Open Source Tomb Raider Engine
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ChangeLog 45KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140314 ]
  6. * Started complete re-write...
  7. [ 20140313 ]
  8. * Removed unit tests. No unit tests are better then some half-assed
  9. non working ones...
  10. [ 20140312 ]
  11. * Resizing the window works properly (except for fixed string positions)
  12. * Removed FullScreen config command and flag that had no effect
  13. * Set cursor visible when disabling mousegrab
  14. [ 20140311 ]
  15. * Removed empty Camera, Matrix, Particle, Quaternion,
  16. Vector3d and ViewVolume destructors
  17. * Removed unneeded Quaternion assignment operator
  18. * Added Vector3d copy constructor
  19. [ 20140307 ]
  20. * Removed duplicated GL initialization code
  21. * Removed duplicated TGA writing code from Texture
  22. * Moved system_timer into time utilities, changed its API
  23. * Fixed a bug that prevented input of console commands using
  24. the shift key for eg. uppercase letters or symbols
  25. * Removed (totally unfinished) networking support
  26. [ 20140306 ]
  27. * Created utility library
  28. * Rewrote bufferString()
  29. * Rewrote and fixed fullPath(), it worked more or less by accident
  30. [ 20140305 ]
  31. * Now using cmake build system
  32. * Pak file extensions are checked to see if they could be valid
  33. * Bugfix: String was used after being deleted in OpenRaider.cpp
  34. [ 20140304 ]
  35. * Removed memory test
  36. [ 20140303 ]
  37. * Removed Map.h & Tree.h, using std::map instead...
  38. [ 20140221 ]
  39. * Removed the `Map` command. Now the PakDir command causes
  40. a recursive search of the specified directory. Every file found
  41. is added to the map list if it validates.
  42. * The menu map list can now be stepped per folder with the
  43. right and left arrows.
  44. * Methods wrapping printf-style functions now get compiler warnings
  45. * Reenabled some warnings and fixed them
  46. [ 20140216 ]
  47. * Removed the FastCard option. Not necessary on todays hardware?!
  48. * Removed UNICODE_SUPPORT, not working this way with SDL2
  49. [ 20140215 ]
  50. * Enabled previously disabled polygon smoothing & color material
  51. when setting fastcard to true
  52. * Fixed bug in system timer millisecond conversion
  53. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  54. [ 20140210 ]
  55. * Finished the Tomb Raider 1 Item/State definitions
  56. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  57. https://wiki.libsdl.org/MigrationGuide
  58. [ 20140209 ]
  59. * Renamed OpenGLMesh to Mesh
  60. * Removed unused flags, enums, ...
  61. [ 20140202 ]
  62. * Fixed more cppcheck warnings
  63. * Removed unnecessary defines (USING_xxx)
  64. [ 20140201 ]
  65. * Rewrote Memory Unit Test using greatest
  66. * Used C++ static analysis tool cppcheck and tried to fix
  67. its warnings
  68. [ 20140131 ]
  69. * All unit tests buildable again and no more warnings
  70. [ 20140129 ]
  71. * Removed unused libferit stuff
  72. * Changed code to generate much less warnings
  73. * Using relative epsilon for float comparison
  74. [ 20140124 ]
  75. * Fixed some TombRaider.cpp warnings
  76. [ 20140120 ]
  77. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  78. * Converted all tabs to spaces (4 spaces per tab)
  79. * Auto indented all cpp files
  80. [ 20140119 ]
  81. * Enabled linear texture filtering for fonts, resulting in nicer
  82. looking down scaling
  83. * Removed unused TGA font parts of GLString with slight API changes
  84. * Modified GLString Unit Test to work with new GLString
  85. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  86. from SDLSystem
  87. * Silenced many more warnings
  88. [ 20140118 ]
  89. * Removed unused (and pretty empty) Entity class
  90. [ 20140117 ]
  91. * Reenabled room hopping on launch
  92. * Now using C++11 standard.
  93. * Turned on many more warnings and silenced some of them.
  94. * Removed empty Quaternion Unit Test
  95. [ 20140111 ]
  96. * Rewrote GLString Unit Test, now using TTF Font
  97. * Removed included TGA font and loading code
  98. * Rewrote Matrix Unit Test now using greatest
  99. * Documented MatMath, fixed bug in helRandomNum(),
  100. added better Unit Test
  101. * Only one way of conversion between Deg and Rad in MatMath
  102. * Use the same style of include guards in all headers
  103. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  104. a segfault on launch
  105. [ 20140110 ]
  106. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  107. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  108. * Removed empty Light.cpp
  109. * All Unit Tests build without warning
  110. * Converted many FIXME comments to be in the doxygen documentation
  111. * Removed hel & mstl folders, moved into parent directory
  112. * mtk_tga Unit Test uses greatest
  113. * Moved remaining Unit Tests (Network & TombRaider)
  114. * memory_test Unit Test no longer produces warnings
  115. * Building a memory test build no longer produces warnings
  116. [ 20140109 ]
  117. * Added greatest Test Framework, rewrote Sound Test
  118. * Renamed all memeory references to memory
  119. * Moved headers into include/
  120. * Put Unit Tests into test/
  121. [ 20140107 ]
  122. * Removed hel/Mass. There was an object of this class in World,
  123. but it was never used!
  124. * Removed even more unused files (mstl/Vector.cpp,
  125. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  126. mstl/Stack.h)
  127. * Completely removed hel/Simulation, as it depends on missing
  128. files (hel/CollisionObject)
  129. * Improved Makefile portability
  130. [ 20140106 ]
  131. * Hel Simulation Test builds, but doesn't work!
  132. [ 20140105 ]
  133. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  134. * Fixed strange Mouse Y-Axis Overflow bug
  135. * Cleanup of Makefile
  136. [ 20140104 ]
  137. * Hel Unit Test build & passes
  138. * Spring & Simulation Tests unbuildable, missing files?
  139. * GLString Unit Test builds, works not every time?
  140. * TombRaider Unit & Regression Test working
  141. [ 20140103 ]
  142. * Removed more (unused?) code, PSKModel & UTPackage
  143. * Removed unused MD3, mtk3d, MtkImage stuff!
  144. [ 20140102 ]
  145. * Improved the Mac build steps...
  146. Freealut now in /usr/local so we don't need to call
  147. install_name_tool on the built binary
  148. * Removed the old & unused GLUTSystem
  149. * Replaced the (unknown) included sample sound file
  150. * Removed some redundant build config defines
  151. [ 20140101 ]
  152. * Fixed Wavebuffer loading of Sound subsystem, as well as
  153. making the Sound Unit Test buildable on Mac.
  154. Added new argument to loadWav, length of buffer.
  155. * Changed (unknown) included Font to Droid Sans Mono
  156. * Fixed Render bug, now console is visible again
  157. * Implemented CMD + Q shortcut on Mac to quit
  158. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  159. the first received mouse event, because its faulty, thanks
  160. to an SDL bug:
  161. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  162. * Fixed incredibly slow mouse/camera movements
  163. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  164. invisible and grab it in windowed mode
  165. [ 20131231 ]
  166. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  167. mode on Mac, still not working correctly, but better :)
  168. [ 20131227 ]
  169. * Moved included documents into GitHub Repo wiki
  170. (https://github.com/xythobuz/OpenRaider/wiki)
  171. * Reduced start up time by increasing animation speed
  172. [ 20131221 ]
  173. * Reimplemented deprecated gluLookAt()
  174. * Reimplemented deprecated gluPerspective()
  175. * Reimplemented deprecated gluBuild2DMipmaps()
  176. * Reimplemented alutLoadWAVFile(), seems not to be working
  177. * Moved mac distribution logic from makefile into scripts
  178. [ 20131219 ]
  179. * Bundle now contains dynamic libraries not included with Mac OS X
  180. * Bundle now runs setup if needed
  181. * Fixed memory test builds not running on OS X
  182. [ 20131218 ]
  183. * Enabled ALUT on Mac OS X
  184. * Silenced many warnings regarding non-writable string constants
  185. * Fixed issues with linked libraries on Mac OS X
  186. * Implemented support for bundling OpenRaider as Mac App
  187. * Removed Microsoft Visual Studio Project files
  188. * Removed Screenshot Script
  189. [ 20131217 ]
  190. * No longer segfaults on launch in Mac OS X
  191. [ 20131215 ]
  192. * Wrote new README file
  193. * Added stub for missing hel/CollisionObject
  194. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  195. [ 20030713 ]
  196. * UTPackage class forked from PSKModel class
  197. * System class gets download, dir backports
  198. * libferit usage in public CVS
  199. * mtk_tga gets filename parm save and drops color swaping
  200. [ 20030704 ]
  201. * Tested PSKModel with models from:
  202. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  203. * On the fly resolution change like in unit tests
  204. * GLString obsoleted, undefining HAVE_SDL_TTF
  205. will cause OR to use font.tga texture fallback
  206. * Merged GLString and SDL_TTF utils Texture usage
  207. * TTF renderer replaces texture font system
  208. * Font system using new ortho projection
  209. * Requirements file now in cvs
  210. * Fixed all known level loading issues from new codebase
  211. * Loadlevel command using mapname string
  212. * Maps are validated on rc load
  213. * Experimental TTF support in OpenRaider, Look in RC file
  214. * Removed Console, MtkImage classes from private tree
  215. [ 20030701 ]
  216. * Removing OpenRaider Map use for level/music string storage
  217. ( This means if you set a map to a certain number in rc, then
  218. you can no longer call it by 'load #' )
  219. * Fixed PSKModel unit test build
  220. * Fixed Hel Simulation, Spring unit test builds
  221. [ 20030630 ]
  222. * EXPERIMENTAL on the fly colored -> textured polygon code
  223. ( It's not even funny how bad the colors match currently )
  224. * API changes in Texture class to make it easier to upgrade
  225. * Screeshots stored in ~/.OpenRaider/sshots/
  226. * Fixed broke new multitexture support in Texture class
  227. * Texture class gets color texture generator
  228. * Texture class gets SDL_TTF support from SDLSystem
  229. * Update to OR Texture class ( backports from UnRaider )
  230. * Fixed matrix multiplcation issues with fixed code generator
  231. * Reworking broken Matrix changes into rollback fix
  232. * Fixes for Matrix based math breakage ( just rolled it rollback )
  233. [ 20030618 ]
  234. * Redone a lot of hel and it's use, broke a lot of things
  235. * UTF-8 and TTF font texture generation support
  236. * Camera broken, Matrix broken, Quaternion broken?
  237. * About finished mtk3d and hel converging
  238. * Phyiscs system base work done
  239. [ 20030604 ]
  240. * Console/command rollover not finished, but working
  241. * BUG portals/walk block too often with current collision
  242. * BUG room sprites have wrong texture ID?
  243. * Unicode key support?
  244. * Some more user definable keys using 'bind' command
  245. * System gets old resource system, new resource system
  246. based on it with dynamic modes and command parsing
  247. [ 20030602 ]
  248. * Mouse grab command
  249. * New key input design, currently using ASCII to
  250. be compatible with old code
  251. * SDL mouse grab toggle back in SDLSystem
  252. * SDL_TTF support starts in SDLSystem
  253. * Made printf string buffering part of System
  254. * Simulation fixes, GL unit test
  255. * Removed main.* from CVS
  256. * Removed Raider.*, gl_util.* from local tree
  257. * Added Mass, ParticleMass, Simulation to CVS
  258. * More stat commands for debugging
  259. * Fix for console command marker strip
  260. * Updates to Hel, mass simulator, more vector operators
  261. [ 20030528 ]
  262. * RC file now allows imports of another RC file
  263. ( If you want to be a jackass you *can make it loop )
  264. * RC file now interprets spaces ( User request )
  265. * RC file allows trailing comments now
  266. * Room hopping disabled by default now
  267. ( command hop to enable )
  268. * Swimming movement added to stop-gap movement system
  269. [ 20030526 ]
  270. * Removed some test code from TombRaider
  271. * Fix for TR4 loading using TRC loader
  272. * Fix for solid mode rendering debug ( solid, r_light 1 )
  273. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  274. * Finished up element API, some TRC support for faces
  275. * Stopping work on array renderer until the element
  276. system is back up ( possible backport for 0.1.0? )
  277. * Cleaning up OpenGLMesh prototype API
  278. [ 20030524 ]
  279. * New OpenGLMesh array renderer
  280. * Fix for Vector collection empty handling
  281. * Fix for the 20030519 segfault/lock on exit bug
  282. * More API unification coding, and OpenRaider usage
  283. for room loading
  284. * Watch for a lot of new bugs, this is a lot of
  285. coding changing around
  286. [ 20030522 ]
  287. * More unification, including TRC room translation
  288. support starts ( convert from TRC to OR )
  289. * Handle TRC loading in OpenRaider CVS builds
  290. * TR5 loading tweaking to work for demo paks as well
  291. * Room sprite processing factored out
  292. [ 20030521 ]
  293. * TR5/TRC Sound ripping/in game loading finished
  294. * More TombRaider format unification
  295. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  296. * TR5/TRC loader finished - loads only nondemo map I have
  297. [ 20030519 ]
  298. * More work on TR5/TRC support now using doc std
  299. * Refactored skeletal class structure
  300. * BUG seems to be leak fix related world clear lock
  301. * Fix: Skeletal animation memory leak
  302. * New rendering routine for new temp mesh type
  303. ( Buggy and expensive, but it's a stop gap )
  304. ( Colored polygons aren't really rendered as such )
  305. * Fix: OpenRaider new mesh API stop-gap handling
  306. * Fix: TombRaider new mesh loader API
  307. [ 20030517 ]
  308. * BUG found in new mesh loader API
  309. ( Quad tess is broken in TombRaider for meshes )
  310. ( Vertex array translation from TombRaider broken )
  311. * Event system partially in place, needs glue as well
  312. * Console commands from RC hack/fix
  313. [ 20030516 ]
  314. * Mesh rendering temp disabled until mesh renderer
  315. is fully redone
  316. * Finally getting a lot of the more complex mesh
  317. building routines pushed behind clean API from
  318. the OpenRaider to the TombRaider class
  319. ( Could cause a lot of new bugs? )
  320. * Event system test structures introduced to World
  321. * Some major work on model_mesh rendering, also
  322. abstracting interface for their construction
  323. * Some minor work on OpenGLMesh renderer, with code
  324. in place to increase performance
  325. [ 20030513 ]
  326. * TombRaider engine abstraction for room
  327. vertex and color loading and parsing
  328. [ 20030512 ]
  329. * New external SFX use for TR2/TR3 paks -- now
  330. all versions load sound files into the game engine
  331. See README for help using external paks.
  332. * New external SFX pak loading support for TR2 and TR3
  333. * Documentation updates and user usability package tests
  334. ( thanks Josh )
  335. * Apt source in place ( see README )
  336. * Automated debian packaging in Makefile ( make debian )
  337. * Animation half ass restored in non lara models agian
  338. * BUG found in SkeletalModel::setFrame - quick disable to
  339. remove crash bug CLOSES 20030101 tmp filing
  340. [ 20030510 ]
  341. * Old TR4 sound support moved behind new interface
  342. * Sound support for TR1 using new interface - have to wait
  343. for external sound pak support for TR2 and TR3
  344. * New sound sample management/interface in TombRaider class
  345. [ 20030509 ]
  346. * Manually patched with JML's UNICODE support
  347. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  348. [ 20030101 ]
  349. * Seriously broken animation! =)
  350. * I wonder how much this breaks - hacks shoved in to
  351. keep it runnable until the new event system is started
  352. * Skeletal model refactoring
  353. * Seperating entity and animation states and it's ugly
  354. * Finer animation control starts
  355. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  356. [ 20021228 ]
  357. * Md3 refactoring
  358. * Many Md3 fixes and features out of unit test work
  359. * Huge Md3 unit, testing ground for future TR unit test
  360. [ 20021227 ]
  361. * Md3 easter egg in cvs
  362. * State system work and testing
  363. [ 20021224 ]
  364. * Wireframe color code doc in README
  365. * Minor compile fixes for gcc 3.x
  366. * Default portal display in wireframe mode now
  367. * New hop command to disable room hopping movement
  368. * New r_animate command to enable entity animation test
  369. * Fixed showfps fault on load screen
  370. * Review of System timer
  371. * Replaced FPS estimation with pure frame rate counter
  372. * SDLSystem uses SDL timer now
  373. * Removed some dupilcate console commands out documented
  374. * Depth sorted particles
  375. * Lots of minor depth sorting and vising work
  376. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  377. * Entity vis no longer considers rooms agian
  378. * New Vector replaces List as renderable container
  379. for a great deal of memory savings
  380. * Room mesh/sprites rendering in nontexture modes agian
  381. * Documentation updates
  382. * Fix entity out of room fix
  383. * New OGL mesh can render with multitexture
  384. * New all bumpmaps are now loaded into texture memory
  385. * New [Network.Server] RC support
  386. * Run console commands from RC file
  387. * Neat new multitexture logo effect
  388. * Hel only build from now on
  389. * "Shooting" test in cvs
  390. * Fixes for depth rendering
  391. * New wireframe mode color codes for renderable type
  392. * Entity sprites back
  393. * Time to move to beta versioning
  394. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  395. * New sshot upload script for my conv ;)
  396. * New entity rendering vising starts, primative depth sort
  397. * Static ( room models ) using sphere bounding volumes now
  398. * New enumeration coding style project wide starts
  399. * New room depth sorting code starts
  400. * Fix for version stamp in corner
  401. * New update room render list per frame command
  402. * Misc minor sound/animation updates
  403. * Hel vising fix in ViewVolume, hel enabled by default
  404. * Look for bugs caused by huge refactoring of codebase
  405. * Hel objects in all builds
  406. * World class temp keeps Light and OpenGLMesh deps for now
  407. * Refactoring: OpenRaider, Render, TombRaider classes
  408. * World class emerges in cvs ( Big refactoring job )
  409. * Texture use moved into Render class
  410. * Emitter use moved into Render class
  411. * Seperation of physical and rendered world starts
  412. * Hel clean up, unit testing fixes
  413. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  414. * New Camera API, clean up starting
  415. * Quaternion ( class ) in cvs
  416. * Toggle for hel use
  417. * Fix port reporting is expected host order agian
  418. * libHel starts creeping into cvs build starting with some vising
  419. * Netcode fix
  420. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  421. * Inactive text no longer rendered
  422. * More libhel work
  423. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  424. * Little manual route chaining test for the fun of it
  425. * Trace tests
  426. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  427. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  428. * Fix for console use before level load crash
  429. * TR4 hack to play footsteps when running
  430. * TR4 pak sounds loaded and playable - just not sourced yet
  431. * New play command
  432. * Improved sound support
  433. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  434. * TR4 pak sound reading and dumping
  435. ( I couldn't find any paks using compression - however
  436. my algorithm can handle those that may )
  437. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  438. * TR4 ponytail type guessing algorithm works with TR4 paks
  439. ( May not apply to all custom lara models )
  440. * TR4 pigtails rendering algorithm now too
  441. * In TR4 ponytail works great with default settings
  442. * Up key now gets last command entered
  443. * r_ponytail console command
  444. * All builds use same texture binds as former EXPERMENTAL builds
  445. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  446. in list and handling
  447. * TR4 GL light support ( pretty )
  448. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  449. * One room render command and changes for other old commands
  450. * Fix for crash using new room ->adJRoom vector
  451. * Fixed room vertex lighting
  452. * Documentation updates
  453. * New scripts for installing
  454. * New client/server kills
  455. * Thanks dan for tesing multiplayer - lots of bugs found
  456. * Started moving room struct into more of a class type of
  457. collections and what not
  458. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  459. * Hack to handle camera out of world - moves to like a FPS
  460. viewpoint -- needs quats and 'dragging' to make it smoother
  461. * Entities drawn in different order to handle large alpha
  462. polygon in rooms ( Hack until sorting algorithm is in place )
  463. * Little hack to force exit of threads w/o calling back
  464. * Lowered network traffic rate and disabled debugging to stdout
  465. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  466. * Code to handle bad texture ids, like in Nasa.tr2
  467. * Network multiplayer test Client/Server can now connect
  468. and pass data and generate clients on each end of game
  469. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  470. * Network code starts
  471. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  472. * Speed boost for entity room clipping
  473. * Fixed color lighting - still some polygons can go all white
  474. * Console commands for clipping and new fly mode
  475. * Getting ready to seperate world clipping and storage from Render
  476. * Cheap wall clipping hack ( works great however )
  477. Doesn't take into account adjoint rooms ( there is a reason )
  478. * EXPERIMENTAL Better GL light support for font/world interaction
  479. * EXPERIMENTAL new level texture loading
  480. * Switching maps in game should never cause crashs anymore
  481. * Found then fixed several memory leaks
  482. * Makefile rule just for memory profiling build ( make memory )
  483. * Vectors replacing Lists for most collection implementations in Render
  484. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  485. * Turn animation for fun
  486. * Room vertex lighting back in
  487. * Vertex color/normal support changes for model meshes
  488. * Skeletal model/mesh model collision _support_
  489. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  490. * Hop up/down to rooms when in void
  491. * Primative 3rd person camera
  492. * GL light support for TR1-TR3
  493. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  494. * Removed room mesh rendering from Render
  495. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  496. * OpenGLMesh and Light classes start
  497. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  498. * Ah, a little free time -- cleaning up Render class a little
  499. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  500. * Auto depends generation for certian people =p
  501. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  502. * Time based animation tracer
  503. * Rounded out mtk3d a little more with common func from
  504. other projects
  505. * New pathing subsystem
  506. * Relocatable data dir ( thanks joshua for idea )
  507. Set by using init var 'HomeDir'
  508. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  509. * Fixed room mesh cache tris texcoors
  510. * Changed room tracking code
  511. * Replaced old room cache mesh texcoor system for tris
  512. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  513. * New menu state for keys
  514. * Major OpenRaider class clean up, reducing, reformatting for
  515. use with picky compilers, etc
  516. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  517. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  518. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  519. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  520. * Wall detection ( no clipping yet )
  521. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  522. values b/c assigned to wrong structure )
  523. * More debugging for bad cache room mesh crash
  524. * New animation fix by making getNumAnimsForMoveable use signed
  525. values ( seems to make TR4 and other levels loadable agian )
  526. * Stopped flickering idle lara by only drawing 1 frame of idle
  527. * Better bad cache quad handling?
  528. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  529. * Fix for room quad's texture bug
  530. * Console print system prototype
  531. * Misc clean ups
  532. * Level load menu prototype active by default
  533. * New debug info in game room/sector/pos
  534. * Floor player clipping by sector ( yay )
  535. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  536. * Floor player clipping by box ( hhmmm... )
  537. * Backport of Camera
  538. * Backport of SDLSystem prototype to replace SDL wrapper
  539. * Backport of mtk3d with GL style matrices and etc
  540. * Hacky fix for texture ids for room polygons
  541. ( Caused by new fast cache room polygon builder )
  542. * Backport of UnRaider Texture handler
  543. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  544. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  545. * Bug found Texture ids broken on new room mesh translation
  546. * Texcoord fix for quads
  547. * Removed damned vertex arrays
  548. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  549. * Partially fixed new renderer/translator
  550. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  551. * New Makefile optional memeory_test.cpp OBJ injection
  552. * "Commit of Doom" to break cvs source, yay!
  553. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  554. * Render cleaned up a little more
  555. * New room mesh system using arrays
  556. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  557. * Fixed TR4 bone layering
  558. * Worked on finiding/rendering ponytail some more
  559. * Moved angle clac for tags back into TombRaider class
  560. * Screenshot TGA file fix
  561. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  562. * Ponytail hack
  563. * Better UV generation
  564. * Broke TR2 with the new animation framing
  565. * Animation frame 'safety valve' to prevent overflows
  566. until it can be fixed correctly
  567. * Animation translation fixes
  568. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  569. * More TR format notes
  570. * TR4 object header
  571. * Minor changes to OpenRaider for speed/calarity
  572. * Idle aframe test code in
  573. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  574. * Fix for Lara model picking in TR4
  575. * Fix for TR4 loading ( tr4_light )
  576. * Fix for TR4 loading ( tr4_ai_data )
  577. * Fog support
  578. * Fix for world geo ( room bbox adjust )
  579. * Fix for bad mem usage reporting for overhead
  580. * Fix for HUGE memory leaks in TombRaider class
  581. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  582. * Fix for memfile size reporting
  583. * Fix for GLString truncation
  584. * New audio dir support back in
  585. * Fix for insert of tree_insert for memeory
  586. * Iterative version of tree_insert for memeory togglable
  587. at compile time
  588. * Fix for m-string max accounting
  589. * RBTree fix for memeory ( must stop coding after 0200 )
  590. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  591. * Stability has degraded with aggressive feature prototyping
  592. * More information for zero allocs
  593. * Fix for some 0 byte allocatations found in project
  594. * Check for 0 byte allocatations
  595. * Old List back in for now - slower, smaller
  596. * Removed many unnessacary sleeps from older builds
  597. * New feature tracks memory usage by file
  598. * Print to screen while loading back
  599. * New GLString now has helper functions for speedy string
  600. updates to replace hacks
  601. * Fixed damn 'memeory' rbtree
  602. * More verbose fatal error reporting
  603. * Reworked memeory prototype into better code
  604. * Removed working list tracker from memeory
  605. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  606. * Memeory memory overhead reduction for filename storage
  607. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  608. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  609. * Back to dynamic C-strings to save 'memeory memory'
  610. * Wrote a RBTree implementation directly into Memeory util
  611. * TGA debug fix
  612. * Looking at writing RBTree directly into Memeory util
  613. * Fixed driver string memory leak in main found with Memeory
  614. * Fixed GLString memory leak just found with Memeory
  615. * Fixes for release build to avoid memeory debugger
  616. * Memeory changes to avoid new/delete calls internally
  617. affecting MEMEORY_ERROR reports ( much much slower list based )
  618. * New iostreams and memeory header guards
  619. * Doh, corerction on pointer 0 padding
  620. * New delete accounting hack
  621. * New Memeory unit test features/fixes
  622. * Printing addr with hexadecimal for obvious reasons
  623. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  624. * Fixed overlapped vars/data members
  625. * Dumps memeory report filename fix
  626. * Dumps memeory report for unfreed on exit now?
  627. * Console commands to debug 'memeory'
  628. * New c func printing option in Tree
  629. * Memeory profiling system starting
  630. * Font data fixes
  631. * Fixed sourceforge cvs tree
  632. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  633. * Fixed bug where ent draw didn't account for viewmodel
  634. in same room
  635. * New texture binding method for strict checking and
  636. to avoid prechecks on unsorted polygons
  637. * More rendering toggles for more testing
  638. * Draw room bbox with r_portal
  639. * Moved more commands to console only ( See README )
  640. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  641. * Fix rendering bug with r_portal
  642. * RC uses pakdir for strict path enforcement now
  643. * New RC commands for Map/Music that represent backend correctly
  644. ( It's a FIFO, not a sorter )
  645. * RC parser now uses console command parser helper too
  646. * Improvements to console command parser
  647. ( less memory, faster normal case, easier to add new commands )
  648. * Hack to try to unload level shows it's time to start a
  649. rewrite =)
  650. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  651. * Screenshot console command
  652. * View model render toggle console command
  653. * View model index fix for entity use
  654. * Console command naming clean up starting
  655. * Console fix for backspacing over prompt
  656. * Load command to load levels by index
  657. * Many more console commands, replacing some key commands
  658. * Sprites render after players now for more accurate scene
  659. * Collapsed some rendering gobals into temp LARA entity gobal
  660. * Portal visual debugging
  661. * Console fix for prompt display after command given
  662. * Fix for bad cvs sync
  663. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  664. * Portal (precompiled) use starts
  665. * Very basic console prototype in place
  666. * Render control flags ( Not same as mode flags )
  667. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  668. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  669. * Fix for RC loader
  670. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  671. * Temp resource redundency pruning solution
  672. * More string safety auditing and fixes
  673. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  674. * Hack to fix texture dumping
  675. * More string clean up
  676. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  677. * Minor TR support work
  678. * Texture dumping fix for new mtk_tga
  679. * New tristrip rendering sprites
  680. * Changed to snprint in all objects now
  681. * Clean up in texture use
  682. * Clean up in screenshot code
  683. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  684. * Animation frame testing hack back keys '[' and ']'
  685. * Reduction of room rendering top levels ( consistent speed? )
  686. * Improvments to texture handling and loading
  687. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  688. * Updated mtk_tga from my current mtk_image source
  689. fixes tga save bug and more stuff
  690. * New more correct FPS counter for alpha testers amusement
  691. DisplayFPS=true in init and key command 'f'
  692. * Refactoring and clean up in OpenRaider
  693. * TombRaider getting ready for testing new class based system
  694. * Got new specs for TR4 and TR5
  695. * Readying class based system for new physics and rendering
  696. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  697. * Fixes for fast texture cache for older tombraider data
  698. * Fixes for TombRaider unit test
  699. * Makefile changes for gcc 3.0
  700. * GLString use fix, forgot to disable culling - thanks dan
  701. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  702. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  703. * Tune up of Sound
  704. * Disable cusor show on switch to fullscreen also
  705. * GLString scaling
  706. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  707. * New Sound flags ( allows for easier expansion )
  708. * Start loadscreen before caching sound now
  709. * NOTE audio support is fine - just low memory condition kill
  710. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  711. * Broke audio support by switching around
  712. OpenRaider, LoadLevel/SetupAudio
  713. * README update
  714. * Texture caching while reading from diskfile in callback
  715. * New load screen percentage feedback via callback
  716. * Fix for Tombraider multiple Clear() bug
  717. * New load ordering, might break some things
  718. * More work on GLString use in OR
  719. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  720. * Speed set on Camera
  721. * Played with some refactoring in OpenRaider class
  722. and thread hacks for external texture use
  723. * New texture loading to make external textures
  724. id independent of TR texture id at load time
  725. * Changed 'load screen' layout and particle setup
  726. * Removed dependence of Emitter on Texture agent - calls
  727. GL texture bind directly now
  728. * Particle partial resync with freyja_particle tree
  729. * Emitter partial resync with freyja_particle tree
  730. * Render minor reduction/refactoring, breaking up some code
  731. * New GL font system for OpenRaider ( GLString )
  732. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  733. * GlGetString use 'correct' fix
  734. * Music list reimplemented for CVS
  735. * Emitter commited to CVS ( oopsie )
  736. * Changlog reformated
  737. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  738. * New Changlog format
  739. * Minor GL string use 'temp fix' in Render
  740. * ModelDebug option to RC to disable model load debugging
  741. * TODO update
  742. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  743. * Minor rendering changes
  744. * Particle test fix
  745. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  746. * Particle testing ( Using one of my freyja prototypes )
  747. * Fullscreen toggle - '9' key
  748. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  749. * Timer prototype starts, just using a time delay for now
  750. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  751. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  752. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  753. * Set up new box just for windows TR compatibility tests
  754. ( got old ppro out, bought a hdd for it - weee )
  755. * Testing exported meshes with Freyja
  756. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  757. * Mesh export test for TombRaider
  758. * Texel adjustment method rolled back into TombRaider
  759. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  760. * TR4 sky mesh?
  761. * Texture changes
  762. * Freyja work with ponytail graphing
  763. * New FPS counter uses larger frame samples and reset
  764. ( readings still off by a little )
  765. * Splash screen for threaded loads (shakes for fullscreen feedback)
  766. * Particle engine research ( no code )
  767. * Threading testing
  768. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  769. * Might wait to install X 4.0.1 to work on bump map rendering
  770. * Render check for multitexture
  771. * Fixed OpenRaider to use new TombRaider::Texture API
  772. * Bump map use with new TombRaider backend API
  773. * "TR3 objtexture alpha clip" back in for 32bit textiles
  774. * More testing features like texture dumping for all versions
  775. * Special texture loading default use in TR4/TR5
  776. * Zero padding on dumped textures - yes, it is about time
  777. * Fixed special texture loading/dumping
  778. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  779. * 32bit texture default use in TR4/TR5
  780. * 32bit texture testing in TR5
  781. * Make rule regression testing in cvs tree
  782. `make tombraider.test`
  783. * Better make rules for tombraider.test
  784. * TombRaider fixes for compression use and dellocation
  785. * New TombRaider::LoadTR5
  786. * Worked on TombRaider agent
  787. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  788. * Added *some of the TR5 spec to regression test build
  789. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  790. * Some minor checks for bad allocation of meshes?
  791. * Changed moveable code to assume nonanimated entity
  792. * Entity drawing tied to room drawing
  793. (For vising, later use an entity cache per room to avoid full cycle)
  794. * Screenshot name now based on VERSION string (better bugs reports)
  795. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  796. * Fixed Freyja tree's colored polygons
  797. * More debug output on animation building
  798. * Fixed Freyja's tree too
  799. * Fixed TR4 decompress bug
  800. ( silly me, it only worked because of opt, didn't clear a var )
  801. * Animation grouping prototype
  802. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  803. * Fixes for mesh rendering ambient light level
  804. * Fixes for animtion rendering
  805. * Fixes for animation loading
  806. (TR2+ lara has some animation problems still, with junk frames)
  807. (TR1 lara works because all the right indices = 0)
  808. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  809. * Fixed animations using steping fix I wrote for libfreyja_egg
  810. this breaks the old TR aniamtion hacks though =)
  811. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  812. * Back porting to Freyja to help figure out TR animation problems
  813. * Worked on TR5 and TR4 texture alpha flags
  814. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  815. * Fixed skeletal/moveable loading and animation
  816. * Starting entity mapping tracer
  817. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  818. * NOTE make enities list so dup models won't draw to same position
  819. * Caching caused segfault - so now emulate dumb smart pointers
  820. * Removed Free TR data, it caused to many segfaults,
  821. for some reason it frees twice even with Clear()
  822. * Caching for duplicate models ( saves tons of memory )
  823. * Fixed loading and animation for all models in level
  824. * Broke animation with new loader?! (caused by new moveable loading)
  825. * Free TR data after load ( May cause segfault on exit )
  826. * Simple vising for items back in
  827. * Oops, removed mesh draw from viewmodel renderer
  828. ( was debuging item meshes )
  829. * Fixed tr4 (2 layer tags) flag set on non lara models
  830. * Fixed moveable loading
  831. * Looking for moveable object drawing problems ( werid )
  832. * Fixed item positioning set on load
  833. * Fixed sprite/room amb lighting back to white ( heh, oops )
  834. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  835. * Void color only when outside world
  836. * Various minor renderer changes
  837. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  838. * Fixed lara's colored polygons index bug for TR1
  839. * Autoload lara as view model
  840. * Tr4 two mesh system use
  841. * Basic skeletal model animation (frame rate based)
  842. * Skeletal model rendering
  843. * Skeletal model loader finished
  844. * No quaterions generated in current skeletal loader
  845. It'll be easy to add bone lerping later, but first I want
  846. correct behavior ( ie animation and placement )
  847. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  848. * Planning rendering engine #3
  849. * Once skeletal models are in rendering engine #2
  850. physics code can start
  851. * EXPERIMENTAL moveable code starts
  852. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  853. * Moveable code finaling coming back in ( now with quats )
  854. * Bug fix to ignore bad meshes in some TR4 levels?
  855. * TombRaider class test
  856. * Some TR5 specs fell in my lap today =)
  857. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  858. * Mouse motion control fixes
  859. * Item sprite rendering ( TR1, TR2, and should work for others )
  860. * Item sprite loading ( TR1, TR2, and should work for others )
  861. * Fixed room sprite loading
  862. * Hack temp fixes for camera ( broke it bad last night )
  863. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  864. * Baisc strafing and better forward/backward movement on camera
  865. * More user documentation and bug tracking
  866. * Portal toggle
  867. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  868. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  869. * Mouse look code
  870. * The portal code is hindered by the old XZ vis check =(
  871. once it's replaced it should be 100% correct
  872. * Added portal code, and is almost fully working now
  873. * Worked on portal code (testing)
  874. * Since adding quaternion camera, segfault on exit... hhmmm...
  875. * Finished quaternion based camera and rendering
  876. * Planning to break mtk3d into base type classes and expand it as
  877. a library with learping functions for use in animation also =)
  878. * Started on quaternion camera and quaternion support in mtk3d
  879. * TR4 sound fx postioning loader starts
  880. * GL driver string from resource
  881. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  882. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  883. * SDL key code fixes
  884. * More SDL fixes for rendering
  885. * More SDL work, fixes
  886. * FPS counter prints to console every 100 frames
  887. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  888. * SDL is very slow atm ( drag ass )
  889. You can edit Makefile to set it to use it if you want
  890. * Finished basic test SDL interface
  891. * Started on item sprite loading (likes a little more, but not priority)
  892. * Aren't you all gald I ditched render engine #1 now? ;)
  893. * New sprite rendering code
  894. * Fixed bug that drew static room meshes twice
  895. * Fixed bug that drew alpha sorted tris 3 times
  896. (Fixes all known alpha rendering bugs)
  897. * Room sprite loading code
  898. * Cleaned code, fixed some documentation
  899. * Started work on Resource agent, not ready to replace old code yet
  900. * No longer dump textures, unless explictly set in rc file
  901. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  902. * Fixed XEmacs modes should have been 'Mode: C++'
  903. * Looked at portal design guide, was useless
  904. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  905. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  906. * SDL support starts back
  907. * Added my old linux joystick code
  908. * Basic sorted alpha poly render second pass with very small penalty
  909. ( An all new rendering feature never in engine before )
  910. * Figured out best way to sort alpha polys exp with rooms only for now
  911. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  912. * Static mesh rendering back ( doesn't use room lighting
  913. intensity for now )
  914. * Texel alignment
  915. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  916. * Static meshes
  917. * Model meshes
  918. * Mipmaps in Texture as option
  919. * Code clean up
  920. * Item sprite and room sprite loader code about finished
  921. * Finished adding my screenshot code from Freyja, and
  922. made it produce TGAs instead of PPMs ( cmd 'S' )
  923. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  924. * POublic CVS Release
  925. * Vertex lighting now functional and stable in new engine
  926. * Fix for TR4 water alpha via textile generator, but
  927. some light shards are still black - might be other
  928. alpha flags that are unknown
  929. * New level loader using _map_list
  930. * New Map list RC rule
  931. * Start of item sprite code in new engine
  932. * Leaving old Texture calls for compaiblity with obsolete
  933. * New textile loading by moving new code into Freyja's
  934. TombRaider module to handle *all pixmap generation
  935. * User documentation
  936. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  937. * Testing
  938. * Resource system back in
  939. * AL init threaded off
  940. * Switched order of AL and GL inits
  941. ( so you can have in game progess loader for loading )
  942. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  943. * Should have all the best of the engines merged by Monday!
  944. * Started model rendering code for engine #2
  945. * New mode control for WIREFRAME, SOLID, TEXTURE
  946. * Fixed texel index bug for rooms
  947. * New Camera methods for visibility and more accessors
  948. * Render engine #2 feature upgrade by merging with engine #1
  949. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  950. * Rendering engine #2 fixes
  951. * New Camera method for positioning
  952. * Rendering engine #2 update
  953. * Added documentation to Sound agent
  954. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  955. * Texture manager fixes
  956. * Tesselated quads
  957. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  958. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  959. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  960. * Render fixes
  961. * OpenAL fixes for /dev/dsp in use and _init guard
  962. * Added Sound manager, OpenAL support for groovy 3d audio =)
  963. * Dropped all OSS code
  964. * Fixed segfault by freeing _texture and _tombraider twice
  965. * TR4 texture fixes ported from gegg
  966. * Fixed segfault on texture handling
  967. * Removed splash screen code completely
  968. ( Will later use loader screens just like TR )
  969. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  970. * Splash screen as compile time support
  971. * PThread support as compile time option
  972. * TR4 texel loading fixes
  973. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  974. * OpenRaider request for sourceforge hosting
  975. * New Render class is now the new renderer
  976. * GLUT use abstracted and placed into openraider.cpp
  977. * Mtk Image manager
  978. * Mtk texture manager
  979. * Thread for Freyja loader
  980. * Freyja camera
  981. * OpenRaider RC system design
  982. * Freyja loader replaces yuri loader in test build
  983. * Splash screen
  984. * New engine starts
  985. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  986. * Removed drawing another lara as an error marker for movables
  987. * Removed level dumping and saving
  988. * Split up mesh rendering
  989. * New 3rd person lara camera rendering
  990. * New animation control
  991. * This project is based on trueview by yuri and some patches
  992. and porting to linux by Mongoose along with code from
  993. GooseEgg by Mongoose
  994. * Log started