Open Source Tomb Raider Engine
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CMakeLists.txt 8.8KB

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  1. # Add OpenGL Library
  2. find_package (OpenGL REQUIRED)
  3. include_directories (SYSTEM ${OPENGL_INCLUDE_DIRS})
  4. set (LIBS ${LIBS} ${OPENGL_LIBRARIES})
  5. # Add Z Library
  6. find_package (ZLIB REQUIRED)
  7. include_directories (SYSTEM ${ZLIB_INCLUDE_DIRS})
  8. set (LIBS ${LIBS} ${ZLIB_LIBRARIES})
  9. # Add SDL2 Library
  10. find_package (SDL2)
  11. if (SDL2_FOUND)
  12. include_directories (SYSTEM ${SDL2_INCLUDE_DIR})
  13. set (LIBS ${LIBS} ${SDL2_LIBRARY})
  14. # Add SDL2_ttf Library
  15. find_package (SDL2TTF)
  16. if (SDL2TTF_FOUND)
  17. include_directories (SYSTEM ${SDL2TTF_INCLUDE_DIR})
  18. set (LIBS ${LIBS} ${SDL2TTF_LIBRARY})
  19. endif (SDL2TTF_FOUND)
  20. endif (SDL2_FOUND)
  21. # Add OpenAL Library
  22. find_package (OpenAL)
  23. if (OPENAL_FOUND)
  24. include_directories (SYSTEM ${OPENAL_INCLUDE_DIRS})
  25. set (LIBS ${LIBS} ${OPENAL_LIBRARIES})
  26. # Add ALUT Library
  27. find_package (ALUT)
  28. if (ALUT_FOUND)
  29. include_directories (SYSTEM ${ALUT_INCLUDE_DIRS})
  30. set (LIBS ${LIBS} ${ALUT_LIBRARIES})
  31. endif (ALUT_FOUND)
  32. endif (OPENAL_FOUND)
  33. #################################################################
  34. # Set Source files
  35. set (SRCS ${SRCS} "Camera.cpp")
  36. set (SRCS ${SRCS} "Command.cpp")
  37. set (SRCS ${SRCS} "Console.cpp")
  38. set (SRCS ${SRCS} "Entity.cpp")
  39. set (SRCS ${SRCS} "Font.cpp")
  40. set (SRCS ${SRCS} "Game.cpp")
  41. set (SRCS ${SRCS} "main.cpp")
  42. set (SRCS ${SRCS} "Menu.cpp")
  43. set (SRCS ${SRCS} "Mesh.cpp")
  44. set (SRCS ${SRCS} "OpenRaider.cpp")
  45. set (SRCS ${SRCS} "Render.cpp")
  46. set (SRCS ${SRCS} "Room.cpp")
  47. set (SRCS ${SRCS} "RoomData.cpp")
  48. set (SRCS ${SRCS} "SkeletalModel.cpp")
  49. set (SRCS ${SRCS} "Sound.cpp")
  50. set (SRCS ${SRCS} "Sprite.cpp")
  51. set (SRCS ${SRCS} "Texture.cpp")
  52. set (SRCS ${SRCS} "TombRaider.cpp")
  53. set (SRCS ${SRCS} "ViewVolume.cpp")
  54. set (SRCS ${SRCS} "Window.cpp")
  55. set (SRCS ${SRCS} "World.cpp")
  56. # Select available Sound library
  57. option (ENABLE_AUDIO "Enable Sound Output" YES)
  58. if (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  59. set (SRCS ${SRCS} "SoundAL.cpp")
  60. set (USING_AL TRUE)
  61. else (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  62. set (SRCS ${SRCS} "SoundNull.cpp")
  63. set (USING_AL FALSE)
  64. message (STATUS "Disabled Sound support (no OpenAL and ALUT)!")
  65. endif (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  66. # Select available Windowing library
  67. if (SDL2_FOUND AND SDL2TTF_FOUND)
  68. set (SRCS ${SRCS} "WindowSDL.cpp")
  69. set (SRCS ${SRCS} "FontSDL.cpp")
  70. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -DUSING_SDL")
  71. else (SDL2_FOUND AND SDL2TTF_FOUND)
  72. # Currently only SDL2 support
  73. message (FATAL_ERROR "SDL2 and SDL2-TTF are required at the moment!")
  74. endif (SDL2_FOUND AND SDL2TTF_FOUND)
  75. #################################################################
  76. # Check for header/function presence
  77. include (CheckIncludeFiles)
  78. include (CheckFunctionExists)
  79. include (CheckSymbolExists)
  80. # backtrace() for assert with call stack output
  81. check_include_files (execinfo.h HAVE_EXECINFO_H)
  82. check_function_exists (backtrace HAVE_BACKTRACE)
  83. check_function_exists (backtrace_symbols HAVE_BACKTRACE_SYMBOLS)
  84. # readdir() for recursive folder traversal
  85. check_include_files (dirent.h HAVE_DIRENT_H)
  86. check_function_exists (opendir HAVE_OPENDIR)
  87. check_function_exists (readdir_r HAVE_READDIR_R)
  88. check_function_exists (closedir HAVE_CLOSEDIR)
  89. check_symbol_exists (DT_DIR "dirent.h" HAVE_DT_DIR)
  90. # recursive folder traversal for Windows
  91. check_include_files (windows.h HAVE_WINDOWS_H)
  92. check_function_exists (FindFirstFile HAVE_FINDFIRSTFILE)
  93. check_function_exists (FindNextFile HAVE_FINDNEXTFILE)
  94. check_function_exists (FindClose HAVE_FINDCLOSE)
  95. #################################################################
  96. # Configuration Header file
  97. configure_file (
  98. "${PROJECT_SOURCE_DIR}/include/config.h.in"
  99. "${PROJECT_BINARY_DIR}/config.h"
  100. )
  101. #################################################################
  102. # Apple specific bundling
  103. if (APPLE)
  104. # Mac Bundle Data
  105. set (MACOSX_BUNDLE_INFO_STRING "OpenSource TombRaider Game Engine")
  106. set (MACOSX_BUNDLE_ICON_FILE "AppIcon")
  107. set (MACOSX_BUNDLE_GUI_IDENTIFIER "de.xythobuz.OpenRaider")
  108. set (MACOSX_BUNDLE_BUNDLE_NAME "OpenRaider")
  109. set (MACOSX_BUNDLE_SHORT_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE}")
  110. set (MACOSX_BUNDLE_LONG_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  111. set (MACOSX_BUNDLE_BUNDLE_VERSION "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  112. set (MACOSX_BUNDLE_COPYRIGHT "2001 - 2014")
  113. # Copy Icon
  114. set (MAC_ICON "../cmake/AppIcon.icns")
  115. set_source_files_properties (${MAC_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  116. set (SRCS ${SRCS} ${MAC_ICON})
  117. # Copy Data
  118. set (MAC_DATA "../data/OpenRaider.ini" "../data/test.ttf" "../data/splash.tga")
  119. set_source_files_properties (${MAC_DATA} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/defaults)
  120. set (SRCS ${SRCS} ${MAC_DATA})
  121. endif (APPLE)
  122. #################################################################
  123. # Check for SSE, enable if available
  124. include (../cmake/FindSSE.cmake)
  125. if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  126. if (SSE_FOUND)
  127. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE")
  128. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse")
  129. endif (SSE_FOUND)
  130. if (SSE2_FOUND)
  131. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE2")
  132. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse2")
  133. endif (SSE2_FOUND)
  134. if (SSE3_FOUND)
  135. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE3")
  136. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse3")
  137. endif (SSE3_FOUND)
  138. if (SSSE3_FOUND)
  139. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSSE3")
  140. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -mssse3")
  141. endif (SSSE3_FOUND)
  142. if (SSE4_1_FOUND)
  143. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE4.1")
  144. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse4.1")
  145. endif (SSE4_1_FOUND)
  146. # Display message if something is enabled
  147. if (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  148. message (STATUS "Enabled${SSE_FOUND_MSG}...")
  149. endif (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  150. endif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  151. # Apply Flags
  152. set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenRaider_CXX_FLAGS}")
  153. set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_DEBUG}")
  154. set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_RELEASE}")
  155. # Add subdirectories
  156. add_subdirectory ("math")
  157. add_subdirectory ("utils")
  158. # Add Executable
  159. add_executable (OpenRaider MACOSX_BUNDLE ${SRCS})
  160. #################################################################
  161. if (APPLE)
  162. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  163. # Copy setup script
  164. add_custom_command (TARGET OpenRaider POST_BUILD
  165. COMMAND echo "Injecting setup script..."
  166. COMMAND cp "${PROJECT_SOURCE_DIR}/cmake/setup_mac.sh" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  167. COMMAND chmod "a+x" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  168. )
  169. # Fix executable name, so setup script will be called
  170. add_custom_command (TARGET OpenRaider POST_BUILD
  171. COMMAND echo "Changing executable name..."
  172. COMMAND /usr/libexec/PlistBuddy -c "Set :CFBundleExecutable OpenRaider.sh" Info.plist
  173. WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents
  174. )
  175. # Preparing the bundle on install
  176. # http://www.cmake.org/Wiki/BundleUtilitiesExample
  177. set (plugin_dest_dir OpenRaider.app/Contents/MacOS)
  178. set (APPS "${PROJECT_BINARY_DIR}/src/OpenRaider.app")
  179. install (CODE "
  180. file(GLOB_RECURSE PLUGINS
  181. \"\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/plugins/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
  182. include(BundleUtilities)
  183. fixup_bundle(\"${APPS}\" \"\${PLUGINS}\" \"\")
  184. " COMPONENT Runtime
  185. )
  186. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  187. endif (APPLE)
  188. #################################################################
  189. if (NOT APPLE)
  190. # Install binary
  191. install (TARGETS OpenRaider
  192. RUNTIME DESTINATION bin
  193. )
  194. endif (NOT APPLE)
  195. #################################################################
  196. # Add Math Library
  197. if (UNIX)
  198. set (LIBS ${LIBS} m)
  199. endif (UNIX)
  200. # Add utils Library
  201. set (LIBS ${LIBS} OpenRaider_math)
  202. set (LIBS ${LIBS} OpenRaider_utils)
  203. # Link to all found libs
  204. target_link_libraries (OpenRaider ${LIBS})
  205. #################################################################
  206. # Add target to run executable
  207. add_custom_target(run COMMAND OpenRaider DEPENDS OpenRaider WORKING_DIRECTORY ${CMAKE_PROJECT_DIR})