Open Source Tomb Raider Engine
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Makefile 16KB

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  1. ###############################################################
  2. # Mongoose <stu7440@westga.edu>
  3. ###############################################################
  4. # + Cleaner clean
  5. # + Add new include tree
  6. # + Add new flags
  7. # + Install/Uninstall
  8. # + Debian and Redhat packaging
  9. # + Lots of misc new features
  10. ###############################################################
  11. BUILD_SELECT=debug
  12. NAME=OpenRaider
  13. NAME_DEB=openraider
  14. MAJOR_VERSION=0
  15. MINOR_VERSION=1
  16. MICRO_VERSION=1
  17. BUILD_ID=20131214
  18. PRE=
  19. VERSION=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)$(PRE)
  20. VERSION_DEB=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION).$(BUILD_ID)
  21. BUILD_HOST=$(shell uname -s -n -r -m)
  22. ARCH=$(shell uname -m)
  23. #ARCH=i386
  24. UNAME=$(shell uname -s)
  25. ###############################################################
  26. # -DUSING_OPENAL Add OpenAL sound support
  27. # -DMULTITEXTURE Add OpenGL multitexturing
  28. # -DUNICODE_SUPPORT Add unicode/internation keyboard support
  29. # -DUSING_EMITTER_IN_GAME Run particle test in game
  30. BASE_DEFS=$(shell sdl-config --cflags) -Isrc -I/opt/local/include -DSDL_INTERFACE \
  31. -DUSING_OPENGL -DZLIB_SUPPORT -DUSING_EMITTER \
  32. -DUSING_OPENAL -DUSING_MTK_TGA -DUSING_PTHREADS \
  33. -DUSING_HEL -DHAVE_SDL_TTF -DHAVE_OPENGL
  34. BASE_LIBS=$(shell sdl-config --libs) -lz -lstdc++ \
  35. -lpthread -lSDL_ttf
  36. # -DDEBUG_GL
  37. DEBUG_DEFS=-DDEBUG -DEXPERIMENTAL
  38. DEBUG_OBJ=
  39. ###############################################################
  40. # OpenAL, Sound support
  41. BASE_DEFS += -DHAVE_OPENAL
  42. ifeq ($(UNAME),Darwin)
  43. BASE_LIBS += -lalut
  44. BASE_LIBS += -framework OpenAL
  45. BASE_LIBS += -framework OpenGL
  46. BASE_LIBS += -framework GLUT
  47. else
  48. BASE_LIBS += -lopenal
  49. endif
  50. # libferit, File transfer via HTTP/FTP/etc support
  51. LIBFERIT_LIB=/usr/local/lib/libferit.so
  52. LIBFERIT=$(shell if test -e $(LIBFERIT_LIB) > /dev/null; then echo yes; fi)
  53. ifeq ($(LIBFERIT), yes)
  54. BASE_DEFS += -DHAVE_LIBFERIT
  55. BASE_LIBS += -lferit
  56. endif
  57. ###############################################################
  58. TREE_DIR=OpenRaider
  59. BUILD_DEBUG_DIR=bin/debug
  60. BUILD_RELEASE_DIR=bin/release
  61. BUILD_PROF_DIR=bin/prof
  62. BUILD_TEST_DIR=bin/test
  63. BUILD_MEM_DIR=bin/mem
  64. BUILD_INSTALL_DIR=bin/$(BUILD_SELECT)
  65. DEB_DIR=/tmp/$(NAME).deb
  66. # Edited for Debian GNU/Linux.
  67. DESTDIR =
  68. INSTALL_BIN=$(DESTDIR)/usr/games
  69. INSTALL_LIB=$(DESTDIR)/usr/lib
  70. INSTALL_DOC=$(DESTDIR)/usr/share/doc/$(NAME)
  71. INSTALL_SHARE=$(DESTDIR)/usr/share/$(NAME)
  72. INSTALL_INCLUDE=$(DESTDIR)/usr/include
  73. ###############################################################
  74. CC=gcc
  75. BASE_CFLAGS=-Wall $(BASE_DEFS) \
  76. -DVERSION=\"\\\"$(NAME)-$(VERSION)-$(BUILD_ID)\\\"\" \
  77. -DBUILD_HOST=\"\\\"$(BUILD_HOST)\\\"\"
  78. LD_FLAGS=-L/opt/X11/lib -lXmu -lXt -lSM -lICE -lXext -lX11 -lXi \
  79. -lm $(BASE_LIBS)
  80. ifneq ($(UNAME),Darwin)
  81. LD_FLAGS+=-lGL -lGLU
  82. endif
  83. RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
  84. -fomit-frame-pointer -fexpensive-optimizations -O2
  85. DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0 $(DEBUG_DEFS)
  86. ################################################################
  87. DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
  88. DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
  89. TARGETS=$(BUILDDIR)/$(NAME)
  90. ################################################################
  91. auto: $(BUILD_SELECT)
  92. targets: $(TARGETS)
  93. bundle: release
  94. mkdir -p bin/OpenRaider.app/Contents/MacOS
  95. mkdir -p bin/OpenRaider.app/Contents/Resources
  96. cp mac_dist/Info.plist bin/OpenRaider.app/Contents/Info.plist
  97. cp mac_dist/openraider.icns bin/OpenRaider.app/Contents/Resources/openraider.icns
  98. cp bin/release/OpenRaider bin/OpenRaider.app/Contents/MacOS/OpenRaider
  99. all: debug release prof
  100. debug:
  101. @-mkdir -p $(BUILD_DEBUG_DIR)
  102. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) \
  103. CFLAGS="$(DEBUG_CFLAGS)" \
  104. LD_FLAGS="$(LD_FLAGS)"
  105. prof:
  106. @-mkdir -p $(BUILD_PROF_DIR)
  107. $(MAKE) targets BUILDDIR=$(BUILD_PROF_DIR) \
  108. CFLAGS="$(DEBUG_CFLAGS) -pg" \
  109. LD_FLAGS="$(LD_FLAGS) -pg"
  110. release:
  111. @-mkdir -p $(BUILD_RELEASE_DIR)
  112. $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) \
  113. CFLAGS="$(RELEASE_CFLAGS)" \
  114. LD_FLAGS="$(LD_FLAGS)"
  115. #####################################
  116. ded:
  117. @-mkdir -p $(BUILD_DEBUG_DIR)/ded
  118. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR)/ded \
  119. CFLAGS="$(DEBUG_CFLAGS) -DDEDICATED_SERVER" \
  120. LD_FLAGS="$(LD_FLAGS)"
  121. md3:
  122. @-mkdir -p $(BUILD_DEBUG_DIR)
  123. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) \
  124. DEBUG_OBJ="$(BUILD_DEBUG_DIR)/endian.o $(BUILD_DEBUG_DIR)/Md3.o $(BUILD_DEBUG_DIR)/Md3AnimModel.o" \
  125. CFLAGS="$(DEBUG_CFLAGS) -DUSING_MD3" \
  126. LD_FLAGS="$(LD_FLAGS)"
  127. # -DDEBUG_MEMEORY_VERBOSE
  128. # -DDEBUG_MEMEORY
  129. memory:
  130. @-mkdir -p $(BUILD_MEM_DIR)
  131. $(MAKE) targets BUILDDIR=$(BUILD_MEM_DIR) \
  132. DEBUG_OBJ="$(BUILD_MEM_DIR)/memeory_test.o" \
  133. CFLAGS="$(DEBUG_CFLAGS) -DDEBUG_MEMEORY" \
  134. LD_FLAGS="$(LD_FLAGS)"
  135. depend:
  136. @-echo "Making deps..."
  137. @-echo "# Autogenerated dependency file" > depend
  138. @-find ./src -name "*.cpp" -exec ./deps.sh $(BASE_DEFS) {} \; >> depend
  139. @-echo " [done]"
  140. ################################################################
  141. # Later hel will become a seperate library once it matures
  142. HEL_OBJ = \
  143. $(BUILDDIR)/Mass.o \
  144. $(BUILDDIR)/Simulation.o \
  145. $(BUILDDIR)/Vector3d.o \
  146. $(BUILDDIR)/Matrix.o \
  147. $(BUILDDIR)/ViewVolume.o \
  148. $(BUILDDIR)/CollisionObject.o \
  149. $(BUILDDIR)/BoundingVolume.o \
  150. $(BUILDDIR)/Quaternion.o \
  151. $(BUILDDIR)/math.o \
  152. $(BUILDDIR)/Entity.o
  153. #$(BUILDDIR)/Spring.o
  154. OBJS = \
  155. $(DEBUG_OBJ) \
  156. $(HEL_OBJ) \
  157. $(BUILDDIR)/mtk_tga.o \
  158. $(BUILDDIR)/System.o \
  159. $(BUILDDIR)/SDLSystem.o \
  160. $(BUILDDIR)/OpenRaider.o \
  161. $(BUILDDIR)/World.o \
  162. $(BUILDDIR)/TombRaider.o \
  163. $(BUILDDIR)/GLString.o \
  164. $(BUILDDIR)/Camera.o \
  165. $(BUILDDIR)/OpenGLMesh.o \
  166. $(BUILDDIR)/Render.o \
  167. $(BUILDDIR)/Sound.o \
  168. $(BUILDDIR)/Network.o \
  169. $(BUILDDIR)/Texture.o \
  170. $(BUILDDIR)/Emitter.o \
  171. $(BUILDDIR)/Particle.o \
  172. $(BUILDDIR)/SkeletalModel.o \
  173. $(BUILDDIR)/Light.o
  174. $(BUILDDIR)/$(NAME) : $(OBJS)
  175. $(CC) $(CFLAGS) $(LD_FLAGS) -o $@ $(OBJS)
  176. ifeq ($(UNAME),Darwin)
  177. install_name_tool -change libalut.0.1.0.dylib /opt/local/lib/libalut.0.1.0.dylib $@
  178. endif
  179. #################################################################
  180. -include depend
  181. #################################################################
  182. clean: clean-emacs clean-build clean-test clean-obj clean-dep
  183. @-rm -rf bin/OpenRaider.app
  184. clean-dep:
  185. @-echo "Cleaning dependencies "
  186. @-rm -f depend
  187. @-echo "[DONE]"
  188. clean-test:
  189. @-echo "Cleaning test builds "
  190. @-rm -f $(BUILD_TEST_DIR)/*.o
  191. @-rm -f $(BUILD_TEST_DIR)/*.test
  192. @-rm -rf $(BUILD_TEST_DIR)/*.build
  193. @-echo "[DONE]"
  194. clean-obj:
  195. @-echo "Cleaning objects "
  196. @-rm -f $(BUILD_PROF_DIR)/*.o
  197. @-rm -f $(BUILD_DEBUG_DIR)/*.o
  198. @-rm -f $(BUILD_RELEASE_DIR)/*.o
  199. @-rm -f $(BUILD_TEST_DIR)/*.o
  200. @-rm -f $(BUILD_MEM_DIR)/*.o
  201. @-echo "[DONE]"
  202. clean-emacs:
  203. @-echo "Cleaning emacs files "
  204. @-rm -f `find . -name "*~" -print`
  205. @-echo "[DONE]"
  206. clean-build:
  207. @-echo "Cleaning builds "
  208. @-rm -f $(BUILD_PROF_DIR)/$(NAME)
  209. @-rm -f $(BUILD_DEBUG_DIR)/$(NAME)
  210. @-rm -f $(BUILD_RELEASE_DIR)/$(NAME)
  211. @-rm -f $(BUILD_MEM_DIR)/$(NAME)
  212. @-echo "[DONE]"
  213. clean-deb:
  214. @-echo "Cleaning DEBs "
  215. @-rm -rf $(DEB_DIR)
  216. @-echo "[DONE]"
  217. #################################################################
  218. redhat:
  219. cd $(DEB_DIR) && \
  220. alien --to-rpm $(NAME_DEB)_$(VERSION_DEB)-1_$(ARCH).deb
  221. debian:
  222. $(MAKE) tarball
  223. $(MAKE) clean-deb
  224. mkdir -p $(DEB_DIR)
  225. cp ../$(NAME_DEB)-$(VERSION_DEB).tar.gz $(DEB_DIR)
  226. cd $(DEB_DIR) && tar zxvf $(NAME_DEB)-$(VERSION_DEB).tar.gz && mv $(TREE_DIR) $(NAME_DEB)-$(VERSION_DEB) && cd $(NAME_DEB)-$(VERSION_DEB) && make deb-init && make deb
  227. deb-init:
  228. dh_make -c gpl -s \
  229. -e mongoose@icculus.org -f ../$(NAME_DEB)-$(VERSION_DEB).tar.gz
  230. @-cp debian/control debian/control.old
  231. @-sed -e "s/<insert up to 60 chars description>/Open source Tomb Raider series clone/g" debian/control.old > debian/control
  232. @-rm -f debian/control.old
  233. @-cp debian/control debian/control.old
  234. @-sed -e "s/<insert long description, indented with spaces>/OpenRaider is an open source multiplayer and single player Tomb Raider clone for linux and Playstation 2. It uses the game data such as models, sound, levels, and animation from the popular 3d series Tomb Raider by Core Design./g" debian/control.old > debian/control
  235. @-rm -f debian/control.old
  236. deb:
  237. dpkg-buildpackage -rfakeroot
  238. apt:
  239. cd $(DEB_DIR) && dpkg-scanpackages . /dev/null | gzip -9c > Packages.gz
  240. cd $(DEB_DIR) && dpkg-scansources . /dev/null | gzip -9c > Sources.gz
  241. apt-upload:
  242. scp $(DEB_DIR)/Packages.gz \
  243. $(DEB_DIR)/Sources.gz \
  244. $(DEB_DIR)/$(NAME_DEB)*.diff.gz \
  245. $(DEB_DIR)/$(NAME_DEB)*.deb \
  246. $(DEB_DIR)/$(NAME_DEB)*.dsc \
  247. $(DEB_DIR)/$(NAME_DEB)*.orig.tar.gz \
  248. orbital.sf.net:~/openraider/htdocs/debian/
  249. install:
  250. mkdir -p $(INSTALL_SHARE)/data
  251. cp setup.sh $(INSTALL_SHARE)
  252. cp data/* $(INSTALL_SHARE)/data
  253. mkdir -p $(INSTALL_DOC)
  254. cp README ChangeLog BUGS TODO $(INSTALL_DOC)
  255. mkdir -p $(INSTALL_BIN)
  256. cp bin/$(BUILD_SELECT)/OpenRaider $(INSTALL_BIN)
  257. bin-tarball:
  258. $(MAKE) clean-obj
  259. @-cd .. && tar zcvf $(NAME_DEB)-$(VERSION_DEB)-$(ARCH).tar.gz \
  260. $(TREE_DIR)/Makefile $(TREE_DIR)/data \
  261. $(TREE_DIR)/bin/$(BUILD_SELECT)/OpenRaider \
  262. $(TREE_DIR)/README $(TREE_DIR)/ChangeLog \
  263. $(TREE_DIR)/BUGS $(TREE_DIR)/TODO
  264. tarball:
  265. @-echo "Making tarball "
  266. @-cd .. && tar zcvf $(NAME_DEB)-$(VERSION_DEB).tar.gz \
  267. $(TREE_DIR) --exclude old --exclude models \
  268. --exclude semantic.cache --exclude TAGS \
  269. --exclude bin --exclude CVS --exclude *~
  270. @-echo "[DONE]"
  271. PSKModel.zip:
  272. @-echo "Making PSKModel pak "
  273. @-zip ../pskmodel-$(BUILD_ID)-src.zip \
  274. Makefile deps.sh README.PSKModel \
  275. src/PSKModel.h src/PSKModel.cpp \
  276. src/UTPackage.h src/UTPackage.cpp \
  277. src/Texture.h src/Texture.cpp \
  278. src/mtk_tga.cpp src/mtk_tga.h
  279. @-echo "[DONE]"
  280. @-echo "Making test data pak "
  281. @-zip -r ../pskmodel-$(BUILD_ID)-data.zip \
  282. data/models/test/
  283. @-echo "[DONE]"
  284. backup:
  285. $(MAKE) tarball
  286. @-cd .. && cp $(NAME)-$(VERSION)-$(BUILD_ID).tar.gz ~/Backup
  287. #################################################################
  288. # Unit Test builds
  289. #################################################################
  290. TEST_FLAGS=-Wall -g -O0 -DDEBUG -lstdc++
  291. TEST_MAP_TR5=~/projects/Data/models/tombraider/tr5/demo.trc
  292. TEST_MAP_TR4=~/projects/Data/models/tombraider/tr4/angkor1.tr4
  293. TEST_MAP_TR3=~/projects/Data/models/tombraider/tr3/scotland.tr2
  294. TEST_MAP_TR2=~/projects/Data/models/tombraider/tr2/unwater.tr2
  295. TEST_MAP_TR1=~/projects/Data/models/tombraider/tr1/level1.phd
  296. TombRaider.reg_test:
  297. $(MAKE) TombRaider.test
  298. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR1) > /tmp/log.tr1
  299. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR2) > /tmp/log.tr2
  300. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR3) > /tmp/log.tr3
  301. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR4) > /tmp/log.tr4
  302. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR5) > /tmp/log.tr5
  303. TombRaider.test:
  304. @-mkdir -p $(BUILD_TEST_DIR)
  305. $(MAKE) targets NAME=TombRaider.test BUILDDIR=$(BUILD_TEST_DIR) \
  306. OBJS="$(BUILD_TEST_DIR)/TombRaider.o $(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/memeory_test.o" \
  307. CFLAGS="$(BASE_CFLAGS) -g -D__TOMBRAIDER_TEST__ -D__TEST_TR5_DUMP_TGA -D__TEST_32BIT_TEXTILES -DDEBUG_MEMEORY" \
  308. LD_FLAGS="-lz"
  309. #################################################################
  310. MD3ANIMMODEL_CFLAGS=-DUSING_OPENGL -DUNIT_TEST_MD3ANIMMODEL_SDL \
  311. -DUSING_MTK_TGA -DUSING_HEL $(shell sdl-config --cflags) \
  312. -DHAVE_SDL_TTF
  313. MD3ANIMMODEL_LDFLAGS=-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs) \
  314. -lSDL_ttf
  315. MD3ANIMMODEL_OBJS=$(BUILD_TEST_DIR)/mtk_tga.o \
  316. $(BUILD_TEST_DIR)/Texture.o $(BUILD_TEST_DIR)/endian.o \
  317. $(BUILD_TEST_DIR)/Quaternion.o \
  318. $(BUILD_TEST_DIR)/Md3.o $(BUILD_TEST_DIR)/Md3AnimModel.o
  319. Md3AnimModel.test:
  320. mkdir -p $(BUILD_TEST_DIR)
  321. $(MAKE) targets \
  322. NAME=Md3AnimModel.test \
  323. BUILDDIR=$(BUILD_TEST_DIR) \
  324. OBJS="$(MD3ANIMMODEL_OBJS)" \
  325. CFLAGS=" -Wall -O0 -g -Isrc $(MD3ANIMMODEL_CFLAGS)" \
  326. LD_FLAGS="$(MD3ANIMMODEL_LDFLAGS)"
  327. #################################################################
  328. GLString.test:
  329. mkdir -p $(BUILD_TEST_DIR)
  330. $(CC) -Wall -Isrc -D__TEST__ -DHAVE_MTK -DHAVE_SDL -DUSING_MTK_TGA \
  331. $(shell sdl-config --cflags) $(shell sdl-config --libs) \
  332. -lGL -lGLU -lm \
  333. src/Texture.cpp src/mtk_tga.cpp \
  334. src/GLString.cpp -o $(BUILD_TEST_DIR)/GLString.test
  335. #################################################################
  336. SIMULATION_CFLAGS=-Wall -O0 -g -Isrc $(shell sdl-config --cflags) \
  337. -DUSING_OPENGL -DUSING_HEL -DUSING_MTK_TGA \
  338. -DUNIT_TEST_SIMULATION
  339. SIMULATION_OBJS=$(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/Texture.o \
  340. $(BUILD_TEST_DIR)/Mass.o \
  341. $(BUILD_TEST_DIR)/CollisionObject.o \
  342. $(BUILD_TEST_DIR)/Simulation.o \
  343. $(BUILD_TEST_DIR)/Vector3d.o \
  344. $(BUILD_TEST_DIR)/Matrix.o \
  345. $(BUILD_TEST_DIR)/ViewVolume.o \
  346. $(BUILD_TEST_DIR)/BoundingVolume.o \
  347. $(BUILD_TEST_DIR)/Quaternion.o \
  348. $(BUILD_TEST_DIR)/math.o
  349. Simulation.test:
  350. mkdir -p $(BUILD_TEST_DIR)
  351. $(MAKE) targets NAME=Simulation.test BUILDDIR=$(BUILD_TEST_DIR) \
  352. OBJS="$(SIMULATION_OBJS)" \
  353. CFLAGS="$(SIMULATION_CFLAGS)" \
  354. LD_FLAGS="-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs)"
  355. #################################################################
  356. HEL_PARTICLE_CFLAGS=-Wall -O0 -g -Isrc $(shell sdl-config --cflags) \
  357. -DUSING_OPENGL -DUSING_HEL -DUSING_MTK_TGA \
  358. -DUNIT_TEST_SPRING -DHAVE_SDL_TTF -lSDL_ttf
  359. HEL_PARTICLE_OBJS=$(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/Texture.o \
  360. $(BUILD_TEST_DIR)/Mass.o \
  361. $(BUILD_TEST_DIR)/Spring.o \
  362. $(BUILD_TEST_DIR)/CollisionObject.o \
  363. $(BUILD_TEST_DIR)/Simulation.o \
  364. $(BUILD_TEST_DIR)/Vector3d.o \
  365. $(BUILD_TEST_DIR)/Matrix.o \
  366. $(BUILD_TEST_DIR)/ViewVolume.o \
  367. $(BUILD_TEST_DIR)/BoundingVolume.o \
  368. $(BUILD_TEST_DIR)/Quaternion.o \
  369. $(BUILD_TEST_DIR)/math.o
  370. Spring.test:
  371. mkdir -p $(BUILD_TEST_DIR)
  372. $(MAKE) targets NAME=Spring.test BUILDDIR=$(BUILD_TEST_DIR) \
  373. OBJS="$(HEL_PARTICLE_OBJS)" \
  374. CFLAGS="$(HEL_PARTICLE_CFLAGS)" \
  375. LD_FLAGS="-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs)"
  376. #################################################################
  377. Hel.test: Quaternion.test Matrix.test Math.test
  378. Matrix.test:
  379. @-echo "Building Matrix unit test"
  380. mkdir -p $(BUILD_TEST_DIR)
  381. $(CC) -Wall -g -DMATRIX_UNIT_TEST -lm -lstdc++ -Isrc \
  382. src/hel/Matrix.cpp src/hel/Quaternion.cpp src/hel/Vector3d.cpp \
  383. -o $(BUILD_TEST_DIR)/Matrix.test
  384. @-echo "================================================="
  385. @-echo "Running Matrix unit test"
  386. $(BUILD_TEST_DIR)/Matrix.test
  387. Quaternion.test:
  388. @-echo "Building Quaternion unit test"
  389. mkdir -p $(BUILD_TEST_DIR)
  390. $(CC) -Wall -g -DQUATERNION_UNIT_TEST -lm -lstdc++ -Isrc \
  391. src/hel/Quaternion.cpp -o $(BUILD_TEST_DIR)/Quaternion.test
  392. @-echo "================================================="
  393. @-echo "Running Quaternion unit test"
  394. $(BUILD_TEST_DIR)/Quaternion.test
  395. Math.test:
  396. @-echo "Building Math unit test"
  397. mkdir -p $(BUILD_TEST_DIR)
  398. $(CC) -Wall -g -DMATH_UNIT_TEST -lm -lstdc++ -Isrc \
  399. src/hel/math.cpp -o $(BUILD_TEST_DIR)/Math.test
  400. @-echo "================================================="
  401. @-echo "Running hel unit test"
  402. $(BUILD_TEST_DIR)/Math.test
  403. #################################################################
  404. Memeory.test:
  405. mkdir -p $(BUILD_TEST_DIR)
  406. $(CC) -Wall -g -D__TEST__ -lstdc++ \
  407. -DDEBUG_MEMEORY -DDEBUG_MEMEORY_ERROR \
  408. src/memeory_test.cpp -o $(BUILD_TEST_DIR)/memeory_test.test
  409. #################################################################
  410. Network.test:
  411. mkdir -p $(BUILD_TEST_DIR)
  412. $(CC) $(TEST_FLAGS) -DUNIT_TEST_NETWORK \
  413. src/Network.cpp -o $(BUILD_TEST_DIR)/Network.test
  414. #################################################################
  415. Sound.test:
  416. mkdir -p $(BUILD_TEST_DIR)
  417. $(CC) $(TEST_FLAGS) -DUNIT_TEST_SOUND \
  418. -DUSING_OPENAL -lopenal \
  419. src/Sound.cpp -o $(BUILD_TEST_DIR)/Sound.test
  420. #################################################################
  421. PSKModel.test:
  422. mkdir -p $(BUILD_TEST_DIR)
  423. $(MAKE) targets NAME=PSKModel.test BUILDDIR=$(BUILD_TEST_DIR) \
  424. OBJS="$(BUILD_TEST_DIR)/PSKModel.o $(BUILD_TEST_DIR)/UTPackage.o $(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/Texture.o" \
  425. CFLAGS="-Wall -O0 -g -Isrc -DUNIT_TEST_PSKMODEL -DUSING_OPENGL $(shell sdl-config --cflags) -DUSING_MTK_TGA -DHAVE_SDL_TTF" \
  426. LD_FLAGS="-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs) -lSDL_ttf"
  427. #################################################################
  428. UTPackage.test:
  429. mkdir -p $(BUILD_TEST_DIR)
  430. $(MAKE) targets NAME=UTPackage.test BUILDDIR=$(BUILD_TEST_DIR) \
  431. OBJS="$(BUILD_TEST_DIR)/UTPackage.o $(BUILD_TEST_DIR)/mtk_tga.o" \
  432. CFLAGS="-Wall -O0 -g -Isrc -DUNIT_TEST_UTPACKAGE -DUSING_MTK_TGA" \
  433. LD_FLAGS="-lm -lstdc++"
  434. #################################################################