Open Source Tomb Raider Engine
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Thomas Buck ab29600064 No longer segfaulting but now leaking World memory 10 лет назад
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games Added TombRaider1.h 10 лет назад
math Slimmed down math/math.h 10 лет назад
utils Added mouse scrolling support. Used in Console to scroll the history. 10 лет назад
Camera.h Camera sensitivity stored in OpenRaider 10 лет назад
Config.h.in Started implementing command system. 10 лет назад
Console.h Added mouse scrolling support. Used in Console to scroll the history. 10 лет назад
Emitter.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 лет назад
Game.h Added processing code. Segfault on level load. 10 лет назад
Menu.h Can now also bind mouse actions 10 лет назад
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 лет назад
OpenRaider.h Game is singleton. Started initializing Render. Modified Camera and Render. 10 лет назад
Particle.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 лет назад
Render.h No longer segfaulting but now leaking World memory 10 лет назад
SkeletalModel.h Added SkeletalModel, now using std::vector 10 лет назад
Sound.h Added Sound initialization 10 лет назад
Texture.h Added Texture 10 лет назад
TombRaider.h Validating pak before putting it in menu list 10 лет назад
TombRaiderData.h Validating pak before putting it in menu list 10 лет назад
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 лет назад
Window.h Added Game class. Moved typedefs into global header. 10 лет назад
WindowSDL.h Moved drawText into WindowSDL. Added Console. 10 лет назад
World.h No longer segfaulting but now leaking World memory 10 лет назад
WorldData.h Added World, WorldData, using std list and vector. 10 лет назад
global.h Added Game class. Moved typedefs into global header. 10 лет назад
main.h Added Menu 10 лет назад