Open Source Tomb Raider Engine
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

global.h 6.7KB

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  1. /*!
  2. * \file include/global.h
  3. * \brief Global typedefs
  4. *
  5. * \author xythobuz
  6. */
  7. #ifndef _GLOBAL_H_
  8. #define _GLOBAL_H_
  9. #include "config.h"
  10. void renderFrame();
  11. // Colors used where ever needed
  12. const unsigned char BLACK[] = { 0, 0, 0, 255 };
  13. const unsigned char GREY[] = { 128, 128, 128, 255 };
  14. const unsigned char WHITE[] = { 255, 255, 255, 255 };
  15. const unsigned char RED[] = { 255, 0, 0, 255 };
  16. const unsigned char GREEN[] = { 0, 255, 0, 255 };
  17. const unsigned char PURPLE[] = { 77, 77, 128, 255 };
  18. const unsigned char BLUE[] = { 128, 179, 255, 255 };
  19. const unsigned char PINK[] = { 255, 0, 255, 255 };
  20. const unsigned char YELLOW[] = { 255, 255, 0, 255 };
  21. const unsigned char CYAN[] = { 0, 255, 255, 255 };
  22. // Actions that can be bound to a key and sent to the game engine
  23. typedef enum {
  24. menuAction = 0,
  25. debugAction,
  26. consoleAction,
  27. forwardAction,
  28. backwardAction,
  29. leftAction,
  30. rightAction,
  31. jumpAction,
  32. crouchAction,
  33. useAction,
  34. holsterAction,
  35. walkAction,
  36. ActionEventCount // Should always be at the end
  37. } ActionEvents;
  38. // Keys available for binding
  39. typedef enum {
  40. // Keyboard
  41. zeroKey = '0', oneKey = '1', twoKey = '2',
  42. threeKey = '3', fourKey = '4', fiveKey = '5',
  43. sixKey = '6', sevenKey = '7', eightKey = '8',
  44. nineKey = '9', aKey = 'a', bKey = 'b',
  45. cKey = 'c', dKey = 'd', eKey = 'e', fKey = 'f',
  46. gKey = 'g', hKey = 'h', iKey = 'i', jKey = 'j',
  47. kKey = 'k', lKey = 'l', mKey = 'm', nKey = 'n',
  48. oKey = 'o', pKey = 'p', qKey = 'q', rKey = 'r',
  49. sKey = 's', tKey = 't', uKey = 'u', vKey = 'v',
  50. wKey = 'w', xKey = 'x', yKey = 'y', zKey = 'z',
  51. quoteKey, backslashKey, backspaceKey, capslockKey,
  52. commaKey, delKey, upKey, downKey, leftKey, rightKey,
  53. endKey, equalsKey, escapeKey, f1Key, f2Key, f3Key, f4Key, f5Key,
  54. f6Key, f7Key, f8Key, f9Key, f10Key, f11Key, f12Key, backquoteKey,
  55. homeKey, insertKey, leftaltKey, leftctrlKey, leftbracketKey,
  56. leftguiKey, leftshiftKey, minusKey, numlockKey, pagedownKey,
  57. pageupKey, pauseKey, dotKey, rightaltKey, rightctrlKey, enterKey,
  58. rightguiKey, rightbracketKey, rightshiftKey, scrolllockKey,
  59. semicolonKey, slashKey, spaceKey, tabKey,
  60. leftmouseKey, middlemouseKey, rightmouseKey,
  61. fourthmouseKey, fifthmouseKey,
  62. // Game Controller
  63. aButton, bButton, xButton, yButton, backButton, startButton,
  64. guideButton, leftStick, rightStick, leftShoulder, rightShoulder,
  65. padUp, padDown, padLeft, padRight,
  66. leftXAxis, leftYAxis, rightXAxis, rightYAxis, leftTrigger, rightTrigger,
  67. unknownKey // Should always be at the end
  68. } KeyboardButton;
  69. // Globally include OpenGL header
  70. #ifdef __APPLE__
  71. #include <OpenGL/gl3.h>
  72. #else // __APPLE__
  73. #ifdef _WIN32
  74. #include <GL/glew.h>
  75. #include <GL/wglew.h>
  76. #pragma comment(lib, "glew32.lib")
  77. #else // _WIN32
  78. //! \todo gl3 header?
  79. #include <GL/gl.h>
  80. #include <GL/glext.h>
  81. #endif // _WIN32
  82. #endif // __APPLE__
  83. /*! \todo Is there a better way to handle this?
  84. * We wan't to use our own assert(). Unfortunately, glm includes
  85. * <cassert> in its headers. So we need to define NDEBUG here.
  86. * To avoid a conflict, our flag is now called NODEBUG instead.
  87. */
  88. #define NDEBUG
  89. #include <glm/glm.hpp>
  90. // If available, use our own assert that prints the call stack
  91. #if defined(HAVE_EXECINFO_H) && defined(HAVE_BACKTRACE) && defined(HAVE_BACKTRACE_SYMBOLS)
  92. #ifndef NODEBUG
  93. #include <iostream>
  94. #include <execinfo.h>
  95. template<typename T, typename U>
  96. [[noreturn]] void assertEqualImplementation(const char* exp, T a, U b, const char* file, int line,
  97. bool print = false, const char* str = nullptr) {
  98. const unsigned int maxSize = 128;
  99. void* callstack[maxSize];
  100. int frames = backtrace(callstack, maxSize);
  101. char** strs = backtrace_symbols(callstack, frames);
  102. std::cout << std::endl << "assertion failed:" << std::endl;
  103. std::cout << "\t" << exp << std::endl;
  104. if (print)
  105. std::cout << "\t(" << a << " " << str << " " << b << ")" << std::endl;
  106. std::cout << "in " << file << ":" << line << std::endl << std::endl;
  107. for (int i = 0; i < frames; i++)
  108. std::cout << strs[i] << std::endl;
  109. delete [] strs;
  110. abort();
  111. }
  112. // Evaluating x or y could have side-effects
  113. // So we only do it once!
  114. #define assert(x) { \
  115. auto assertEvalTemp = x; \
  116. if (!assertEvalTemp) \
  117. assertEqualImplementation(#x, assertEvalTemp, true, __FILE__, __LINE__); \
  118. }
  119. #define assertEqual(x, y) { \
  120. auto assertEvalTemp = x; \
  121. auto assertEvalTemp2 = y; \
  122. if (assertEvalTemp != assertEvalTemp2) \
  123. assertEqualImplementation(#x " == " #y, assertEvalTemp, assertEvalTemp2, \
  124. __FILE__, __LINE__, true, "!="); \
  125. }
  126. #define assertNotEqual(x, y) { \
  127. auto assertEvalTemp = x; \
  128. auto assertEvalTemp2 = y; \
  129. if (assertEvalTemp == assertEvalTemp2) \
  130. assertEqualImplementation(#x " != " #y, assertEvalTemp, assertEvalTemp2, \
  131. __FILE__, __LINE__, true, "=="); \
  132. }
  133. #define assertLessThan(x, y) { \
  134. auto assertEvalTemp = x; \
  135. auto assertEvalTemp2 = y; \
  136. if (assertEvalTemp >= assertEvalTemp2) \
  137. assertEqualImplementation(#x " < " #y, assertEvalTemp, assertEvalTemp2, \
  138. __FILE__, __LINE__, true, ">="); \
  139. }
  140. #define assertLessThanEqual(x, y) { \
  141. auto assertEvalTemp = x; \
  142. auto assertEvalTemp2 = y; \
  143. if (assertEvalTemp > assertEvalTemp2) \
  144. assertEqualImplementation(#x " <= " #y, assertEvalTemp, assertEvalTemp2, \
  145. __FILE__, __LINE__, true, ">"); \
  146. }
  147. #define assertGreaterThan(x, y) { \
  148. auto assertEvalTemp = x; \
  149. auto assertEvalTemp2 = y; \
  150. if (assertEvalTemp <= assertEvalTemp2) \
  151. assertEqualImplementation(#x " > " #y, assertEvalTemp, assertEvalTemp2, \
  152. __FILE__, __LINE__, true, "<="); \
  153. }
  154. #define assertGreaterThanEqual(x, y) { \
  155. auto assertEvalTemp = x; \
  156. auto assertEvalTemp2 = y; \
  157. if (assertEvalTemp < assertEvalTemp2) \
  158. assertEqualImplementation(#x " >= " #y, assertEvalTemp, assertEvalTemp2, \
  159. __FILE__, __LINE__, true, "<"); \
  160. }
  161. #else // NODEBUG
  162. #define assert(x)
  163. #define assertEqual(x, y)
  164. #define assertNotEqual(x, y)
  165. #define assertLessThan(x, y)
  166. #define assertLessThanEqual(x, y)
  167. #define assertGreaterThan(x, y)
  168. #define assertGreaterThanEqual(x, y)
  169. #endif // NODEBUG
  170. #else // EXECINFO
  171. // Fall back to the default C assert
  172. #include <cassert>
  173. #define assertEqual(x, y) assert((x) == (y))
  174. #define assertNotEqual(x, y) assert((x) != (y))
  175. #define assertLessThan(x, y) assert((x) < (y))
  176. #define assertLessThanEqual(x, y) assert((x) <= (y))
  177. #define assertGreaterThan(x, y) assert((x) > (y))
  178. #define assertGreaterThanEqual(x, y) assert((x) >= (y))
  179. #endif // EXECINFO
  180. #endif // _GLOBAL_H_