Open Source Tomb Raider Engine
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Thomas Buck 9e759a7937 Added support for TR1 levels 9 yıl önce
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commands Started work on Entity system 9 yıl önce
games Auto code indentation [skip ci] 10 yıl önce
loader Added support for TR1 levels 9 yıl önce
system Added support for TR1 levels 9 yıl önce
utils Format code [skip ci] 10 yıl önce
Camera.h Render into textures, camera room tracking & target UI (all non-working) 9 yıl önce
Console.h Imgui update, controller & camera movement improvements. 9 yıl önce
Entity.h Imgui update, controller & camera movement improvements. 9 yıl önce
Game.h Controller menu navigation & limit camera rotation 9 yıl önce
Log.h Support for Room Sprites 9 yıl önce
Menu.h Auto code indentation [skip ci] 10 yıl önce
MenuFolder.h Auto code indentation [skip ci] 10 yıl önce
Mesh.h Added support for TR1 levels 9 yıl önce
Render.h Render into textures, camera room tracking & target UI (all non-working) 9 yıl önce
Room.h Started work on Entity system 9 yıl önce
RoomData.h TR3 level loader, assert macros 9 yıl önce
RoomMesh.h Wrong assert was used when including glm 10 yıl önce
RunTime.h Fixed StaticMesh Y offset 10 yıl önce
Script.h Small fixes (tried to compile with Visual Studio) 9 yıl önce
SkeletalModel.h Render into textures, camera room tracking & target UI (all non-working) 9 yıl önce
SoundManager.h Render into textures, camera room tracking & target UI (all non-working) 9 yıl önce
Sprite.h Return of (animated) textile and sprite viewer 9 yıl önce
StaticMesh.h Individual toggles for bounding box visualisation. 10 yıl önce
TextureManager.h Added support for TR1 levels 9 yıl önce
UI.h Updated imgui, added consoleAction. 10 yıl önce
World.h Support for Room Sprites 9 yıl önce
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 yıl önce
global.h Added support for TR1 levels 9 yıl önce