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- /*!
- * \file include/global.h
- * \brief Global typedefs
- *
- * \author xythobuz
- */
- #ifndef _GLOBAL_H_
- #define _GLOBAL_H_
-
- #include "config.h"
-
- // Visual C++ does not understand __attribute__
- #ifdef _MSC_VER
- #define __attribute__(x)
- #endif
-
- // Globally include OpenGL header
- #ifdef __APPLE__
- #include <OpenGL/gl.h>
- #else
- #ifdef HAVE_WINDOWS_H
- #include <windows.h>
- #endif
- #include <GL/gl.h>
- #endif
-
- // If available, use our own assert that prints the call stack
- #if defined(HAVE_EXECINFO_H) && defined(HAVE_BACKTRACE) && defined(HAVE_BACKTRACE_SYMBOLS)
- #ifndef NDEBUG
- [[noreturn]] void assertImplementation(const char *exp, const char *file, int line);
- #define assert(x) (void)((x) || (assertImplementation(#x, __FILE__, __LINE__),0))
- #else
- #define assert(x)
- #endif
- #else
- // Fall back to the default C assert
- #include <cassert>
- #endif
-
- // Colors used for Rendering
- const float BLACK[] = { 0.0f, 0.0f, 0.0f, 1.0f };
- const float DIM_WHITE[] = { 0.5f, 0.5f, 0.5f, 1.0f };
- const float WHITE[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const float RED[] = { 1.0f, 0.0f, 0.0f, 1.0f };
- const float GREEN[] = { 0.0f, 1.0f, 0.0f, 1.0f };
- const float NEXT_PURPLE[] = { 0.3f, 0.3f, 0.5f, 1.0f };
- const float OR_BLUE[] = { 0.5f, 0.7f, 1.0f, 1.0f };
- const float PINK[] = { 1.0f, 0.0f, 1.0f, 1.0f };
- const float YELLOW[] = { 1.0f, 1.0f, 0.0f, 1.0f };
- const float CYAN[] = { 0.0f, 1.0f, 1.0f, 1.0f };
-
- // Actions that can be bound to a key and sent to the game engine
- typedef enum {
- menuAction = 0,
- consoleAction, // menu and console should always be the first two items
- forwardAction,
- backwardAction,
- leftAction,
- rightAction,
- jumpAction,
- crouchAction,
- useAction,
- holsterAction,
- walkAction,
-
- ActionEventCount // Should always be at the end
- } ActionEvents;
-
- // Keys available for binding
- typedef enum {
- zeroKey = '0', oneKey = '1', twoKey = '2',
- threeKey = '3', fourKey = '4', fiveKey = '5',
- sixKey = '6', sevenKey = '7', eightKey = '8',
- nineKey = '9', aKey = 'a', bKey = 'b',
- cKey = 'c', dKey = 'd', eKey = 'e', fKey = 'f',
- gKey = 'g', hKey = 'h', iKey = 'i', jKey = 'j',
- kKey = 'k', lKey = 'l', mKey = 'm', nKey = 'n',
- oKey = 'o', pKey = 'p', qKey = 'q', rKey = 'r',
- sKey = 's', tKey = 't', uKey = 'u', vKey = 'v',
- wKey = 'w', xKey = 'x', yKey = 'y', zKey = 'z',
- quoteKey, backslashKey, backspaceKey, capslockKey,
- commaKey, delKey, upKey, downKey, leftKey, rightKey,
- endKey, equalsKey, escapeKey, f1Key, f2Key, f3Key, f4Key, f5Key,
- f6Key, f7Key, f8Key, f9Key, f10Key, f11Key, f12Key, backquoteKey,
- homeKey, insertKey, leftaltKey, leftctrlKey, leftbracketKey,
- leftguiKey, leftshiftKey, minusKey, numlockKey, pagedownKey,
- pageupKey, pauseKey, dotKey, rightaltKey, rightctrlKey, enterKey,
- rightguiKey, rightbracketKey, rightshiftKey, scrolllockKey,
- semicolonKey, slashKey, spaceKey, tabKey,
- leftmouseKey, middlemouseKey, rightmouseKey,
-
- unknownKey // Should always be at the end
- } KeyboardButton;
-
- ActionEvents stringToActionEvent(const char *action);
-
- KeyboardButton stringToKeyboardButton(const char *key);
-
- #endif
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