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- /*!
- * \file include/Room.h
- * \brief World Room Mesh
- *
- * \author xythobuz
- */
-
- #ifndef _ROOM_H_
- #define _ROOM_H_
-
- #include <memory>
- #include <vector>
-
- #include "Sprite.h"
- #include "RoomData.h"
- #include "RoomMesh.h"
-
- enum RoomFlags {
- RoomFlagUnderWater = (1 << 0)
- };
-
- class Room {
- public:
- Room(glm::vec3 _pos, BoundingBox* _bbox, RoomMesh* _mesh, unsigned int f,
- int a, int x, int z);
-
- void prepare() { mesh->prepare(); }
- void display(glm::mat4 VP);
-
- bool isWall(unsigned long sector);
- long getSector(float x, float z, float* floor, float* ceiling);
- long getSector(float x, float z);
- void getHeightAtPosition(float x, float* y, float z);
- int getAdjoiningRoom(float x, float y, float z,
- float x2, float y2, float z2);
-
- BoundingBox& getBoundingBox() { return *bbox; }
- RoomMesh& getMesh() { return *mesh; }
-
- unsigned int getNumXSectors() { return numXSectors; }
- unsigned int getNumZSectors() { return numZSectors; }
-
- unsigned int getFlags() { return flags; }
-
- void addSprite(RoomSprite* s) { sprites.emplace_back(s); }
- void addModel(StaticModel* s) { models.emplace_back(s); }
- void addSector(Sector* s) { sectors.emplace_back(s); }
- void addLight(Light* l) { lights.emplace_back(l); }
-
- void addPortal(Portal* p) { portals.emplace_back(p); }
- unsigned long sizePortals() { return portals.size(); }
- Portal& getPortal(unsigned long index) { return *portals.at(index); }
-
- static void setShowBoundingBox(bool s) { showBoundingBox = s; }
- static bool getShowBoundingBox() { return showBoundingBox; }
-
- static void setShowRoomModels(bool s) { showRoomModels = s; }
- static bool getShowRoomModels() { return showRoomModels; }
-
- static void setShowRoomSprites(bool s) { showRoomSprites = s; }
- static bool getShowRoomSprites() { return showRoomSprites; }
-
- static void setShowRoomGeometry(bool s) { showRoomGeometry = s; }
- static bool getShowRoomGeometry() { return showRoomGeometry; }
-
- private:
- glm::vec3 pos;
- glm::mat4 model;
- std::unique_ptr<BoundingBox> bbox;
- std::unique_ptr<RoomMesh> mesh;
-
- unsigned int flags;
- int alternateRoom;
- int numXSectors;
- int numZSectors;
-
- std::vector<std::unique_ptr<RoomSprite>> sprites;
- std::vector<std::unique_ptr<StaticModel>> models;
- std::vector<std::unique_ptr<Portal>> portals;
- std::vector<std::unique_ptr<Sector>> sectors;
- std::vector<std::unique_ptr<Light>> lights;
-
- static bool showBoundingBox;
- static bool showRoomModels;
- static bool showRoomSprites;
- static bool showRoomGeometry;
- };
-
- #endif
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