Open Source Tomb Raider Engine
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ChangeLog 44KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140306 ]
  6. * Created utility library
  7. * rewrote bufferString()
  8. [ 20140305 ]
  9. * Now using cmake build system
  10. * Pak file extensions are checked to see if they could be valid
  11. * Bugfix: String was used after being deleted in OpenRaider.cpp
  12. [ 20140304 ]
  13. * Removed memory test
  14. [ 20140303 ]
  15. * Removed Map.h & Tree.h, using std::map instead...
  16. [ 20140221 ]
  17. * Removed the `Map` command. Now the PakDir command causes
  18. a recursive search of the specified directory. Every file found
  19. is added to the map list if it validates.
  20. * The menu map list can now be stepped per folder with the
  21. right and left arrows.
  22. * Methods wrapping printf-style functions now get compiler warnings
  23. * Reenabled some warnings and fixed them
  24. [ 20140216 ]
  25. * Removed the FastCard option. Not necessary on todays hardware?!
  26. * Removed UNICODE_SUPPORT, not working this way with SDL2
  27. [ 20140215 ]
  28. * Enabled previously disabled polygon smoothing & color material
  29. when setting fastcard to true
  30. * Fixed bug in system timer millisecond conversion
  31. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  32. [ 20140210 ]
  33. * Finished the Tomb Raider 1 Item/State definitions
  34. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  35. https://wiki.libsdl.org/MigrationGuide
  36. [ 20140209 ]
  37. * Renamed OpenGLMesh to Mesh
  38. * Removed unused flags, enums, ...
  39. [ 20140202 ]
  40. * Fixed more cppcheck warnings
  41. * Removed unnecessary defines (USING_xxx)
  42. [ 20140201 ]
  43. * Rewrote Memory Unit Test using greatest
  44. * Used C++ static analysis tool cppcheck and tried to fix
  45. its warnings
  46. [ 20140131 ]
  47. * All unit tests buildable again and no more warnings
  48. [ 20140129 ]
  49. * Removed unused libferit stuff
  50. * Changed code to generate much less warnings
  51. * Using relative epsilon for float comparison
  52. [ 20140124 ]
  53. * Fixed some TombRaider.cpp warnings
  54. [ 20140120 ]
  55. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  56. * Converted all tabs to spaces (4 spaces per tab)
  57. * Auto indented all cpp files
  58. [ 20140119 ]
  59. * Enabled linear texture filtering for fonts, resulting in nicer
  60. looking down scaling
  61. * Removed unused TGA font parts of GLString with slight API changes
  62. * Modified GLString Unit Test to work with new GLString
  63. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  64. from SDLSystem
  65. * Silenced many more warnings
  66. [ 20140118 ]
  67. * Removed unused (and pretty empty) Entity class
  68. [ 20140117 ]
  69. * Reenabled room hopping on launch
  70. * Now using C++11 standard.
  71. * Turned on many more warnings and silenced some of them.
  72. * Removed empty Quaternion Unit Test
  73. [ 20140111 ]
  74. * Rewrote GLString Unit Test, now using TTF Font
  75. * Removed included TGA font and loading code
  76. * Rewrote Matrix Unit Test now using greatest
  77. * Documented MatMath, fixed bug in helRandomNum(),
  78. added better Unit Test
  79. * Only one way of conversion between Deg and Rad in MatMath
  80. * Use the same style of include guards in all headers
  81. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  82. a segfault on launch
  83. [ 20140110 ]
  84. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  85. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  86. * Removed empty Light.cpp
  87. * All Unit Tests build without warning
  88. * Converted many FIXME comments to be in the doxygen documentation
  89. * Removed hel & mstl folders, moved into parent directory
  90. * mtk_tga Unit Test uses greatest
  91. * Moved remaining Unit Tests (Network & TombRaider)
  92. * memory_test Unit Test no longer produces warnings
  93. * Building a memory test build no longer produces warnings
  94. [ 20140109 ]
  95. * Added greatest Test Framework, rewrote Sound Test
  96. * Renamed all memeory references to memory
  97. * Moved headers into include/
  98. * Put Unit Tests into test/
  99. [ 20140107 ]
  100. * Removed hel/Mass. There was an object of this class in World,
  101. but it was never used!
  102. * Removed even more unused files (mstl/Vector.cpp,
  103. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  104. mstl/Stack.h)
  105. * Completely removed hel/Simulation, as it depends on missing
  106. files (hel/CollisionObject)
  107. * Improved Makefile portability
  108. [ 20140106 ]
  109. * Hel Simulation Test builds, but doesn't work!
  110. [ 20140105 ]
  111. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  112. * Fixed strange Mouse Y-Axis Overflow bug
  113. * Cleanup of Makefile
  114. [ 20140104 ]
  115. * Hel Unit Test build & passes
  116. * Spring & Simulation Tests unbuildable, missing files?
  117. * GLString Unit Test builds, works not every time?
  118. * TombRaider Unit & Regression Test working
  119. [ 20140103 ]
  120. * Removed more (unused?) code, PSKModel & UTPackage
  121. * Removed unused MD3, mtk3d, MtkImage stuff!
  122. [ 20140102 ]
  123. * Improved the Mac build steps...
  124. Freealut now in /usr/local so we don't need to call
  125. install_name_tool on the built binary
  126. * Removed the old & unused GLUTSystem
  127. * Replaced the (unknown) included sample sound file
  128. * Removed some redundant build config defines
  129. [ 20140101 ]
  130. * Fixed Wavebuffer loading of Sound subsystem, as well as
  131. making the Sound Unit Test buildable on Mac.
  132. Added new argument to loadWav, length of buffer.
  133. * Changed (unknown) included Font to Droid Sans Mono
  134. * Fixed Render bug, now console is visible again
  135. * Implemented CMD + Q shortcut on Mac to quit
  136. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  137. the first received mouse event, because its faulty, thanks
  138. to an SDL bug:
  139. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  140. * Fixed incredibly slow mouse/camera movements
  141. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  142. invisible and grab it in windowed mode
  143. [ 20131231 ]
  144. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  145. mode on Mac, still not working correctly, but better :)
  146. [ 20131227 ]
  147. * Moved included documents into GitHub Repo wiki
  148. (https://github.com/xythobuz/OpenRaider/wiki)
  149. * Reduced start up time by increasing animation speed
  150. [ 20131221 ]
  151. * Reimplemented deprecated gluLookAt()
  152. * Reimplemented deprecated gluPerspective()
  153. * Reimplemented deprecated gluBuild2DMipmaps()
  154. * Reimplemented alutLoadWAVFile(), seems not to be working
  155. * Moved mac distribution logic from makefile into scripts
  156. [ 20131219 ]
  157. * Bundle now contains dynamic libraries not included with Mac OS X
  158. * Bundle now runs setup if needed
  159. * Fixed memory test builds not running on OS X
  160. [ 20131218 ]
  161. * Enabled ALUT on Mac OS X
  162. * Silenced many warnings regarding non-writable string constants
  163. * Fixed issues with linked libraries on Mac OS X
  164. * Implemented support for bundling OpenRaider as Mac App
  165. * Removed Microsoft Visual Studio Project files
  166. * Removed Screenshot Script
  167. [ 20131217 ]
  168. * No longer segfaults on launch in Mac OS X
  169. [ 20131215 ]
  170. * Wrote new README file
  171. * Added stub for missing hel/CollisionObject
  172. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  173. [ 20030713 ]
  174. * UTPackage class forked from PSKModel class
  175. * System class gets download, dir backports
  176. * libferit usage in public CVS
  177. * mtk_tga gets filename parm save and drops color swaping
  178. [ 20030704 ]
  179. * Tested PSKModel with models from:
  180. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  181. * On the fly resolution change like in unit tests
  182. * GLString obsoleted, undefining HAVE_SDL_TTF
  183. will cause OR to use font.tga texture fallback
  184. * Merged GLString and SDL_TTF utils Texture usage
  185. * TTF renderer replaces texture font system
  186. * Font system using new ortho projection
  187. * Requirements file now in cvs
  188. * Fixed all known level loading issues from new codebase
  189. * Loadlevel command using mapname string
  190. * Maps are validated on rc load
  191. * Experimental TTF support in OpenRaider, Look in RC file
  192. * Removed Console, MtkImage classes from private tree
  193. [ 20030701 ]
  194. * Removing OpenRaider Map use for level/music string storage
  195. ( This means if you set a map to a certain number in rc, then
  196. you can no longer call it by 'load #' )
  197. * Fixed PSKModel unit test build
  198. * Fixed Hel Simulation, Spring unit test builds
  199. [ 20030630 ]
  200. * EXPERIMENTAL on the fly colored -> textured polygon code
  201. ( It's not even funny how bad the colors match currently )
  202. * API changes in Texture class to make it easier to upgrade
  203. * Screeshots stored in ~/.OpenRaider/sshots/
  204. * Fixed broke new multitexture support in Texture class
  205. * Texture class gets color texture generator
  206. * Texture class gets SDL_TTF support from SDLSystem
  207. * Update to OR Texture class ( backports from UnRaider )
  208. * Fixed matrix multiplcation issues with fixed code generator
  209. * Reworking broken Matrix changes into rollback fix
  210. * Fixes for Matrix based math breakage ( just rolled it rollback )
  211. [ 20030618 ]
  212. * Redone a lot of hel and it's use, broke a lot of things
  213. * UTF-8 and TTF font texture generation support
  214. * Camera broken, Matrix broken, Quaternion broken?
  215. * About finished mtk3d and hel converging
  216. * Phyiscs system base work done
  217. [ 20030604 ]
  218. * Console/command rollover not finished, but working
  219. * BUG portals/walk block too often with current collision
  220. * BUG room sprites have wrong texture ID?
  221. * Unicode key support?
  222. * Some more user definable keys using 'bind' command
  223. * System gets old resource system, new resource system
  224. based on it with dynamic modes and command parsing
  225. [ 20030602 ]
  226. * Mouse grab command
  227. * New key input design, currently using ASCII to
  228. be compatible with old code
  229. * SDL mouse grab toggle back in SDLSystem
  230. * SDL_TTF support starts in SDLSystem
  231. * Made printf string buffering part of System
  232. * Simulation fixes, GL unit test
  233. * Removed main.* from CVS
  234. * Removed Raider.*, gl_util.* from local tree
  235. * Added Mass, ParticleMass, Simulation to CVS
  236. * More stat commands for debugging
  237. * Fix for console command marker strip
  238. * Updates to Hel, mass simulator, more vector operators
  239. [ 20030528 ]
  240. * RC file now allows imports of another RC file
  241. ( If you want to be a jackass you *can make it loop )
  242. * RC file now interprets spaces ( User request )
  243. * RC file allows trailing comments now
  244. * Room hopping disabled by default now
  245. ( command hop to enable )
  246. * Swimming movement added to stop-gap movement system
  247. [ 20030526 ]
  248. * Removed some test code from TombRaider
  249. * Fix for TR4 loading using TRC loader
  250. * Fix for solid mode rendering debug ( solid, r_light 1 )
  251. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  252. * Finished up element API, some TRC support for faces
  253. * Stopping work on array renderer until the element
  254. system is back up ( possible backport for 0.1.0? )
  255. * Cleaning up OpenGLMesh prototype API
  256. [ 20030524 ]
  257. * New OpenGLMesh array renderer
  258. * Fix for Vector collection empty handling
  259. * Fix for the 20030519 segfault/lock on exit bug
  260. * More API unification coding, and OpenRaider usage
  261. for room loading
  262. * Watch for a lot of new bugs, this is a lot of
  263. coding changing around
  264. [ 20030522 ]
  265. * More unification, including TRC room translation
  266. support starts ( convert from TRC to OR )
  267. * Handle TRC loading in OpenRaider CVS builds
  268. * TR5 loading tweaking to work for demo paks as well
  269. * Room sprite processing factored out
  270. [ 20030521 ]
  271. * TR5/TRC Sound ripping/in game loading finished
  272. * More TombRaider format unification
  273. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  274. * TR5/TRC loader finished - loads only nondemo map I have
  275. [ 20030519 ]
  276. * More work on TR5/TRC support now using doc std
  277. * Refactored skeletal class structure
  278. * BUG seems to be leak fix related world clear lock
  279. * Fix: Skeletal animation memory leak
  280. * New rendering routine for new temp mesh type
  281. ( Buggy and expensive, but it's a stop gap )
  282. ( Colored polygons aren't really rendered as such )
  283. * Fix: OpenRaider new mesh API stop-gap handling
  284. * Fix: TombRaider new mesh loader API
  285. [ 20030517 ]
  286. * BUG found in new mesh loader API
  287. ( Quad tess is broken in TombRaider for meshes )
  288. ( Vertex array translation from TombRaider broken )
  289. * Event system partially in place, needs glue as well
  290. * Console commands from RC hack/fix
  291. [ 20030516 ]
  292. * Mesh rendering temp disabled until mesh renderer
  293. is fully redone
  294. * Finally getting a lot of the more complex mesh
  295. building routines pushed behind clean API from
  296. the OpenRaider to the TombRaider class
  297. ( Could cause a lot of new bugs? )
  298. * Event system test structures introduced to World
  299. * Some major work on model_mesh rendering, also
  300. abstracting interface for their construction
  301. * Some minor work on OpenGLMesh renderer, with code
  302. in place to increase performance
  303. [ 20030513 ]
  304. * TombRaider engine abstraction for room
  305. vertex and color loading and parsing
  306. [ 20030512 ]
  307. * New external SFX use for TR2/TR3 paks -- now
  308. all versions load sound files into the game engine
  309. See README for help using external paks.
  310. * New external SFX pak loading support for TR2 and TR3
  311. * Documentation updates and user usability package tests
  312. ( thanks Josh )
  313. * Apt source in place ( see README )
  314. * Automated debian packaging in Makefile ( make debian )
  315. * Animation half ass restored in non lara models agian
  316. * BUG found in SkeletalModel::setFrame - quick disable to
  317. remove crash bug CLOSES 20030101 tmp filing
  318. [ 20030510 ]
  319. * Old TR4 sound support moved behind new interface
  320. * Sound support for TR1 using new interface - have to wait
  321. for external sound pak support for TR2 and TR3
  322. * New sound sample management/interface in TombRaider class
  323. [ 20030509 ]
  324. * Manually patched with JML's UNICODE support
  325. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  326. [ 20030101 ]
  327. * Seriously broken animation! =)
  328. * I wonder how much this breaks - hacks shoved in to
  329. keep it runnable until the new event system is started
  330. * Skeletal model refactoring
  331. * Seperating entity and animation states and it's ugly
  332. * Finer animation control starts
  333. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  334. [ 20021228 ]
  335. * Md3 refactoring
  336. * Many Md3 fixes and features out of unit test work
  337. * Huge Md3 unit, testing ground for future TR unit test
  338. [ 20021227 ]
  339. * Md3 easter egg in cvs
  340. * State system work and testing
  341. [ 20021224 ]
  342. * Wireframe color code doc in README
  343. * Minor compile fixes for gcc 3.x
  344. * Default portal display in wireframe mode now
  345. * New hop command to disable room hopping movement
  346. * New r_animate command to enable entity animation test
  347. * Fixed showfps fault on load screen
  348. * Review of System timer
  349. * Replaced FPS estimation with pure frame rate counter
  350. * SDLSystem uses SDL timer now
  351. * Removed some dupilcate console commands out documented
  352. * Depth sorted particles
  353. * Lots of minor depth sorting and vising work
  354. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  355. * Entity vis no longer considers rooms agian
  356. * New Vector replaces List as renderable container
  357. for a great deal of memory savings
  358. * Room mesh/sprites rendering in nontexture modes agian
  359. * Documentation updates
  360. * Fix entity out of room fix
  361. * New OGL mesh can render with multitexture
  362. * New all bumpmaps are now loaded into texture memory
  363. * New [Network.Server] RC support
  364. * Run console commands from RC file
  365. * Neat new multitexture logo effect
  366. * Hel only build from now on
  367. * "Shooting" test in cvs
  368. * Fixes for depth rendering
  369. * New wireframe mode color codes for renderable type
  370. * Entity sprites back
  371. * Time to move to beta versioning
  372. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  373. * New sshot upload script for my conv ;)
  374. * New entity rendering vising starts, primative depth sort
  375. * Static ( room models ) using sphere bounding volumes now
  376. * New enumeration coding style project wide starts
  377. * New room depth sorting code starts
  378. * Fix for version stamp in corner
  379. * New update room render list per frame command
  380. * Misc minor sound/animation updates
  381. * Hel vising fix in ViewVolume, hel enabled by default
  382. * Look for bugs caused by huge refactoring of codebase
  383. * Hel objects in all builds
  384. * World class temp keeps Light and OpenGLMesh deps for now
  385. * Refactoring: OpenRaider, Render, TombRaider classes
  386. * World class emerges in cvs ( Big refactoring job )
  387. * Texture use moved into Render class
  388. * Emitter use moved into Render class
  389. * Seperation of physical and rendered world starts
  390. * Hel clean up, unit testing fixes
  391. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  392. * New Camera API, clean up starting
  393. * Quaternion ( class ) in cvs
  394. * Toggle for hel use
  395. * Fix port reporting is expected host order agian
  396. * libHel starts creeping into cvs build starting with some vising
  397. * Netcode fix
  398. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  399. * Inactive text no longer rendered
  400. * More libhel work
  401. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  402. * Little manual route chaining test for the fun of it
  403. * Trace tests
  404. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  405. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  406. * Fix for console use before level load crash
  407. * TR4 hack to play footsteps when running
  408. * TR4 pak sounds loaded and playable - just not sourced yet
  409. * New play command
  410. * Improved sound support
  411. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  412. * TR4 pak sound reading and dumping
  413. ( I couldn't find any paks using compression - however
  414. my algorithm can handle those that may )
  415. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  416. * TR4 ponytail type guessing algorithm works with TR4 paks
  417. ( May not apply to all custom lara models )
  418. * TR4 pigtails rendering algorithm now too
  419. * In TR4 ponytail works great with default settings
  420. * Up key now gets last command entered
  421. * r_ponytail console command
  422. * All builds use same texture binds as former EXPERMENTAL builds
  423. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  424. in list and handling
  425. * TR4 GL light support ( pretty )
  426. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  427. * One room render command and changes for other old commands
  428. * Fix for crash using new room ->adJRoom vector
  429. * Fixed room vertex lighting
  430. * Documentation updates
  431. * New scripts for installing
  432. * New client/server kills
  433. * Thanks dan for tesing multiplayer - lots of bugs found
  434. * Started moving room struct into more of a class type of
  435. collections and what not
  436. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  437. * Hack to handle camera out of world - moves to like a FPS
  438. viewpoint -- needs quats and 'dragging' to make it smoother
  439. * Entities drawn in different order to handle large alpha
  440. polygon in rooms ( Hack until sorting algorithm is in place )
  441. * Little hack to force exit of threads w/o calling back
  442. * Lowered network traffic rate and disabled debugging to stdout
  443. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  444. * Code to handle bad texture ids, like in Nasa.tr2
  445. * Network multiplayer test Client/Server can now connect
  446. and pass data and generate clients on each end of game
  447. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  448. * Network code starts
  449. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  450. * Speed boost for entity room clipping
  451. * Fixed color lighting - still some polygons can go all white
  452. * Console commands for clipping and new fly mode
  453. * Getting ready to seperate world clipping and storage from Render
  454. * Cheap wall clipping hack ( works great however )
  455. Doesn't take into account adjoint rooms ( there is a reason )
  456. * EXPERIMENTAL Better GL light support for font/world interaction
  457. * EXPERIMENTAL new level texture loading
  458. * Switching maps in game should never cause crashs anymore
  459. * Found then fixed several memory leaks
  460. * Makefile rule just for memory profiling build ( make memory )
  461. * Vectors replacing Lists for most collection implementations in Render
  462. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  463. * Turn animation for fun
  464. * Room vertex lighting back in
  465. * Vertex color/normal support changes for model meshes
  466. * Skeletal model/mesh model collision _support_
  467. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  468. * Hop up/down to rooms when in void
  469. * Primative 3rd person camera
  470. * GL light support for TR1-TR3
  471. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  472. * Removed room mesh rendering from Render
  473. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  474. * OpenGLMesh and Light classes start
  475. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  476. * Ah, a little free time -- cleaning up Render class a little
  477. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  478. * Auto depends generation for certian people =p
  479. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  480. * Time based animation tracer
  481. * Rounded out mtk3d a little more with common func from
  482. other projects
  483. * New pathing subsystem
  484. * Relocatable data dir ( thanks joshua for idea )
  485. Set by using init var 'HomeDir'
  486. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  487. * Fixed room mesh cache tris texcoors
  488. * Changed room tracking code
  489. * Replaced old room cache mesh texcoor system for tris
  490. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  491. * New menu state for keys
  492. * Major OpenRaider class clean up, reducing, reformatting for
  493. use with picky compilers, etc
  494. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  495. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  496. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  497. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  498. * Wall detection ( no clipping yet )
  499. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  500. values b/c assigned to wrong structure )
  501. * More debugging for bad cache room mesh crash
  502. * New animation fix by making getNumAnimsForMoveable use signed
  503. values ( seems to make TR4 and other levels loadable agian )
  504. * Stopped flickering idle lara by only drawing 1 frame of idle
  505. * Better bad cache quad handling?
  506. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  507. * Fix for room quad's texture bug
  508. * Console print system prototype
  509. * Misc clean ups
  510. * Level load menu prototype active by default
  511. * New debug info in game room/sector/pos
  512. * Floor player clipping by sector ( yay )
  513. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  514. * Floor player clipping by box ( hhmmm... )
  515. * Backport of Camera
  516. * Backport of SDLSystem prototype to replace SDL wrapper
  517. * Backport of mtk3d with GL style matrices and etc
  518. * Hacky fix for texture ids for room polygons
  519. ( Caused by new fast cache room polygon builder )
  520. * Backport of UnRaider Texture handler
  521. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  522. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  523. * Bug found Texture ids broken on new room mesh translation
  524. * Texcoord fix for quads
  525. * Removed damned vertex arrays
  526. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  527. * Partially fixed new renderer/translator
  528. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  529. * New Makefile optional memeory_test.cpp OBJ injection
  530. * "Commit of Doom" to break cvs source, yay!
  531. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  532. * Render cleaned up a little more
  533. * New room mesh system using arrays
  534. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  535. * Fixed TR4 bone layering
  536. * Worked on finiding/rendering ponytail some more
  537. * Moved angle clac for tags back into TombRaider class
  538. * Screenshot TGA file fix
  539. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  540. * Ponytail hack
  541. * Better UV generation
  542. * Broke TR2 with the new animation framing
  543. * Animation frame 'safety valve' to prevent overflows
  544. until it can be fixed correctly
  545. * Animation translation fixes
  546. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  547. * More TR format notes
  548. * TR4 object header
  549. * Minor changes to OpenRaider for speed/calarity
  550. * Idle aframe test code in
  551. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  552. * Fix for Lara model picking in TR4
  553. * Fix for TR4 loading ( tr4_light )
  554. * Fix for TR4 loading ( tr4_ai_data )
  555. * Fog support
  556. * Fix for world geo ( room bbox adjust )
  557. * Fix for bad mem usage reporting for overhead
  558. * Fix for HUGE memory leaks in TombRaider class
  559. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  560. * Fix for memfile size reporting
  561. * Fix for GLString truncation
  562. * New audio dir support back in
  563. * Fix for insert of tree_insert for memeory
  564. * Iterative version of tree_insert for memeory togglable
  565. at compile time
  566. * Fix for m-string max accounting
  567. * RBTree fix for memeory ( must stop coding after 0200 )
  568. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  569. * Stability has degraded with aggressive feature prototyping
  570. * More information for zero allocs
  571. * Fix for some 0 byte allocatations found in project
  572. * Check for 0 byte allocatations
  573. * Old List back in for now - slower, smaller
  574. * Removed many unnessacary sleeps from older builds
  575. * New feature tracks memory usage by file
  576. * Print to screen while loading back
  577. * New GLString now has helper functions for speedy string
  578. updates to replace hacks
  579. * Fixed damn 'memeory' rbtree
  580. * More verbose fatal error reporting
  581. * Reworked memeory prototype into better code
  582. * Removed working list tracker from memeory
  583. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  584. * Memeory memory overhead reduction for filename storage
  585. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  586. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  587. * Back to dynamic C-strings to save 'memeory memory'
  588. * Wrote a RBTree implementation directly into Memeory util
  589. * TGA debug fix
  590. * Looking at writing RBTree directly into Memeory util
  591. * Fixed driver string memory leak in main found with Memeory
  592. * Fixed GLString memory leak just found with Memeory
  593. * Fixes for release build to avoid memeory debugger
  594. * Memeory changes to avoid new/delete calls internally
  595. affecting MEMEORY_ERROR reports ( much much slower list based )
  596. * New iostreams and memeory header guards
  597. * Doh, corerction on pointer 0 padding
  598. * New delete accounting hack
  599. * New Memeory unit test features/fixes
  600. * Printing addr with hexadecimal for obvious reasons
  601. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  602. * Fixed overlapped vars/data members
  603. * Dumps memeory report filename fix
  604. * Dumps memeory report for unfreed on exit now?
  605. * Console commands to debug 'memeory'
  606. * New c func printing option in Tree
  607. * Memeory profiling system starting
  608. * Font data fixes
  609. * Fixed sourceforge cvs tree
  610. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  611. * Fixed bug where ent draw didn't account for viewmodel
  612. in same room
  613. * New texture binding method for strict checking and
  614. to avoid prechecks on unsorted polygons
  615. * More rendering toggles for more testing
  616. * Draw room bbox with r_portal
  617. * Moved more commands to console only ( See README )
  618. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  619. * Fix rendering bug with r_portal
  620. * RC uses pakdir for strict path enforcement now
  621. * New RC commands for Map/Music that represent backend correctly
  622. ( It's a FIFO, not a sorter )
  623. * RC parser now uses console command parser helper too
  624. * Improvements to console command parser
  625. ( less memory, faster normal case, easier to add new commands )
  626. * Hack to try to unload level shows it's time to start a
  627. rewrite =)
  628. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  629. * Screenshot console command
  630. * View model render toggle console command
  631. * View model index fix for entity use
  632. * Console command naming clean up starting
  633. * Console fix for backspacing over prompt
  634. * Load command to load levels by index
  635. * Many more console commands, replacing some key commands
  636. * Sprites render after players now for more accurate scene
  637. * Collapsed some rendering gobals into temp LARA entity gobal
  638. * Portal visual debugging
  639. * Console fix for prompt display after command given
  640. * Fix for bad cvs sync
  641. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  642. * Portal (precompiled) use starts
  643. * Very basic console prototype in place
  644. * Render control flags ( Not same as mode flags )
  645. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  646. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  647. * Fix for RC loader
  648. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  649. * Temp resource redundency pruning solution
  650. * More string safety auditing and fixes
  651. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  652. * Hack to fix texture dumping
  653. * More string clean up
  654. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  655. * Minor TR support work
  656. * Texture dumping fix for new mtk_tga
  657. * New tristrip rendering sprites
  658. * Changed to snprint in all objects now
  659. * Clean up in texture use
  660. * Clean up in screenshot code
  661. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  662. * Animation frame testing hack back keys '[' and ']'
  663. * Reduction of room rendering top levels ( consistent speed? )
  664. * Improvments to texture handling and loading
  665. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  666. * Updated mtk_tga from my current mtk_image source
  667. fixes tga save bug and more stuff
  668. * New more correct FPS counter for alpha testers amusement
  669. DisplayFPS=true in init and key command 'f'
  670. * Refactoring and clean up in OpenRaider
  671. * TombRaider getting ready for testing new class based system
  672. * Got new specs for TR4 and TR5
  673. * Readying class based system for new physics and rendering
  674. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  675. * Fixes for fast texture cache for older tombraider data
  676. * Fixes for TombRaider unit test
  677. * Makefile changes for gcc 3.0
  678. * GLString use fix, forgot to disable culling - thanks dan
  679. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  680. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  681. * Tune up of Sound
  682. * Disable cusor show on switch to fullscreen also
  683. * GLString scaling
  684. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  685. * New Sound flags ( allows for easier expansion )
  686. * Start loadscreen before caching sound now
  687. * NOTE audio support is fine - just low memory condition kill
  688. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  689. * Broke audio support by switching around
  690. OpenRaider, LoadLevel/SetupAudio
  691. * README update
  692. * Texture caching while reading from diskfile in callback
  693. * New load screen percentage feedback via callback
  694. * Fix for Tombraider multiple Clear() bug
  695. * New load ordering, might break some things
  696. * More work on GLString use in OR
  697. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  698. * Speed set on Camera
  699. * Played with some refactoring in OpenRaider class
  700. and thread hacks for external texture use
  701. * New texture loading to make external textures
  702. id independent of TR texture id at load time
  703. * Changed 'load screen' layout and particle setup
  704. * Removed dependence of Emitter on Texture agent - calls
  705. GL texture bind directly now
  706. * Particle partial resync with freyja_particle tree
  707. * Emitter partial resync with freyja_particle tree
  708. * Render minor reduction/refactoring, breaking up some code
  709. * New GL font system for OpenRaider ( GLString )
  710. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  711. * GlGetString use 'correct' fix
  712. * Music list reimplemented for CVS
  713. * Emitter commited to CVS ( oopsie )
  714. * Changlog reformated
  715. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  716. * New Changlog format
  717. * Minor GL string use 'temp fix' in Render
  718. * ModelDebug option to RC to disable model load debugging
  719. * TODO update
  720. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  721. * Minor rendering changes
  722. * Particle test fix
  723. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  724. * Particle testing ( Using one of my freyja prototypes )
  725. * Fullscreen toggle - '9' key
  726. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  727. * Timer prototype starts, just using a time delay for now
  728. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  729. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  730. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  731. * Set up new box just for windows TR compatibility tests
  732. ( got old ppro out, bought a hdd for it - weee )
  733. * Testing exported meshes with Freyja
  734. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  735. * Mesh export test for TombRaider
  736. * Texel adjustment method rolled back into TombRaider
  737. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  738. * TR4 sky mesh?
  739. * Texture changes
  740. * Freyja work with ponytail graphing
  741. * New FPS counter uses larger frame samples and reset
  742. ( readings still off by a little )
  743. * Splash screen for threaded loads (shakes for fullscreen feedback)
  744. * Particle engine research ( no code )
  745. * Threading testing
  746. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  747. * Might wait to install X 4.0.1 to work on bump map rendering
  748. * Render check for multitexture
  749. * Fixed OpenRaider to use new TombRaider::Texture API
  750. * Bump map use with new TombRaider backend API
  751. * "TR3 objtexture alpha clip" back in for 32bit textiles
  752. * More testing features like texture dumping for all versions
  753. * Special texture loading default use in TR4/TR5
  754. * Zero padding on dumped textures - yes, it is about time
  755. * Fixed special texture loading/dumping
  756. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  757. * 32bit texture default use in TR4/TR5
  758. * 32bit texture testing in TR5
  759. * Make rule regression testing in cvs tree
  760. `make tombraider.test`
  761. * Better make rules for tombraider.test
  762. * TombRaider fixes for compression use and dellocation
  763. * New TombRaider::LoadTR5
  764. * Worked on TombRaider agent
  765. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  766. * Added *some of the TR5 spec to regression test build
  767. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  768. * Some minor checks for bad allocation of meshes?
  769. * Changed moveable code to assume nonanimated entity
  770. * Entity drawing tied to room drawing
  771. (For vising, later use an entity cache per room to avoid full cycle)
  772. * Screenshot name now based on VERSION string (better bugs reports)
  773. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  774. * Fixed Freyja tree's colored polygons
  775. * More debug output on animation building
  776. * Fixed Freyja's tree too
  777. * Fixed TR4 decompress bug
  778. ( silly me, it only worked because of opt, didn't clear a var )
  779. * Animation grouping prototype
  780. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  781. * Fixes for mesh rendering ambient light level
  782. * Fixes for animtion rendering
  783. * Fixes for animation loading
  784. (TR2+ lara has some animation problems still, with junk frames)
  785. (TR1 lara works because all the right indices = 0)
  786. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  787. * Fixed animations using steping fix I wrote for libfreyja_egg
  788. this breaks the old TR aniamtion hacks though =)
  789. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  790. * Back porting to Freyja to help figure out TR animation problems
  791. * Worked on TR5 and TR4 texture alpha flags
  792. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  793. * Fixed skeletal/moveable loading and animation
  794. * Starting entity mapping tracer
  795. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  796. * NOTE make enities list so dup models won't draw to same position
  797. * Caching caused segfault - so now emulate dumb smart pointers
  798. * Removed Free TR data, it caused to many segfaults,
  799. for some reason it frees twice even with Clear()
  800. * Caching for duplicate models ( saves tons of memory )
  801. * Fixed loading and animation for all models in level
  802. * Broke animation with new loader?! (caused by new moveable loading)
  803. * Free TR data after load ( May cause segfault on exit )
  804. * Simple vising for items back in
  805. * Oops, removed mesh draw from viewmodel renderer
  806. ( was debuging item meshes )
  807. * Fixed tr4 (2 layer tags) flag set on non lara models
  808. * Fixed moveable loading
  809. * Looking for moveable object drawing problems ( werid )
  810. * Fixed item positioning set on load
  811. * Fixed sprite/room amb lighting back to white ( heh, oops )
  812. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  813. * Void color only when outside world
  814. * Various minor renderer changes
  815. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  816. * Fixed lara's colored polygons index bug for TR1
  817. * Autoload lara as view model
  818. * Tr4 two mesh system use
  819. * Basic skeletal model animation (frame rate based)
  820. * Skeletal model rendering
  821. * Skeletal model loader finished
  822. * No quaterions generated in current skeletal loader
  823. It'll be easy to add bone lerping later, but first I want
  824. correct behavior ( ie animation and placement )
  825. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  826. * Planning rendering engine #3
  827. * Once skeletal models are in rendering engine #2
  828. physics code can start
  829. * EXPERIMENTAL moveable code starts
  830. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  831. * Moveable code finaling coming back in ( now with quats )
  832. * Bug fix to ignore bad meshes in some TR4 levels?
  833. * TombRaider class test
  834. * Some TR5 specs fell in my lap today =)
  835. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  836. * Mouse motion control fixes
  837. * Item sprite rendering ( TR1, TR2, and should work for others )
  838. * Item sprite loading ( TR1, TR2, and should work for others )
  839. * Fixed room sprite loading
  840. * Hack temp fixes for camera ( broke it bad last night )
  841. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  842. * Baisc strafing and better forward/backward movement on camera
  843. * More user documentation and bug tracking
  844. * Portal toggle
  845. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  846. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  847. * Mouse look code
  848. * The portal code is hindered by the old XZ vis check =(
  849. once it's replaced it should be 100% correct
  850. * Added portal code, and is almost fully working now
  851. * Worked on portal code (testing)
  852. * Since adding quaternion camera, segfault on exit... hhmmm...
  853. * Finished quaternion based camera and rendering
  854. * Planning to break mtk3d into base type classes and expand it as
  855. a library with learping functions for use in animation also =)
  856. * Started on quaternion camera and quaternion support in mtk3d
  857. * TR4 sound fx postioning loader starts
  858. * GL driver string from resource
  859. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  860. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  861. * SDL key code fixes
  862. * More SDL fixes for rendering
  863. * More SDL work, fixes
  864. * FPS counter prints to console every 100 frames
  865. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  866. * SDL is very slow atm ( drag ass )
  867. You can edit Makefile to set it to use it if you want
  868. * Finished basic test SDL interface
  869. * Started on item sprite loading (likes a little more, but not priority)
  870. * Aren't you all gald I ditched render engine #1 now? ;)
  871. * New sprite rendering code
  872. * Fixed bug that drew static room meshes twice
  873. * Fixed bug that drew alpha sorted tris 3 times
  874. (Fixes all known alpha rendering bugs)
  875. * Room sprite loading code
  876. * Cleaned code, fixed some documentation
  877. * Started work on Resource agent, not ready to replace old code yet
  878. * No longer dump textures, unless explictly set in rc file
  879. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  880. * Fixed XEmacs modes should have been 'Mode: C++'
  881. * Looked at portal design guide, was useless
  882. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  883. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  884. * SDL support starts back
  885. * Added my old linux joystick code
  886. * Basic sorted alpha poly render second pass with very small penalty
  887. ( An all new rendering feature never in engine before )
  888. * Figured out best way to sort alpha polys exp with rooms only for now
  889. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  890. * Static mesh rendering back ( doesn't use room lighting
  891. intensity for now )
  892. * Texel alignment
  893. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  894. * Static meshes
  895. * Model meshes
  896. * Mipmaps in Texture as option
  897. * Code clean up
  898. * Item sprite and room sprite loader code about finished
  899. * Finished adding my screenshot code from Freyja, and
  900. made it produce TGAs instead of PPMs ( cmd 'S' )
  901. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  902. * POublic CVS Release
  903. * Vertex lighting now functional and stable in new engine
  904. * Fix for TR4 water alpha via textile generator, but
  905. some light shards are still black - might be other
  906. alpha flags that are unknown
  907. * New level loader using _map_list
  908. * New Map list RC rule
  909. * Start of item sprite code in new engine
  910. * Leaving old Texture calls for compaiblity with obsolete
  911. * New textile loading by moving new code into Freyja's
  912. TombRaider module to handle *all pixmap generation
  913. * User documentation
  914. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  915. * Testing
  916. * Resource system back in
  917. * AL init threaded off
  918. * Switched order of AL and GL inits
  919. ( so you can have in game progess loader for loading )
  920. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  921. * Should have all the best of the engines merged by Monday!
  922. * Started model rendering code for engine #2
  923. * New mode control for WIREFRAME, SOLID, TEXTURE
  924. * Fixed texel index bug for rooms
  925. * New Camera methods for visibility and more accessors
  926. * Render engine #2 feature upgrade by merging with engine #1
  927. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  928. * Rendering engine #2 fixes
  929. * New Camera method for positioning
  930. * Rendering engine #2 update
  931. * Added documentation to Sound agent
  932. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  933. * Texture manager fixes
  934. * Tesselated quads
  935. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  936. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  937. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  938. * Render fixes
  939. * OpenAL fixes for /dev/dsp in use and _init guard
  940. * Added Sound manager, OpenAL support for groovy 3d audio =)
  941. * Dropped all OSS code
  942. * Fixed segfault by freeing _texture and _tombraider twice
  943. * TR4 texture fixes ported from gegg
  944. * Fixed segfault on texture handling
  945. * Removed splash screen code completely
  946. ( Will later use loader screens just like TR )
  947. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  948. * Splash screen as compile time support
  949. * PThread support as compile time option
  950. * TR4 texel loading fixes
  951. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  952. * OpenRaider request for sourceforge hosting
  953. * New Render class is now the new renderer
  954. * GLUT use abstracted and placed into openraider.cpp
  955. * Mtk Image manager
  956. * Mtk texture manager
  957. * Thread for Freyja loader
  958. * Freyja camera
  959. * OpenRaider RC system design
  960. * Freyja loader replaces yuri loader in test build
  961. * Splash screen
  962. * New engine starts
  963. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  964. * Removed drawing another lara as an error marker for movables
  965. * Removed level dumping and saving
  966. * Split up mesh rendering
  967. * New 3rd person lara camera rendering
  968. * New animation control
  969. * This project is based on trueview by yuri and some patches
  970. and porting to linux by Mongoose along with code from
  971. GooseEgg by Mongoose
  972. * Log started