Open Source Tomb Raider Engine
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FontSDL.h 772B

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  1. /*!
  2. * \file include/FontSDL.h
  3. * \brief SDL windowing implementation
  4. *
  5. * \author xythobuz
  6. */
  7. #ifndef _FONT_SDL_H_
  8. #define _FONT_SDL_H_
  9. #include "SDL_ttf.h"
  10. #include "Font.h"
  11. /*!
  12. * \brief SDL windowing implementation
  13. */
  14. class FontSDL : public Font {
  15. public:
  16. /*!
  17. * \brief Constructs an object of FontSDL
  18. */
  19. FontSDL();
  20. /*!
  21. * \brief Deconstructs an object of FontSDL
  22. */
  23. virtual ~FontSDL();
  24. virtual int initialize();
  25. virtual void writeString(FontString &s);
  26. virtual void drawText(unsigned int x, unsigned int y, float scale, const float color[4], const char *s, ...)
  27. __attribute__((format(printf, 6, 0)));
  28. private:
  29. TTF_Font *mFont;
  30. unsigned int mFontTexture;
  31. FontString tempText;
  32. };
  33. #endif