Open Source Tomb Raider Engine

ChangeLog 42KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140201 ]
  6. * Rewrote Memory Unit Test using greatest
  7. [ 20140131 ]
  8. * All unit tests buildable again and no more warnings
  9. [ 20140129 ]
  10. * Removed unused libferit stuff
  11. * Changed code to generate much less warnings
  12. * Using relative epsilon for float comparison
  13. [ 20140124 ]
  14. * Fixed some TombRaider.cpp warnings
  15. [ 20140120 ]
  16. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  17. * Converted all tabs to spaces (4 spaces per tab)
  18. * Auto indented all cpp files
  19. [ 20140119 ]
  20. * Enabled linear texture filtering for fonts, resulting in nicer
  21. looking down scaling
  22. * Removed unused TGA font parts of GLString with slight API changes
  23. * Modified GLString Unit Test to work with new GLString
  24. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  25. from SDLSystem
  26. * Silenced many more warnings
  27. [ 20140118 ]
  28. * Removed unused (and pretty empty) Entity class
  29. [ 20140117 ]
  30. * Reenabled room hopping on launch
  31. * Now using C++11 standard.
  32. * Turned on many more warnings and silenced some of them.
  33. * Removed empty Quaternion Unit Test
  34. [ 20140111 ]
  35. * Rewrote GLString Unit Test, now using TTF Font
  36. * Removed included TGA font and loading code
  37. * Rewrote Matrix Unit Test now using greatest
  38. * Documented MatMath, fixed bug in helRandomNum(),
  39. added better Unit Test
  40. * Only one way of conversion between Deg and Rad in MatMath
  41. * Use the same style of include guards in all headers
  42. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  43. a segfault on launch
  44. [ 20140110 ]
  45. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  46. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  47. * Removed empty Light.cpp
  48. * All Unit Tests build without warning
  49. * Converted many FIXME comments to be in the doxygen documentation
  50. * Removed hel & mstl folders, moved into parent directory
  51. * mtk_tga Unit Test uses greatest
  52. * Moved remaining Unit Tests (Network & TombRaider)
  53. * memory_test Unit Test no longer produces warnings
  54. * Building a memory test build no longer produces warnings
  55. [ 20140109 ]
  56. * Added greatest Test Framework, rewrote Sound Test
  57. * Renamed all memeory references to memory
  58. * Moved headers into include/
  59. * Put Unit Tests into test/
  60. [ 20140107 ]
  61. * Removed hel/Mass. There was an object of this class in World,
  62. but it was never used!
  63. * Removed even more unused files (mstl/Vector.cpp,
  64. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  65. mstl/Stack.h)
  66. * Completely removed hel/Simulation, as it depends on missing
  67. files (hel/CollisionObject)
  68. * Improved Makefile portability
  69. [ 20140106 ]
  70. * Hel Simulation Test builds, but doesn't work!
  71. [ 20140105 ]
  72. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  73. * Fixed strange Mouse Y-Axis Overflow bug
  74. * Cleanup of Makefile
  75. [ 20140104 ]
  76. * Hel Unit Test build & passes
  77. * Spring & Simulation Tests unbuildable, missing files?
  78. * GLString Unit Test builds, works not every time?
  79. * TombRaider Unit & Regression Test working
  80. [ 20140103 ]
  81. * Removed more (unused?) code, PSKModel & UTPackage
  82. * Removed unused MD3, mtk3d, MtkImage stuff!
  83. [ 20140102 ]
  84. * Improved the Mac build steps...
  85. Freealut now in /usr/local so we don't need to call
  86. install_name_tool on the built binary
  87. * Removed the old & unused GLUTSystem
  88. * Replaced the (unknown) included sample sound file
  89. * Removed some redundant build config defines
  90. [ 20140101 ]
  91. * Fixed Wavebuffer loading of Sound subsystem, as well as
  92. making the Sound Unit Test buildable on Mac.
  93. Added new argument to loadWav, length of buffer.
  94. * Changed (unknown) included Font to Droid Sans Mono
  95. * Fixed Render bug, now console is visible again
  96. * Implemented CMD + Q shortcut on Mac to quit
  97. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  98. the first received mouse event, because its faulty, thanks
  99. to an SDL bug:
  100. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  101. * Fixed incredibly slow mouse/camera movements
  102. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  103. invisible and grab it in windowed mode
  104. [ 20131231 ]
  105. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  106. mode on Mac, still not working correctly, but better :)
  107. [ 20131227 ]
  108. * Moved included documents into GitHub Repo wiki
  109. (https://github.com/xythobuz/OpenRaider/wiki)
  110. * Reduced start up time by increasing animation speed
  111. [ 20131221 ]
  112. * Reimplemented deprecated gluLookAt()
  113. * Reimplemented deprecated gluPerspective()
  114. * Reimplemented deprecated gluBuild2DMipmaps()
  115. * Reimplemented alutLoadWAVFile(), seems not to be working
  116. * Moved mac distribution logic from makefile into scripts
  117. [ 20131219 ]
  118. * Bundle now contains dynamic libraries not included with Mac OS X
  119. * Bundle now runs setup if needed
  120. * Fixed memory test builds not running on OS X
  121. [ 20131218 ]
  122. * Enabled ALUT on Mac OS X
  123. * Silenced many warnings regarding non-writable string constants
  124. * Fixed issues with linked libraries on Mac OS X
  125. * Implemented support for bundling OpenRaider as Mac App
  126. * Removed Microsoft Visual Studio Project files
  127. * Removed Screenshot Script
  128. [ 20131217 ]
  129. * No longer segfaults on launch in Mac OS X
  130. [ 20131215 ]
  131. * Wrote new README file
  132. * Added stub for missing hel/CollisionObject
  133. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  134. [ 20030713 ]
  135. * UTPackage class forked from PSKModel class
  136. * System class gets download, dir backports
  137. * libferit usage in public CVS
  138. * mtk_tga gets filename parm save and drops color swaping
  139. [ 20030704 ]
  140. * Tested PSKModel with models from:
  141. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  142. * On the fly resolution change like in unit tests
  143. * GLString obsoleted, undefining HAVE_SDL_TTF
  144. will cause OR to use font.tga texture fallback
  145. * Merged GLString and SDL_TTF utils Texture usage
  146. * TTF renderer replaces texture font system
  147. * Font system using new ortho projection
  148. * Requirements file now in cvs
  149. * Fixed all known level loading issues from new codebase
  150. * Loadlevel command using mapname string
  151. * Maps are validated on rc load
  152. * Experimental TTF support in OpenRaider, Look in RC file
  153. * Removed Console, MtkImage classes from private tree
  154. [ 20030701 ]
  155. * Removing OpenRaider Map use for level/music string storage
  156. ( This means if you set a map to a certain number in rc, then
  157. you can no longer call it by 'load #' )
  158. * Fixed PSKModel unit test build
  159. * Fixed Hel Simulation, Spring unit test builds
  160. [ 20030630 ]
  161. * EXPERIMENTAL on the fly colored -> textured polygon code
  162. ( It's not even funny how bad the colors match currently )
  163. * API changes in Texture class to make it easier to upgrade
  164. * Screeshots stored in ~/.OpenRaider/sshots/
  165. * Fixed broke new multitexture support in Texture class
  166. * Texture class gets color texture generator
  167. * Texture class gets SDL_TTF support from SDLSystem
  168. * Update to OR Texture class ( backports from UnRaider )
  169. * Fixed matrix multiplcation issues with fixed code generator
  170. * Reworking broken Matrix changes into rollback fix
  171. * Fixes for Matrix based math breakage ( just rolled it rollback )
  172. [ 20030618 ]
  173. * Redone a lot of hel and it's use, broke a lot of things
  174. * UTF-8 and TTF font texture generation support
  175. * Camera broken, Matrix broken, Quaternion broken?
  176. * About finished mtk3d and hel converging
  177. * Phyiscs system base work done
  178. [ 20030604 ]
  179. * Console/command rollover not finished, but working
  180. * BUG portals/walk block too often with current collision
  181. * BUG room sprites have wrong texture ID?
  182. * Unicode key support?
  183. * Some more user definable keys using 'bind' command
  184. * System gets old resource system, new resource system
  185. based on it with dynamic modes and command parsing
  186. [ 20030602 ]
  187. * Mouse grab command
  188. * New key input design, currently using ASCII to
  189. be compatible with old code
  190. * SDL mouse grab toggle back in SDLSystem
  191. * SDL_TTF support starts in SDLSystem
  192. * Made printf string buffering part of System
  193. * Simulation fixes, GL unit test
  194. * Removed main.* from CVS
  195. * Removed Raider.*, gl_util.* from local tree
  196. * Added Mass, ParticleMass, Simulation to CVS
  197. * More stat commands for debugging
  198. * Fix for console command marker strip
  199. * Updates to Hel, mass simulator, more vector operators
  200. [ 20030528 ]
  201. * RC file now allows imports of another RC file
  202. ( If you want to be a jackass you *can make it loop )
  203. * RC file now interprets spaces ( User request )
  204. * RC file allows trailing comments now
  205. * Room hopping disabled by default now
  206. ( command hop to enable )
  207. * Swimming movement added to stop-gap movement system
  208. [ 20030526 ]
  209. * Removed some test code from TombRaider
  210. * Fix for TR4 loading using TRC loader
  211. * Fix for solid mode rendering debug ( solid, r_light 1 )
  212. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  213. * Finished up element API, some TRC support for faces
  214. * Stopping work on array renderer until the element
  215. system is back up ( possible backport for 0.1.0? )
  216. * Cleaning up OpenGLMesh prototype API
  217. [ 20030524 ]
  218. * New OpenGLMesh array renderer
  219. * Fix for Vector collection empty handling
  220. * Fix for the 20030519 segfault/lock on exit bug
  221. * More API unification coding, and OpenRaider usage
  222. for room loading
  223. * Watch for a lot of new bugs, this is a lot of
  224. coding changing around
  225. [ 20030522 ]
  226. * More unification, including TRC room translation
  227. support starts ( convert from TRC to OR )
  228. * Handle TRC loading in OpenRaider CVS builds
  229. * TR5 loading tweaking to work for demo paks as well
  230. * Room sprite processing factored out
  231. [ 20030521 ]
  232. * TR5/TRC Sound ripping/in game loading finished
  233. * More TombRaider format unification
  234. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  235. * TR5/TRC loader finished - loads only nondemo map I have
  236. [ 20030519 ]
  237. * More work on TR5/TRC support now using doc std
  238. * Refactored skeletal class structure
  239. * BUG seems to be leak fix related world clear lock
  240. * Fix: Skeletal animation memory leak
  241. * New rendering routine for new temp mesh type
  242. ( Buggy and expensive, but it's a stop gap )
  243. ( Colored polygons aren't really rendered as such )
  244. * Fix: OpenRaider new mesh API stop-gap handling
  245. * Fix: TombRaider new mesh loader API
  246. [ 20030517 ]
  247. * BUG found in new mesh loader API
  248. ( Quad tess is broken in TombRaider for meshes )
  249. ( Vertex array translation from TombRaider broken )
  250. * Event system partially in place, needs glue as well
  251. * Console commands from RC hack/fix
  252. [ 20030516 ]
  253. * Mesh rendering temp disabled until mesh renderer
  254. is fully redone
  255. * Finally getting a lot of the more complex mesh
  256. building routines pushed behind clean API from
  257. the OpenRaider to the TombRaider class
  258. ( Could cause a lot of new bugs? )
  259. * Event system test structures introduced to World
  260. * Some major work on model_mesh rendering, also
  261. abstracting interface for their construction
  262. * Some minor work on OpenGLMesh renderer, with code
  263. in place to increase performance
  264. [ 20030513 ]
  265. * TombRaider engine abstraction for room
  266. vertex and color loading and parsing
  267. [ 20030512 ]
  268. * New external SFX use for TR2/TR3 paks -- now
  269. all versions load sound files into the game engine
  270. See README for help using external paks.
  271. * New external SFX pak loading support for TR2 and TR3
  272. * Documentation updates and user usability package tests
  273. ( thanks Josh )
  274. * Apt source in place ( see README )
  275. * Automated debian packaging in Makefile ( make debian )
  276. * Animation half ass restored in non lara models agian
  277. * BUG found in SkeletalModel::setFrame - quick disable to
  278. remove crash bug CLOSES 20030101 tmp filing
  279. [ 20030510 ]
  280. * Old TR4 sound support moved behind new interface
  281. * Sound support for TR1 using new interface - have to wait
  282. for external sound pak support for TR2 and TR3
  283. * New sound sample management/interface in TombRaider class
  284. [ 20030509 ]
  285. * Manually patched with JML's UNICODE support
  286. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  287. [ 20030101 ]
  288. * Seriously broken animation! =)
  289. * I wonder how much this breaks - hacks shoved in to
  290. keep it runnable until the new event system is started
  291. * Skeletal model refactoring
  292. * Seperating entity and animation states and it's ugly
  293. * Finer animation control starts
  294. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  295. [ 20021228 ]
  296. * Md3 refactoring
  297. * Many Md3 fixes and features out of unit test work
  298. * Huge Md3 unit, testing ground for future TR unit test
  299. [ 20021227 ]
  300. * Md3 easter egg in cvs
  301. * State system work and testing
  302. [ 20021224 ]
  303. * Wireframe color code doc in README
  304. * Minor compile fixes for gcc 3.x
  305. * Default portal display in wireframe mode now
  306. * New hop command to disable room hopping movement
  307. * New r_animate command to enable entity animation test
  308. * Fixed showfps fault on load screen
  309. * Review of System timer
  310. * Replaced FPS estimation with pure frame rate counter
  311. * SDLSystem uses SDL timer now
  312. * Removed some dupilcate console commands out documented
  313. * Depth sorted particles
  314. * Lots of minor depth sorting and vising work
  315. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  316. * Entity vis no longer considers rooms agian
  317. * New Vector replaces List as renderable container
  318. for a great deal of memory savings
  319. * Room mesh/sprites rendering in nontexture modes agian
  320. * Documentation updates
  321. * Fix entity out of room fix
  322. * New OGL mesh can render with multitexture
  323. * New all bumpmaps are now loaded into texture memory
  324. * New [Network.Server] RC support
  325. * Run console commands from RC file
  326. * Neat new multitexture logo effect
  327. * Hel only build from now on
  328. * "Shooting" test in cvs
  329. * Fixes for depth rendering
  330. * New wireframe mode color codes for renderable type
  331. * Entity sprites back
  332. * Time to move to beta versioning
  333. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  334. * New sshot upload script for my conv ;)
  335. * New entity rendering vising starts, primative depth sort
  336. * Static ( room models ) using sphere bounding volumes now
  337. * New enumeration coding style project wide starts
  338. * New room depth sorting code starts
  339. * Fix for version stamp in corner
  340. * New update room render list per frame command
  341. * Misc minor sound/animation updates
  342. * Hel vising fix in ViewVolume, hel enabled by default
  343. * Look for bugs caused by huge refactoring of codebase
  344. * Hel objects in all builds
  345. * World class temp keeps Light and OpenGLMesh deps for now
  346. * Refactoring: OpenRaider, Render, TombRaider classes
  347. * World class emerges in cvs ( Big refactoring job )
  348. * Texture use moved into Render class
  349. * Emitter use moved into Render class
  350. * Seperation of physical and rendered world starts
  351. * Hel clean up, unit testing fixes
  352. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  353. * New Camera API, clean up starting
  354. * Quaternion ( class ) in cvs
  355. * Toggle for hel use
  356. * Fix port reporting is expected host order agian
  357. * libHel starts creeping into cvs build starting with some vising
  358. * Netcode fix
  359. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  360. * Inactive text no longer rendered
  361. * More libhel work
  362. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  363. * Little manual route chaining test for the fun of it
  364. * Trace tests
  365. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  366. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  367. * Fix for console use before level load crash
  368. * TR4 hack to play footsteps when running
  369. * TR4 pak sounds loaded and playable - just not sourced yet
  370. * New play command
  371. * Improved sound support
  372. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  373. * TR4 pak sound reading and dumping
  374. ( I couldn't find any paks using compression - however
  375. my algorithm can handle those that may )
  376. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  377. * TR4 ponytail type guessing algorithm works with TR4 paks
  378. ( May not apply to all custom lara models )
  379. * TR4 pigtails rendering algorithm now too
  380. * In TR4 ponytail works great with default settings
  381. * Up key now gets last command entered
  382. * r_ponytail console command
  383. * All builds use same texture binds as former EXPERMENTAL builds
  384. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  385. in list and handling
  386. * TR4 GL light support ( pretty )
  387. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  388. * One room render command and changes for other old commands
  389. * Fix for crash using new room ->adJRoom vector
  390. * Fixed room vertex lighting
  391. * Documentation updates
  392. * New scripts for installing
  393. * New client/server kills
  394. * Thanks dan for tesing multiplayer - lots of bugs found
  395. * Started moving room struct into more of a class type of
  396. collections and what not
  397. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  398. * Hack to handle camera out of world - moves to like a FPS
  399. viewpoint -- needs quats and 'dragging' to make it smoother
  400. * Entities drawn in different order to handle large alpha
  401. polygon in rooms ( Hack until sorting algorithm is in place )
  402. * Little hack to force exit of threads w/o calling back
  403. * Lowered network traffic rate and disabled debugging to stdout
  404. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  405. * Code to handle bad texture ids, like in Nasa.tr2
  406. * Network multiplayer test Client/Server can now connect
  407. and pass data and generate clients on each end of game
  408. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  409. * Network code starts
  410. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  411. * Speed boost for entity room clipping
  412. * Fixed color lighting - still some polygons can go all white
  413. * Console commands for clipping and new fly mode
  414. * Getting ready to seperate world clipping and storage from Render
  415. * Cheap wall clipping hack ( works great however )
  416. Doesn't take into account adjoint rooms ( there is a reason )
  417. * EXPERIMENTAL Better GL light support for font/world interaction
  418. * EXPERIMENTAL new level texture loading
  419. * Switching maps in game should never cause crashs anymore
  420. * Found then fixed several memory leaks
  421. * Makefile rule just for memory profiling build ( make memory )
  422. * Vectors replacing Lists for most collection implementations in Render
  423. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  424. * Turn animation for fun
  425. * Room vertex lighting back in
  426. * Vertex color/normal support changes for model meshes
  427. * Skeletal model/mesh model collision _support_
  428. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  429. * Hop up/down to rooms when in void
  430. * Primative 3rd person camera
  431. * GL light support for TR1-TR3
  432. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  433. * Removed room mesh rendering from Render
  434. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  435. * OpenGLMesh and Light classes start
  436. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  437. * Ah, a little free time -- cleaning up Render class a little
  438. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  439. * Auto depends generation for certian people =p
  440. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  441. * Time based animation tracer
  442. * Rounded out mtk3d a little more with common func from
  443. other projects
  444. * New pathing subsystem
  445. * Relocatable data dir ( thanks joshua for idea )
  446. Set by using init var 'HomeDir'
  447. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  448. * Fixed room mesh cache tris texcoors
  449. * Changed room tracking code
  450. * Replaced old room cache mesh texcoor system for tris
  451. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  452. * New menu state for keys
  453. * Major OpenRaider class clean up, reducing, reformatting for
  454. use with picky compilers, etc
  455. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  456. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  457. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  458. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  459. * Wall detection ( no clipping yet )
  460. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  461. values b/c assigned to wrong structure )
  462. * More debugging for bad cache room mesh crash
  463. * New animation fix by making getNumAnimsForMoveable use signed
  464. values ( seems to make TR4 and other levels loadable agian )
  465. * Stopped flickering idle lara by only drawing 1 frame of idle
  466. * Better bad cache quad handling?
  467. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  468. * Fix for room quad's texture bug
  469. * Console print system prototype
  470. * Misc clean ups
  471. * Level load menu prototype active by default
  472. * New debug info in game room/sector/pos
  473. * Floor player clipping by sector ( yay )
  474. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  475. * Floor player clipping by box ( hhmmm... )
  476. * Backport of Camera
  477. * Backport of SDLSystem prototype to replace SDL wrapper
  478. * Backport of mtk3d with GL style matrices and etc
  479. * Hacky fix for texture ids for room polygons
  480. ( Caused by new fast cache room polygon builder )
  481. * Backport of UnRaider Texture handler
  482. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  483. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  484. * Bug found Texture ids broken on new room mesh translation
  485. * Texcoord fix for quads
  486. * Removed damned vertex arrays
  487. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  488. * Partially fixed new renderer/translator
  489. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  490. * New Makefile optional memeory_test.cpp OBJ injection
  491. * "Commit of Doom" to break cvs source, yay!
  492. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  493. * Render cleaned up a little more
  494. * New room mesh system using arrays
  495. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  496. * Fixed TR4 bone layering
  497. * Worked on finiding/rendering ponytail some more
  498. * Moved angle clac for tags back into TombRaider class
  499. * Screenshot TGA file fix
  500. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  501. * Ponytail hack
  502. * Better UV generation
  503. * Broke TR2 with the new animation framing
  504. * Animation frame 'safety valve' to prevent overflows
  505. until it can be fixed correctly
  506. * Animation translation fixes
  507. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  508. * More TR format notes
  509. * TR4 object header
  510. * Minor changes to OpenRaider for speed/calarity
  511. * Idle aframe test code in
  512. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  513. * Fix for Lara model picking in TR4
  514. * Fix for TR4 loading ( tr4_light )
  515. * Fix for TR4 loading ( tr4_ai_data )
  516. * Fog support
  517. * Fix for world geo ( room bbox adjust )
  518. * Fix for bad mem usage reporting for overhead
  519. * Fix for HUGE memory leaks in TombRaider class
  520. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  521. * Fix for memfile size reporting
  522. * Fix for GLString truncation
  523. * New audio dir support back in
  524. * Fix for insert of tree_insert for memeory
  525. * Iterative version of tree_insert for memeory togglable
  526. at compile time
  527. * Fix for m-string max accounting
  528. * RBTree fix for memeory ( must stop coding after 0200 )
  529. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  530. * Stability has degraded with aggressive feature prototyping
  531. * More information for zero allocs
  532. * Fix for some 0 byte allocatations found in project
  533. * Check for 0 byte allocatations
  534. * Old List back in for now - slower, smaller
  535. * Removed many unnessacary sleeps from older builds
  536. * New feature tracks memory usage by file
  537. * Print to screen while loading back
  538. * New GLString now has helper functions for speedy string
  539. updates to replace hacks
  540. * Fixed damn 'memeory' rbtree
  541. * More verbose fatal error reporting
  542. * Reworked memeory prototype into better code
  543. * Removed working list tracker from memeory
  544. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  545. * Memeory memory overhead reduction for filename storage
  546. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  547. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  548. * Back to dynamic C-strings to save 'memeory memory'
  549. * Wrote a RBTree implementation directly into Memeory util
  550. * TGA debug fix
  551. * Looking at writing RBTree directly into Memeory util
  552. * Fixed driver string memory leak in main found with Memeory
  553. * Fixed GLString memory leak just found with Memeory
  554. * Fixes for release build to avoid memeory debugger
  555. * Memeory changes to avoid new/delete calls internally
  556. affecting MEMEORY_ERROR reports ( much much slower list based )
  557. * New iostreams and memeory header guards
  558. * Doh, corerction on pointer 0 padding
  559. * New delete accounting hack
  560. * New Memeory unit test features/fixes
  561. * Printing addr with hexadecimal for obvious reasons
  562. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  563. * Fixed overlapped vars/data members
  564. * Dumps memeory report filename fix
  565. * Dumps memeory report for unfreed on exit now?
  566. * Console commands to debug 'memeory'
  567. * New c func printing option in Tree
  568. * Memeory profiling system starting
  569. * Font data fixes
  570. * Fixed sourceforge cvs tree
  571. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  572. * Fixed bug where ent draw didn't account for viewmodel
  573. in same room
  574. * New texture binding method for strict checking and
  575. to avoid prechecks on unsorted polygons
  576. * More rendering toggles for more testing
  577. * Draw room bbox with r_portal
  578. * Moved more commands to console only ( See README )
  579. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  580. * Fix rendering bug with r_portal
  581. * RC uses pakdir for strict path enforcement now
  582. * New RC commands for Map/Music that represent backend correctly
  583. ( It's a FIFO, not a sorter )
  584. * RC parser now uses console command parser helper too
  585. * Improvements to console command parser
  586. ( less memory, faster normal case, easier to add new commands )
  587. * Hack to try to unload level shows it's time to start a
  588. rewrite =)
  589. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  590. * Screenshot console command
  591. * View model render toggle console command
  592. * View model index fix for entity use
  593. * Console command naming clean up starting
  594. * Console fix for backspacing over prompt
  595. * Load command to load levels by index
  596. * Many more console commands, replacing some key commands
  597. * Sprites render after players now for more accurate scene
  598. * Collapsed some rendering gobals into temp LARA entity gobal
  599. * Portal visual debugging
  600. * Console fix for prompt display after command given
  601. * Fix for bad cvs sync
  602. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  603. * Portal (precompiled) use starts
  604. * Very basic console prototype in place
  605. * Render control flags ( Not same as mode flags )
  606. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  607. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  608. * Fix for RC loader
  609. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  610. * Temp resource redundency pruning solution
  611. * More string safety auditing and fixes
  612. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  613. * Hack to fix texture dumping
  614. * More string clean up
  615. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  616. * Minor TR support work
  617. * Texture dumping fix for new mtk_tga
  618. * New tristrip rendering sprites
  619. * Changed to snprint in all objects now
  620. * Clean up in texture use
  621. * Clean up in screenshot code
  622. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  623. * Animation frame testing hack back keys '[' and ']'
  624. * Reduction of room rendering top levels ( consistent speed? )
  625. * Improvments to texture handling and loading
  626. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  627. * Updated mtk_tga from my current mtk_image source
  628. fixes tga save bug and more stuff
  629. * New more correct FPS counter for alpha testers amusement
  630. DisplayFPS=true in init and key command 'f'
  631. * Refactoring and clean up in OpenRaider
  632. * TombRaider getting ready for testing new class based system
  633. * Got new specs for TR4 and TR5
  634. * Readying class based system for new physics and rendering
  635. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  636. * Fixes for fast texture cache for older tombraider data
  637. * Fixes for TombRaider unit test
  638. * Makefile changes for gcc 3.0
  639. * GLString use fix, forgot to disable culling - thanks dan
  640. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  641. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  642. * Tune up of Sound
  643. * Disable cusor show on switch to fullscreen also
  644. * GLString scaling
  645. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  646. * New Sound flags ( allows for easier expansion )
  647. * Start loadscreen before caching sound now
  648. * NOTE audio support is fine - just low memory condition kill
  649. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  650. * Broke audio support by switching around
  651. OpenRaider, LoadLevel/SetupAudio
  652. * README update
  653. * Texture caching while reading from diskfile in callback
  654. * New load screen percentage feedback via callback
  655. * Fix for Tombraider multiple Clear() bug
  656. * New load ordering, might break some things
  657. * More work on GLString use in OR
  658. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  659. * Speed set on Camera
  660. * Played with some refactoring in OpenRaider class
  661. and thread hacks for external texture use
  662. * New texture loading to make external textures
  663. id independent of TR texture id at load time
  664. * Changed 'load screen' layout and particle setup
  665. * Removed dependence of Emitter on Texture agent - calls
  666. GL texture bind directly now
  667. * Particle partial resync with freyja_particle tree
  668. * Emitter partial resync with freyja_particle tree
  669. * Render minor reduction/refactoring, breaking up some code
  670. * New GL font system for OpenRaider ( GLString )
  671. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  672. * GlGetString use 'correct' fix
  673. * Music list reimplemented for CVS
  674. * Emitter commited to CVS ( oopsie )
  675. * Changlog reformated
  676. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  677. * New Changlog format
  678. * Minor GL string use 'temp fix' in Render
  679. * ModelDebug option to RC to disable model load debugging
  680. * TODO update
  681. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  682. * Minor rendering changes
  683. * Particle test fix
  684. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  685. * Particle testing ( Using one of my freyja prototypes )
  686. * Fullscreen toggle - '9' key
  687. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  688. * Timer prototype starts, just using a time delay for now
  689. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  690. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  691. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  692. * Set up new box just for windows TR compatibility tests
  693. ( got old ppro out, bought a hdd for it - weee )
  694. * Testing exported meshes with Freyja
  695. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  696. * Mesh export test for TombRaider
  697. * Texel adjustment method rolled back into TombRaider
  698. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  699. * TR4 sky mesh?
  700. * Texture changes
  701. * Freyja work with ponytail graphing
  702. * New FPS counter uses larger frame samples and reset
  703. ( readings still off by a little )
  704. * Splash screen for threaded loads (shakes for fullscreen feedback)
  705. * Particle engine research ( no code )
  706. * Threading testing
  707. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  708. * Might wait to install X 4.0.1 to work on bump map rendering
  709. * Render check for multitexture
  710. * Fixed OpenRaider to use new TombRaider::Texture API
  711. * Bump map use with new TombRaider backend API
  712. * "TR3 objtexture alpha clip" back in for 32bit textiles
  713. * More testing features like texture dumping for all versions
  714. * Special texture loading default use in TR4/TR5
  715. * Zero padding on dumped textures - yes, it is about time
  716. * Fixed special texture loading/dumping
  717. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  718. * 32bit texture default use in TR4/TR5
  719. * 32bit texture testing in TR5
  720. * Make rule regression testing in cvs tree
  721. `make tombraider.test`
  722. * Better make rules for tombraider.test
  723. * TombRaider fixes for compression use and dellocation
  724. * New TombRaider::LoadTR5
  725. * Worked on TombRaider agent
  726. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  727. * Added *some of the TR5 spec to regression test build
  728. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  729. * Some minor checks for bad allocation of meshes?
  730. * Changed moveable code to assume nonanimated entity
  731. * Entity drawing tied to room drawing
  732. (For vising, later use an entity cache per room to avoid full cycle)
  733. * Screenshot name now based on VERSION string (better bugs reports)
  734. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  735. * Fixed Freyja tree's colored polygons
  736. * More debug output on animation building
  737. * Fixed Freyja's tree too
  738. * Fixed TR4 decompress bug
  739. ( silly me, it only worked because of opt, didn't clear a var )
  740. * Animation grouping prototype
  741. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  742. * Fixes for mesh rendering ambient light level
  743. * Fixes for animtion rendering
  744. * Fixes for animation loading
  745. (TR2+ lara has some animation problems still, with junk frames)
  746. (TR1 lara works because all the right indices = 0)
  747. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  748. * Fixed animations using steping fix I wrote for libfreyja_egg
  749. this breaks the old TR aniamtion hacks though =)
  750. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  751. * Back porting to Freyja to help figure out TR animation problems
  752. * Worked on TR5 and TR4 texture alpha flags
  753. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  754. * Fixed skeletal/moveable loading and animation
  755. * Starting entity mapping tracer
  756. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  757. * NOTE make enities list so dup models won't draw to same position
  758. * Caching caused segfault - so now emulate dumb smart pointers
  759. * Removed Free TR data, it caused to many segfaults,
  760. for some reason it frees twice even with Clear()
  761. * Caching for duplicate models ( saves tons of memory )
  762. * Fixed loading and animation for all models in level
  763. * Broke animation with new loader?! (caused by new moveable loading)
  764. * Free TR data after load ( May cause segfault on exit )
  765. * Simple vising for items back in
  766. * Oops, removed mesh draw from viewmodel renderer
  767. ( was debuging item meshes )
  768. * Fixed tr4 (2 layer tags) flag set on non lara models
  769. * Fixed moveable loading
  770. * Looking for moveable object drawing problems ( werid )
  771. * Fixed item positioning set on load
  772. * Fixed sprite/room amb lighting back to white ( heh, oops )
  773. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  774. * Void color only when outside world
  775. * Various minor renderer changes
  776. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  777. * Fixed lara's colored polygons index bug for TR1
  778. * Autoload lara as view model
  779. * Tr4 two mesh system use
  780. * Basic skeletal model animation (frame rate based)
  781. * Skeletal model rendering
  782. * Skeletal model loader finished
  783. * No quaterions generated in current skeletal loader
  784. It'll be easy to add bone lerping later, but first I want
  785. correct behavior ( ie animation and placement )
  786. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  787. * Planning rendering engine #3
  788. * Once skeletal models are in rendering engine #2
  789. physics code can start
  790. * EXPERIMENTAL moveable code starts
  791. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  792. * Moveable code finaling coming back in ( now with quats )
  793. * Bug fix to ignore bad meshes in some TR4 levels?
  794. * TombRaider class test
  795. * Some TR5 specs fell in my lap today =)
  796. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  797. * Mouse motion control fixes
  798. * Item sprite rendering ( TR1, TR2, and should work for others )
  799. * Item sprite loading ( TR1, TR2, and should work for others )
  800. * Fixed room sprite loading
  801. * Hack temp fixes for camera ( broke it bad last night )
  802. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  803. * Baisc strafing and better forward/backward movement on camera
  804. * More user documentation and bug tracking
  805. * Portal toggle
  806. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  807. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  808. * Mouse look code
  809. * The portal code is hindered by the old XZ vis check =(
  810. once it's replaced it should be 100% correct
  811. * Added portal code, and is almost fully working now
  812. * Worked on portal code (testing)
  813. * Since adding quaternion camera, segfault on exit... hhmmm...
  814. * Finished quaternion based camera and rendering
  815. * Planning to break mtk3d into base type classes and expand it as
  816. a library with learping functions for use in animation also =)
  817. * Started on quaternion camera and quaternion support in mtk3d
  818. * TR4 sound fx postioning loader starts
  819. * GL driver string from resource
  820. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  821. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  822. * SDL key code fixes
  823. * More SDL fixes for rendering
  824. * More SDL work, fixes
  825. * FPS counter prints to console every 100 frames
  826. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  827. * SDL is very slow atm ( drag ass )
  828. You can edit Makefile to set it to use it if you want
  829. * Finished basic test SDL interface
  830. * Started on item sprite loading (likes a little more, but not priority)
  831. * Aren't you all gald I ditched render engine #1 now? ;)
  832. * New sprite rendering code
  833. * Fixed bug that drew static room meshes twice
  834. * Fixed bug that drew alpha sorted tris 3 times
  835. (Fixes all known alpha rendering bugs)
  836. * Room sprite loading code
  837. * Cleaned code, fixed some documentation
  838. * Started work on Resource agent, not ready to replace old code yet
  839. * No longer dump textures, unless explictly set in rc file
  840. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  841. * Fixed XEmacs modes should have been 'Mode: C++'
  842. * Looked at portal design guide, was useless
  843. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  844. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  845. * SDL support starts back
  846. * Added my old linux joystick code
  847. * Basic sorted alpha poly render second pass with very small penalty
  848. ( An all new rendering feature never in engine before )
  849. * Figured out best way to sort alpha polys exp with rooms only for now
  850. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  851. * Static mesh rendering back ( doesn't use room lighting
  852. intensity for now )
  853. * Texel alignment
  854. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  855. * Static meshes
  856. * Model meshes
  857. * Mipmaps in Texture as option
  858. * Code clean up
  859. * Item sprite and room sprite loader code about finished
  860. * Finished adding my screenshot code from Freyja, and
  861. made it produce TGAs instead of PPMs ( cmd 'S' )
  862. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  863. * POublic CVS Release
  864. * Vertex lighting now functional and stable in new engine
  865. * Fix for TR4 water alpha via textile generator, but
  866. some light shards are still black - might be other
  867. alpha flags that are unknown
  868. * New level loader using _map_list
  869. * New Map list RC rule
  870. * Start of item sprite code in new engine
  871. * Leaving old Texture calls for compaiblity with obsolete
  872. * New textile loading by moving new code into Freyja's
  873. TombRaider module to handle *all pixmap generation
  874. * User documentation
  875. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  876. * Testing
  877. * Resource system back in
  878. * AL init threaded off
  879. * Switched order of AL and GL inits
  880. ( so you can have in game progess loader for loading )
  881. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  882. * Should have all the best of the engines merged by Monday!
  883. * Started model rendering code for engine #2
  884. * New mode control for WIREFRAME, SOLID, TEXTURE
  885. * Fixed texel index bug for rooms
  886. * New Camera methods for visibility and more accessors
  887. * Render engine #2 feature upgrade by merging with engine #1
  888. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  889. * Rendering engine #2 fixes
  890. * New Camera method for positioning
  891. * Rendering engine #2 update
  892. * Added documentation to Sound agent
  893. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  894. * Texture manager fixes
  895. * Tesselated quads
  896. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  897. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  898. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  899. * Render fixes
  900. * OpenAL fixes for /dev/dsp in use and _init guard
  901. * Added Sound manager, OpenAL support for groovy 3d audio =)
  902. * Dropped all OSS code
  903. * Fixed segfault by freeing _texture and _tombraider twice
  904. * TR4 texture fixes ported from gegg
  905. * Fixed segfault on texture handling
  906. * Removed splash screen code completely
  907. ( Will later use loader screens just like TR )
  908. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  909. * Splash screen as compile time support
  910. * PThread support as compile time option
  911. * TR4 texel loading fixes
  912. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  913. * OpenRaider request for sourceforge hosting
  914. * New Render class is now the new renderer
  915. * GLUT use abstracted and placed into openraider.cpp
  916. * Mtk Image manager
  917. * Mtk texture manager
  918. * Thread for Freyja loader
  919. * Freyja camera
  920. * OpenRaider RC system design
  921. * Freyja loader replaces yuri loader in test build
  922. * Splash screen
  923. * New engine starts
  924. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  925. * Removed drawing another lara as an error marker for movables
  926. * Removed level dumping and saving
  927. * Split up mesh rendering
  928. * New 3rd person lara camera rendering
  929. * New animation control
  930. * This project is based on trueview by yuri and some patches
  931. and porting to linux by Mongoose along with code from
  932. GooseEgg by Mongoose
  933. * Log started