternion camera and quaternion support in mtk3d
  854. * TR4 sound fx postioning loader starts
  855. * GL driver string from resource
  856. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  857. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  858. * SDL key code fixes
  859. * More SDL fixes for rendering
  860. * More SDL work, fixes
  861. * FPS counter prints to console every 100 frames
  862. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  863. * SDL is very slow atm ( drag ass )
  864. You can edit Makefile to set it to use it if you want
  865. * Finished basic test SDL interface
  866. * Started on item sprite loading (likes a little more, but not priority)
  867. * Aren't you all gald I ditched render engine #1 now? ;)
  868. * New sprite rendering code
  869. * Fixed bug that drew static room meshes twice
  870. * Fixed bug that drew alpha sorted tris 3 times
  871. (Fixes all known alpha rendering bugs)
  872. * Room sprite loading code
  873. * Cleaned code, fixed some documentation
  874. * Started work on Resource agent, not ready to replace old code yet
  875. * No longer dump textures, unless explictly set in rc file
  876. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  877. * Fixed XEmacs modes should have been 'Mode: C++'
  878. * Looked at portal design guide, was useless
  879. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  880. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  881. * SDL support starts back
  882. * Added my old linux joystick code
  883. * Basic sorted alpha poly render second pass with very small penalty
  884. ( An all new rendering feature never in engine before )
  885. * Figured out best way to sort alpha polys exp with rooms only for now
  886. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  887. * Static mesh rendering back ( doesn't use room lighting
  888. intensity for now )
  889. * Texel alignment
  890. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  891. * Static meshes
  892. * Model meshes
  893. * Mipmaps in Texture as option
  894. * Code clean up
  895. * Item sprite and room sprite loader code about finished
  896. * Finished adding my screenshot code from Freyja, and
  897. made it produce TGAs instead of PPMs ( cmd 'S' )
  898. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  899. * POublic CVS Release
  900. * Vertex lighting now functional and stable in new engine
  901. * Fix for TR4 water alpha via textile generator, but
  902. some light shards are still black - might be other
  903. alpha flags that are unknown
  904. * New level loader using _map_list
  905. * New Map list RC rule
  906. * Start of item sprite code in new engine
  907. * Leaving old Texture calls for compaiblity with obsolete
  908. * New textile loading by moving new code into Freyja's
  909. TombRaider module to handle *all pixmap generation
  910. * User documentation
  911. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  912. * Testing
  913. * Resource system back in
  914. * AL init threaded off
  915. * Switched order of AL and GL inits
  916. ( so you can have in game progess loader for loading )
  917. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  918. * Should have all the best of the engines merged by Monday!
  919. * Started model rendering code for engine #2
  920. * New mode control for WIREFRAME, SOLID, TEXTURE
  921. * Fixed texel index bug for rooms
  922. * New Camera methods for visibility and more accessors
  923. * Render engine #2 feature upgrade by merging with engine #1
  924. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  925. * Rendering engine #2 fixes
  926. * New Camera method for positioning
  927. * Rendering engine #2 update
  928. * Added documentation to Sound agent
  929. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  930. * Texture manager fixes
  931. * Tesselated quads
  932. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  933. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  934. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  935. * Render fixes
  936. * OpenAL fixes for /dev/dsp in use and _init guard
  937. * Added Sound manager, OpenAL support for groovy 3d audio =)
  938. * Dropped all OSS code
  939. * Fixed segfault by freeing _texture and _tombraider twice
  940. * TR4 texture fixes ported from gegg
  941. * Fixed segfault on texture handling
  942. * Removed splash screen code completely
  943. ( Will later use loader screens just like TR )
  944. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  945. * Splash screen as compile time support
  946. * PThread support as compile time option
  947. * TR4 texel loading fixes
  948. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  949. * OpenRaider request for sourceforge hosting
  950. * New Render class is now the new renderer
  951. * GLUT use abstracted and placed into openraider.cpp
  952. * Mtk Image manager
  953. * Mtk texture manager
  954. * Thread for Freyja loader
  955. * Freyja camera
  956. * OpenRaider RC system design
  957. * Freyja loader replaces yuri loader in test build
  958. * Splash screen
  959. * New engine starts
  960. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  961. * Removed drawing another lara as an error marker for movables
  962. * Removed level dumping and saving
  963. * Split up mesh rendering
  964. * New 3rd person lara camera rendering
  965. * New animation control
  966. * This project is based on trueview by yuri and some patches
  967. and porting to linux by Mongoose along with code from
  968. GooseEgg by Mongoose
  969. * Log started