Thomas Buck a32a9449ff Replaced sample.wav | il y a 11 ans | |
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data | il y a 11 ans | |
mac_dist | il y a 11 ans | |
src | il y a 11 ans | |
.gitignore | il y a 11 ans | |
BUGS | il y a 11 ans | |
COPYING | il y a 11 ans | |
ChangeLog | il y a 11 ans | |
Doxyfile | il y a 11 ans | |
DoxygenLayout.xml | il y a 11 ans | |
Makefile | il y a 11 ans | |
README.md | il y a 11 ans | |
README.old | il y a 11 ans | |
Requirements | il y a 11 ans | |
TODO | il y a 11 ans | |
deps.sh | il y a 11 ans | |
setup.sh | il y a 11 ans |
OpenRaider is an Open Source implementation of the classic Tomb Raider Game Engine. It was abandoned in 2003.
This project aims to get OpenRaider in a more usable state.
If you just want to see OpenRaider doing something, without installing any of the dependencies needed to build OpenRaider, install XQuartz (if you don’t have it already) and grab the Mac App Bundle from the most recent release.
OpenRaider needs some configuration files, and level data and assets from custom levels or the Tomb Raider games.
These are stored in ~/.OpenRaider
. Running the included setup.sh
will create/copy the necessary files and directories. The Mac App Bundle will do this for you automatically.
You still need to add level files in ~/.OpenRaider/paks/
and add them to ~/.OpenRaider/OpenRaider.init
.
Dust off your old Tomb Raider CDs or grab some custom levels from the interwebs.
All previously included documentation was moved into the OpenRaider Repo Wiki!
A more or less recent Doxygen documentation of OpenRaider should be on the Github Pages for OpenRaider.
On Mac OS X 10.9 with XCode and MacPorts installed, the following should be enough to get all dependencies that are available as port:
sudo port install zlib cmake libsdl libsdl_ttf
You also need the XQuartz X11 Server.
To get Sound, you need freealut. Get, compile and install it like this:
git clone git@github.com:vancegroup/freealut.git
mkdir build
cd build
cmake .. -DCMAKE_INSTALL_PREFIX:STRING="/opt/local" -DCMAKE_C_FLAGS:STRING="-O2"
make
sudo make install
If you installed the dependencies using MacPorts, you’ll need to have /opt/local/bin
in your $PATH
before you can execute make.
If you’re using Bash, the MacPorts installer should have automatically edited your configuration.
Just run make debug
and run bin/debug/OpenRaider
for a debug build.
make release
builds a release binary.
make bundle
creates a Mac App Bundle that also runs the setup script, if necessary.
make bundle-image
packs the App Bundle into a DMG ready for distribution.
See the original README.old
file. In the Main Menu, <Esc> will allow you to select a level to play.
The included example Font, Droid Sans Mono, was created by Steve Matteson and is licensed under the Apache 2.0 License.
The included sample WAV file is made from the Falling Mate ringtone by Plaetzchen.
OpenRaider is based on code, specs, and alogrithms from:
All code should be GPLed, unless otherwise noted.
2013 improvements & clean-up by xythobuz.