Open Source Tomb Raider Engine
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OpenRaider.h 1.0KB

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  1. /*!
  2. * \file include/OpenRaider.h
  3. * \brief Main Game Object
  4. *
  5. * \author xythobuz
  6. */
  7. #ifndef _OPENRAIDER_H_
  8. #define _OPENRAIDER_H_
  9. #include <vector>
  10. #include "Menu.h"
  11. #include "Sound.h"
  12. #include "Window.h"
  13. /*!
  14. * \brief Main Game Singleton
  15. */
  16. class OpenRaider {
  17. public:
  18. /*!
  19. * \brief Constructs an object of OpenRaider
  20. */
  21. OpenRaider();
  22. /*!
  23. * \brief Deconstructs an object of OpenRaider
  24. */
  25. ~OpenRaider();
  26. /*!
  27. * \brief Load the configuration file
  28. * \returns 0 on success
  29. */
  30. int loadConfig(const char *config);
  31. int command(const char *command);
  32. int command(const char *command, std::vector<char *> *args);
  33. char *expandDirectoryNames(const char *s);
  34. int set(const char *var, const char *value);
  35. int bind(const char *action, const char *key);
  36. int initialize();
  37. void run();
  38. Window *mWindow;
  39. Sound *mSound;
  40. Menu *mMenu;
  41. private:
  42. bool mInit;
  43. bool mRunning;
  44. char *mBaseDir;
  45. char *mPakDir;
  46. char *mAudioDir;
  47. char *mDataDir;
  48. };
  49. #endif