Open Source Tomb Raider Engine
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ChangeLog 41KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140110 ]
  6. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  7. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  8. * Removed empty Light.cpp
  9. * All Unit Tests build without warning
  10. * Converted many FIXME comments to be in the doxygen documentation
  11. * Removed hel & mstl folders, moved into parent directory
  12. * mtk_tga Unit Test uses greatest
  13. * Moved remaining Unit Tests (Network & TombRaider)
  14. * memory_test Unit Test no longer produces warnings
  15. * Building a memory test build no longer produces warnings
  16. [ 20140109 ]
  17. * Added greatest Test Framework, rewrote Sound Test
  18. * Renamed all memeory references to memory
  19. * Moved headers into include/
  20. * Put Unit Tests into test/
  21. [ 20140107 ]
  22. * Removed hel/Mass. There was an object of this class in World,
  23. but it was never used!
  24. * Removed even more unused files (mstl/Vector.cpp,
  25. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  26. mstl/Stack.h)
  27. * Completely removed hel/Simulation, as it depends on missing
  28. files (hel/CollisionObject)
  29. * Improved Makefile portability
  30. [ 20140106 ]
  31. * Hel Simulation Test builds, but doesn't work!
  32. [ 20140105 ]
  33. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  34. * Fixed strange Mouse Y-Axis Overflow bug
  35. * Cleanup of Makefile
  36. [ 20140104 ]
  37. * Hel Unit Test build & passes
  38. * Spring & Simulation Tests unbuildable, missing files?
  39. * GLString Unit Test builds, works not every time?
  40. * TombRaider Unit & Regression Test working
  41. [ 20140103 ]
  42. * Removed more (unused?) code, PSKModel & UTPackage
  43. * Removed unused MD3, mtk3d, MtkImage stuff!
  44. [ 20140102 ]
  45. * Improved the Mac build steps...
  46. Freealut now in /usr/local so we don't need to call
  47. install_name_tool on the built binary
  48. * Removed the old & unused GLUTSystem
  49. * Replaced the (unknown) included sample sound file
  50. * Removed some redundant build config defines
  51. [ 20140101 ]
  52. * Fixed Wavebuffer loading of Sound subsystem, as well as
  53. making the Sound Unit Test buildable on Mac.
  54. Added new argument to loadWav, length of buffer.
  55. * Changed (unknown) included Font to Droid Sans Mono
  56. * Fixed Render bug, now console is visible again
  57. * Implemented CMD + Q shortcut on Mac to quit
  58. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  59. the first received mouse event, because its faulty, thanks
  60. to an SDL bug:
  61. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  62. * Fixed incredibly slow mouse/camera movements
  63. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  64. invisible and grab it in windowed mode
  65. [ 20131231 ]
  66. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  67. mode on Mac, still not working correctly, but better :)
  68. [ 20131227 ]
  69. * Moved included documents into GitHub Repo wiki
  70. (https://github.com/xythobuz/OpenRaider/wiki)
  71. * Reduced start up time by increasing animation speed
  72. [ 20131221 ]
  73. * Reimplemented deprecated gluLookAt()
  74. * Reimplemented deprecated gluPerspective()
  75. * Reimplemented deprecated gluBuild2DMipmaps()
  76. * Reimplemented alutLoadWAVFile(), seems not to be working
  77. * Moved mac distribution logic from makefile into scripts
  78. [ 20131219 ]
  79. * Bundle now contains dynamic libraries not included with Mac OS X
  80. * Bundle now runs setup if needed
  81. * Fixed memory test builds not running on OS X
  82. [ 20131218 ]
  83. * Enabled ALUT on Mac OS X
  84. * Silenced many warnings regarding non-writable string constants
  85. * Fixed issues with linked libraries on Mac OS X
  86. * Implemented support for bundling OpenRaider as Mac App
  87. * Removed Microsoft Visual Studio Project files
  88. * Removed Screenshot Script
  89. [ 20131217 ]
  90. * No longer segfaults on launch in Mac OS X
  91. [ 20131215 ]
  92. * Wrote new README file
  93. * Added stub for missing hel/CollisionObject
  94. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  95. [ 20030713 ]
  96. * UTPackage class forked from PSKModel class
  97. * System class gets download, dir backports
  98. * libferit usage in public CVS
  99. * mtk_tga gets filename parm save and drops color swaping
  100. [ 20030704 ]
  101. * Tested PSKModel with models from:
  102. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  103. * On the fly resolution change like in unit tests
  104. * GLString obsoleted, undefining HAVE_SDL_TTF
  105. will cause OR to use font.tga texture fallback
  106. * Merged GLString and SDL_TTF utils Texture usage
  107. * TTF renderer replaces texture font system
  108. * Font system using new ortho projection
  109. * Requirements file now in cvs
  110. * Fixed all known level loading issues from new codebase
  111. * Loadlevel command using mapname string
  112. * Maps are validated on rc load
  113. * Experimental TTF support in OpenRaider, Look in RC file
  114. * Removed Console, MtkImage classes from private tree
  115. [ 20030701 ]
  116. * Removing OpenRaider Map use for level/music string storage
  117. ( This means if you set a map to a certain number in rc, then
  118. you can no longer call it by 'load #' )
  119. * Fixed PSKModel unit test build
  120. * Fixed Hel Simulation, Spring unit test builds
  121. [ 20030630 ]
  122. * EXPERIMENTAL on the fly colored -> textured polygon code
  123. ( It's not even funny how bad the colors match currently )
  124. * API changes in Texture class to make it easier to upgrade
  125. * Screeshots stored in ~/.OpenRaider/sshots/
  126. * Fixed broke new multitexture support in Texture class
  127. * Texture class gets color texture generator
  128. * Texture class gets SDL_TTF support from SDLSystem
  129. * Update to OR Texture class ( backports from UnRaider )
  130. * Fixed matrix multiplcation issues with fixed code generator
  131. * Reworking broken Matrix changes into rollback fix
  132. * Fixes for Matrix based math breakage ( just rolled it rollback )
  133. [ 20030618 ]
  134. * Redone a lot of hel and it's use, broke a lot of things
  135. * UTF-8 and TTF font texture generation support
  136. * Camera broken, Matrix broken, Quaternion broken?
  137. * About finished mtk3d and hel converging
  138. * Phyiscs system base work done
  139. [ 20030604 ]
  140. * Console/command rollover not finished, but working
  141. * BUG portals/walk block too often with current collision
  142. * BUG room sprites have wrong texture ID?
  143. * Unicode key support?
  144. * Some more user definable keys using 'bind' command
  145. * System gets old resource system, new resource system
  146. based on it with dynamic modes and command parsing
  147. [ 20030602 ]
  148. * Mouse grab command
  149. * New key input design, currently using ASCII to
  150. be compatible with old code
  151. * SDL mouse grab toggle back in SDLSystem
  152. * SDL_TTF support starts in SDLSystem
  153. * Made printf string buffering part of System
  154. * Simulation fixes, GL unit test
  155. * Removed main.* from CVS
  156. * Removed Raider.*, gl_util.* from local tree
  157. * Added Mass, ParticleMass, Simulation to CVS
  158. * More stat commands for debugging
  159. * Fix for console command marker strip
  160. * Updates to Hel, mass simulator, more vector operators
  161. [ 20030528 ]
  162. * RC file now allows imports of another RC file
  163. ( If you want to be a jackass you *can make it loop )
  164. * RC file now interprets spaces ( User request )
  165. * RC file allows trailing comments now
  166. * Room hopping disabled by default now
  167. ( command hop to enable )
  168. * Swimming movement added to stop-gap movement system
  169. [ 20030526 ]
  170. * Removed some test code from TombRaider
  171. * Fix for TR4 loading using TRC loader
  172. * Fix for solid mode rendering debug ( solid, r_light 1 )
  173. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  174. * Finished up element API, some TRC support for faces
  175. * Stopping work on array renderer until the element
  176. system is back up ( possible backport for 0.1.0? )
  177. * Cleaning up OpenGLMesh prototype API
  178. [ 20030524 ]
  179. * New OpenGLMesh array renderer
  180. * Fix for Vector collection empty handling
  181. * Fix for the 20030519 segfault/lock on exit bug
  182. * More API unification coding, and OpenRaider usage
  183. for room loading
  184. * Watch for a lot of new bugs, this is a lot of
  185. coding changing around
  186. [ 20030522 ]
  187. * More unification, including TRC room translation
  188. support starts ( convert from TRC to OR )
  189. * Handle TRC loading in OpenRaider CVS builds
  190. * TR5 loading tweaking to work for demo paks as well
  191. * Room sprite processing factored out
  192. [ 20030521 ]
  193. * TR5/TRC Sound ripping/in game loading finished
  194. * More TombRaider format unification
  195. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  196. * TR5/TRC loader finished - loads only nondemo map I have
  197. [ 20030519 ]
  198. * More work on TR5/TRC support now using doc std
  199. * Refactored skeletal class structure
  200. * BUG seems to be leak fix related world clear lock
  201. * Fix: Skeletal animation memory leak
  202. * New rendering routine for new temp mesh type
  203. ( Buggy and expensive, but it's a stop gap )
  204. ( Colored polygons aren't really rendered as such )
  205. * Fix: OpenRaider new mesh API stop-gap handling
  206. * Fix: TombRaider new mesh loader API
  207. [ 20030517 ]
  208. * BUG found in new mesh loader API
  209. ( Quad tess is broken in TombRaider for meshes )
  210. ( Vertex array translation from TombRaider broken )
  211. * Event system partially in place, needs glue as well
  212. * Console commands from RC hack/fix
  213. [ 20030516 ]
  214. * Mesh rendering temp disabled until mesh renderer
  215. is fully redone
  216. * Finally getting a lot of the more complex mesh
  217. building routines pushed behind clean API from
  218. the OpenRaider to the TombRaider class
  219. ( Could cause a lot of new bugs? )
  220. * Event system test structures introduced to World
  221. * Some major work on model_mesh rendering, also
  222. abstracting interface for their construction
  223. * Some minor work on OpenGLMesh renderer, with code
  224. in place to increase performance
  225. [ 20030513 ]
  226. * TombRaider engine abstraction for room
  227. vertex and color loading and parsing
  228. [ 20030512 ]
  229. * New external SFX use for TR2/TR3 paks -- now
  230. all versions load sound files into the game engine
  231. See README for help using external paks.
  232. * New external SFX pak loading support for TR2 and TR3
  233. * Documentation updates and user usability package tests
  234. ( thanks Josh )
  235. * Apt source in place ( see README )
  236. * Automated debian packaging in Makefile ( make debian )
  237. * Animation half ass restored in non lara models agian
  238. * BUG found in SkeletalModel::setFrame - quick disable to
  239. remove crash bug CLOSES 20030101 tmp filing
  240. [ 20030510 ]
  241. * Old TR4 sound support moved behind new interface
  242. * Sound support for TR1 using new interface - have to wait
  243. for external sound pak support for TR2 and TR3
  244. * New sound sample management/interface in TombRaider class
  245. [ 20030509 ]
  246. * Manually patched with JML's UNICODE support
  247. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  248. [ 20030101 ]
  249. * Seriously broken animation! =)
  250. * I wonder how much this breaks - hacks shoved in to
  251. keep it runnable until the new event system is started
  252. * Skeletal model refactoring
  253. * Seperating entity and animation states and it's ugly
  254. * Finer animation control starts
  255. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  256. [ 20021228 ]
  257. * Md3 refactoring
  258. * Many Md3 fixes and features out of unit test work
  259. * Huge Md3 unit, testing ground for future TR unit test
  260. [ 20021227 ]
  261. * Md3 easter egg in cvs
  262. * State system work and testing
  263. [ 20021224 ]
  264. * Wireframe color code doc in README
  265. * Minor compile fixes for gcc 3.x
  266. * Default portal display in wireframe mode now
  267. * New hop command to disable room hopping movement
  268. * New r_animate command to enable entity animation test
  269. * Fixed showfps fault on load screen
  270. * Review of System timer
  271. * Replaced FPS estimation with pure frame rate counter
  272. * SDLSystem uses SDL timer now
  273. * Removed some dupilcate console commands out documented
  274. * Depth sorted particles
  275. * Lots of minor depth sorting and vising work
  276. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  277. * Entity vis no longer considers rooms agian
  278. * New Vector replaces List as renderable container
  279. for a great deal of memory savings
  280. * Room mesh/sprites rendering in nontexture modes agian
  281. * Documentation updates
  282. * Fix entity out of room fix
  283. * New OGL mesh can render with multitexture
  284. * New all bumpmaps are now loaded into texture memory
  285. * New [Network.Server] RC support
  286. * Run console commands from RC file
  287. * Neat new multitexture logo effect
  288. * Hel only build from now on
  289. * "Shooting" test in cvs
  290. * Fixes for depth rendering
  291. * New wireframe mode color codes for renderable type
  292. * Entity sprites back
  293. * Time to move to beta versioning
  294. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  295. * New sshot upload script for my conv ;)
  296. * New entity rendering vising starts, primative depth sort
  297. * Static ( room models ) using sphere bounding volumes now
  298. * New enumeration coding style project wide starts
  299. * New room depth sorting code starts
  300. * Fix for version stamp in corner
  301. * New update room render list per frame command
  302. * Misc minor sound/animation updates
  303. * Hel vising fix in ViewVolume, hel enabled by default
  304. * Look for bugs caused by huge refactoring of codebase
  305. * Hel objects in all builds
  306. * World class temp keeps Light and OpenGLMesh deps for now
  307. * Refactoring: OpenRaider, Render, TombRaider classes
  308. * World class emerges in cvs ( Big refactoring job )
  309. * Texture use moved into Render class
  310. * Emitter use moved into Render class
  311. * Seperation of physical and rendered world starts
  312. * Hel clean up, unit testing fixes
  313. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  314. * New Camera API, clean up starting
  315. * Quaternion ( class ) in cvs
  316. * Toggle for hel use
  317. * Fix port reporting is expected host order agian
  318. * libHel starts creeping into cvs build starting with some vising
  319. * Netcode fix
  320. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  321. * Inactive text no longer rendered
  322. * More libhel work
  323. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  324. * Little manual route chaining test for the fun of it
  325. * Trace tests
  326. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  327. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  328. * Fix for console use before level load crash
  329. * TR4 hack to play footsteps when running
  330. * TR4 pak sounds loaded and playable - just not sourced yet
  331. * New play command
  332. * Improved sound support
  333. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  334. * TR4 pak sound reading and dumping
  335. ( I couldn't find any paks using compression - however
  336. my algorithm can handle those that may )
  337. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  338. * TR4 ponytail type guessing algorithm works with TR4 paks
  339. ( May not apply to all custom lara models )
  340. * TR4 pigtails rendering algorithm now too
  341. * In TR4 ponytail works great with default settings
  342. * Up key now gets last command entered
  343. * r_ponytail console command
  344. * All builds use same texture binds as former EXPERMENTAL builds
  345. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  346. in list and handling
  347. * TR4 GL light support ( pretty )
  348. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  349. * One room render command and changes for other old commands
  350. * Fix for crash using new room ->adJRoom vector
  351. * Fixed room vertex lighting
  352. * Documentation updates
  353. * New scripts for installing
  354. * New client/server kills
  355. * Thanks dan for tesing multiplayer - lots of bugs found
  356. * Started moving room struct into more of a class type of
  357. collections and what not
  358. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  359. * Hack to handle camera out of world - moves to like a FPS
  360. viewpoint -- needs quats and 'dragging' to make it smoother
  361. * Entities drawn in different order to handle large alpha
  362. polygon in rooms ( Hack until sorting algorithm is in place )
  363. * Little hack to force exit of threads w/o calling back
  364. * Lowered network traffic rate and disabled debugging to stdout
  365. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  366. * Code to handle bad texture ids, like in Nasa.tr2
  367. * Network multiplayer test Client/Server can now connect
  368. and pass data and generate clients on each end of game
  369. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  370. * Network code starts
  371. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  372. * Speed boost for entity room clipping
  373. * Fixed color lighting - still some polygons can go all white
  374. * Console commands for clipping and new fly mode
  375. * Getting ready to seperate world clipping and storage from Render
  376. * Cheap wall clipping hack ( works great however )
  377. Doesn't take into account adjoint rooms ( there is a reason )
  378. * EXPERIMENTAL Better GL light support for font/world interaction
  379. * EXPERIMENTAL new level texture loading
  380. * Switching maps in game should never cause crashs anymore
  381. * Found then fixed several memory leaks
  382. * Makefile rule just for memory profiling build ( make memory )
  383. * Vectors replacing Lists for most collection implementations in Render
  384. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  385. * Turn animation for fun
  386. * Room vertex lighting back in
  387. * Vertex color/normal support changes for model meshes
  388. * Skeletal model/mesh model collision _support_
  389. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  390. * Hop up/down to rooms when in void
  391. * Primative 3rd person camera
  392. * GL light support for TR1-TR3
  393. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  394. * Removed room mesh rendering from Render
  395. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  396. * OpenGLMesh and Light classes start
  397. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  398. * Ah, a little free time -- cleaning up Render class a little
  399. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  400. * Auto depends generation for certian people =p
  401. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  402. * Time based animation tracer
  403. * Rounded out mtk3d a little more with common func from
  404. other projects
  405. * New pathing subsystem
  406. * Relocatable data dir ( thanks joshua for idea )
  407. Set by using init var 'HomeDir'
  408. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  409. * Fixed room mesh cache tris texcoors
  410. * Changed room tracking code
  411. * Replaced old room cache mesh texcoor system for tris
  412. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  413. * New menu state for keys
  414. * Major OpenRaider class clean up, reducing, reformatting for
  415. use with picky compilers, etc
  416. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  417. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  418. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  419. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  420. * Wall detection ( no clipping yet )
  421. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  422. values b/c assigned to wrong structure )
  423. * More debugging for bad cache room mesh crash
  424. * New animation fix by making getNumAnimsForMoveable use signed
  425. values ( seems to make TR4 and other levels loadable agian )
  426. * Stopped flickering idle lara by only drawing 1 frame of idle
  427. * Better bad cache quad handling?
  428. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  429. * Fix for room quad's texture bug
  430. * Console print system prototype
  431. * Misc clean ups
  432. * Level load menu prototype active by default
  433. * New debug info in game room/sector/pos
  434. * Floor player clipping by sector ( yay )
  435. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  436. * Floor player clipping by box ( hhmmm... )
  437. * Backport of Camera
  438. * Backport of SDLSystem prototype to replace SDL wrapper
  439. * Backport of mtk3d with GL style matrices and etc
  440. * Hacky fix for texture ids for room polygons
  441. ( Caused by new fast cache room polygon builder )
  442. * Backport of UnRaider Texture handler
  443. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  444. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  445. * Bug found Texture ids broken on new room mesh translation
  446. * Texcoord fix for quads
  447. * Removed damned vertex arrays
  448. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  449. * Partially fixed new renderer/translator
  450. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  451. * New Makefile optional memeory_test.cpp OBJ injection
  452. * "Commit of Doom" to break cvs source, yay!
  453. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  454. * Render cleaned up a little more
  455. * New room mesh system using arrays
  456. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  457. * Fixed TR4 bone layering
  458. * Worked on finiding/rendering ponytail some more
  459. * Moved angle clac for tags back into TombRaider class
  460. * Screenshot TGA file fix
  461. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  462. * Ponytail hack
  463. * Better UV generation
  464. * Broke TR2 with the new animation framing
  465. * Animation frame 'safety valve' to prevent overflows
  466. until it can be fixed correctly
  467. * Animation translation fixes
  468. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  469. * More TR format notes
  470. * TR4 object header
  471. * Minor changes to OpenRaider for speed/calarity
  472. * Idle aframe test code in
  473. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  474. * Fix for Lara model picking in TR4
  475. * Fix for TR4 loading ( tr4_light )
  476. * Fix for TR4 loading ( tr4_ai_data )
  477. * Fog support
  478. * Fix for world geo ( room bbox adjust )
  479. * Fix for bad mem usage reporting for overhead
  480. * Fix for HUGE memory leaks in TombRaider class
  481. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  482. * Fix for memfile size reporting
  483. * Fix for GLString truncation
  484. * New audio dir support back in
  485. * Fix for insert of tree_insert for memeory
  486. * Iterative version of tree_insert for memeory togglable
  487. at compile time
  488. * Fix for m-string max accounting
  489. * RBTree fix for memeory ( must stop coding after 0200 )
  490. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  491. * Stability has degraded with aggressive feature prototyping
  492. * More information for zero allocs
  493. * Fix for some 0 byte allocatations found in project
  494. * Check for 0 byte allocatations
  495. * Old List back in for now - slower, smaller
  496. * Removed many unnessacary sleeps from older builds
  497. * New feature tracks memory usage by file
  498. * Print to screen while loading back
  499. * New GLString now has helper functions for speedy string
  500. updates to replace hacks
  501. * Fixed damn 'memeory' rbtree
  502. * More verbose fatal error reporting
  503. * Reworked memeory prototype into better code
  504. * Removed working list tracker from memeory
  505. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  506. * Memeory memory overhead reduction for filename storage
  507. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  508. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  509. * Back to dynamic C-strings to save 'memeory memory'
  510. * Wrote a RBTree implementation directly into Memeory util
  511. * TGA debug fix
  512. * Looking at writing RBTree directly into Memeory util
  513. * Fixed driver string memory leak in main found with Memeory
  514. * Fixed GLString memory leak just found with Memeory
  515. * Fixes for release build to avoid memeory debugger
  516. * Memeory changes to avoid new/delete calls internally
  517. affecting MEMEORY_ERROR reports ( much much slower list based )
  518. * New iostreams and memeory header guards
  519. * Doh, corerction on pointer 0 padding
  520. * New delete accounting hack
  521. * New Memeory unit test features/fixes
  522. * Printing addr with hexadecimal for obvious reasons
  523. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  524. * Fixed overlapped vars/data members
  525. * Dumps memeory report filename fix
  526. * Dumps memeory report for unfreed on exit now?
  527. * Console commands to debug 'memeory'
  528. * New c func printing option in Tree
  529. * Memeory profiling system starting
  530. * Font data fixes
  531. * Fixed sourceforge cvs tree
  532. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  533. * Fixed bug where ent draw didn't account for viewmodel
  534. in same room
  535. * New texture binding method for strict checking and
  536. to avoid prechecks on unsorted polygons
  537. * More rendering toggles for more testing
  538. * Draw room bbox with r_portal
  539. * Moved more commands to console only ( See README )
  540. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  541. * Fix rendering bug with r_portal
  542. * RC uses pakdir for strict path enforcement now
  543. * New RC commands for Map/Music that represent backend correctly
  544. ( It's a FIFO, not a sorter )
  545. * RC parser now uses console command parser helper too
  546. * Improvements to console command parser
  547. ( less memory, faster normal case, easier to add new commands )
  548. * Hack to try to unload level shows it's time to start a
  549. rewrite =)
  550. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  551. * Screenshot console command
  552. * View model render toggle console command
  553. * View model index fix for entity use
  554. * Console command naming clean up starting
  555. * Console fix for backspacing over prompt
  556. * Load command to load levels by index
  557. * Many more console commands, replacing some key commands
  558. * Sprites render after players now for more accurate scene
  559. * Collapsed some rendering gobals into temp LARA entity gobal
  560. * Portal visual debugging
  561. * Console fix for prompt display after command given
  562. * Fix for bad cvs sync
  563. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  564. * Portal (precompiled) use starts
  565. * Very basic console prototype in place
  566. * Render control flags ( Not same as mode flags )
  567. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  568. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  569. * Fix for RC loader
  570. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  571. * Temp resource redundency pruning solution
  572. * More string safety auditing and fixes
  573. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  574. * Hack to fix texture dumping
  575. * More string clean up
  576. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  577. * Minor TR support work
  578. * Texture dumping fix for new mtk_tga
  579. * New tristrip rendering sprites
  580. * Changed to snprint in all objects now
  581. * Clean up in texture use
  582. * Clean up in screenshot code
  583. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  584. * Animation frame testing hack back keys '[' and ']'
  585. * Reduction of room rendering top levels ( consistent speed? )
  586. * Improvments to texture handling and loading
  587. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  588. * Updated mtk_tga from my current mtk_image source
  589. fixes tga save bug and more stuff
  590. * New more correct FPS counter for alpha testers amusement
  591. DisplayFPS=true in init and key command 'f'
  592. * Refactoring and clean up in OpenRaider
  593. * TombRaider getting ready for testing new class based system
  594. * Got new specs for TR4 and TR5
  595. * Readying class based system for new physics and rendering
  596. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  597. * Fixes for fast texture cache for older tombraider data
  598. * Fixes for TombRaider unit test
  599. * Makefile changes for gcc 3.0
  600. * GLString use fix, forgot to disable culling - thanks dan
  601. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  602. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  603. * Tune up of Sound
  604. * Disable cusor show on switch to fullscreen also
  605. * GLString scaling
  606. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  607. * New Sound flags ( allows for easier expansion )
  608. * Start loadscreen before caching sound now
  609. * NOTE audio support is fine - just low memory condition kill
  610. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  611. * Broke audio support by switching around
  612. OpenRaider, LoadLevel/SetupAudio
  613. * README update
  614. * Texture caching while reading from diskfile in callback
  615. * New load screen percentage feedback via callback
  616. * Fix for Tombraider multiple Clear() bug
  617. * New load ordering, might break some things
  618. * More work on GLString use in OR
  619. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  620. * Speed set on Camera
  621. * Played with some refactoring in OpenRaider class
  622. and thread hacks for external texture use
  623. * New texture loading to make external textures
  624. id independent of TR texture id at load time
  625. * Changed 'load screen' layout and particle setup
  626. * Removed dependence of Emitter on Texture agent - calls
  627. GL texture bind directly now
  628. * Particle partial resync with freyja_particle tree
  629. * Emitter partial resync with freyja_particle tree
  630. * Render minor reduction/refactoring, breaking up some code
  631. * New GL font system for OpenRaider ( GLString )
  632. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  633. * GlGetString use 'correct' fix
  634. * Music list reimplemented for CVS
  635. * Emitter commited to CVS ( oopsie )
  636. * Changlog reformated
  637. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  638. * New Changlog format
  639. * Minor GL string use 'temp fix' in Render
  640. * ModelDebug option to RC to disable model load debugging
  641. * TODO update
  642. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  643. * Minor rendering changes
  644. * Particle test fix
  645. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  646. * Particle testing ( Using one of my freyja prototypes )
  647. * Fullscreen toggle - '9' key
  648. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  649. * Timer prototype starts, just using a time delay for now
  650. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  651. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  652. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  653. * Set up new box just for windows TR compatibility tests
  654. ( got old ppro out, bought a hdd for it - weee )
  655. * Testing exported meshes with Freyja
  656. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  657. * Mesh export test for TombRaider
  658. * Texel adjustment method rolled back into TombRaider
  659. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  660. * TR4 sky mesh?
  661. * Texture changes
  662. * Freyja work with ponytail graphing
  663. * New FPS counter uses larger frame samples and reset
  664. ( readings still off by a little )
  665. * Splash screen for threaded loads (shakes for fullscreen feedback)
  666. * Particle engine research ( no code )
  667. * Threading testing
  668. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  669. * Might wait to install X 4.0.1 to work on bump map rendering
  670. * Render check for multitexture
  671. * Fixed OpenRaider to use new TombRaider::Texture API
  672. * Bump map use with new TombRaider backend API
  673. * "TR3 objtexture alpha clip" back in for 32bit textiles
  674. * More testing features like texture dumping for all versions
  675. * Special texture loading default use in TR4/TR5
  676. * Zero padding on dumped textures - yes, it is about time
  677. * Fixed special texture loading/dumping
  678. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  679. * 32bit texture default use in TR4/TR5
  680. * 32bit texture testing in TR5
  681. * Make rule regression testing in cvs tree
  682. `make tombraider.test`
  683. * Better make rules for tombraider.test
  684. * TombRaider fixes for compression use and dellocation
  685. * New TombRaider::LoadTR5
  686. * Worked on TombRaider agent
  687. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  688. * Added *some of the TR5 spec to regression test build
  689. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  690. * Some minor checks for bad allocation of meshes?
  691. * Changed moveable code to assume nonanimated entity
  692. * Entity drawing tied to room drawing
  693. (For vising, later use an entity cache per room to avoid full cycle)
  694. * Screenshot name now based on VERSION string (better bugs reports)
  695. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  696. * Fixed Freyja tree's colored polygons
  697. * More debug output on animation building
  698. * Fixed Freyja's tree too
  699. * Fixed TR4 decompress bug
  700. ( silly me, it only worked because of opt, didn't clear a var )
  701. * Animation grouping prototype
  702. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  703. * Fixes for mesh rendering ambient light level
  704. * Fixes for animtion rendering
  705. * Fixes for animation loading
  706. (TR2+ lara has some animation problems still, with junk frames)
  707. (TR1 lara works because all the right indices = 0)
  708. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  709. * Fixed animations using steping fix I wrote for libfreyja_egg
  710. this breaks the old TR aniamtion hacks though =)
  711. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  712. * Back porting to Freyja to help figure out TR animation problems
  713. * Worked on TR5 and TR4 texture alpha flags
  714. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  715. * Fixed skeletal/moveable loading and animation
  716. * Starting entity mapping tracer
  717. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  718. * NOTE make enities list so dup models won't draw to same position
  719. * Caching caused segfault - so now emulate dumb smart pointers
  720. * Removed Free TR data, it caused to many segfaults,
  721. for some reason it frees twice even with Clear()
  722. * Caching for duplicate models ( saves tons of memory )
  723. * Fixed loading and animation for all models in level
  724. * Broke animation with new loader?! (caused by new moveable loading)
  725. * Free TR data after load ( May cause segfault on exit )
  726. * Simple vising for items back in
  727. * Oops, removed mesh draw from viewmodel renderer
  728. ( was debuging item meshes )
  729. * Fixed tr4 (2 layer tags) flag set on non lara models
  730. * Fixed moveable loading
  731. * Looking for moveable object drawing problems ( werid )
  732. * Fixed item positioning set on load
  733. * Fixed sprite/room amb lighting back to white ( heh, oops )
  734. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  735. * Void color only when outside world
  736. * Various minor renderer changes
  737. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  738. * Fixed lara's colored polygons index bug for TR1
  739. * Autoload lara as view model
  740. * Tr4 two mesh system use
  741. * Basic skeletal model animation (frame rate based)
  742. * Skeletal model rendering
  743. * Skeletal model loader finished
  744. * No quaterions generated in current skeletal loader
  745. It'll be easy to add bone lerping later, but first I want
  746. correct behavior ( ie animation and placement )
  747. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  748. * Planning rendering engine #3
  749. * Once skeletal models are in rendering engine #2
  750. physics code can start
  751. * EXPERIMENTAL moveable code starts
  752. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  753. * Moveable code finaling coming back in ( now with quats )
  754. * Bug fix to ignore bad meshes in some TR4 levels?
  755. * TombRaider class test
  756. * Some TR5 specs fell in my lap today =)
  757. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  758. * Mouse motion control fixes
  759. * Item sprite rendering ( TR1, TR2, and should work for others )
  760. * Item sprite loading ( TR1, TR2, and should work for others )
  761. * Fixed room sprite loading
  762. * Hack temp fixes for camera ( broke it bad last night )
  763. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  764. * Baisc strafing and better forward/backward movement on camera
  765. * More user documentation and bug tracking
  766. * Portal toggle
  767. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  768. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  769. * Mouse look code
  770. * The portal code is hindered by the old XZ vis check =(
  771. once it's replaced it should be 100% correct
  772. * Added portal code, and is almost fully working now
  773. * Worked on portal code (testing)
  774. * Since adding quaternion camera, segfault on exit... hhmmm...
  775. * Finished quaternion based camera and rendering
  776. * Planning to break mtk3d into base type classes and expand it as
  777. a library with learping functions for use in animation also =)
  778. * Started on quaternion camera and quaternion support in mtk3d
  779. * TR4 sound fx postioning loader starts
  780. * GL driver string from resource
  781. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  782. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  783. * SDL key code fixes
  784. * More SDL fixes for rendering
  785. * More SDL work, fixes
  786. * FPS counter prints to console every 100 frames
  787. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  788. * SDL is very slow atm ( drag ass )
  789. You can edit Makefile to set it to use it if you want
  790. * Finished basic test SDL interface
  791. * Started on item sprite loading (likes a little more, but not priority)
  792. * Aren't you all gald I ditched render engine #1 now? ;)
  793. * New sprite rendering code
  794. * Fixed bug that drew static room meshes twice
  795. * Fixed bug that drew alpha sorted tris 3 times
  796. (Fixes all known alpha rendering bugs)
  797. * Room sprite loading code
  798. * Cleaned code, fixed some documentation
  799. * Started work on Resource agent, not ready to replace old code yet
  800. * No longer dump textures, unless explictly set in rc file
  801. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  802. * Fixed XEmacs modes should have been 'Mode: C++'
  803. * Looked at portal design guide, was useless
  804. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  805. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  806. * SDL support starts back
  807. * Added my old linux joystick code
  808. * Basic sorted alpha poly render second pass with very small penalty
  809. ( An all new rendering feature never in engine before )
  810. * Figured out best way to sort alpha polys exp with rooms only for now
  811. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  812. * Static mesh rendering back ( doesn't use room lighting
  813. intensity for now )
  814. * Texel alignment
  815. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  816. * Static meshes
  817. * Model meshes
  818. * Mipmaps in Texture as option
  819. * Code clean up
  820. * Item sprite and room sprite loader code about finished
  821. * Finished adding my screenshot code from Freyja, and
  822. made it produce TGAs instead of PPMs ( cmd 'S' )
  823. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  824. * POublic CVS Release
  825. * Vertex lighting now functional and stable in new engine
  826. * Fix for TR4 water alpha via textile generator, but
  827. some light shards are still black - might be other
  828. alpha flags that are unknown
  829. * New level loader using _map_list
  830. * New Map list RC rule
  831. * Start of item sprite code in new engine
  832. * Leaving old Texture calls for compaiblity with obsolete
  833. * New textile loading by moving new code into Freyja's
  834. TombRaider module to handle *all pixmap generation
  835. * User documentation
  836. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  837. * Testing
  838. * Resource system back in
  839. * AL init threaded off
  840. * Switched order of AL and GL inits
  841. ( so you can have in game progess loader for loading )
  842. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  843. * Should have all the best of the engines merged by Monday!
  844. * Started model rendering code for engine #2
  845. * New mode control for WIREFRAME, SOLID, TEXTURE
  846. * Fixed texel index bug for rooms
  847. * New Camera methods for visibility and more accessors
  848. * Render engine #2 feature upgrade by merging with engine #1
  849. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  850. * Rendering engine #2 fixes
  851. * New Camera method for positioning
  852. * Rendering engine #2 update
  853. * Added documentation to Sound agent
  854. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  855. * Texture manager fixes
  856. * Tesselated quads
  857. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  858. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  859. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  860. * Render fixes
  861. * OpenAL fixes for /dev/dsp in use and _init guard
  862. * Added Sound manager, OpenAL support for groovy 3d audio =)
  863. * Dropped all OSS code
  864. * Fixed segfault by freeing _texture and _tombraider twice
  865. * TR4 texture fixes ported from gegg
  866. * Fixed segfault on texture handling
  867. * Removed splash screen code completely
  868. ( Will later use loader screens just like TR )
  869. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  870. * Splash screen as compile time support
  871. * PThread support as compile time option
  872. * TR4 texel loading fixes
  873. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  874. * OpenRaider request for sourceforge hosting
  875. * New Render class is now the new renderer
  876. * GLUT use abstracted and placed into openraider.cpp
  877. * Mtk Image manager
  878. * Mtk texture manager
  879. * Thread for Freyja loader
  880. * Freyja camera
  881. * OpenRaider RC system design
  882. * Freyja loader replaces yuri loader in test build
  883. * Splash screen
  884. * New engine starts
  885. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  886. * Removed drawing another lara as an error marker for movables
  887. * Removed level dumping and saving
  888. * Split up mesh rendering
  889. * New 3rd person lara camera rendering
  890. * New animation control
  891. * This project is based on trueview by yuri and some patches
  892. and porting to linux by Mongoose along with code from
  893. GooseEgg by Mongoose
  894. * Log started