Open Source Tomb Raider Engine
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Thomas Buck ab29600064 No longer segfaulting but now leaking World memory 10 yıl önce
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games Added TombRaider1.h 10 yıl önce
math Slimmed down math/math.h 10 yıl önce
utils Added mouse scrolling support. Used in Console to scroll the history. 10 yıl önce
Camera.h Camera sensitivity stored in OpenRaider 10 yıl önce
Config.h.in Started implementing command system. 10 yıl önce
Console.h Added mouse scrolling support. Used in Console to scroll the history. 10 yıl önce
Emitter.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 yıl önce
Game.h Added processing code. Segfault on level load. 10 yıl önce
Menu.h Can now also bind mouse actions 10 yıl önce
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 yıl önce
OpenRaider.h Game is singleton. Started initializing Render. Modified Camera and Render. 10 yıl önce
Particle.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 yıl önce
Render.h No longer segfaulting but now leaking World memory 10 yıl önce
SkeletalModel.h Added SkeletalModel, now using std::vector 10 yıl önce
Sound.h Added Sound initialization 10 yıl önce
Texture.h Added Texture 10 yıl önce
TombRaider.h Validating pak before putting it in menu list 10 yıl önce
TombRaiderData.h Validating pak before putting it in menu list 10 yıl önce
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 yıl önce
Window.h Added Game class. Moved typedefs into global header. 10 yıl önce
WindowSDL.h Moved drawText into WindowSDL. Added Console. 10 yıl önce
World.h No longer segfaulting but now leaking World memory 10 yıl önce
WorldData.h Added World, WorldData, using std list and vector. 10 yıl önce
global.h Added Game class. Moved typedefs into global header. 10 yıl önce
main.h Added Menu 10 yıl önce