Open Source Tomb Raider Engine
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ChangeLog 45KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140313 ]
  6. * Removed unit tests. No unit tests are better then some half-assed
  7. non working ones...
  8. [ 20140312 ]
  9. * Resizing the window works properly (except for fixed string positions)
  10. * Removed FullScreen config command and flag that had no effect
  11. * Set cursor visible when disabling mousegrab
  12. [ 20140311 ]
  13. * Removed empty Camera, Matrix, Particle, Quaternion,
  14. Vector3d and ViewVolume destructors
  15. * Removed unneeded Quaternion assignment operator
  16. * Added Vector3d copy constructor
  17. [ 20140307 ]
  18. * Removed duplicated GL initialization code
  19. * Removed duplicated TGA writing code from Texture
  20. * Moved system_timer into time utilities, changed its API
  21. * Fixed a bug that prevented input of console commands using
  22. the shift key for eg. uppercase letters or symbols
  23. * Removed (totally unfinished) networking support
  24. [ 20140306 ]
  25. * Created utility library
  26. * Rewrote bufferString()
  27. * Rewrote and fixed fullPath(), it worked more or less by accident
  28. [ 20140305 ]
  29. * Now using cmake build system
  30. * Pak file extensions are checked to see if they could be valid
  31. * Bugfix: String was used after being deleted in OpenRaider.cpp
  32. [ 20140304 ]
  33. * Removed memory test
  34. [ 20140303 ]
  35. * Removed Map.h & Tree.h, using std::map instead...
  36. [ 20140221 ]
  37. * Removed the `Map` command. Now the PakDir command causes
  38. a recursive search of the specified directory. Every file found
  39. is added to the map list if it validates.
  40. * The menu map list can now be stepped per folder with the
  41. right and left arrows.
  42. * Methods wrapping printf-style functions now get compiler warnings
  43. * Reenabled some warnings and fixed them
  44. [ 20140216 ]
  45. * Removed the FastCard option. Not necessary on todays hardware?!
  46. * Removed UNICODE_SUPPORT, not working this way with SDL2
  47. [ 20140215 ]
  48. * Enabled previously disabled polygon smoothing & color material
  49. when setting fastcard to true
  50. * Fixed bug in system timer millisecond conversion
  51. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  52. [ 20140210 ]
  53. * Finished the Tomb Raider 1 Item/State definitions
  54. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  55. https://wiki.libsdl.org/MigrationGuide
  56. [ 20140209 ]
  57. * Renamed OpenGLMesh to Mesh
  58. * Removed unused flags, enums, ...
  59. [ 20140202 ]
  60. * Fixed more cppcheck warnings
  61. * Removed unnecessary defines (USING_xxx)
  62. [ 20140201 ]
  63. * Rewrote Memory Unit Test using greatest
  64. * Used C++ static analysis tool cppcheck and tried to fix
  65. its warnings
  66. [ 20140131 ]
  67. * All unit tests buildable again and no more warnings
  68. [ 20140129 ]
  69. * Removed unused libferit stuff
  70. * Changed code to generate much less warnings
  71. * Using relative epsilon for float comparison
  72. [ 20140124 ]
  73. * Fixed some TombRaider.cpp warnings
  74. [ 20140120 ]
  75. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  76. * Converted all tabs to spaces (4 spaces per tab)
  77. * Auto indented all cpp files
  78. [ 20140119 ]
  79. * Enabled linear texture filtering for fonts, resulting in nicer
  80. looking down scaling
  81. * Removed unused TGA font parts of GLString with slight API changes
  82. * Modified GLString Unit Test to work with new GLString
  83. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  84. from SDLSystem
  85. * Silenced many more warnings
  86. [ 20140118 ]
  87. * Removed unused (and pretty empty) Entity class
  88. [ 20140117 ]
  89. * Reenabled room hopping on launch
  90. * Now using C++11 standard.
  91. * Turned on many more warnings and silenced some of them.
  92. * Removed empty Quaternion Unit Test
  93. [ 20140111 ]
  94. * Rewrote GLString Unit Test, now using TTF Font
  95. * Removed included TGA font and loading code
  96. * Rewrote Matrix Unit Test now using greatest
  97. * Documented MatMath, fixed bug in helRandomNum(),
  98. added better Unit Test
  99. * Only one way of conversion between Deg and Rad in MatMath
  100. * Use the same style of include guards in all headers
  101. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  102. a segfault on launch
  103. [ 20140110 ]
  104. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  105. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  106. * Removed empty Light.cpp
  107. * All Unit Tests build without warning
  108. * Converted many FIXME comments to be in the doxygen documentation
  109. * Removed hel & mstl folders, moved into parent directory
  110. * mtk_tga Unit Test uses greatest
  111. * Moved remaining Unit Tests (Network & TombRaider)
  112. * memory_test Unit Test no longer produces warnings
  113. * Building a memory test build no longer produces warnings
  114. [ 20140109 ]
  115. * Added greatest Test Framework, rewrote Sound Test
  116. * Renamed all memeory references to memory
  117. * Moved headers into include/
  118. * Put Unit Tests into test/
  119. [ 20140107 ]
  120. * Removed hel/Mass. There was an object of this class in World,
  121. but it was never used!
  122. * Removed even more unused files (mstl/Vector.cpp,
  123. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  124. mstl/Stack.h)
  125. * Completely removed hel/Simulation, as it depends on missing
  126. files (hel/CollisionObject)
  127. * Improved Makefile portability
  128. [ 20140106 ]
  129. * Hel Simulation Test builds, but doesn't work!
  130. [ 20140105 ]
  131. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  132. * Fixed strange Mouse Y-Axis Overflow bug
  133. * Cleanup of Makefile
  134. [ 20140104 ]
  135. * Hel Unit Test build & passes
  136. * Spring & Simulation Tests unbuildable, missing files?
  137. * GLString Unit Test builds, works not every time?
  138. * TombRaider Unit & Regression Test working
  139. [ 20140103 ]
  140. * Removed more (unused?) code, PSKModel & UTPackage
  141. * Removed unused MD3, mtk3d, MtkImage stuff!
  142. [ 20140102 ]
  143. * Improved the Mac build steps...
  144. Freealut now in /usr/local so we don't need to call
  145. install_name_tool on the built binary
  146. * Removed the old & unused GLUTSystem
  147. * Replaced the (unknown) included sample sound file
  148. * Removed some redundant build config defines
  149. [ 20140101 ]
  150. * Fixed Wavebuffer loading of Sound subsystem, as well as
  151. making the Sound Unit Test buildable on Mac.
  152. Added new argument to loadWav, length of buffer.
  153. * Changed (unknown) included Font to Droid Sans Mono
  154. * Fixed Render bug, now console is visible again
  155. * Implemented CMD + Q shortcut on Mac to quit
  156. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  157. the first received mouse event, because its faulty, thanks
  158. to an SDL bug:
  159. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  160. * Fixed incredibly slow mouse/camera movements
  161. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  162. invisible and grab it in windowed mode
  163. [ 20131231 ]
  164. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  165. mode on Mac, still not working correctly, but better :)
  166. [ 20131227 ]
  167. * Moved included documents into GitHub Repo wiki
  168. (https://github.com/xythobuz/OpenRaider/wiki)
  169. * Reduced start up time by increasing animation speed
  170. [ 20131221 ]
  171. * Reimplemented deprecated gluLookAt()
  172. * Reimplemented deprecated gluPerspective()
  173. * Reimplemented deprecated gluBuild2DMipmaps()
  174. * Reimplemented alutLoadWAVFile(), seems not to be working
  175. * Moved mac distribution logic from makefile into scripts
  176. [ 20131219 ]
  177. * Bundle now contains dynamic libraries not included with Mac OS X
  178. * Bundle now runs setup if needed
  179. * Fixed memory test builds not running on OS X
  180. [ 20131218 ]
  181. * Enabled ALUT on Mac OS X
  182. * Silenced many warnings regarding non-writable string constants
  183. * Fixed issues with linked libraries on Mac OS X
  184. * Implemented support for bundling OpenRaider as Mac App
  185. * Removed Microsoft Visual Studio Project files
  186. * Removed Screenshot Script
  187. [ 20131217 ]
  188. * No longer segfaults on launch in Mac OS X
  189. [ 20131215 ]
  190. * Wrote new README file
  191. * Added stub for missing hel/CollisionObject
  192. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  193. [ 20030713 ]
  194. * UTPackage class forked from PSKModel class
  195. * System class gets download, dir backports
  196. * libferit usage in public CVS
  197. * mtk_tga gets filename parm save and drops color swaping
  198. [ 20030704 ]
  199. * Tested PSKModel with models from:
  200. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  201. * On the fly resolution change like in unit tests
  202. * GLString obsoleted, undefining HAVE_SDL_TTF
  203. will cause OR to use font.tga texture fallback
  204. * Merged GLString and SDL_TTF utils Texture usage
  205. * TTF renderer replaces texture font system
  206. * Font system using new ortho projection
  207. * Requirements file now in cvs
  208. * Fixed all known level loading issues from new codebase
  209. * Loadlevel command using mapname string
  210. * Maps are validated on rc load
  211. * Experimental TTF support in OpenRaider, Look in RC file
  212. * Removed Console, MtkImage classes from private tree
  213. [ 20030701 ]
  214. * Removing OpenRaider Map use for level/music string storage
  215. ( This means if you set a map to a certain number in rc, then
  216. you can no longer call it by 'load #' )
  217. * Fixed PSKModel unit test build
  218. * Fixed Hel Simulation, Spring unit test builds
  219. [ 20030630 ]
  220. * EXPERIMENTAL on the fly colored -> textured polygon code
  221. ( It's not even funny how bad the colors match currently )
  222. * API changes in Texture class to make it easier to upgrade
  223. * Screeshots stored in ~/.OpenRaider/sshots/
  224. * Fixed broke new multitexture support in Texture class
  225. * Texture class gets color texture generator
  226. * Texture class gets SDL_TTF support from SDLSystem
  227. * Update to OR Texture class ( backports from UnRaider )
  228. * Fixed matrix multiplcation issues with fixed code generator
  229. * Reworking broken Matrix changes into rollback fix
  230. * Fixes for Matrix based math breakage ( just rolled it rollback )
  231. [ 20030618 ]
  232. * Redone a lot of hel and it's use, broke a lot of things
  233. * UTF-8 and TTF font texture generation support
  234. * Camera broken, Matrix broken, Quaternion broken?
  235. * About finished mtk3d and hel converging
  236. * Phyiscs system base work done
  237. [ 20030604 ]
  238. * Console/command rollover not finished, but working
  239. * BUG portals/walk block too often with current collision
  240. * BUG room sprites have wrong texture ID?
  241. * Unicode key support?
  242. * Some more user definable keys using 'bind' command
  243. * System gets old resource system, new resource system
  244. based on it with dynamic modes and command parsing
  245. [ 20030602 ]
  246. * Mouse grab command
  247. * New key input design, currently using ASCII to
  248. be compatible with old code
  249. * SDL mouse grab toggle back in SDLSystem
  250. * SDL_TTF support starts in SDLSystem
  251. * Made printf string buffering part of System
  252. * Simulation fixes, GL unit test
  253. * Removed main.* from CVS
  254. * Removed Raider.*, gl_util.* from local tree
  255. * Added Mass, ParticleMass, Simulation to CVS
  256. * More stat commands for debugging
  257. * Fix for console command marker strip
  258. * Updates to Hel, mass simulator, more vector operators
  259. [ 20030528 ]
  260. * RC file now allows imports of another RC file
  261. ( If you want to be a jackass you *can make it loop )
  262. * RC file now interprets spaces ( User request )
  263. * RC file allows trailing comments now
  264. * Room hopping disabled by default now
  265. ( command hop to enable )
  266. * Swimming movement added to stop-gap movement system
  267. [ 20030526 ]
  268. * Removed some test code from TombRaider
  269. * Fix for TR4 loading using TRC loader
  270. * Fix for solid mode rendering debug ( solid, r_light 1 )
  271. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  272. * Finished up element API, some TRC support for faces
  273. * Stopping work on array renderer until the element
  274. system is back up ( possible backport for 0.1.0? )
  275. * Cleaning up OpenGLMesh prototype API
  276. [ 20030524 ]
  277. * New OpenGLMesh array renderer
  278. * Fix for Vector collection empty handling
  279. * Fix for the 20030519 segfault/lock on exit bug
  280. * More API unification coding, and OpenRaider usage
  281. for room loading
  282. * Watch for a lot of new bugs, this is a lot of
  283. coding changing around
  284. [ 20030522 ]
  285. * More unification, including TRC room translation
  286. support starts ( convert from TRC to OR )
  287. * Handle TRC loading in OpenRaider CVS builds
  288. * TR5 loading tweaking to work for demo paks as well
  289. * Room sprite processing factored out
  290. [ 20030521 ]
  291. * TR5/TRC Sound ripping/in game loading finished
  292. * More TombRaider format unification
  293. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  294. * TR5/TRC loader finished - loads only nondemo map I have
  295. [ 20030519 ]
  296. * More work on TR5/TRC support now using doc std
  297. * Refactored skeletal class structure
  298. * BUG seems to be leak fix related world clear lock
  299. * Fix: Skeletal animation memory leak
  300. * New rendering routine for new temp mesh type
  301. ( Buggy and expensive, but it's a stop gap )
  302. ( Colored polygons aren't really rendered as such )
  303. * Fix: OpenRaider new mesh API stop-gap handling
  304. * Fix: TombRaider new mesh loader API
  305. [ 20030517 ]
  306. * BUG found in new mesh loader API
  307. ( Quad tess is broken in TombRaider for meshes )
  308. ( Vertex array translation from TombRaider broken )
  309. * Event system partially in place, needs glue as well
  310. * Console commands from RC hack/fix
  311. [ 20030516 ]
  312. * Mesh rendering temp disabled until mesh renderer
  313. is fully redone
  314. * Finally getting a lot of the more complex mesh
  315. building routines pushed behind clean API from
  316. the OpenRaider to the TombRaider class
  317. ( Could cause a lot of new bugs? )
  318. * Event system test structures introduced to World
  319. * Some major work on model_mesh rendering, also
  320. abstracting interface for their construction
  321. * Some minor work on OpenGLMesh renderer, with code
  322. in place to increase performance
  323. [ 20030513 ]
  324. * TombRaider engine abstraction for room
  325. vertex and color loading and parsing
  326. [ 20030512 ]
  327. * New external SFX use for TR2/TR3 paks -- now
  328. all versions load sound files into the game engine
  329. See README for help using external paks.
  330. * New external SFX pak loading support for TR2 and TR3
  331. * Documentation updates and user usability package tests
  332. ( thanks Josh )
  333. * Apt source in place ( see README )
  334. * Automated debian packaging in Makefile ( make debian )
  335. * Animation half ass restored in non lara models agian
  336. * BUG found in SkeletalModel::setFrame - quick disable to
  337. remove crash bug CLOSES 20030101 tmp filing
  338. [ 20030510 ]
  339. * Old TR4 sound support moved behind new interface
  340. * Sound support for TR1 using new interface - have to wait
  341. for external sound pak support for TR2 and TR3
  342. * New sound sample management/interface in TombRaider class
  343. [ 20030509 ]
  344. * Manually patched with JML's UNICODE support
  345. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  346. [ 20030101 ]
  347. * Seriously broken animation! =)
  348. * I wonder how much this breaks - hacks shoved in to
  349. keep it runnable until the new event system is started
  350. * Skeletal model refactoring
  351. * Seperating entity and animation states and it's ugly
  352. * Finer animation control starts
  353. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  354. [ 20021228 ]
  355. * Md3 refactoring
  356. * Many Md3 fixes and features out of unit test work
  357. * Huge Md3 unit, testing ground for future TR unit test
  358. [ 20021227 ]
  359. * Md3 easter egg in cvs
  360. * State system work and testing
  361. [ 20021224 ]
  362. * Wireframe color code doc in README
  363. * Minor compile fixes for gcc 3.x
  364. * Default portal display in wireframe mode now
  365. * New hop command to disable room hopping movement
  366. * New r_animate command to enable entity animation test
  367. * Fixed showfps fault on load screen
  368. * Review of System timer
  369. * Replaced FPS estimation with pure frame rate counter
  370. * SDLSystem uses SDL timer now
  371. * Removed some dupilcate console commands out documented
  372. * Depth sorted particles
  373. * Lots of minor depth sorting and vising work
  374. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  375. * Entity vis no longer considers rooms agian
  376. * New Vector replaces List as renderable container
  377. for a great deal of memory savings
  378. * Room mesh/sprites rendering in nontexture modes agian
  379. * Documentation updates
  380. * Fix entity out of room fix
  381. * New OGL mesh can render with multitexture
  382. * New all bumpmaps are now loaded into texture memory
  383. * New [Network.Server] RC support
  384. * Run console commands from RC file
  385. * Neat new multitexture logo effect
  386. * Hel only build from now on
  387. * "Shooting" test in cvs
  388. * Fixes for depth rendering
  389. * New wireframe mode color codes for renderable type
  390. * Entity sprites back
  391. * Time to move to beta versioning
  392. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  393. * New sshot upload script for my conv ;)
  394. * New entity rendering vising starts, primative depth sort
  395. * Static ( room models ) using sphere bounding volumes now
  396. * New enumeration coding style project wide starts
  397. * New room depth sorting code starts
  398. * Fix for version stamp in corner
  399. * New update room render list per frame command
  400. * Misc minor sound/animation updates
  401. * Hel vising fix in ViewVolume, hel enabled by default
  402. * Look for bugs caused by huge refactoring of codebase
  403. * Hel objects in all builds
  404. * World class temp keeps Light and OpenGLMesh deps for now
  405. * Refactoring: OpenRaider, Render, TombRaider classes
  406. * World class emerges in cvs ( Big refactoring job )
  407. * Texture use moved into Render class
  408. * Emitter use moved into Render class
  409. * Seperation of physical and rendered world starts
  410. * Hel clean up, unit testing fixes
  411. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  412. * New Camera API, clean up starting
  413. * Quaternion ( class ) in cvs
  414. * Toggle for hel use
  415. * Fix port reporting is expected host order agian
  416. * libHel starts creeping into cvs build starting with some vising
  417. * Netcode fix
  418. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  419. * Inactive text no longer rendered
  420. * More libhel work
  421. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  422. * Little manual route chaining test for the fun of it
  423. * Trace tests
  424. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  425. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  426. * Fix for console use before level load crash
  427. * TR4 hack to play footsteps when running
  428. * TR4 pak sounds loaded and playable - just not sourced yet
  429. * New play command
  430. * Improved sound support
  431. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  432. * TR4 pak sound reading and dumping
  433. ( I couldn't find any paks using compression - however
  434. my algorithm can handle those that may )
  435. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  436. * TR4 ponytail type guessing algorithm works with TR4 paks
  437. ( May not apply to all custom lara models )
  438. * TR4 pigtails rendering algorithm now too
  439. * In TR4 ponytail works great with default settings
  440. * Up key now gets last command entered
  441. * r_ponytail console command
  442. * All builds use same texture binds as former EXPERMENTAL builds
  443. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  444. in list and handling
  445. * TR4 GL light support ( pretty )
  446. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  447. * One room render command and changes for other old commands
  448. * Fix for crash using new room ->adJRoom vector
  449. * Fixed room vertex lighting
  450. * Documentation updates
  451. * New scripts for installing
  452. * New client/server kills
  453. * Thanks dan for tesing multiplayer - lots of bugs found
  454. * Started moving room struct into more of a class type of
  455. collections and what not
  456. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  457. * Hack to handle camera out of world - moves to like a FPS
  458. viewpoint -- needs quats and 'dragging' to make it smoother
  459. * Entities drawn in different order to handle large alpha
  460. polygon in rooms ( Hack until sorting algorithm is in place )
  461. * Little hack to force exit of threads w/o calling back
  462. * Lowered network traffic rate and disabled debugging to stdout
  463. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  464. * Code to handle bad texture ids, like in Nasa.tr2
  465. * Network multiplayer test Client/Server can now connect
  466. and pass data and generate clients on each end of game
  467. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  468. * Network code starts
  469. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  470. * Speed boost for entity room clipping
  471. * Fixed color lighting - still some polygons can go all white
  472. * Console commands for clipping and new fly mode
  473. * Getting ready to seperate world clipping and storage from Render
  474. * Cheap wall clipping hack ( works great however )
  475. Doesn't take into account adjoint rooms ( there is a reason )
  476. * EXPERIMENTAL Better GL light support for font/world interaction
  477. * EXPERIMENTAL new level texture loading
  478. * Switching maps in game should never cause crashs anymore
  479. * Found then fixed several memory leaks
  480. * Makefile rule just for memory profiling build ( make memory )
  481. * Vectors replacing Lists for most collection implementations in Render
  482. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  483. * Turn animation for fun
  484. * Room vertex lighting back in
  485. * Vertex color/normal support changes for model meshes
  486. * Skeletal model/mesh model collision _support_
  487. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  488. * Hop up/down to rooms when in void
  489. * Primative 3rd person camera
  490. * GL light support for TR1-TR3
  491. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  492. * Removed room mesh rendering from Render
  493. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  494. * OpenGLMesh and Light classes start
  495. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  496. * Ah, a little free time -- cleaning up Render class a little
  497. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  498. * Auto depends generation for certian people =p
  499. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  500. * Time based animation tracer
  501. * Rounded out mtk3d a little more with common func from
  502. other projects
  503. * New pathing subsystem
  504. * Relocatable data dir ( thanks joshua for idea )
  505. Set by using init var 'HomeDir'
  506. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  507. * Fixed room mesh cache tris texcoors
  508. * Changed room tracking code
  509. * Replaced old room cache mesh texcoor system for tris
  510. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  511. * New menu state for keys
  512. * Major OpenRaider class clean up, reducing, reformatting for
  513. use with picky compilers, etc
  514. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  515. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  516. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  517. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  518. * Wall detection ( no clipping yet )
  519. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  520. values b/c assigned to wrong structure )
  521. * More debugging for bad cache room mesh crash
  522. * New animation fix by making getNumAnimsForMoveable use signed
  523. values ( seems to make TR4 and other levels loadable agian )
  524. * Stopped flickering idle lara by only drawing 1 frame of idle
  525. * Better bad cache quad handling?
  526. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  527. * Fix for room quad's texture bug
  528. * Console print system prototype
  529. * Misc clean ups
  530. * Level load menu prototype active by default
  531. * New debug info in game room/sector/pos
  532. * Floor player clipping by sector ( yay )
  533. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  534. * Floor player clipping by box ( hhmmm... )
  535. * Backport of Camera
  536. * Backport of SDLSystem prototype to replace SDL wrapper
  537. * Backport of mtk3d with GL style matrices and etc
  538. * Hacky fix for texture ids for room polygons
  539. ( Caused by new fast cache room polygon builder )
  540. * Backport of UnRaider Texture handler
  541. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  542. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  543. * Bug found Texture ids broken on new room mesh translation
  544. * Texcoord fix for quads
  545. * Removed damned vertex arrays
  546. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  547. * Partially fixed new renderer/translator
  548. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  549. * New Makefile optional memeory_test.cpp OBJ injection
  550. * "Commit of Doom" to break cvs source, yay!
  551. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  552. * Render cleaned up a little more
  553. * New room mesh system using arrays
  554. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  555. * Fixed TR4 bone layering
  556. * Worked on finiding/rendering ponytail some more
  557. * Moved angle clac for tags back into TombRaider class
  558. * Screenshot TGA file fix
  559. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  560. * Ponytail hack
  561. * Better UV generation
  562. * Broke TR2 with the new animation framing
  563. * Animation frame 'safety valve' to prevent overflows
  564. until it can be fixed correctly
  565. * Animation translation fixes
  566. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  567. * More TR format notes
  568. * TR4 object header
  569. * Minor changes to OpenRaider for speed/calarity
  570. * Idle aframe test code in
  571. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  572. * Fix for Lara model picking in TR4
  573. * Fix for TR4 loading ( tr4_light )
  574. * Fix for TR4 loading ( tr4_ai_data )
  575. * Fog support
  576. * Fix for world geo ( room bbox adjust )
  577. * Fix for bad mem usage reporting for overhead
  578. * Fix for HUGE memory leaks in TombRaider class
  579. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  580. * Fix for memfile size reporting
  581. * Fix for GLString truncation
  582. * New audio dir support back in
  583. * Fix for insert of tree_insert for memeory
  584. * Iterative version of tree_insert for memeory togglable
  585. at compile time
  586. * Fix for m-string max accounting
  587. * RBTree fix for memeory ( must stop coding after 0200 )
  588. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  589. * Stability has degraded with aggressive feature prototyping
  590. * More information for zero allocs
  591. * Fix for some 0 byte allocatations found in project
  592. * Check for 0 byte allocatations
  593. * Old List back in for now - slower, smaller
  594. * Removed many unnessacary sleeps from older builds
  595. * New feature tracks memory usage by file
  596. * Print to screen while loading back
  597. * New GLString now has helper functions for speedy string
  598. updates to replace hacks
  599. * Fixed damn 'memeory' rbtree
  600. * More verbose fatal error reporting
  601. * Reworked memeory prototype into better code
  602. * Removed working list tracker from memeory
  603. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  604. * Memeory memory overhead reduction for filename storage
  605. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  606. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  607. * Back to dynamic C-strings to save 'memeory memory'
  608. * Wrote a RBTree implementation directly into Memeory util
  609. * TGA debug fix
  610. * Looking at writing RBTree directly into Memeory util
  611. * Fixed driver string memory leak in main found with Memeory
  612. * Fixed GLString memory leak just found with Memeory
  613. * Fixes for release build to avoid memeory debugger
  614. * Memeory changes to avoid new/delete calls internally
  615. affecting MEMEORY_ERROR reports ( much much slower list based )
  616. * New iostreams and memeory header guards
  617. * Doh, corerction on pointer 0 padding
  618. * New delete accounting hack
  619. * New Memeory unit test features/fixes
  620. * Printing addr with hexadecimal for obvious reasons
  621. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  622. * Fixed overlapped vars/data members
  623. * Dumps memeory report filename fix
  624. * Dumps memeory report for unfreed on exit now?
  625. * Console commands to debug 'memeory'
  626. * New c func printing option in Tree
  627. * Memeory profiling system starting
  628. * Font data fixes
  629. * Fixed sourceforge cvs tree
  630. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  631. * Fixed bug where ent draw didn't account for viewmodel
  632. in same room
  633. * New texture binding method for strict checking and
  634. to avoid prechecks on unsorted polygons
  635. * More rendering toggles for more testing
  636. * Draw room bbox with r_portal
  637. * Moved more commands to console only ( See README )
  638. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  639. * Fix rendering bug with r_portal
  640. * RC uses pakdir for strict path enforcement now
  641. * New RC commands for Map/Music that represent backend correctly
  642. ( It's a FIFO, not a sorter )
  643. * RC parser now uses console command parser helper too
  644. * Improvements to console command parser
  645. ( less memory, faster normal case, easier to add new commands )
  646. * Hack to try to unload level shows it's time to start a
  647. rewrite =)
  648. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  649. * Screenshot console command
  650. * View model render toggle console command
  651. * View model index fix for entity use
  652. * Console command naming clean up starting
  653. * Console fix for backspacing over prompt
  654. * Load command to load levels by index
  655. * Many more console commands, replacing some key commands
  656. * Sprites render after players now for more accurate scene
  657. * Collapsed some rendering gobals into temp LARA entity gobal
  658. * Portal visual debugging
  659. * Console fix for prompt display after command given
  660. * Fix for bad cvs sync
  661. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  662. * Portal (precompiled) use starts
  663. * Very basic console prototype in place
  664. * Render control flags ( Not same as mode flags )
  665. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  666. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  667. * Fix for RC loader
  668. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  669. * Temp resource redundency pruning solution
  670. * More string safety auditing and fixes
  671. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  672. * Hack to fix texture dumping
  673. * More string clean up
  674. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  675. * Minor TR support work
  676. * Texture dumping fix for new mtk_tga
  677. * New tristrip rendering sprites
  678. * Changed to snprint in all objects now
  679. * Clean up in texture use
  680. * Clean up in screenshot code
  681. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  682. * Animation frame testing hack back keys '[' and ']'
  683. * Reduction of room rendering top levels ( consistent speed? )
  684. * Improvments to texture handling and loading
  685. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  686. * Updated mtk_tga from my current mtk_image source
  687. fixes tga save bug and more stuff
  688. * New more correct FPS counter for alpha testers amusement
  689. DisplayFPS=true in init and key command 'f'
  690. * Refactoring and clean up in OpenRaider
  691. * TombRaider getting ready for testing new class based system
  692. * Got new specs for TR4 and TR5
  693. * Readying class based system for new physics and rendering
  694. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  695. * Fixes for fast texture cache for older tombraider data
  696. * Fixes for TombRaider unit test
  697. * Makefile changes for gcc 3.0
  698. * GLString use fix, forgot to disable culling - thanks dan
  699. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  700. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  701. * Tune up of Sound
  702. * Disable cusor show on switch to fullscreen also
  703. * GLString scaling
  704. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  705. * New Sound flags ( allows for easier expansion )
  706. * Start loadscreen before caching sound now
  707. * NOTE audio support is fine - just low memory condition kill
  708. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  709. * Broke audio support by switching around
  710. OpenRaider, LoadLevel/SetupAudio
  711. * README update
  712. * Texture caching while reading from diskfile in callback
  713. * New load screen percentage feedback via callback
  714. * Fix for Tombraider multiple Clear() bug
  715. * New load ordering, might break some things
  716. * More work on GLString use in OR
  717. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  718. * Speed set on Camera
  719. * Played with some refactoring in OpenRaider class
  720. and thread hacks for external texture use
  721. * New texture loading to make external textures
  722. id independent of TR texture id at load time
  723. * Changed 'load screen' layout and particle setup
  724. * Removed dependence of Emitter on Texture agent - calls
  725. GL texture bind directly now
  726. * Particle partial resync with freyja_particle tree
  727. * Emitter partial resync with freyja_particle tree
  728. * Render minor reduction/refactoring, breaking up some code
  729. * New GL font system for OpenRaider ( GLString )
  730. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  731. * GlGetString use 'correct' fix
  732. * Music list reimplemented for CVS
  733. * Emitter commited to CVS ( oopsie )
  734. * Changlog reformated
  735. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  736. * New Changlog format
  737. * Minor GL string use 'temp fix' in Render
  738. * ModelDebug option to RC to disable model load debugging
  739. * TODO update
  740. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  741. * Minor rendering changes
  742. * Particle test fix
  743. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  744. * Particle testing ( Using one of my freyja prototypes )
  745. * Fullscreen toggle - '9' key
  746. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  747. * Timer prototype starts, just using a time delay for now
  748. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  749. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  750. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  751. * Set up new box just for windows TR compatibility tests
  752. ( got old ppro out, bought a hdd for it - weee )
  753. * Testing exported meshes with Freyja
  754. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  755. * Mesh export test for TombRaider
  756. * Texel adjustment method rolled back into TombRaider
  757. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  758. * TR4 sky mesh?
  759. * Texture changes
  760. * Freyja work with ponytail graphing
  761. * New FPS counter uses larger frame samples and reset
  762. ( readings still off by a little )
  763. * Splash screen for threaded loads (shakes for fullscreen feedback)
  764. * Particle engine research ( no code )
  765. * Threading testing
  766. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  767. * Might wait to install X 4.0.1 to work on bump map rendering
  768. * Render check for multitexture
  769. * Fixed OpenRaider to use new TombRaider::Texture API
  770. * Bump map use with new TombRaider backend API
  771. * "TR3 objtexture alpha clip" back in for 32bit textiles
  772. * More testing features like texture dumping for all versions
  773. * Special texture loading default use in TR4/TR5
  774. * Zero padding on dumped textures - yes, it is about time
  775. * Fixed special texture loading/dumping
  776. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  777. * 32bit texture default use in TR4/TR5
  778. * 32bit texture testing in TR5
  779. * Make rule regression testing in cvs tree
  780. `make tombraider.test`
  781. * Better make rules for tombraider.test
  782. * TombRaider fixes for compression use and dellocation
  783. * New TombRaider::LoadTR5
  784. * Worked on TombRaider agent
  785. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  786. * Added *some of the TR5 spec to regression test build
  787. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  788. * Some minor checks for bad allocation of meshes?
  789. * Changed moveable code to assume nonanimated entity
  790. * Entity drawing tied to room drawing
  791. (For vising, later use an entity cache per room to avoid full cycle)
  792. * Screenshot name now based on VERSION string (better bugs reports)
  793. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  794. * Fixed Freyja tree's colored polygons
  795. * More debug output on animation building
  796. * Fixed Freyja's tree too
  797. * Fixed TR4 decompress bug
  798. ( silly me, it only worked because of opt, didn't clear a var )
  799. * Animation grouping prototype
  800. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  801. * Fixes for mesh rendering ambient light level
  802. * Fixes for animtion rendering
  803. * Fixes for animation loading
  804. (TR2+ lara has some animation problems still, with junk frames)
  805. (TR1 lara works because all the right indices = 0)
  806. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  807. * Fixed animations using steping fix I wrote for libfreyja_egg
  808. this breaks the old TR aniamtion hacks though =)
  809. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  810. * Back porting to Freyja to help figure out TR animation problems
  811. * Worked on TR5 and TR4 texture alpha flags
  812. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  813. * Fixed skeletal/moveable loading and animation
  814. * Starting entity mapping tracer
  815. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  816. * NOTE make enities list so dup models won't draw to same position
  817. * Caching caused segfault - so now emulate dumb smart pointers
  818. * Removed Free TR data, it caused to many segfaults,
  819. for some reason it frees twice even with Clear()
  820. * Caching for duplicate models ( saves tons of memory )
  821. * Fixed loading and animation for all models in level
  822. * Broke animation with new loader?! (caused by new moveable loading)
  823. * Free TR data after load ( May cause segfault on exit )
  824. * Simple vising for items back in
  825. * Oops, removed mesh draw from viewmodel renderer
  826. ( was debuging item meshes )
  827. * Fixed tr4 (2 layer tags) flag set on non lara models
  828. * Fixed moveable loading
  829. * Looking for moveable object drawing problems ( werid )
  830. * Fixed item positioning set on load
  831. * Fixed sprite/room amb lighting back to white ( heh, oops )
  832. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  833. * Void color only when outside world
  834. * Various minor renderer changes
  835. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  836. * Fixed lara's colored polygons index bug for TR1
  837. * Autoload lara as view model
  838. * Tr4 two mesh system use
  839. * Basic skeletal model animation (frame rate based)
  840. * Skeletal model rendering
  841. * Skeletal model loader finished
  842. * No quaterions generated in current skeletal loader
  843. It'll be easy to add bone lerping later, but first I want
  844. correct behavior ( ie animation and placement )
  845. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  846. * Planning rendering engine #3
  847. * Once skeletal models are in rendering engine #2
  848. physics code can start
  849. * EXPERIMENTAL moveable code starts
  850. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  851. * Moveable code finaling coming back in ( now with quats )
  852. * Bug fix to ignore bad meshes in some TR4 levels?
  853. * TombRaider class test
  854. * Some TR5 specs fell in my lap today =)
  855. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  856. * Mouse motion control fixes
  857. * Item sprite rendering ( TR1, TR2, and should work for others )
  858. * Item sprite loading ( TR1, TR2, and should work for others )
  859. * Fixed room sprite loading
  860. * Hack temp fixes for camera ( broke it bad last night )
  861. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  862. * Baisc strafing and better forward/backward movement on camera
  863. * More user documentation and bug tracking
  864. * Portal toggle
  865. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  866. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  867. * Mouse look code
  868. * The portal code is hindered by the old XZ vis check =(
  869. once it's replaced it should be 100% correct
  870. * Added portal code, and is almost fully working now
  871. * Worked on portal code (testing)
  872. * Since adding quaternion camera, segfault on exit... hhmmm...
  873. * Finished quaternion based camera and rendering
  874. * Planning to break mtk3d into base type classes and expand it as
  875. a library with learping functions for use in animation also =)
  876. * Started on quaternion camera and quaternion support in mtk3d
  877. * TR4 sound fx postioning loader starts
  878. * GL driver string from resource
  879. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  880. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  881. * SDL key code fixes
  882. * More SDL fixes for rendering
  883. * More SDL work, fixes
  884. * FPS counter prints to console every 100 frames
  885. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  886. * SDL is very slow atm ( drag ass )
  887. You can edit Makefile to set it to use it if you want
  888. * Finished basic test SDL interface
  889. * Started on item sprite loading (likes a little more, but not priority)
  890. * Aren't you all gald I ditched render engine #1 now? ;)
  891. * New sprite rendering code
  892. * Fixed bug that drew static room meshes twice
  893. * Fixed bug that drew alpha sorted tris 3 times
  894. (Fixes all known alpha rendering bugs)
  895. * Room sprite loading code
  896. * Cleaned code, fixed some documentation
  897. * Started work on Resource agent, not ready to replace old code yet
  898. * No longer dump textures, unless explictly set in rc file
  899. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  900. * Fixed XEmacs modes should have been 'Mode: C++'
  901. * Looked at portal design guide, was useless
  902. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  903. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  904. * SDL support starts back
  905. * Added my old linux joystick code
  906. * Basic sorted alpha poly render second pass with very small penalty
  907. ( An all new rendering feature never in engine before )
  908. * Figured out best way to sort alpha polys exp with rooms only for now
  909. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  910. * Static mesh rendering back ( doesn't use room lighting
  911. intensity for now )
  912. * Texel alignment
  913. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  914. * Static meshes
  915. * Model meshes
  916. * Mipmaps in Texture as option
  917. * Code clean up
  918. * Item sprite and room sprite loader code about finished
  919. * Finished adding my screenshot code from Freyja, and
  920. made it produce TGAs instead of PPMs ( cmd 'S' )
  921. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  922. * POublic CVS Release
  923. * Vertex lighting now functional and stable in new engine
  924. * Fix for TR4 water alpha via textile generator, but
  925. some light shards are still black - might be other
  926. alpha flags that are unknown
  927. * New level loader using _map_list
  928. * New Map list RC rule
  929. * Start of item sprite code in new engine
  930. * Leaving old Texture calls for compaiblity with obsolete
  931. * New textile loading by moving new code into Freyja's
  932. TombRaider module to handle *all pixmap generation
  933. * User documentation
  934. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  935. * Testing
  936. * Resource system back in
  937. * AL init threaded off
  938. * Switched order of AL and GL inits
  939. ( so you can have in game progess loader for loading )
  940. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  941. * Should have all the best of the engines merged by Monday!
  942. * Started model rendering code for engine #2
  943. * New mode control for WIREFRAME, SOLID, TEXTURE
  944. * Fixed texel index bug for rooms
  945. * New Camera methods for visibility and more accessors
  946. * Render engine #2 feature upgrade by merging with engine #1
  947. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  948. * Rendering engine #2 fixes
  949. * New Camera method for positioning
  950. * Rendering engine #2 update
  951. * Added documentation to Sound agent
  952. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  953. * Texture manager fixes
  954. * Tesselated quads
  955. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  956. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  957. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  958. * Render fixes
  959. * OpenAL fixes for /dev/dsp in use and _init guard
  960. * Added Sound manager, OpenAL support for groovy 3d audio =)
  961. * Dropped all OSS code
  962. * Fixed segfault by freeing _texture and _tombraider twice
  963. * TR4 texture fixes ported from gegg
  964. * Fixed segfault on texture handling
  965. * Removed splash screen code completely
  966. ( Will later use loader screens just like TR )
  967. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  968. * Splash screen as compile time support
  969. * PThread support as compile time option
  970. * TR4 texel loading fixes
  971. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  972. * OpenRaider request for sourceforge hosting
  973. * New Render class is now the new renderer
  974. * GLUT use abstracted and placed into openraider.cpp
  975. * Mtk Image manager
  976. * Mtk texture manager
  977. * Thread for Freyja loader
  978. * Freyja camera
  979. * OpenRaider RC system design
  980. * Freyja loader replaces yuri loader in test build
  981. * Splash screen
  982. * New engine starts
  983. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  984. * Removed drawing another lara as an error marker for movables
  985. * Removed level dumping and saving
  986. * Split up mesh rendering
  987. * New 3rd person lara camera rendering
  988. * New animation control
  989. * This project is based on trueview by yuri and some patches
  990. and porting to linux by Mongoose along with code from
  991. GooseEgg by Mongoose
  992. * Log started