Open Source Tomb Raider Engine
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Menu.cpp 8.8KB

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  1. /*!
  2. * \file src/Menu.cpp
  3. * \brief Menu 'overlay'
  4. *
  5. * \author xythobuz
  6. */
  7. #include <cctype>
  8. #include "global.h"
  9. #include "Console.h"
  10. #include "OpenRaider.h"
  11. #include "utils/strings.h"
  12. #include "Window.h"
  13. #include "Menu.h"
  14. #if defined(HAVE_DIRENT_H) && defined(HAVE_OPENDIR) && defined(HAVE_READDIR_R) && defined(HAVE_CLOSEDIR) && defined(HAVE_DT_DIR)
  15. #include <dirent.h>
  16. #define USE_DIRENT
  17. #elif defined(HAVE_WINDOWS_H) && defined(HAVE_FINDFIRSTFILE) && defined(HAVE_FINDNEXTFILE) && defined(HAVE_FINDCLOSE)
  18. #include <windows.h>
  19. #define USE_FINDFILE
  20. #else
  21. #error No support for recursive folder traversal
  22. #endif
  23. Menu::Menu() {
  24. mVisible = false;
  25. mCursor = 0;
  26. mMin = 0;
  27. mainText.text = bufferString(VERSION);
  28. mainText.color[0] = 0xFF;
  29. mainText.color[1] = 0xFF;
  30. mainText.color[2] = 0xFF;
  31. mainText.color[3] = 0xFF;
  32. mainText.scale = 1.2f;
  33. mainText.y = 10;
  34. mainText.w = 0;
  35. mainText.h = 0;
  36. mMapListFilled = false;
  37. mFirstPass = false;
  38. }
  39. Menu::~Menu() {
  40. delete [] mainText.text;
  41. while (mMapList.size() > 0) {
  42. delete [] mMapList.back();
  43. mMapList.pop_back();
  44. }
  45. }
  46. void Menu::setVisible(bool visible) {
  47. mVisible = visible;
  48. }
  49. bool Menu::isVisible() {
  50. return mVisible;
  51. }
  52. void Menu::loadPakFolderRecursive(const char *dir) {
  53. assert(dir != NULL);
  54. assert(dir[0] != '\0');
  55. #ifdef USE_DIRENT
  56. struct dirent entry;
  57. struct dirent *ep = NULL;
  58. DIR *pakDir;
  59. pakDir = opendir(dir);
  60. if (pakDir != NULL) {
  61. readdir_r(pakDir, &entry, &ep);
  62. while (ep != NULL) {
  63. if (ep->d_type == DT_DIR) {
  64. if ((strcmp(".", ep->d_name) != 0)
  65. && (strcmp("..", ep->d_name) != 0)) {
  66. char *tmp = bufferString("%s%s", dir, ep->d_name);
  67. char *next = fullPath(tmp, '/');
  68. loadPakFolderRecursive(next);
  69. delete next;
  70. delete tmp;
  71. }
  72. } else {
  73. char *fullPathMap = bufferString("%s%s", dir, ep->d_name);
  74. char *lowerPath = bufferString("%s", fullPathMap);
  75. for (char *p = lowerPath; *p; ++p) *p = (char)tolower(*p);
  76. // Check for valid extension
  77. if (stringEndsWith(lowerPath, ".phd")
  78. || stringEndsWith(lowerPath, ".tr2")
  79. || stringEndsWith(lowerPath, ".tr4")
  80. || stringEndsWith(lowerPath, ".trc")) {
  81. int error = TombRaider::checkMime(fullPathMap);
  82. if (error == 0) {
  83. // Just load relative filename
  84. mMapList.push_back(bufferString("%s", (fullPathMap + strlen(getOpenRaider().mPakDir) + 1)));
  85. } else {
  86. getConsole().print("Error: pak file '%s' %s",
  87. fullPathMap, (error == -1) ? "not found" : "invalid");
  88. }
  89. }
  90. delete [] lowerPath;
  91. delete [] fullPathMap;
  92. }
  93. readdir_r(pakDir, &entry, &ep);
  94. }
  95. closedir(pakDir);
  96. } else {
  97. getConsole().print("Could not open PAK dir %s!", dir);
  98. }
  99. #elif defined(USE_FINDFILE)
  100. std::vector<char *> list;
  101. list.push_back(bufferString("%s", dir));
  102. do {
  103. WIN32_FIND_DATA fd;
  104. char *tmp = bufferString("%s\\*", list.at(0));
  105. HANDLE hFind = FindFirstFile(tmp, &fd);
  106. do {
  107. if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
  108. list.push_back(bufferString("%s\\%s", list.at(0), fd.cFileName));
  109. } else {
  110. char *fullPathMap = bufferString("%s\\%s", list.at(0), fd.cFileName);
  111. char *lowerPath = bufferString("%s", fullPathMap);
  112. for (char *p = lowerPath; *p; ++p) *p = (char)tolower(*p);
  113. // Check for valid extension
  114. if (stringEndsWith(lowerPath, ".phd")
  115. || stringEndsWith(lowerPath, ".tr2")
  116. || stringEndsWith(lowerPath, ".tr4")
  117. || stringEndsWith(lowerPath, ".trc")) {
  118. int error = TombRaider::checkMime(fullPathMap);
  119. if (error == 0) {
  120. // Just load relative filename
  121. mMapList.push_back(bufferString("%s", (fullPathMap + strlen(getOpenRaider().mPakDir) + 1)));
  122. } else {
  123. getConsole().print("Error: pak file '%s' %s",
  124. fullPathMap, (error == -1) ? "not found" : "invalid");
  125. }
  126. }
  127. delete [] lowerPath;
  128. delete [] fullPathMap;
  129. }
  130. } while (FindNextFile(hFind, &fd) != 0);
  131. FindClose(hFind);
  132. delete [] tmp;
  133. delete [] list.at(0);
  134. list.erase(list.begin());
  135. } while (list.size() > 0);
  136. #endif
  137. }
  138. void Menu::fillMapList() {
  139. char *tmp = fullPath(getOpenRaider().mPakDir, '/');
  140. loadPakFolderRecursive(tmp);
  141. delete [] tmp;
  142. mMapListFilled = true;
  143. }
  144. void Menu::displayMapList() {
  145. // Estimate displayable number of items
  146. int items = (getWindow().getHeight() - 110) / 25;
  147. // Select which part of the list to show
  148. int min, max;
  149. if (((int)mCursor - (items / 2)) > 0)
  150. min = mCursor - (items / 2);
  151. else
  152. min = 0;
  153. if ((mCursor + (items / 2)) < mMapList.size())
  154. max = mCursor + (items / 2);
  155. else
  156. max = mMapList.size();
  157. while ((max - min) < items) {
  158. if (min > 0)
  159. min--;
  160. else if (max < ((int)mMapList.size()))
  161. max++;
  162. else
  163. break;
  164. }
  165. mMin = min;
  166. for (int i = 0; i < (max - min); i++) {
  167. char *map = mMapList[i + min];
  168. if ((i + min) == (int)mCursor)
  169. getFont().drawText(25, 100 + (25 * i), 0.75f, RED, "%s", map);
  170. else
  171. getFont().drawText(25, 100 + (25 * i), 0.75f, OR_BLUE, "%s", map);
  172. }
  173. }
  174. void Menu::display() {
  175. if (mVisible) {
  176. // Draw half-transparent *overlay*
  177. glColor4f(0.0f, 0.0f, 0.0f, 0.75f);
  178. glDisable(GL_TEXTURE_2D);
  179. glRecti(0, 0, getWindow().getWidth(), getWindow().getHeight());
  180. glEnable(GL_TEXTURE_2D);
  181. // Draw heading text, using FontString so we can get the
  182. // width of the drawn text to center it
  183. mainText.x = (getWindow().getWidth() / 2) - (mainText.w / 2);
  184. getFont().writeString(mainText);
  185. if (!mMapListFilled) {
  186. getFont().drawText(25, (getWindow().getHeight() / 2) - 20, 0.75f, OR_BLUE, "Generating map list...");
  187. } else {
  188. if (mMapList.size() == 0) {
  189. getFont().drawText(25, (getWindow().getHeight() / 2) - 20, 0.75f, RED, "No maps found! See README.md");
  190. } else {
  191. // draw *play button* above list
  192. glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
  193. glDisable(GL_TEXTURE_2D);
  194. glRecti(25, 25, 100, 75);
  195. glEnable(GL_TEXTURE_2D);
  196. getFont().drawText(40, 35, 0.75f, BLACK, "Play");
  197. displayMapList();
  198. }
  199. }
  200. // Fill map list after first render pass,
  201. // so menu *loading screen* is visible
  202. if (mFirstPass) {
  203. if (!mMapListFilled) {
  204. fillMapList();
  205. }
  206. } else {
  207. mFirstPass = true;
  208. }
  209. }
  210. }
  211. void Menu::play() {
  212. char *tmp = bufferString("load %s", mMapList[mCursor]);
  213. if (getOpenRaider().command(tmp) == 0) {
  214. setVisible(false);
  215. } else {
  216. //! \todo Display something if an error occurs
  217. }
  218. delete [] tmp;
  219. }
  220. void Menu::handleKeyboard(KeyboardButton key, bool pressed) {
  221. if (!pressed)
  222. return;
  223. if (key == upKey) {
  224. if (mCursor > 0)
  225. mCursor--;
  226. else
  227. mCursor = mMapList.size() - 1;
  228. } else if (key == downKey) {
  229. if (mCursor < (mMapList.size() - 1))
  230. mCursor++;
  231. else
  232. mCursor = 0;
  233. } else if (key == rightKey) {
  234. int i = 10;
  235. if (mCursor > (mMapList.size() - 11))
  236. i = mMapList.size() - 1 - mCursor;
  237. while (i-- > 0)
  238. handleKeyboard(downKey, true);
  239. } else if (key == leftKey) {
  240. int i = 10;
  241. if (mCursor < 10)
  242. i = mCursor;
  243. while (i-- > 0)
  244. handleKeyboard(upKey, true);
  245. } else if (key == enterKey) {
  246. play();
  247. }
  248. }
  249. void Menu::handleMouseClick(unsigned int x, unsigned int y, KeyboardButton button, bool released) {
  250. int items = (getWindow().getHeight() - 110) / 25;
  251. if (released || (button != leftmouseKey))
  252. return;
  253. if ((y >= 100) && (y <= (unsigned int)(100 + (25 * items)))) {
  254. y -= 100;
  255. mCursor = mMin + (y / 25);
  256. } else if ((y >= 25) && (y <= 100) && (x >= 25) && (x <= 125)) {
  257. // Play button
  258. play();
  259. }
  260. }