Open Source Tomb Raider Engine
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

TombRaider5.h 14KB

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  1. /* -*- Mode: C++; tab-width: 3; indent-tabs-mode: t; c-basic-offset: 3 -*- */
  2. /*================================================================
  3. *
  4. * Project : OpenRaider
  5. * Author : Mongoose
  6. * Website : http://www.westga.edu/~stu7440/
  7. * Email : stu7440@westga.edu
  8. * Object :
  9. * License : GPL, also (C) 2002 Mongoose
  10. * Comments:
  11. *
  12. *-- History ------------------------------------------------
  13. *
  14. * 2002.04.04:
  15. * Mongoose - Created, based on work by ? ( one of the TRE guys )
  16. ================================================================*/
  17. #ifndef _TOMBRAIDER5_H_
  18. #define _TOMBRAIDER5_H_
  19. typedef enum
  20. {
  21. TR4_OBJ_LARA = 0,
  22. TR4_OBJ_PISTOLS_ANIM = 1,
  23. TR4_OBJ_UZI_ANIM = 2,
  24. TR4_OBJ_SHOTGUN_ANIM = 3,
  25. TR4_OBJ_CROSSBOW_ANIM = 4,
  26. TR4_OBJ_GRENADE_GUN_ANIM = 5,
  27. TR4_OBJ_SIXSHOOTER_ANIM = 6,
  28. TR4_OBJ_FLARE_ANIM = 7,
  29. TR4_OBJ_LARA_SKIN = 8,
  30. TR4_OBJ_LARA_SKIN_JOINTS = 9,
  31. TR4_OBJ_LARA_SCREAM = 10,
  32. TR4_OBJ_LARA_CROSSBOW_LASER = 11,
  33. TR4_OBJ_LARA_REVOLVER_LASER = 12,
  34. TR4_OBJ_LARA_HOLSTERS = 13,
  35. TR4_OBJ_LARA_HOLSTERS_PISTOLS = 14,
  36. TR4_OBJ_LARA_HOLSTERS_UZIS = 15,
  37. TR4_OBJ_LARA_HOLSTERS_SIXSHOOTER = 16,
  38. TR4_OBJ_LARA_SPEECH_HEAD1 = 17,
  39. TR4_OBJ_LARA_SPEECH_HEAD2 = 18,
  40. TR4_OBJ_LARA_SPEECH_HEAD3 = 19,
  41. TR4_OBJ_LARA_SPEECH_HEAD4 = 20,
  42. TR4_OBJ_ACTOR1_SPEECH_HEAD1 = 21,
  43. TR4_OBJ_ACTOR1_SPEECH_HEAD2 = 22,
  44. TR4_OBJ_ACTOR2_SPEECH_HEAD1 = 23,
  45. TR4_OBJ_ACTOR2_SPEECH_HEAD2 = 24,
  46. TR4_OBJ_LARA_WATER_MESH = 25,
  47. TR4_OBJ_LARA_PETROL_MESH = 26,
  48. TR4_OBJ_LARA_DIRT_MESH = 27,
  49. TR4_OBJ_CROWBAR_ANIM = 28,
  50. TR4_OBJ_TORCH_ANIM = 29,
  51. TR4_OBJ_HAIR = 30,
  52. TR4_OBJ_MOTORBIKE = 31,
  53. TR4_OBJ_JEEP = 32,
  54. TR4_OBJ_VEHICLE_EXTRA = 33,
  55. TR4_OBJ_ENEMY_JEEP = 34,
  56. TR4_OBJ_SKELETON = 35,
  57. TR4_OBJ_SKELETON_MIP = 36,
  58. TR4_OBJ_GUIDE = 37,
  59. TR4_OBJ_GUIDE_MIP = 38,
  60. TR4_OBJ_VON_CROY = 39,
  61. TR4_OBJ_VON_CROY_MIP = 40,
  62. TR4_OBJ_BADDY_1 = 41,
  63. TR4_OBJ_BADDY_1_MIP = 42,
  64. TR4_OBJ_BADDY_2 = 43,
  65. TR4_OBJ_BADDY_2_MIP = 44,
  66. TR4_OBJ_SETHA = 45,
  67. TR4_OBJ_SETHA_MIP = 46,
  68. TR4_OBJ_MUMMY = 47,
  69. TR4_OBJ_MUMMY_MIP = 48,
  70. TR4_OBJ_SPHINX = 49,
  71. TR4_OBJ_SPHINX_MIP = 50,
  72. TR4_OBJ_CROCODILE = 51,
  73. TR4_OBJ_CROCODILE_MIP = 52,
  74. TR4_OBJ_HORSEMAN = 53,
  75. TR4_OBJ_HORSEMAN_MIP = 54,
  76. TR4_OBJ_SCORPION = 55,
  77. TR4_OBJ_SCORPION_MIP = 56,
  78. TR4_OBJ_JEAN_YVES = 57,
  79. TR4_OBJ_JEAN_YVES_MIP = 58,
  80. TR4_OBJ_TROOPS = 59,
  81. TR4_OBJ_TROOPS_MIP = 60,
  82. TR4_OBJ_KNIGHTS_TEMPLAR = 61,
  83. TR4_OBJ_KNIGHTS_TEMPLAR_MIP = 62,
  84. TR4_OBJ_MUTANT = 63,
  85. TR4_OBJ_MUTANT_MIP = 64,
  86. TR4_OBJ_HORSE = 65,
  87. TR4_OBJ_HORSE_MIP = 66,
  88. TR4_OBJ_BABOON_NORMAL = 67,
  89. TR4_OBJ_BABOON_NORMAL_MIP = 68,
  90. TR4_OBJ_BABOON_INV = 69,
  91. TR4_OBJ_BABOON_INV_MIP = 70,
  92. TR4_OBJ_BABOON_SILENT = 71,
  93. TR4_OBJ_BABOON_SILENT_MIP = 72,
  94. TR4_OBJ_WILD_BOAR = 73,
  95. TR4_OBJ_WILD_BOAR_MIP = 74,
  96. TR4_OBJ_HARPY = 75,
  97. TR4_OBJ_HARPY_MIP = 76,
  98. TR4_OBJ_DEMIGOD1 = 77,
  99. TR4_OBJ_DEMIGOD1_MIP = 78,
  100. TR4_OBJ_DEMIGOD2 = 79,
  101. TR4_OBJ_DEMIGOD2_MIP = 80,
  102. TR4_OBJ_DEMIGOD3 = 81,
  103. TR4_OBJ_DEMIGOD3_MIP = 82,
  104. TR4_OBJ_LITTLE_BEETLE = 83,
  105. TR4_OBJ_BIG_BEETLE = 84,
  106. TR4_OBJ_BIG_BEETLE_MIP = 85,
  107. TR4_OBJ_WRAITH1 = 86,
  108. TR4_OBJ_WRAITH2 = 87,
  109. TR4_OBJ_WRAITH3 = 88,
  110. TR4_OBJ_WRAITH4 = 89,
  111. TR4_OBJ_BAT = 90,
  112. TR4_OBJ_DOG = 91,
  113. TR4_OBJ_DOG_MIP = 92,
  114. TR4_OBJ_HAMMERHEAD = 93,
  115. TR4_OBJ_HAMMERHEAD_MIP = 94,
  116. TR4_OBJ_SAS = 95,
  117. TR4_OBJ_SAS_MIP = 96,
  118. TR4_OBJ_SAS_DYING = 97,
  119. TR4_OBJ_SAS_DYING_MIP = 98,
  120. TR4_OBJ_SAS_CAPTAIN = 99,
  121. TR4_OBJ_SAS_CAPTAIN_MIP = 100,
  122. TR4_OBJ_SAS_DRAG_BLOKE = 101,
  123. TR4_OBJ_AHMET = 102,
  124. TR4_OBJ_AHMET_MIP = 103,
  125. TR4_OBJ_LARA_DOUBLE = 104,
  126. TR4_OBJ_LARA_DOUBLE_MIP = 105,
  127. TR4_OBJ_SMALL_SCORPION = 106,
  128. TR4_OBJ_FISH = 107,
  129. TR4_OBJ_GAME_PIECE1 = 108,
  130. TR4_OBJ_GAME_PIECE2 = 109,
  131. TR4_OBJ_GAME_PIECE3 = 110,
  132. TR4_OBJ_ENEMY_PIECE = 111,
  133. TR4_OBJ_WHEEL_OF_FORTUNE = 112,
  134. TR4_OBJ_SCALES = 113,
  135. TR4_OBJ_DARTS = 114,
  136. TR4_OBJ_DART_EMITTER = 115,
  137. TR4_OBJ_HOMING_DART_EMITTER = 116,
  138. TR4_OBJ_FALLING_CEILING = 117,
  139. TR4_OBJ_FALLING_BLOCK = 118,
  140. TR4_OBJ_FALLING_BLOCK2 = 119,
  141. TR4_OBJ_SMASHABLE_BIKE_WALL = 120,
  142. TR4_OBJ_SMASHABLE_BIKE_FLOOR = 121,
  143. TR4_OBJ_TRAPDOOR1 = 122,
  144. TR4_OBJ_TRAPDOOR2 = 123,
  145. TR4_OBJ_TRAPDOOR3 = 124,
  146. TR4_OBJ_FLOOR_TRAPDOOR1 = 125,
  147. TR4_OBJ_FLOOR_TRAPDOOR2 = 126,
  148. TR4_OBJ_CEILING_TRAPDOOR1 = 127,
  149. TR4_OBJ_CEILING_TRAPDOOR2 = 128,
  150. TR4_OBJ_SCALING_TRAPDOOR = 129,
  151. TR4_OBJ_ROLLINGBALL = 130,
  152. TR4_OBJ_SPIKEY_FLOOR = 131,
  153. TR4_OBJ_TEETH_SPIKES = 132,
  154. TR4_OBJ_JOBY_SPIKES = 133,
  155. TR4_OBJ_SLICER_DICER = 134,
  156. TR4_OBJ_CHAIN = 135,
  157. TR4_OBJ_PLOUGH = 136,
  158. TR4_OBJ_STARGATE = 137,
  159. TR4_OBJ_HAMMER = 138,
  160. TR4_OBJ_BURNING_FLOOR = 139,
  161. TR4_OBJ_COG = 140,
  162. TR4_OBJ_SPIKEBALL = 141,
  163. TR4_OBJ_FLAME = 142,
  164. TR4_OBJ_FLAME_EMITTER = 143,
  165. TR4_OBJ_FLAME_EMITTER2 = 144,
  166. TR4_OBJ_FLAME_EMITTER3 = 145,
  167. TR4_OBJ_ROPE = 146,
  168. TR4_OBJ_FIREROPE = 147,
  169. TR4_OBJ_POLEROPE = 148,
  170. TR4_OBJ_ONEBLOCK_PLATFORM = 149,
  171. TR4_OBJ_TWOBLOCK_PLATFORM = 150,
  172. TR4_OBJ_RAISING_BLOCK1 = 151,
  173. TR4_OBJ_RAISING_BLOCK2 = 152,
  174. TR4_OBJ_EXPANDING_PLATFORM = 153,
  175. TR4_OBJ_SQUISHY_BLOCK1 = 154,
  176. TR4_OBJ_SQUISHY_BLOCK2 = 155,
  177. TR4_OBJ_PUSHABLE_OBJECT1 = 156,
  178. TR4_OBJ_PUSHABLE_OBJECT2 = 157,
  179. TR4_OBJ_PUSHABLE_OBJECT3 = 158,
  180. TR4_OBJ_PUSHABLE_OBJECT4 = 159,
  181. TR4_OBJ_PUSHABLE_OBJECT5 = 160,
  182. TR4_OBJ_TRIPWIRE = 161,
  183. TR4_OBJ_SENTRY_GUN = 162,
  184. TR4_OBJ_MINE = 163,
  185. TR4_OBJ_MAPPER = 164,
  186. TR4_OBJ_OBELISK = 165,
  187. TR4_OBJ_FLOOR_4BLADE = 166,
  188. TR4_OBJ_ROOF_4BLADE = 167,
  189. TR4_OBJ_BIRD_BLADE = 168,
  190. TR4_OBJ_CATWALK_BLADE = 169,
  191. TR4_OBJ_MOVING_BLADE = 170,
  192. TR4_OBJ_PLINTH_BLADE = 171,
  193. TR4_OBJ_SETH_BLADE = 172,
  194. TR4_OBJ_LIGHTNING_CONDUCTOR = 173,
  195. TR4_OBJ_ELEMENT_PUZZLE = 174,
  196. TR4_OBJ_PUZZLE_ITEM1 = 175,
  197. TR4_OBJ_PUZZLE_ITEM2 = 176,
  198. TR4_OBJ_PUZZLE_ITEM3 = 177,
  199. TR4_OBJ_PUZZLE_ITEM4 = 178,
  200. TR4_OBJ_PUZZLE_ITEM5 = 179,
  201. TR4_OBJ_PUZZLE_ITEM6 = 180,
  202. TR4_OBJ_PUZZLE_ITEM7 = 181,
  203. TR4_OBJ_PUZZLE_ITEM8 = 182,
  204. TR4_OBJ_PUZZLE_ITEM9 = 183,
  205. TR4_OBJ_PUZZLE_ITEM10 = 184,
  206. TR4_OBJ_PUZZLE_ITEM11 = 185,
  207. TR4_OBJ_PUZZLE_ITEM12 = 186,
  208. TR4_OBJ_PUZZLE_ITEM1_COMBO1 = 187,
  209. TR4_OBJ_PUZZLE_ITEM1_COMBO2 = 188,
  210. TR4_OBJ_PUZZLE_ITEM2_COMBO1 = 189,
  211. TR4_OBJ_PUZZLE_ITEM2_COMBO2 = 190,
  212. TR4_OBJ_PUZZLE_ITEM3_COMBO1 = 191,
  213. TR4_OBJ_PUZZLE_ITEM3_COMBO2 = 192,
  214. TR4_OBJ_PUZZLE_ITEM4_COMBO1 = 193,
  215. TR4_OBJ_PUZZLE_ITEM4_COMBO2 = 194,
  216. TR4_OBJ_PUZZLE_ITEM5_COMBO1 = 195,
  217. TR4_OBJ_PUZZLE_ITEM5_COMBO2 = 196,
  218. TR4_OBJ_PUZZLE_ITEM6_COMBO1 = 197,
  219. TR4_OBJ_PUZZLE_ITEM6_COMBO2 = 198,
  220. TR4_OBJ_PUZZLE_ITEM7_COMBO1 = 199,
  221. TR4_OBJ_PUZZLE_ITEM7_COMBO2 = 200,
  222. TR4_OBJ_PUZZLE_ITEM8_COMBO1 = 201,
  223. TR4_OBJ_PUZZLE_ITEM8_COMBO2 = 202,
  224. TR4_OBJ_KEY_ITEM1 = 203,
  225. TR4_OBJ_KEY_ITEM2 = 204,
  226. TR4_OBJ_KEY_ITEM3 = 205,
  227. TR4_OBJ_KEY_ITEM4 = 206,
  228. TR4_OBJ_KEY_ITEM5 = 207,
  229. TR4_OBJ_KEY_ITEM6 = 208,
  230. TR4_OBJ_KEY_ITEM7 = 209,
  231. TR4_OBJ_KEY_ITEM8 = 210,
  232. TR4_OBJ_KEY_ITEM9 = 211,
  233. TR4_OBJ_KEY_ITEM10 = 212,
  234. TR4_OBJ_KEY_ITEM11 = 213,
  235. TR4_OBJ_KEY_ITEM12 = 214,
  236. TR4_OBJ_KEY_ITEM1_COMBO1 = 215,
  237. TR4_OBJ_KEY_ITEM1_COMBO2 = 216,
  238. TR4_OBJ_KEY_ITEM2_COMBO1 = 217,
  239. TR4_OBJ_KEY_ITEM2_COMBO2 = 218,
  240. TR4_OBJ_KEY_ITEM3_COMBO1 = 219,
  241. TR4_OBJ_KEY_ITEM3_COMBO2 = 220,
  242. TR4_OBJ_KEY_ITEM4_COMBO1 = 221,
  243. TR4_OBJ_KEY_ITEM4_COMBO2 = 222,
  244. TR4_OBJ_KEY_ITEM5_COMBO1 = 223,
  245. TR4_OBJ_KEY_ITEM5_COMBO2 = 224,
  246. TR4_OBJ_KEY_ITEM6_COMBO1 = 225,
  247. TR4_OBJ_KEY_ITEM6_COMBO2 = 226,
  248. TR4_OBJ_KEY_ITEM7_COMBO1 = 227,
  249. TR4_OBJ_KEY_ITEM7_COMBO2 = 228,
  250. TR4_OBJ_KEY_ITEM8_COMBO1 = 229,
  251. TR4_OBJ_KEY_ITEM8_COMBO2 = 230,
  252. TR4_OBJ_PICKUP_ITEM1 = 231,
  253. TR4_OBJ_PICKUP_ITEM2 = 232,
  254. TR4_OBJ_PICKUP_ITEM3 = 233,
  255. TR4_OBJ_PICKUP_ITEM4 = 234,
  256. TR4_OBJ_PICKUP_ITEM1_COMBO1 = 235,
  257. TR4_OBJ_PICKUP_ITEM1_COMBO2 = 236,
  258. TR4_OBJ_PICKUP_ITEM2_COMBO1 = 237,
  259. TR4_OBJ_PICKUP_ITEM2_COMBO2 = 238,
  260. TR4_OBJ_PICKUP_ITEM3_COMBO1 = 239,
  261. TR4_OBJ_PICKUP_ITEM3_COMBO2 = 240,
  262. TR4_OBJ_PICKUP_ITEM4_COMBO1 = 241,
  263. TR4_OBJ_PICKUP_ITEM4_COMBO2 = 242,
  264. TR4_OBJ_EXAMINE1 = 243,
  265. TR4_OBJ_EXAMINE2 = 244,
  266. TR4_OBJ_EXAMINE3 = 245,
  267. TR4_OBJ_CROWBAR_ITEM = 246,
  268. TR4_OBJ_BURNING_TORCH_ITEM = 247,
  269. TR4_OBJ_CLOCKWORK_BEETLE = 248,
  270. TR4_OBJ_CLOCKWORK_BEETLE_COMBO1 = 249,
  271. TR4_OBJ_CLOCKWORK_BEETLE_COMBO2 = 250,
  272. TR4_OBJ_MINE_DETECTOR = 251,
  273. TR4_OBJ_QUEST_ITEM1 = 252,
  274. TR4_OBJ_QUEST_ITEM2 = 253,
  275. TR4_OBJ_QUEST_ITEM3 = 254,
  276. TR4_OBJ_QUEST_ITEM4 = 255,
  277. TR4_OBJ_QUEST_ITEM5 = 256,
  278. TR4_OBJ_QUEST_ITEM6 = 257,
  279. TR4_OBJ_MAP = 258,
  280. TR4_OBJ_SECRET_MAP = 259,
  281. TR4_OBJ_PUZZLE_HOLE1 = 260,
  282. TR4_OBJ_PUZZLE_HOLE2 = 261,
  283. TR4_OBJ_PUZZLE_HOLE3 = 262,
  284. TR4_OBJ_PUZZLE_HOLE4 = 263,
  285. TR4_OBJ_PUZZLE_HOLE5 = 264,
  286. TR4_OBJ_PUZZLE_HOLE6 = 265,
  287. TR4_OBJ_PUZZLE_HOLE7 = 266,
  288. TR4_OBJ_PUZZLE_HOLE8 = 267,
  289. TR4_OBJ_PUZZLE_HOLE9 = 268,
  290. TR4_OBJ_PUZZLE_HOLE10 = 269,
  291. TR4_OBJ_PUZZLE_HOLE11 = 270,
  292. TR4_OBJ_PUZZLE_HOLE12 = 271,
  293. TR4_OBJ_PUZZLE_DONE1 = 272,
  294. TR4_OBJ_PUZZLE_DONE2 = 273,
  295. TR4_OBJ_PUZZLE_DONE3 = 274,
  296. TR4_OBJ_PUZZLE_DONE4 = 275,
  297. TR4_OBJ_PUZZLE_DONE5 = 276,
  298. TR4_OBJ_PUZZLE_DONE6 = 277,
  299. TR4_OBJ_PUZZLE_DONE7 = 278,
  300. TR4_OBJ_PUZZLE_DONE8 = 279,
  301. TR4_OBJ_PUZZLE_DONE9 = 280,
  302. TR4_OBJ_PUZZLE_DONE10 = 281,
  303. TR4_OBJ_PUZZLE_DONE11 = 282,
  304. TR4_OBJ_PUZZLE_DONE12 = 283,
  305. TR4_OBJ_KEY_HOLE1 = 284,
  306. TR4_OBJ_KEY_HOLE2 = 285,
  307. TR4_OBJ_KEY_HOLE3 = 286,
  308. TR4_OBJ_KEY_HOLE4 = 287,
  309. TR4_OBJ_KEY_HOLE5 = 288,
  310. TR4_OBJ_KEY_HOLE6 = 289,
  311. TR4_OBJ_KEY_HOLE7 = 290,
  312. TR4_OBJ_KEY_HOLE8 = 291,
  313. TR4_OBJ_KEY_HOLE9 = 292,
  314. TR4_OBJ_KEY_HOLE10 = 293,
  315. TR4_OBJ_KEY_HOLE11 = 294,
  316. TR4_OBJ_KEY_HOLE12 = 295,
  317. TR4_OBJ_WATERSKIN1_EMPTY = 296,
  318. TR4_OBJ_WATERSKIN1_1 = 297,
  319. TR4_OBJ_WATERSKIN1_2 = 298,
  320. TR4_OBJ_WATERSKIN1_3 = 299,
  321. TR4_OBJ_WATERSKIN2_EMPTY = 300,
  322. TR4_OBJ_WATERSKIN2_1 = 301,
  323. TR4_OBJ_WATERSKIN2_2 = 302,
  324. TR4_OBJ_WATERSKIN2_3 = 303,
  325. TR4_OBJ_WATERSKIN2_4 = 304,
  326. TR4_OBJ_WATERSKIN2_5 = 305,
  327. TR4_OBJ_SWITCH_TYPE1 = 306,
  328. TR4_OBJ_SWITCH_TYPE2 = 307,
  329. TR4_OBJ_SWITCH_TYPE3 = 308,
  330. TR4_OBJ_SWITCH_TYPE4 = 309,
  331. TR4_OBJ_SWITCH_TYPE5 = 310,
  332. TR4_OBJ_SWITCH_TYPE6 = 311,
  333. TR4_OBJ_SWITCH_TYPE7 = 312,
  334. TR4_OBJ_SWITCH_TYPE8 = 313,
  335. TR4_OBJ_UNDERWATER_SWITCH1 = 314,
  336. TR4_OBJ_UNDERWATER_SWITCH2 = 315,
  337. TR4_OBJ_TURN_SWITCH = 316,
  338. TR4_OBJ_COG_SWITCH = 317,
  339. TR4_OBJ_LEVER_SWITCH = 318,
  340. TR4_OBJ_JUMP_SWITCH = 319,
  341. TR4_OBJ_CROWBAR_SWITCH = 320,
  342. TR4_OBJ_PULLEY = 321,
  343. TR4_OBJ_DOOR_TYPE1 = 322,
  344. TR4_OBJ_DOOR_TYPE2 = 323,
  345. TR4_OBJ_DOOR_TYPE3 = 324,
  346. TR4_OBJ_DOOR_TYPE4 = 325,
  347. TR4_OBJ_DOOR_TYPE5 = 326,
  348. TR4_OBJ_DOOR_TYPE6 = 327,
  349. TR4_OBJ_DOOR_TYPE7 = 328,
  350. TR4_OBJ_DOOR_TYPE8 = 329,
  351. TR4_OBJ_PUSHPULL_DOOR1 = 330,
  352. TR4_OBJ_PUSHPULL_DOOR2 = 331,
  353. TR4_OBJ_KICK_DOOR1 = 332,
  354. TR4_OBJ_KICK_DOOR2 = 333,
  355. TR4_OBJ_UNDERWATER_DOOR = 334,
  356. TR4_OBJ_DOUBLE_DOORS = 335,
  357. TR4_OBJ_BRIDGE_FLAT = 336,
  358. TR4_OBJ_BRIDGE_TILT1 = 337,
  359. TR4_OBJ_BRIDGE_TILT2 = 338,
  360. TR4_OBJ_SARCOPHAGUS = 339,
  361. TR4_OBJ_SEQUENCE_DOOR1 = 340,
  362. TR4_OBJ_SEQUENCE_SWITCH1 = 341,
  363. TR4_OBJ_SEQUENCE_SWITCH2 = 342,
  364. TR4_OBJ_SEQUENCE_SWITCH3 = 343,
  365. TR4_OBJ_SARCOPHAGUS_CUT = 344,
  366. TR4_OBJ_HORUS_STATUE = 345,
  367. TR4_OBJ_GOD_HEAD = 346,
  368. TR4_OBJ_SETH_DOOR = 347,
  369. TR4_OBJ_STATUE_PLINTH = 348,
  370. TR4_OBJ_PISTOLS_ITEM = 349,
  371. TR4_OBJ_PISTOLS_AMMO_ITEM = 350,
  372. TR4_OBJ_UZI_ITEM = 351,
  373. TR4_OBJ_UZI_AMMO_ITEM = 352,
  374. TR4_OBJ_SHOTGUN_ITEM = 353,
  375. TR4_OBJ_SHOTGUN_AMMO1_ITEM = 354,
  376. TR4_OBJ_SHOTGUN_AMMO2_ITEM = 355,
  377. TR4_OBJ_CROSSBOW_ITEM = 356,
  378. TR4_OBJ_CROSSBOW_AMMO1_ITEM = 357,
  379. TR4_OBJ_CROSSBOW_AMMO2_ITEM = 358,
  380. TR4_OBJ_CROSSBOW_AMMO3_ITEM = 359,
  381. TR4_OBJ_CROSSBOW_BOLT = 360,
  382. TR4_OBJ_GRENADE_GUN_ITEM = 361,
  383. TR4_OBJ_GRENADE_GUN_AMMO1_ITEM = 362,
  384. TR4_OBJ_GRENADE_GUN_AMMO2_ITEM = 363,
  385. TR4_OBJ_GRENADE_GUN_AMMO3_ITEM = 364,
  386. TR4_OBJ_GRENADE = 365,
  387. TR4_OBJ_SIXSHOOTER_ITEM = 366,
  388. TR4_OBJ_SIXSHOOTER_AMMO_ITEM = 367,
  389. TR4_OBJ_BIGMEDI_ITEM = 368,
  390. TR4_OBJ_SMALLMEDI_ITEM = 369,
  391. TR4_OBJ_LASERSIGHT_ITEM = 370,
  392. TR4_OBJ_BINOCULARS_ITEM = 371,
  393. TR4_OBJ_FLARE_ITEM = 372,
  394. TR4_OBJ_FLARE_INV_ITEM = 373,
  395. TR4_OBJ_DIARY_ITEM = 374,
  396. TR4_OBJ_COMPASS_ITEM = 375,
  397. TR4_OBJ_MEMCARD_LOAD_INV_ITEM = 376,
  398. TR4_OBJ_MEMCARD_SAVE_INV_ITEM = 377,
  399. TR4_OBJ_PC_LOAD_INV_ITEM = 378,
  400. TR4_OBJ_PC_SAVE_INV_ITEM = 379,
  401. TR4_OBJ_SMOKE_EMITTER_WHITE = 380,
  402. TR4_OBJ_SMOKE_EMITTER_BLACK = 381,
  403. TR4_OBJ_STEAM_EMITTER = 382,
  404. TR4_OBJ_EARTHQUAKE = 383,
  405. TR4_OBJ_BUBBLES = 384,
  406. TR4_OBJ_WATERFALLMIST = 385,
  407. TR4_OBJ_GUNSHELL = 386,
  408. TR4_OBJ_SHOTGUNSHELL = 387,
  409. TR4_OBJ_GUN_FLASH = 388,
  410. TR4_OBJ_BUTTERFLY = 389,
  411. TR4_OBJ_SPRINKLER = 390,
  412. TR4_OBJ_RED_LIGHT = 391,
  413. TR4_OBJ_GREEN_LIGHT = 392,
  414. TR4_OBJ_BLUE_LIGHT = 393,
  415. TR4_OBJ_AMBER_LIGHT = 394,
  416. TR4_OBJ_WHITE_LIGHT = 395,
  417. TR4_OBJ_BLINKING_LIGHT = 396,
  418. TR4_OBJ_LENS_FLARE = 397,
  419. TR4_OBJ_AI_GUARD = 398,
  420. TR4_OBJ_AI_AMBUSH = 399,
  421. TR4_OBJ_AI_PATROL1 = 400,
  422. TR4_OBJ_AI_MODIFY = 401,
  423. TR4_OBJ_AI_FOLLOW = 402,
  424. TR4_OBJ_AI_PATROL2 = 403,
  425. TR4_OBJ_AI_X1 = 404,
  426. TR4_OBJ_AI_X2 = 405,
  427. TR4_OBJ_LARA_START_POS = 406,
  428. TR4_OBJ_KILL_ALL_TRIGGERS = 407,
  429. TR4_OBJ_TRIGGER_TRIGGERER = 408,
  430. TR4_OBJ_SMASH_OBJECT1 = 409,
  431. TR4_OBJ_SMASH_OBJECT2 = 410,
  432. TR4_OBJ_SMASH_OBJECT3 = 411,
  433. TR4_OBJ_SMASH_OBJECT4 = 412,
  434. TR4_OBJ_SMASH_OBJECT5 = 413,
  435. TR4_OBJ_SMASH_OBJECT6 = 414,
  436. TR4_OBJ_SMASH_OBJECT7 = 415,
  437. TR4_OBJ_SMASH_OBJECT8 = 416,
  438. TR4_OBJ_MESHSWAP1 = 417,
  439. TR4_OBJ_MESHSWAP2 = 418,
  440. TR4_OBJ_MESHSWAP3 = 419,
  441. TR4_OBJ_DEATH_SLIDE = 420,
  442. TR4_OBJ_BODY_PART = 421,
  443. TR4_OBJ_CAMERA_TARGET = 422,
  444. TR4_OBJ_WATERFALL1 = 423,
  445. TR4_OBJ_WATERFALL2 = 424,
  446. TR4_OBJ_WATERFALL3 = 425,
  447. TR4_OBJ_PLANET_EFFECT = 426,
  448. TR4_OBJ_ANIMATING1 = 427,
  449. TR4_OBJ_ANIMATING1_MIP = 428,
  450. TR4_OBJ_ANIMATING2 = 429,
  451. TR4_OBJ_ANIMATING2_MIP = 430,
  452. TR4_OBJ_ANIMATING3 = 431,
  453. TR4_OBJ_ANIMATING3_MIP = 432,
  454. TR4_OBJ_ANIMATING4 = 433,
  455. TR4_OBJ_ANIMATING4_MIP = 434,
  456. TR4_OBJ_ANIMATING5 = 435,
  457. TR4_OBJ_ANIMATING5_MIP = 436,
  458. TR4_OBJ_ANIMATING6 = 437,
  459. TR4_OBJ_ANIMATING6_MIP = 438,
  460. TR4_OBJ_ANIMATING7 = 439,
  461. TR4_OBJ_ANIMATING7_MIP = 440,
  462. TR4_OBJ_ANIMATING8 = 441,
  463. TR4_OBJ_ANIMATING8_MIP = 442,
  464. TR4_OBJ_ANIMATING9 = 443,
  465. TR4_OBJ_ANIMATING9_MIP = 444,
  466. TR4_OBJ_ANIMATING10 = 445,
  467. TR4_OBJ_ANIMATING10_MIP = 446,
  468. TR4_OBJ_ANIMATING11 = 447,
  469. TR4_OBJ_ANIMATING11_MIP = 448,
  470. TR4_OBJ_ANIMATING12 = 449,
  471. TR4_OBJ_ANIMATING12_MIP = 450,
  472. TR4_OBJ_ANIMATING13 = 451,
  473. TR4_OBJ_ANIMATING13_MIP = 452,
  474. TR4_OBJ_ANIMATING14 = 453,
  475. TR4_OBJ_ANIMATING14_MIP = 454,
  476. TR4_OBJ_ANIMATING15 = 455,
  477. TR4_OBJ_ANIMATING15_MIP = 456,
  478. TR4_OBJ_ANIMATING16 = 457,
  479. TR4_OBJ_ANIMATING16_MIP = 458,
  480. TR4_OBJ_HORIZON = 459,
  481. TR4_OBJ_SKY_GRAPHICS = 460, // Sprite (in SWD file)
  482. TR4_OBJ_BINOCULAR_GRAPHICS = 461,
  483. TR4_OBJ_TARGET_GRAPHICS = 462,
  484. TR4_OBJ_DEFAULT_SPRITES = 463, // Sprite (in SWD file)
  485. TR4_OBJ_MISC_SPRITES = 464
  486. } tr4_objects_t;
  487. #endif