Open Source Tomb Raider Engine
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WindowSDL.cpp 14KB

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  1. /*!
  2. * \file src/WindowSDL.cpp
  3. * \brief SDL windowing implementation
  4. *
  5. * \author xythobuz
  6. */
  7. #include <cstdio>
  8. #include "global.h"
  9. #include "OpenRaider.h"
  10. #include "utils/strings.h"
  11. #include "WindowSDL.h"
  12. #define SUBSYSTEMS_USED (SDL_INIT_VIDEO | SDL_INIT_EVENTS)
  13. WindowSDL::WindowSDL() {
  14. mInit = false;
  15. mDriver = NULL;
  16. mWidth = DEFAULT_WIDTH;
  17. mHeight = DEFAULT_HEIGHT;
  18. mFullscreen = false;
  19. mMousegrab = false;
  20. mTextInput = false;
  21. mWindow = NULL;
  22. mGLContext = NULL;
  23. #ifdef WIN32
  24. setDriver("libGL32.dll");
  25. #elif !defined(__APPLE__)
  26. setDriver("/usr/lib/libGL.so.1");
  27. #endif
  28. }
  29. WindowSDL::~WindowSDL() {
  30. if (mInit) {
  31. SDL_QuitSubSystem(SUBSYSTEMS_USED);
  32. SDL_Quit();
  33. }
  34. }
  35. void WindowSDL::setSize(unsigned int width, unsigned int height) {
  36. assert(width > 0);
  37. assert(height > 0);
  38. mWidth = width;
  39. mHeight = height;
  40. if (mInit == true) {
  41. SDL_SetWindowSize(mWindow, mWidth, mHeight);
  42. resizeGL();
  43. }
  44. }
  45. void WindowSDL::setFullscreen(bool fullscreen) {
  46. mFullscreen = fullscreen;
  47. if (mInit == true) {
  48. if (mFullscreen)
  49. SDL_SetWindowFullscreen(mWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
  50. else
  51. SDL_SetWindowFullscreen(mWindow, 0);
  52. }
  53. }
  54. void WindowSDL::setMousegrab(bool grab) {
  55. mMousegrab = grab;
  56. if (mInit == true) {
  57. if (mMousegrab) {
  58. SDL_SetRelativeMouseMode(SDL_TRUE);
  59. } else {
  60. SDL_SetRelativeMouseMode(SDL_FALSE);
  61. SDL_ShowCursor(1);
  62. }
  63. }
  64. }
  65. int WindowSDL::initialize() {
  66. assert(mInit == false);
  67. if (SDL_Init(SUBSYSTEMS_USED) != 0) {
  68. printf("SDL_Init Error: %s\n", SDL_GetError());
  69. return -1;
  70. }
  71. #ifndef __APPLE__
  72. assert(mDriver != NULL);
  73. assert(mDriver[0] != '\0');
  74. if (SDL_GL_LoadLibrary(mDriver) < 0) {
  75. SDL_ClearError();
  76. if (SDL_GL_LoadLibrary("libGL.so") < 0) {
  77. SDL_ClearError();
  78. if (SDL_GL_LoadLibrary("libGL.so.1") < 0) {
  79. printf("Could not load OpenGL driver!\n");
  80. printf("SDL_GL_LoadLibrary Error: %s\n", SDL_GetError());
  81. return -2;
  82. }
  83. }
  84. }
  85. #endif
  86. int flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
  87. if (mFullscreen)
  88. flags |= SDL_WINDOW_FULLSCREEN;
  89. mInit = true;
  90. setMousegrab(mMousegrab);
  91. if ((SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5) != 0)
  92. || (SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5) != 0)
  93. || (SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5) != 0)
  94. || (SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16) != 0)
  95. || (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1) != 0)) {
  96. printf("SDL_GL_SetAttribute Error: %s\n", SDL_GetError());
  97. mInit = false;
  98. return -3;
  99. }
  100. mWindow = SDL_CreateWindow(VERSION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
  101. mWidth, mHeight, flags);
  102. if (mWindow == NULL) {
  103. printf("SDL_CreateWindow Error: %s\n", SDL_GetError());
  104. mInit = false;
  105. return -4;
  106. }
  107. mGLContext = SDL_GL_CreateContext(mWindow);
  108. if (mGLContext == NULL) {
  109. printf("SDL_GL_CreateContext Error: %s\n", SDL_GetError());
  110. mInit = false;
  111. return -5;
  112. }
  113. setSize(mWidth, mHeight);
  114. return 0;
  115. }
  116. void WindowSDL::eventHandling() {
  117. SDL_Event event;
  118. assert(mInit == true);
  119. while(SDL_PollEvent(&event)) {
  120. switch (event.type) {
  121. case SDL_MOUSEMOTION:
  122. getOpenRaider().handleMouseMotion(event.motion.xrel, event.motion.yrel);
  123. break;
  124. case SDL_MOUSEBUTTONDOWN:
  125. case SDL_MOUSEBUTTONUP:
  126. KeyboardButton button;
  127. if (event.button.button == SDL_BUTTON_LEFT)
  128. button = leftmouseKey;
  129. else if (event.button.button == SDL_BUTTON_RIGHT)
  130. button = rightmouseKey;
  131. else
  132. button = middlemouseKey;
  133. getOpenRaider().handleMouseClick(event.button.x, event.button.y, button, (event.type == SDL_MOUSEBUTTONUP));
  134. break;
  135. case SDL_MOUSEWHEEL:
  136. getOpenRaider().handleMouseScroll(event.wheel.x, event.wheel.y);
  137. break;
  138. case SDL_TEXTINPUT:
  139. case SDL_TEXTEDITING:
  140. getOpenRaider().handleText(event.text.text, (event.type == SDL_TEXTEDITING));
  141. break;
  142. case SDL_KEYDOWN:
  143. case SDL_KEYUP:
  144. KeyboardButton key;
  145. switch (event.key.keysym.sym) {
  146. case SDLK_0:
  147. key = zeroKey;
  148. break;
  149. case SDLK_1:
  150. key = oneKey;
  151. break;
  152. case SDLK_2:
  153. key = twoKey;
  154. break;
  155. case SDLK_3:
  156. key = threeKey;
  157. break;
  158. case SDLK_4:
  159. key = fourKey;
  160. break;
  161. case SDLK_5:
  162. key = fiveKey;
  163. break;
  164. case SDLK_6:
  165. key = sixKey;
  166. break;
  167. case SDLK_7:
  168. key = sevenKey;
  169. break;
  170. case SDLK_8:
  171. key = eightKey;
  172. break;
  173. case SDLK_9:
  174. key = nineKey;
  175. break;
  176. case SDLK_a:
  177. key = aKey;
  178. break;
  179. case SDLK_b:
  180. key = bKey;
  181. break;
  182. case SDLK_c:
  183. key = cKey;
  184. break;
  185. case SDLK_d:
  186. key = dKey;
  187. break;
  188. case SDLK_e:
  189. key = eKey;
  190. break;
  191. case SDLK_f:
  192. key = fKey;
  193. break;
  194. case SDLK_g:
  195. key = gKey;
  196. break;
  197. case SDLK_h:
  198. key = hKey;
  199. break;
  200. case SDLK_i:
  201. key = iKey;
  202. break;
  203. case SDLK_j:
  204. key = jKey;
  205. break;
  206. case SDLK_k:
  207. key = kKey;
  208. break;
  209. case SDLK_l:
  210. key = lKey;
  211. break;
  212. case SDLK_m:
  213. key = mKey;
  214. break;
  215. case SDLK_n:
  216. key = nKey;
  217. break;
  218. case SDLK_o:
  219. key = oKey;
  220. break;
  221. case SDLK_p:
  222. key = pKey;
  223. break;
  224. case SDLK_q:
  225. key = qKey;
  226. break;
  227. case SDLK_r:
  228. key = rKey;
  229. break;
  230. case SDLK_s:
  231. key = sKey;
  232. break;
  233. case SDLK_t:
  234. key = tKey;
  235. break;
  236. case SDLK_u:
  237. key = uKey;
  238. break;
  239. case SDLK_v:
  240. key = vKey;
  241. break;
  242. case SDLK_w:
  243. key = wKey;
  244. break;
  245. case SDLK_x:
  246. key = xKey;
  247. break;
  248. case SDLK_y:
  249. key = yKey;
  250. break;
  251. case SDLK_z:
  252. key = zKey;
  253. break;
  254. case SDLK_QUOTE:
  255. key = quoteKey;
  256. break;
  257. case SDLK_BACKSLASH:
  258. key = backslashKey;
  259. break;
  260. case SDLK_BACKSPACE:
  261. key = backspaceKey;
  262. break;
  263. case SDLK_CAPSLOCK:
  264. key = capslockKey;
  265. break;
  266. case SDLK_COMMA:
  267. key = commaKey;
  268. break;
  269. case SDLK_DELETE:
  270. key = delKey;
  271. break;
  272. case SDLK_UP:
  273. key = upKey;
  274. break;
  275. case SDLK_DOWN:
  276. key = downKey;
  277. break;
  278. case SDLK_LEFT:
  279. key = leftKey;
  280. break;
  281. case SDLK_RIGHT:
  282. key = rightKey;
  283. break;
  284. case SDLK_END:
  285. key = endKey;
  286. break;
  287. case SDLK_EQUALS:
  288. key = equalsKey;
  289. break;
  290. case SDLK_ESCAPE:
  291. key = escapeKey;
  292. break;
  293. case SDLK_F1:
  294. key = f1Key;
  295. break;
  296. case SDLK_F2:
  297. key = f2Key;
  298. break;
  299. case SDLK_F3:
  300. key = f3Key;
  301. break;
  302. case SDLK_F4:
  303. key = f4Key;
  304. break;
  305. case SDLK_F5:
  306. key = f5Key;
  307. break;
  308. case SDLK_F6:
  309. key = f6Key;
  310. break;
  311. case SDLK_F7:
  312. key = f7Key;
  313. break;
  314. case SDLK_F8:
  315. key = f8Key;
  316. break;
  317. case SDLK_F9:
  318. key = f9Key;
  319. break;
  320. case SDLK_F10:
  321. key = f10Key;
  322. break;
  323. case SDLK_F11:
  324. key = f11Key;
  325. break;
  326. case SDLK_F12:
  327. key = f12Key;
  328. break;
  329. case SDLK_BACKQUOTE:
  330. key = backquoteKey;
  331. break;
  332. case SDLK_HOME:
  333. key = homeKey;
  334. break;
  335. case SDLK_INSERT:
  336. key = insertKey;
  337. break;
  338. case SDLK_LALT:
  339. key = leftaltKey;
  340. break;
  341. case SDLK_LCTRL:
  342. key = leftctrlKey;
  343. break;
  344. case SDLK_LEFTBRACKET:
  345. key = leftbracketKey;
  346. break;
  347. case SDLK_LGUI:
  348. key = leftguiKey;
  349. break;
  350. case SDLK_LSHIFT:
  351. key = leftshiftKey;
  352. break;
  353. case SDLK_MINUS:
  354. key = minusKey;
  355. break;
  356. case SDLK_NUMLOCKCLEAR:
  357. key = numlockKey;
  358. break;
  359. case SDLK_PAGEDOWN:
  360. key = pagedownKey;
  361. break;
  362. case SDLK_PAGEUP:
  363. key = pageupKey;
  364. break;
  365. case SDLK_PAUSE:
  366. key = pauseKey;
  367. break;
  368. case SDLK_PERIOD:
  369. key = dotKey;
  370. break;
  371. case SDLK_RALT:
  372. key = rightaltKey;
  373. break;
  374. case SDLK_RCTRL:
  375. key = rightctrlKey;
  376. break;
  377. case SDLK_RETURN:
  378. case SDLK_RETURN2:
  379. key = enterKey;
  380. break;
  381. case SDLK_RGUI:
  382. key = rightguiKey;
  383. break;
  384. case SDLK_RIGHTBRACKET:
  385. key = rightbracketKey;
  386. break;
  387. case SDLK_RSHIFT:
  388. key = rightshiftKey;
  389. break;
  390. case SDLK_SCROLLLOCK:
  391. key = scrolllockKey;
  392. break;
  393. case SDLK_SEMICOLON:
  394. key = semicolonKey;
  395. break;
  396. case SDLK_SLASH:
  397. key = slashKey;
  398. break;
  399. case SDLK_SPACE:
  400. key = spaceKey;
  401. break;
  402. case SDLK_TAB:
  403. key = tabKey;
  404. break;
  405. default:
  406. key = unknownKey;
  407. break;
  408. }
  409. getOpenRaider().handleKeyboard(key, (event.type == SDL_KEYDOWN));
  410. break;
  411. case SDL_WINDOWEVENT:
  412. if (event.window.event == SDL_WINDOWEVENT_RESIZED)
  413. setSize(event.window.data1, event.window.data2);
  414. break;
  415. case SDL_QUIT:
  416. exit(0);
  417. }
  418. }
  419. }
  420. void WindowSDL::setTextInput(bool on) {
  421. assert(mInit == true);
  422. mTextInput = on;
  423. if (mTextInput)
  424. SDL_StartTextInput();
  425. else
  426. SDL_StopTextInput();
  427. }
  428. void WindowSDL::delay(clock_t ms) {
  429. assert(mInit == true);
  430. SDL_Delay(ms);
  431. }
  432. void WindowSDL::swapBuffersGL() {
  433. assert(mInit == true);
  434. SDL_GL_SwapWindow(mWindow);
  435. }