Open Source Tomb Raider Engine
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

imconfig.h 2.4KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051
  1. //-----------------------------------------------------------------------------
  2. // USER IMPLEMENTATION
  3. // This file contains compile-time options for ImGui.
  4. // Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
  5. //-----------------------------------------------------------------------------
  6. #pragma once
  7. //---- Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h
  8. //#include <vector>
  9. //#define ImVector std::vector
  10. //#define ImVector MyVector
  11. //---- Define assertion handler. Defaults to calling assert().
  12. #include "global.h"
  13. #define IM_ASSERT(_EXPR) orAssert(_EXPR)
  14. //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
  15. //#define IMGUI_API __declspec( dllexport )
  16. //#define IMGUI_API __declspec( dllimport )
  17. //---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
  18. //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
  19. //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
  20. //---- Include imgui_user.inl at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions.
  21. #define IMGUI_INCLUDE_IMGUI_USER_INL
  22. //---- Include imgui_user.h at the end of imgui.h
  23. #define IMGUI_INCLUDE_IMGUI_USER_H
  24. //---- Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
  25. #define IM_VEC2_CLASS_EXTRA \
  26. ImVec2(const glm::vec2& f) { x = f.x; y = f.y; } \
  27. operator glm::vec2() const { return glm::vec2(x, y); }
  28. #define IM_VEC4_CLASS_EXTRA \
  29. ImVec4(const glm::vec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
  30. operator glm::vec4() const { return glm::vec4(x,y,z,w); }
  31. //---- Freely implement extra functions within the ImGui:: namespace.
  32. //---- Declare helpers or widgets implemented in imgui_user.inl or elsewhere, so end-user doesn't need to include multiple files.
  33. //---- e.g. you can create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
  34. /*
  35. namespace ImGui
  36. {
  37. void Value(const char* prefix, const MyVec2& v, const char* float_format = NULL);
  38. void Value(const char* prefix, const MyVec4& v, const char* float_format = NULL);
  39. }
  40. */